Paranoia2/common/wadfile.h

143 lines
4.6 KiB
C

/*
wadfile.h - WAD3 file format
Copyright (C) 2015 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef WADFILE_H
#define WADFILE_H
/*
========================================================================
.WAD archive format (WhereAllData - WAD)
List of compressed files, that can be identify only by TYP_*
<format>
header: dwadinfo_t[dwadinfo_t]
file_1: byte[dwadinfo_t[num]->disksize]
file_2: byte[dwadinfo_t[num]->disksize]
file_3: byte[dwadinfo_t[num]->disksize]
...
file_n: byte[dwadinfo_t[num]->disksize]
infotable dlumpinfo_t[dwadinfo_t->numlumps]
========================================================================
*/
#define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads
#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads
// dlumpinfo_t->attribs
#define ATTR_NONE 0 // allow to read-write
#define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway
#define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved
#define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved
#define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved
// dlumpinfo_t->type
#define TYP_ANY -1 // any type can be accepted
#define TYP_NONE 0 // unknown lump type
#define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc)
#define TYP_PALETTE 64 // quake or half-life palette (768 bytes)
#define TYP_DDSTEX 65 // contain DDS texture
#define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels)
#define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels
#define TYP_SCRIPT 68 // contain script files
#define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used)
#define TYP_QFONT 70 // half-life font (qfont_t)
// dlumpinfo_t->img_type
#define IMG_DIFFUSE 0 // same as default pad1 always equal 0
#define IMG_ALPHAMASK 1 // alpha-channel that stored separate as luminance texture
#define IMG_NORMALMAP 2 // indexed normalmap
#define IMG_GLOSSMAP 3 // luminance or color specularity map
#define IMG_GLOSSPOWER 4 // gloss power map (each value is a specular pow)
#define IMG_HEIGHTMAP 5 // heightmap (for parallax occlusion mapping or source of normalmap)
#define IMG_LUMA 6 // luma or glow texture with self-illuminated parts
#define IMG_DECAL_ALPHA 7 // it's a decal texture (last color in palette is base color, and other colors his graduations)
#define IMG_DECAL_COLOR 8 // decal without alpha-channel uses base, like 127 127 127 as transparent color
#define WAD3_NAMELEN 16
#define HINT_NAMELEN 5 // e.g. _mask, _norm
#define MAX_FILES_IN_WAD 65535 // real limit as above <2Gb size not a lumpcount
typedef struct
{
int ident; // should be WAD3
int numlumps; // num files
int infotableofs; // LUT offset
} dwadinfo_t;
typedef struct
{
int filepos; // file offset in WAD
int disksize; // compressed or uncompressed
int size; // uncompressed
char type; // TYP_*
char attribs; // file attribs
char img_type; // IMG_*
char pad;
char name[WAD3_NAMELEN]; // must be null terminated
} dlumpinfo_t;
/*
========================================================================
.LMP image format (Half-Life gfx.wad lumps)
========================================================================
*/
typedef struct lmp_s
{
unsigned int width;
unsigned int height;
} lmp_t;
/*
========================================================================
.MIP image format (half-Life textures)
========================================================================
*/
typedef struct mip_s
{
char name[WAD3_NAMELEN];
unsigned int width;
unsigned int height;
unsigned int offsets[4]; // four mip maps stored
} mip_t;
/*
========================================================================
.FNT image format (half-Life fonts)
========================================================================
*/
#define NUM_GLYPHS 256
typedef struct
{
short startoffset;
short charwidth;
} charinfo;
typedef struct qfont_s
{
int width, height;
int rowcount;
int rowheight;
charinfo fontinfo[NUM_GLYPHS];
} qfont_t;
#endif//WADFILE_H