forked from FWGS/Paranoia2
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
// ======================================
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// Paranoia vgui hud header file
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// written by BUzer.
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// ======================================
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#ifndef _VGUIHUD_H
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#define _VGUIHUD_H
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using namespace vgui;
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#define NUM_WEAPON_ICONS 256 // ammo + miscellaneous items
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class ImageHolder;
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class CHud2 : public Panel
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{
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public:
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CHud2();
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~CHud2();
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void Initialize();
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void UpdateHealth (int newHealth);
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void UpdateArmor (int newArmor);
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void UpdateStamina(int newStamina);
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// void Think();
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virtual void solve();
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protected:
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virtual void paintBackground(); // per-frame calculations and checks
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virtual void paint();
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protected:
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// Wargon: Èêîíêà þçà.
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CImageLabel *m_pUsageIcon;
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float m_fUsageUpdateTime;
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// painkiller icon
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CImageLabel *m_pMedkitsIcon;
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Label *m_pMedkitsCount;
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int m_pMedkitsOldNum;
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float m_fMedkitUpdateTime;
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// gasmask & headshield
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CImageLabel *m_pShieldIcon;
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CImageLabel *m_pGasMaskIcon;
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// health and armor bars
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ImageHolder *m_pBitmapHealthFull;
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ImageHolder *m_pBitmapHealthEmpty;
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ImageHolder *m_pBitmapHealthFlash;
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ImageHolder *m_pBitmapArmorFull;
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ImageHolder *m_pBitmapArmorEmpty;
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ImageHolder *m_pBitmapArmorFlash;
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ImageHolder *m_pBitmapStaminaFull;
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ImageHolder *m_pBitmapStaminaEmpty;
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ImageHolder *m_pBitmapStaminaFlash;
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ImageHolder *m_pHealthIcon;
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ImageHolder *m_pArmorIcon;
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ImageHolder *m_pStaminaIcon;
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int m_iHealthBarWidth, m_iHealthBarHeight;
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int m_iHealthBarXpos, m_iHealthBarYpos;
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int m_iArmorBarWidth, m_iArmorBarHeight;
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int m_iArmorBarXpos, m_iArmorBarYpos;
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int m_iStaminaBarWidth, m_iStaminaBarHeight;
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int m_iStaminaBarXpos, m_iStaminaBarYpos;
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BitmapTGA *m_pWeaponIconsArray[NUM_WEAPON_ICONS];
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BitmapTGA *FindAmmoImageForWeapon(const char *wpn);
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Font *m_pFontDigits;
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char *m_pWeaponNames[NUM_WEAPON_ICONS];
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int m_iNumWeaponNames;
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int health, armor, stamina;
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int oldhealth, oldarmor, oldstamina;
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float m_fHealthUpdateTime, m_fArmorUpdateTime, m_fStaminaUpdateTime;
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};
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void Hud2Init();
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#endif // _VGUIHUD_H
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