forked from FWGS/Paranoia2
105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/*
|
|
gl_decals.h - decal project & rendering
|
|
this code written for Paranoia 2: Savior modification
|
|
Copyright (C) 2013 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef GL_DECALS_H
|
|
#define GL_DECALS_H
|
|
|
|
class DecalGroup;
|
|
class DecalGroupEntry
|
|
{
|
|
public:
|
|
char m_DecalName[64];
|
|
unsigned short gl_diffuse_id;
|
|
unsigned short gl_normalmap_id;
|
|
unsigned short gl_heightmap_id;
|
|
unsigned short gl_specular_id; // specular
|
|
int xsize, ysize;
|
|
matdesc_t *matdesc; // pointer to settings
|
|
float overlay;
|
|
bool opaque; // solid decal doesn't use blend
|
|
const DecalGroup *group; // get group name
|
|
bool m_init;
|
|
|
|
void PreloadTextures( void );
|
|
};
|
|
|
|
class DecalGroup
|
|
{
|
|
public:
|
|
DecalGroup( const char *name, int numelems, DecalGroupEntry *source );
|
|
~DecalGroup();
|
|
|
|
DecalGroupEntry *GetRandomDecal( void );
|
|
DecalGroup *GetNext( void ) { return pnext; }
|
|
const char *GetName( void ) { return m_chGroupName; }
|
|
const char *GetName( void ) const { return m_chGroupName; }
|
|
static DecalGroup *FindGroup( const char *name );
|
|
DecalGroupEntry *FindEntry( const char *name );
|
|
DecalGroupEntry *GetEntry( int num );
|
|
static DecalGroupEntry *GetEntry( const char *name, int flags );
|
|
private:
|
|
char m_chGroupName[16];
|
|
DecalGroupEntry *pEntryArray;
|
|
DecalGroup *pnext;
|
|
int size;
|
|
};
|
|
|
|
typedef struct dvert_s
|
|
{
|
|
Vector vertex; // position
|
|
Vector tangent; // tangent
|
|
Vector binormal; // binormal
|
|
Vector normal; // normal
|
|
float stcoord0[4]; // ST texture coords + Decal coords
|
|
float lmcoord0[4]; // LM texture coords for styles 0-1
|
|
float lmcoord1[4]; // LM texture coords for styles 2-3
|
|
byte styles[4]; // lightstyles
|
|
} dvert_t;
|
|
|
|
// decal entry
|
|
typedef struct brushdecal_s
|
|
{
|
|
// this part is goes to savelist
|
|
byte flags;
|
|
short entityIndex;
|
|
Vector position;
|
|
Vector impactPlaneNormal;
|
|
float angle; // goes into scale
|
|
const DecalGroupEntry *texinfo;
|
|
|
|
// verts & elems
|
|
dvert_t *verts; // pointer to cache array
|
|
word *elems; // pointer to index array
|
|
byte numVerts;
|
|
byte numElems;
|
|
|
|
// shader cache
|
|
shader_t forwardScene;
|
|
shader_t deferredScene;
|
|
mextrasurf_t *surface;
|
|
struct brushdecal_s *pnext; // linked list for each surface
|
|
model_t *model;
|
|
} brushdecal_t;
|
|
|
|
void DecalsInit( void );
|
|
void ClearDecals( void );
|
|
void DecalsShutdown( void );
|
|
void R_RenderDecalsSolidList( drawlist_t drawlist_type );
|
|
void R_RenderDecalsTransList( drawlist_t drawlist_type );
|
|
void R_RenderDecalsTransEntry( CTransEntry *entry, drawlist_t drawlist_type );
|
|
int SaveDecalList( decallist_t *pBaseList, int count );
|
|
|
|
#endif//GL_DECALS_H
|