forked from FWGS/Paranoia2
146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "ui_title_anim.h"
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#define BANNER_X_FIX -16
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#define BANNER_Y_FIX -20
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// Title Transition Time period
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#define TTT_PERIOD 200.0f
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quad_t TitleLerpQuads[2];
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int transition_initial_time;
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int transition_state;
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HIMAGE TransPic = 0;
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int PreClickDepth;
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bool hold_button_stack = false;
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void UI_TACheckMenuDepth( void )
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{
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PreClickDepth = uiStatic.menuDepth;
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}
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menuPicButton_s *ButtonStack[UI_MAX_MENUDEPTH];
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int ButtonStackDepth;
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void UI_PopPButtonStack()
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{
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if( hold_button_stack ) return;
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if ( ButtonStack[ButtonStackDepth] ) UI_SetTitleAnim( AS_TO_BUTTON, ButtonStack[ButtonStackDepth] );
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if ( ButtonStackDepth ) ButtonStackDepth--;
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}
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void UI_PushPButtonStack( menuPicButton_s *button )
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{
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if( ButtonStack[ButtonStackDepth] == button )
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return;
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ButtonStackDepth++;
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ButtonStack[ButtonStackDepth] = button;
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}
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float UI_GetTitleTransFraction( void )
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{
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float fraction = (float)(uiStatic.realTime - transition_initial_time ) / TTT_PERIOD;
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if( fraction > 1.0f )
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fraction = 1.0f;
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return fraction;
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}
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void LerpQuad( quad_t a, quad_t b, float frac, quad_t *c )
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{
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c->x = a.x + (b.x - a.x) * frac;
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c->y = a.y + (b.y - a.y) * frac;
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c->lx = a.lx + (b.lx - a.lx) * frac;
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c->ly = a.ly + (b.ly - a.ly) * frac;
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}
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void UI_SetupTitleQuad()
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{
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TitleLerpQuads[1].x = UI_BANNER_POSX + BANNER_X_FIX;
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TitleLerpQuads[1].y = UI_BANNER_POSY + BANNER_Y_FIX;
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TitleLerpQuads[1].lx = UI_BANNER_WIDTH - 125;
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TitleLerpQuads[1].ly = UI_BANNER_HEIGHT - 40;
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}
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void UI_DrawTitleAnim()
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{
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UI_SetupTitleQuad();
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if( !TransPic ) return;
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wrect_t r = { 0, uiStatic.buttons_width, 26, 51 };
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float frac = UI_GetTitleTransFraction();/*(sin(gpGlobals->time*4)+1)/2*/;
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#ifdef TA_ALT_MODE
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if( frac == 1 && transition_state == AS_TO_BUTTON )
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return;
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#else
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if( frac == 1 ) return;
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#endif
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quad_t c;
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int f_idx = (transition_state == AS_TO_TITLE) ? 0 : 1;
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int s_idx = (transition_state == AS_TO_TITLE) ? 1 : 0;
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LerpQuad( TitleLerpQuads[f_idx], TitleLerpQuads[s_idx], frac, &c );
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PIC_Set( TransPic, 255, 255, 255, 255 );
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PIC_DrawAdditive( c.x, c.y, c.lx, c.ly, &r );
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}
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void UI_SetTitleAnim( int anim_state, menuPicButton_s *button )
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{
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// skip buttons which don't call new menu
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if( !button || PreClickDepth == uiStatic.menuDepth && anim_state == AS_TO_TITLE )
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return;
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// replace cancel\done button with button which called this menu
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if( PreClickDepth > uiStatic.menuDepth && anim_state == AS_TO_TITLE )
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{
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anim_state = AS_TO_BUTTON;
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// HACK HACK HACK
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if ( ButtonStack[ButtonStackDepth + 1] )
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button = ButtonStack[ButtonStackDepth+1];
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}
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// don't reset anim if dialog buttons pressed
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if( button->generic.id == 130 || button->generic.id == 131 )
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return;
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if( anim_state == AS_TO_TITLE )
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UI_PushPButtonStack( button );
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transition_state = anim_state;
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TitleLerpQuads[0].x = button->generic.x;
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TitleLerpQuads[0].y = button->generic.y;
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TitleLerpQuads[0].lx = button->generic.width;
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TitleLerpQuads[0].ly = button->generic.height;
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transition_initial_time = uiStatic.realTime;
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TransPic = button->pic;
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}
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void UI_InitTitleAnim()
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{
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memset( TitleLerpQuads, 0, sizeof( quad_t ) * 2 );
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UI_SetupTitleQuad();
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ButtonStackDepth = 0;
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memset( ButtonStack, 0, sizeof( ButtonStack ));
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}
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void UI_ClearButtonStack( void )
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{
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ButtonStackDepth = 0;
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memset( ButtonStack, 0, sizeof( ButtonStack ));
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} |