Paranoia2/utils/studiomdl/studiomdl.dsp

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# Microsoft Developer Studio Project File - Name="studiomdl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=studiomdl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "studiomdl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "studiomdl.mak" CFG="studiomdl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "studiomdl - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "studiomdl - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/studiomdl", IVGBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "studiomdl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
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# PROP Output_Dir "..\..\temp\studiomdl\!release"
# PROP Intermediate_Dir "..\..\temp\studiomdl\!release"
# PROP Ignore_Export_Lib 0
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\game_shared" /I "../common" /I "..\..\engine" /I "..\..\dlls" /I "../../common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "IGNORE_SEARCH_IN_WADS" /FD /c
# SUBTRACT CPP /Fr /YX
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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# Begin Custom Build
TargetDir=\Paranoia2\src_main\temp\studiomdl\!release
InputPath=\Paranoia2\src_main\temp\studiomdl\!release\studiomdl.exe
SOURCE="$(InputPath)"
"D:\Paranoia2\tools\studiomdl.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\studiomdl.exe "D:\Paranoia2\tools\studiomdl.exe"
# End Custom Build
!ELSEIF "$(CFG)" == "studiomdl - Win32 Debug"
# PROP BASE Use_MFC 0
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# SUBTRACT CPP /YX
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 msvcrtd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib"
# Begin Custom Build
TargetDir=\Paranoia2\src_main\temp\studiomdl\!debug
InputPath=\Paranoia2\src_main\temp\studiomdl\!debug\studiomdl.exe
SOURCE="$(InputPath)"
"D:\Paranoia2\tools\studiomdl.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\studiomdl.exe "D:\Paranoia2\tools\studiomdl.exe"
# End Custom Build
!ENDIF
# Begin Target
# Name "studiomdl - Win32 Release"
# Name "studiomdl - Win32 Debug"
# Begin Group "Source Files"
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SOURCE=..\common\cmdlib.cpp
# End Source File
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# End Source File
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# End Source File
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SOURCE=.\imagelib.cpp
# End Source File
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SOURCE=..\..\game_shared\mathlib.cpp
# End Source File
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SOURCE=..\..\game_shared\matrix.cpp
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SOURCE=.\simpilfy.cpp
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SOURCE=.\skin.cpp
# End Source File
# Begin Source File
SOURCE=..\common\stringlib.cpp
# End Source File
# Begin Source File
SOURCE=.\studiomdl.cpp
# End Source File
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# Begin Source File
SOURCE=..\..\engine\studio.h
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# End Project