forked from FWGS/Paranoia2
267 lines
7.4 KiB
C++
267 lines
7.4 KiB
C++
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "menu_btnsbmp_table.h"
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#include "menu_strings.h"
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#define ART_BANNER "gfx/shell/head_vidmodes"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_APPLY 2
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#define ID_DONE 3
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#define ID_VIDMODELIST 4
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#define ID_FULLSCREEN 5
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#define ID_VERTICALSYNC 6
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#define ID_TABLEHINT 7
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#define MAX_VIDMODES 65
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typedef struct
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{
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const char *videoModesPtr[MAX_VIDMODES];
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuPicButton_s ok;
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menuPicButton_s cancel;
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menuCheckBox_s windowed;
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menuCheckBox_s vsync;
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menuScrollList_s vidList;
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menuAction_s listCaption;
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} uiVidModes_t;
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static uiVidModes_t uiVidModes;
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/*
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=================
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UI_VidModes_GetModesList
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=================
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*/
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static void UI_VidModes_GetConfig( void )
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{
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for( int i = 0; i < MAX_VIDMODES-1; i++ )
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{
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uiVidModes.videoModesPtr[i] = VID_GET_MODE( i );
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if( !uiVidModes.videoModesPtr[i] )
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break; // end of list
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}
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uiVidModes.videoModesPtr[i] = NULL; // terminator
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uiVidModes.vidList.itemNames = uiVidModes.videoModesPtr;
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uiVidModes.vidList.curItem = CVAR_GET_FLOAT( "vid_mode" );
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if( !CVAR_GET_FLOAT( "fullscreen" ))
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uiVidModes.windowed.enabled = 1;
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if( CVAR_GET_FLOAT( "gl_vsync" ))
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uiVidModes.vsync.enabled = 1;
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}
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/*
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=================
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UI_VidModes_SetConfig
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=================
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*/
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static void UI_VidOptions_SetConfig( void )
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{
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CVAR_SET_FLOAT( "vid_mode", uiVidModes.vidList.curItem );
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CVAR_SET_FLOAT( "fullscreen", !uiVidModes.windowed.enabled );
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CVAR_SET_FLOAT( "gl_vsync", uiVidModes.vsync.enabled );
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}
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/*
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=================
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UI_VidModes_UpdateConfig
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=================
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*/
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static void UI_VidOptions_UpdateConfig( void )
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{
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CVAR_SET_FLOAT( "gl_vsync", uiVidModes.vsync.enabled );
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}
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/*
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=================
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UI_VidModes_Callback
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=================
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*/
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static void UI_VidModes_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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switch( item->id )
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{
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case ID_FULLSCREEN:
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case ID_VERTICALSYNC:
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if( event == QM_PRESSED )
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((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
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else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
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break;
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}
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if( event == QM_CHANGED )
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{
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UI_VidOptions_UpdateConfig();
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return;
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}
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_DONE:
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UI_PopMenu();
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break;
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case ID_APPLY:
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UI_VidOptions_SetConfig ();
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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UI_VidModes_Init
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=================
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*/
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static void UI_VidModes_Init( void )
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{
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memset( &uiVidModes, 0, sizeof( uiVidModes_t ));
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uiVidModes.menu.vidInitFunc = UI_VidModes_Init;
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uiVidModes.background.generic.id = ID_BACKGROUND;
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uiVidModes.background.generic.type = QMTYPE_BITMAP;
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uiVidModes.background.generic.flags = QMF_INACTIVE;
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uiVidModes.background.generic.x = 0;
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uiVidModes.background.generic.y = 0;
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uiVidModes.background.generic.width = 1024;
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uiVidModes.background.generic.height = 768;
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uiVidModes.background.pic = ART_BACKGROUND;
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uiVidModes.banner.generic.id = ID_BANNER;
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uiVidModes.banner.generic.type = QMTYPE_BITMAP;
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uiVidModes.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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uiVidModes.banner.generic.x = UI_BANNER_POSX;
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uiVidModes.banner.generic.y = UI_BANNER_POSY;
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uiVidModes.banner.generic.width = UI_BANNER_WIDTH;
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uiVidModes.banner.generic.height = UI_BANNER_HEIGHT;
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uiVidModes.banner.pic = ART_BANNER;
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uiVidModes.ok.generic.id = ID_APPLY;
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uiVidModes.ok.generic.type = QMTYPE_BM_BUTTON;
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uiVidModes.ok.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiVidModes.ok.generic.x = 72;
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uiVidModes.ok.generic.y = 230;
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uiVidModes.ok.generic.name = "Apply";
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uiVidModes.ok.generic.statusText = "Apply changes";
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uiVidModes.ok.generic.callback = UI_VidModes_Callback;
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UI_UtilSetupPicButton( &uiVidModes.ok, PC_OK );
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uiVidModes.cancel.generic.id = ID_DONE;
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uiVidModes.cancel.generic.type = QMTYPE_BM_BUTTON;
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uiVidModes.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiVidModes.cancel.generic.x = 72;
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uiVidModes.cancel.generic.y = 280;
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uiVidModes.cancel.generic.name = "Done";
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uiVidModes.cancel.generic.statusText = "Return back to previous menu";
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uiVidModes.cancel.generic.callback = UI_VidModes_Callback;
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UI_UtilSetupPicButton( &uiVidModes.cancel, PC_CANCEL );
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uiVidModes.listCaption.generic.id = ID_TABLEHINT;
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uiVidModes.listCaption.generic.type = QMTYPE_BM_BUTTON;
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uiVidModes.listCaption.generic.flags = QMF_INACTIVE|QMF_SMALLFONT;
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uiVidModes.listCaption.generic.color = uiColorHelp;
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uiVidModes.listCaption.generic.name = MenuStrings[HINT_DISPLAYMODE];
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uiVidModes.listCaption.generic.x = 400;
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uiVidModes.listCaption.generic.y = 270;
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uiVidModes.vidList.generic.id = ID_VIDMODELIST;
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uiVidModes.vidList.generic.type = QMTYPE_SCROLLLIST;
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uiVidModes.vidList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT;
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uiVidModes.vidList.generic.x = 400;
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uiVidModes.vidList.generic.y = 300;
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uiVidModes.vidList.generic.width = 560;
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uiVidModes.vidList.generic.height = 300;
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uiVidModes.vidList.generic.callback = UI_VidModes_Callback;
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uiVidModes.windowed.generic.id = ID_FULLSCREEN;
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uiVidModes.windowed.generic.type = QMTYPE_CHECKBOX;
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uiVidModes.windowed.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiVidModes.windowed.generic.name = "Run in a window";
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uiVidModes.windowed.generic.x = 400;
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uiVidModes.windowed.generic.y = 620;
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uiVidModes.windowed.generic.callback = UI_VidModes_Callback;
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uiVidModes.windowed.generic.statusText = "Run game in window mode";
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uiVidModes.vsync.generic.id = ID_VERTICALSYNC;
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uiVidModes.vsync.generic.type = QMTYPE_CHECKBOX;
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uiVidModes.vsync.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiVidModes.vsync.generic.name = "Vertical sync";
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uiVidModes.vsync.generic.x = 400;
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uiVidModes.vsync.generic.y = 670;
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uiVidModes.vsync.generic.callback = UI_VidModes_Callback;
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uiVidModes.vsync.generic.statusText = "enable vertical synchronization";
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UI_VidModes_GetConfig();
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.background );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.banner );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.ok );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.cancel );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.windowed );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.vsync );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.listCaption );
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UI_AddItem( &uiVidModes.menu, (void *)&uiVidModes.vidList );
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}
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/*
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=================
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UI_VidModes_Precache
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=================
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*/
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void UI_VidModes_Precache( void )
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{
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PIC_Load( ART_BACKGROUND );
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PIC_Load( ART_BANNER );
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}
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/*
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=================
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UI_VidModes_Menu
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=================
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*/
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void UI_VidModes_Menu( void )
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{
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UI_VidModes_Precache();
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UI_VidModes_Init();
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UI_PushMenu( &uiVidModes.menu );
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} |