forked from FWGS/Paranoia2
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#ifndef _PARANOIATEXT_H
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#define _PARANOIATEXT_H
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using namespace vgui;
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//#include "..\game_shared\vgui_checkbutton2.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "VGUI_ScrollPanel.h"
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class CMyScrollPanel;
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class CMainPanel;
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class CRenderable
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{
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public:
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virtual void Render() = 0;
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};
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class CParanoiaTextPanel : public Panel, public ActionSignal//, public ICheckButton2Handler
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{
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public:
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CParanoiaTextPanel(char* filename);
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void actionPerformed(Panel* panel);
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int KeyInput(int down, int keynum, const char *pszCurrentBinding);
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void paint();
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void ResetBackground();
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// void StateChanged(CCheckButton2 *pButton); // áóäåò èñïîëüçîâàíî äëÿ ïåðåêëþ÷åíèÿ ðåæèìà îòðèñîâêè ìèðà
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char m_loadedFileName[128];
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void Render( void )
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{
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for (int i=0; i < m_iRenderElms; ++i)
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m_pRenderList[i]->Render();
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}
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private:
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void BuildErrorPanel(const char* errorString);
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void CloseWindow(void);
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void AddToRenderList(CRenderable* pnew);
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CMyScrollPanel* m_pScrollPanel;
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CMainPanel* panel;
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int m_iMaxScrollValue;
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float m_flStartTime;
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CRenderable* m_pRenderList[4];
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int m_iRenderElms;
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};
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#endif |