forked from FWGS/Paranoia2
1030 lines
36 KiB
C++
1030 lines
36 KiB
C++
/*
|
|
gl_export.cpp - OpenGL dynamically linkage
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#define EXTERN
|
|
#include "gl_export.h"
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "gl_local.h"
|
|
#include <stringlib.h>
|
|
#include "gl_world.h"
|
|
#include "gl_decals.h"
|
|
#include "gl_studio.h"
|
|
#include "gl_grass.h"
|
|
#include "material.h"
|
|
#include "gl_occlusion.h"
|
|
|
|
#define MAX_RESERVED_UNIFORMS 22 // while MAX_LIGHTSTYLES 64
|
|
#define PROJ_SIZE 64
|
|
|
|
glState_t glState;
|
|
glConfig_t glConfig;
|
|
|
|
static dllfunc_t opengl_110funcs[] =
|
|
{
|
|
{ "glClearColor" , (void **)&pglClearColor },
|
|
{ "glClear" , (void **)&pglClear },
|
|
{ "glAlphaFunc" , (void **)&pglAlphaFunc },
|
|
{ "glBlendFunc" , (void **)&pglBlendFunc },
|
|
{ "glCullFace" , (void **)&pglCullFace },
|
|
{ "glDrawBuffer" , (void **)&pglDrawBuffer },
|
|
{ "glReadBuffer" , (void **)&pglReadBuffer },
|
|
{ "glAccum" , (void **)&pglAccum },
|
|
{ "glEnable" , (void **)&pglEnable },
|
|
{ "glDisable" , (void **)&pglDisable },
|
|
{ "glEnableClientState" , (void **)&pglEnableClientState },
|
|
{ "glDisableClientState" , (void **)&pglDisableClientState },
|
|
{ "glGetBooleanv" , (void **)&pglGetBooleanv },
|
|
{ "glGetDoublev" , (void **)&pglGetDoublev },
|
|
{ "glGetFloatv" , (void **)&pglGetFloatv },
|
|
{ "glGetIntegerv" , (void **)&pglGetIntegerv },
|
|
{ "glGetError" , (void **)&pglGetError },
|
|
{ "glGetString" , (void **)&pglGetString },
|
|
{ "glFinish" , (void **)&pglFinish },
|
|
{ "glFlush" , (void **)&pglFlush },
|
|
{ "glClearDepth" , (void **)&pglClearDepth },
|
|
{ "glDepthFunc" , (void **)&pglDepthFunc },
|
|
{ "glDepthMask" , (void **)&pglDepthMask },
|
|
{ "glDepthRange" , (void **)&pglDepthRange },
|
|
{ "glFrontFace" , (void **)&pglFrontFace },
|
|
{ "glDrawElements" , (void **)&pglDrawElements },
|
|
{ "glDrawArrays" , (void **)&pglDrawArrays },
|
|
{ "glColorMask" , (void **)&pglColorMask },
|
|
{ "glIndexPointer" , (void **)&pglIndexPointer },
|
|
{ "glVertexPointer" , (void **)&pglVertexPointer },
|
|
{ "glNormalPointer" , (void **)&pglNormalPointer },
|
|
{ "glColorPointer" , (void **)&pglColorPointer },
|
|
{ "glTexCoordPointer" , (void **)&pglTexCoordPointer },
|
|
{ "glArrayElement" , (void **)&pglArrayElement },
|
|
{ "glColor3f" , (void **)&pglColor3f },
|
|
{ "glColor3fv" , (void **)&pglColor3fv },
|
|
{ "glColor4f" , (void **)&pglColor4f },
|
|
{ "glColor4fv" , (void **)&pglColor4fv },
|
|
{ "glColor3ub" , (void **)&pglColor3ub },
|
|
{ "glColor4ub" , (void **)&pglColor4ub },
|
|
{ "glColor4ubv" , (void **)&pglColor4ubv },
|
|
{ "glTexCoord1f" , (void **)&pglTexCoord1f },
|
|
{ "glTexCoord2f" , (void **)&pglTexCoord2f },
|
|
{ "glTexCoord3f" , (void **)&pglTexCoord3f },
|
|
{ "glTexCoord4f" , (void **)&pglTexCoord4f },
|
|
{ "glTexCoord1fv" , (void **)&pglTexCoord1fv },
|
|
{ "glTexCoord2fv" , (void **)&pglTexCoord2fv },
|
|
{ "glTexCoord3fv" , (void **)&pglTexCoord3fv },
|
|
{ "glTexCoord4fv" , (void **)&pglTexCoord4fv },
|
|
{ "glTexGenf" , (void **)&pglTexGenf },
|
|
{ "glTexGenfv" , (void **)&pglTexGenfv },
|
|
{ "glTexGeni" , (void **)&pglTexGeni },
|
|
{ "glVertex2f" , (void **)&pglVertex2f },
|
|
{ "glVertex3f" , (void **)&pglVertex3f },
|
|
{ "glVertex3fv" , (void **)&pglVertex3fv },
|
|
{ "glNormal3f" , (void **)&pglNormal3f },
|
|
{ "glNormal3fv" , (void **)&pglNormal3fv },
|
|
{ "glBegin" , (void **)&pglBegin },
|
|
{ "glEnd" , (void **)&pglEnd },
|
|
{ "glLineWidth" , (void**)&pglLineWidth },
|
|
{ "glPointSize" , (void**)&pglPointSize },
|
|
{ "glMatrixMode" , (void **)&pglMatrixMode },
|
|
{ "glOrtho" , (void **)&pglOrtho },
|
|
{ "glRasterPos2f" , (void **) &pglRasterPos2f },
|
|
{ "glFrustum" , (void **)&pglFrustum },
|
|
{ "glViewport" , (void **)&pglViewport },
|
|
{ "glPushMatrix" , (void **)&pglPushMatrix },
|
|
{ "glPopMatrix" , (void **)&pglPopMatrix },
|
|
{ "glPushAttrib" , (void **)&pglPushAttrib },
|
|
{ "glPopAttrib" , (void **)&pglPopAttrib },
|
|
{ "glLoadIdentity" , (void **)&pglLoadIdentity },
|
|
{ "glLoadMatrixd" , (void **)&pglLoadMatrixd },
|
|
{ "glLoadMatrixf" , (void **)&pglLoadMatrixf },
|
|
{ "glMultMatrixd" , (void **)&pglMultMatrixd },
|
|
{ "glMultMatrixf" , (void **)&pglMultMatrixf },
|
|
{ "glRotated" , (void **)&pglRotated },
|
|
{ "glRotatef" , (void **)&pglRotatef },
|
|
{ "glScaled" , (void **)&pglScaled },
|
|
{ "glScalef" , (void **)&pglScalef },
|
|
{ "glTranslated" , (void **)&pglTranslated },
|
|
{ "glTranslatef" , (void **)&pglTranslatef },
|
|
{ "glReadPixels" , (void **)&pglReadPixels },
|
|
{ "glDrawPixels" , (void **)&pglDrawPixels },
|
|
{ "glStencilFunc" , (void **)&pglStencilFunc },
|
|
{ "glStencilMask" , (void **)&pglStencilMask },
|
|
{ "glStencilOp" , (void **)&pglStencilOp },
|
|
{ "glClearStencil" , (void **)&pglClearStencil },
|
|
{ "glIsEnabled" , (void **)&pglIsEnabled },
|
|
{ "glIsList" , (void **)&pglIsList },
|
|
{ "glIsTexture" , (void **)&pglIsTexture },
|
|
{ "glTexEnvf" , (void **)&pglTexEnvf },
|
|
{ "glTexEnvfv" , (void **)&pglTexEnvfv },
|
|
{ "glTexEnvi" , (void **)&pglTexEnvi },
|
|
{ "glTexParameterf" , (void **)&pglTexParameterf },
|
|
{ "glTexParameterfv" , (void **)&pglTexParameterfv },
|
|
{ "glTexParameteri" , (void **)&pglTexParameteri },
|
|
{ "glHint" , (void **)&pglHint },
|
|
{ "glPixelStoref" , (void **)&pglPixelStoref },
|
|
{ "glPixelStorei" , (void **)&pglPixelStorei },
|
|
{ "glGenTextures" , (void **)&pglGenTextures },
|
|
{ "glDeleteTextures" , (void **)&pglDeleteTextures },
|
|
{ "glBindTexture" , (void **)&pglBindTexture },
|
|
{ "glTexImage1D" , (void **)&pglTexImage1D },
|
|
{ "glTexImage2D" , (void **)&pglTexImage2D },
|
|
{ "glTexSubImage1D" , (void **)&pglTexSubImage1D },
|
|
{ "glTexSubImage2D" , (void **)&pglTexSubImage2D },
|
|
{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D },
|
|
{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D },
|
|
{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D },
|
|
{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D },
|
|
{ "glScissor" , (void **)&pglScissor },
|
|
{ "glGetTexImage" , (void **)&pglGetTexImage },
|
|
{ "glGetTexEnviv" , (void **)&pglGetTexEnviv },
|
|
{ "glPolygonOffset" , (void **)&pglPolygonOffset },
|
|
{ "glPolygonMode" , (void **)&pglPolygonMode },
|
|
{ "glPolygonStipple" , (void **)&pglPolygonStipple },
|
|
{ "glClipPlane" , (void **)&pglClipPlane },
|
|
{ "glGetClipPlane" , (void **)&pglGetClipPlane },
|
|
{ "glShadeModel" , (void **)&pglShadeModel },
|
|
{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv },
|
|
{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv },
|
|
{ "glFogfv" , (void **)&pglFogfv },
|
|
{ "glFogf" , (void **)&pglFogf },
|
|
{ "glFogi" , (void **)&pglFogi },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t drawrangeelementsfuncs[] =
|
|
{
|
|
{ "glDrawRangeElements" , (void **)&pglDrawRangeElements },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t drawrangeelementsextfuncs[] =
|
|
{
|
|
{ "glDrawRangeElementsEXT" , (void **)&pglDrawRangeElementsEXT },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t debugoutputfuncs[] =
|
|
{
|
|
{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB },
|
|
{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB },
|
|
{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB },
|
|
{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t multitexturefuncs[] =
|
|
{
|
|
{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f },
|
|
{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f },
|
|
{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f },
|
|
{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f },
|
|
{ "glActiveTextureARB" , (void **)&pglActiveTexture },
|
|
{ "glActiveTextureARB" , (void **)&pglActiveTextureARB },
|
|
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture },
|
|
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t texture3dextfuncs[] =
|
|
{
|
|
{ "glTexImage3DEXT" , (void **)&pglTexImage3D },
|
|
{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D },
|
|
{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t blendseparatefunc[] =
|
|
{
|
|
{ "glBlendFuncSeparateEXT", (void **)&pglBlendFuncSeparate },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t shaderobjectsfuncs[] =
|
|
{
|
|
{ "glDeleteObjectARB" , (void **)&pglDeleteObjectARB },
|
|
{ "glGetHandleARB" , (void **)&pglGetHandleARB },
|
|
{ "glDetachObjectARB" , (void **)&pglDetachObjectARB },
|
|
{ "glCreateShaderObjectARB" , (void **)&pglCreateShaderObjectARB },
|
|
{ "glShaderSourceARB" , (void **)&pglShaderSourceARB },
|
|
{ "glCompileShaderARB" , (void **)&pglCompileShaderARB },
|
|
{ "glCreateProgramObjectARB" , (void **)&pglCreateProgramObjectARB },
|
|
{ "glAttachObjectARB" , (void **)&pglAttachObjectARB },
|
|
{ "glLinkProgramARB" , (void **)&pglLinkProgramARB },
|
|
{ "glUseProgramObjectARB" , (void **)&pglUseProgramObjectARB },
|
|
{ "glValidateProgramARB" , (void **)&pglValidateProgramARB },
|
|
{ "glUniform1fARB" , (void **)&pglUniform1fARB },
|
|
{ "glUniform2fARB" , (void **)&pglUniform2fARB },
|
|
{ "glUniform3fARB" , (void **)&pglUniform3fARB },
|
|
{ "glUniform4fARB" , (void **)&pglUniform4fARB },
|
|
{ "glUniform1iARB" , (void **)&pglUniform1iARB },
|
|
{ "glUniform2iARB" , (void **)&pglUniform2iARB },
|
|
{ "glUniform3iARB" , (void **)&pglUniform3iARB },
|
|
{ "glUniform4iARB" , (void **)&pglUniform4iARB },
|
|
{ "glUniform1fvARB" , (void **)&pglUniform1fvARB },
|
|
{ "glUniform2fvARB" , (void **)&pglUniform2fvARB },
|
|
{ "glUniform3fvARB" , (void **)&pglUniform3fvARB },
|
|
{ "glUniform4fvARB" , (void **)&pglUniform4fvARB },
|
|
{ "glUniform1ivARB" , (void **)&pglUniform1ivARB },
|
|
{ "glUniform2ivARB" , (void **)&pglUniform2ivARB },
|
|
{ "glUniform3ivARB" , (void **)&pglUniform3ivARB },
|
|
{ "glUniform4ivARB" , (void **)&pglUniform4ivARB },
|
|
{ "glUniformMatrix2fvARB" , (void **)&pglUniformMatrix2fvARB },
|
|
{ "glUniformMatrix3fvARB" , (void **)&pglUniformMatrix3fvARB },
|
|
{ "glUniformMatrix4fvARB" , (void **)&pglUniformMatrix4fvARB },
|
|
{ "glGetObjectParameterfvARB" , (void **)&pglGetObjectParameterfvARB },
|
|
{ "glGetObjectParameterivARB" , (void **)&pglGetObjectParameterivARB },
|
|
{ "glGetInfoLogARB" , (void **)&pglGetInfoLogARB },
|
|
{ "glGetAttachedObjectsARB" , (void **)&pglGetAttachedObjectsARB },
|
|
{ "glGetUniformLocationARB" , (void **)&pglGetUniformLocationARB },
|
|
{ "glGetActiveUniformARB" , (void **)&pglGetActiveUniformARB },
|
|
{ "glGetUniformfvARB" , (void **)&pglGetUniformfvARB },
|
|
{ "glGetUniformivARB" , (void **)&pglGetUniformivARB },
|
|
{ "glGetShaderSourceARB" , (void **)&pglGetShaderSourceARB },
|
|
{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
|
|
{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
|
|
{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
|
|
{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
|
|
{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
|
|
{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
|
|
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
|
|
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
|
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
|
{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
|
|
{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vertexshaderfuncs[] =
|
|
{
|
|
{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
|
|
{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
|
|
{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
|
|
{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
|
|
{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
|
|
{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t binaryshaderfuncs[] =
|
|
{
|
|
{ "glProgramBinary" , (void **)&pglProgramBinary },
|
|
{ "glGetProgramBinary" , (void **)&pglGetProgramBinary },
|
|
{ "glProgramParameteri" , (void **)&pglProgramParameteri },
|
|
{ "glGetProgramiv" , (void **)&pglGetProgramivARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vbofuncs[] =
|
|
{
|
|
{ "glBindBufferARB" , (void **)&pglBindBufferARB },
|
|
{ "glDeleteBuffersARB" , (void **)&pglDeleteBuffersARB },
|
|
{ "glGenBuffersARB" , (void **)&pglGenBuffersARB },
|
|
{ "glIsBufferARB" , (void **)&pglIsBufferARB },
|
|
{ "glMapBufferARB" , (void **)&pglMapBufferARB },
|
|
{ "glUnmapBufferARB" , (void **)&pglUnmapBufferARB },
|
|
{ "glBufferDataARB" , (void **)&pglBufferDataARB },
|
|
{ "glBufferSubDataARB" , (void **)&pglBufferSubDataARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vaofuncs[] =
|
|
{
|
|
{ "glBindVertexArray" , (void **)&pglBindVertexArray },
|
|
{ "glDeleteVertexArrays" , (void **)&pglDeleteVertexArrays },
|
|
{ "glGenVertexArrays" , (void **)&pglGenVertexArrays },
|
|
{ "glIsVertexArray" , (void **)&pglIsVertexArray },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t fbofuncs[] =
|
|
{
|
|
{ "glIsRenderbuffer" , (void **)&pglIsRenderbuffer },
|
|
{ "glBindRenderbuffer" , (void **)&pglBindRenderbuffer },
|
|
{ "glDeleteRenderbuffers" , (void **)&pglDeleteRenderbuffers },
|
|
{ "glGenRenderbuffers" , (void **)&pglGenRenderbuffers },
|
|
{ "glRenderbufferStorage" , (void **)&pglRenderbufferStorage },
|
|
{ "glGetRenderbufferParameteriv" , (void **)&pglGetRenderbufferParameteriv },
|
|
{ "glIsFramebuffer" , (void **)&pglIsFramebuffer },
|
|
{ "glBindFramebuffer" , (void **)&pglBindFramebuffer },
|
|
{ "glDeleteFramebuffers" , (void **)&pglDeleteFramebuffers },
|
|
{ "glGenFramebuffers" , (void **)&pglGenFramebuffers },
|
|
{ "glCheckFramebufferStatus" , (void **)&pglCheckFramebufferStatus },
|
|
{ "glFramebufferTexture1D" , (void **)&pglFramebufferTexture1D },
|
|
{ "glFramebufferTexture2D" , (void **)&pglFramebufferTexture2D },
|
|
{ "glFramebufferTexture3D" , (void **)&pglFramebufferTexture3D },
|
|
{ "glFramebufferRenderbuffer" , (void **)&pglFramebufferRenderbuffer },
|
|
{ "glGetFramebufferAttachmentParameteriv" , (void **)&pglGetFramebufferAttachmentParameteriv },
|
|
{ "glGenerateMipmap" , (void **)&pglGenerateMipmap },
|
|
{ "glColorMaski" , (void **)&pglColorMaski },
|
|
{ NULL, NULL}
|
|
};
|
|
|
|
static dllfunc_t occlusionfunc[] =
|
|
{
|
|
{ "glGenQueriesARB" , (void **)&pglGenQueriesARB },
|
|
{ "glDeleteQueriesARB" , (void **)&pglDeleteQueriesARB },
|
|
{ "glIsQueryARB" , (void **)&pglIsQueryARB },
|
|
{ "glBeginQueryARB" , (void **)&pglBeginQueryARB },
|
|
{ "glEndQueryARB" , (void **)&pglEndQueryARB },
|
|
{ "glGetQueryivARB" , (void **)&pglGetQueryivARB },
|
|
{ "glGetQueryObjectivARB" , (void **)&pglGetQueryObjectivARB },
|
|
{ "glGetQueryObjectuivARB" , (void **)&pglGetQueryObjectuivARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t drawbuffersfuncs[] =
|
|
{
|
|
{ "glDrawBuffersARB" , (void **)&pglDrawBuffersARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
/*
|
|
========================
|
|
DebugCallback
|
|
|
|
For ARB_debug_output
|
|
========================
|
|
*/
|
|
static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
|
|
{
|
|
static char string[8192];
|
|
char *msg;
|
|
|
|
string[0] = '\0';
|
|
|
|
switch( type )
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "^1OpenGL Error:^7 %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "^3OpenGL Warning:^7 %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "^3OpenGL Warning:^7 %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
if( developer_level < DEV_EXTENDED )
|
|
return;
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "^3OpenGL Warning:^7 %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
if( developer_level < DEV_EXTENDED )
|
|
return;
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "OpenGL Notify: %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
default:
|
|
// ignore spam about detailed infos
|
|
if( !Q_strnicmp( message, "Buffer detailed info", 20 ))
|
|
return;
|
|
if( !Q_strnicmp( message, "Framebuffer detailed info", 25 ))
|
|
return;
|
|
string[0] = 3; // no extra refresh
|
|
msg = va( "OpenGL: %s\n", message );
|
|
Q_strncat( string, msg, sizeof( string ));
|
|
break;
|
|
}
|
|
|
|
if( !string[0] ) return;
|
|
gEngfuncs.Con_Printf( string );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_SetExtension
|
|
=================
|
|
*/
|
|
void GL_SetExtension( int r_ext, int enable )
|
|
{
|
|
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
|
|
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
|
|
else ALERT( at_error, "GL_SetExtension: invalid extension %d\n", r_ext );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_Support
|
|
=================
|
|
*/
|
|
bool GL_Support( int r_ext )
|
|
{
|
|
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
|
|
return glConfig.extension[r_ext] ? true : false;
|
|
ALERT( at_error, "GL_Support: invalid extension %d\n", r_ext );
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_CheckExtension
|
|
=================
|
|
*/
|
|
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, bool cvar_from_engine = false )
|
|
{
|
|
const dllfunc_t *func;
|
|
cvar_t *parm;
|
|
|
|
ALERT( at_aiconsole, "GL_CheckExtension: %s ", name );
|
|
|
|
// ugly hack for p1 opengl32.dll
|
|
if(( name[0] == 'P' || name[2] == '_' || name[3] == '_' ) && !Q_strstr( glConfig.extensions_string, name ))
|
|
{
|
|
GL_SetExtension( r_ext, false ); // update render info
|
|
ALERT( at_aiconsole, "- ^1failed\n" );
|
|
return;
|
|
}
|
|
|
|
if( cvarname )
|
|
{
|
|
// NOTE: engine will be ignore cvar value if variable already exitsts (e.g. created on exec opengl.cfg)
|
|
// so this call just update variable description (because Host_WriteOpenGLConfig won't archive cvars without it)
|
|
if( cvar_from_engine ) parm = CVAR_GET_POINTER( cvarname );
|
|
else parm = CVAR_REGISTER( (char *)cvarname, "1", FCVAR_GLCONFIG );
|
|
|
|
if( !CVAR_TO_BOOL( parm ) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != R_OPENGL_110 ))
|
|
{
|
|
ALERT( at_aiconsole, "- disabled\n" );
|
|
GL_SetExtension( r_ext, false );
|
|
return; // nothing to process at
|
|
}
|
|
GL_SetExtension( r_ext, true );
|
|
}
|
|
|
|
// clear exports
|
|
for( func = funcs; func && func->name; func++ )
|
|
*func->func = NULL;
|
|
|
|
GL_SetExtension( r_ext, true ); // predict extension state
|
|
for( func = funcs; func && func->name != NULL; func++ )
|
|
{
|
|
// functions are cleared before all the extensions are evaluated
|
|
if(!(*func->func = (void *)GL_GetProcAddress( func->name )))
|
|
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
|
|
}
|
|
|
|
if( GL_Support( r_ext ))
|
|
ALERT( at_aiconsole, "- ^2enabled\n" );
|
|
else ALERT( at_aiconsole, "- ^1failed\n" );
|
|
}
|
|
|
|
static void GL_InitExtensions( void )
|
|
{
|
|
// initialize gl extensions
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, R_OPENGL_110 );
|
|
|
|
if( !GL_Support( R_OPENGL_110 ))
|
|
{
|
|
ALERT( at_error, "OpenGL 1.0 can't be installed. Custom renderer disabled\n" );
|
|
g_fRenderInterfaceValid = FALSE;
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
// get our various GL strings
|
|
glConfig.vendor_string = (const char*)pglGetString( GL_VENDOR );
|
|
glConfig.renderer_string = (const char*)pglGetString( GL_RENDERER );
|
|
glConfig.version_string = (const char*)pglGetString( GL_VERSION );
|
|
glConfig.extensions_string = (const char*)pglGetString( GL_EXTENSIONS );
|
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr(glConfig.renderer_string, "rv770" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "radeon" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
glConfig.version = Q_atof( glConfig.version_string );
|
|
|
|
Msg( "GL_VERSION: %g\n", glConfig.version );
|
|
|
|
GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelments", R_DRAW_RANGEELEMENTS_EXT );
|
|
|
|
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
|
|
GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "gl_drawrangeelments", R_DRAW_RANGEELEMENTS_EXT );
|
|
|
|
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
|
|
if( pglDrawRangeElementsEXT == NULL ) pglDrawRangeElementsEXT = pglDrawRangeElements;
|
|
|
|
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_EXT_draw_range_elements not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
// multitexture
|
|
glConfig.max_texture_units = 1;
|
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", R_ARB_MULTITEXTURE, true );
|
|
|
|
if( GL_Support( R_ARB_MULTITEXTURE ))
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
|
|
if( glConfig.max_texture_units == 1 )
|
|
GL_SetExtension( R_ARB_MULTITEXTURE, false );
|
|
|
|
if( !GL_Support( R_ARB_MULTITEXTURE ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_multitexture not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
// 3d texture support
|
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", R_TEXTURE_3D_EXT, true );
|
|
|
|
if( GL_Support( R_TEXTURE_3D_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
|
|
|
if( glConfig.max_3d_texture_size < 32 )
|
|
{
|
|
GL_SetExtension( R_TEXTURE_3D_EXT, false );
|
|
ALERT( at_error, "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
|
|
}
|
|
}
|
|
|
|
// 2d texture array support
|
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", R_TEXTURE_ARRAY_EXT, true );
|
|
|
|
if( !GL_Support( R_TEXTURE_ARRAY_EXT ))
|
|
ALERT( at_warning, "GL_EXT_texture_array not support. Landscapes will be unavailable\n" );
|
|
|
|
// occlusion queries
|
|
GL_CheckExtension( "GL_ARB_occlusion_query", occlusionfunc, "gl_occlusion_queries", R_OCCLUSION_QUERIES_EXT );
|
|
|
|
// separate blend
|
|
GL_CheckExtension( "GL_EXT_blend_func_separate", blendseparatefunc, "gl_separate_blend", R_SEPARATE_BLENDFUNC_EXT );
|
|
|
|
// hardware cubemaps
|
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", R_TEXTURECUBEMAP_EXT, true );
|
|
|
|
if( GL_Support( R_TEXTURECUBEMAP_EXT ))
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
else ALERT( at_warning, "GL_ARB_texture_cube_map not support. Cubemap reflections and omni shadows will be disabled\n" );
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", R_ARB_TEXTURE_NPOT_EXT, true );
|
|
|
|
GL_CheckExtension( "GL_ARB_draw_buffers", drawbuffersfuncs, "gl_draw_buffers", R_DRAW_BUFFERS_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", R_ARB_VERTEX_BUFFER_OBJECT_EXT );
|
|
|
|
if( !GL_Support( R_ARB_VERTEX_BUFFER_OBJECT_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_vertex_buffer_object not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", R_ARB_VERTEX_ARRAY_OBJECT_EXT );
|
|
|
|
if( !GL_Support( R_ARB_VERTEX_ARRAY_OBJECT_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_vertex_array_object not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, "gl_ext_gpu_shader4", R_EXT_GPU_SHADER4 );
|
|
|
|
if( !GL_Support( R_EXT_GPU_SHADER4 ))
|
|
ALERT( at_warning, "GL_EXT_gpu_shader4 not support. Shadows from omni lights will be disabled\n" );
|
|
|
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", R_DEBUG_OUTPUT, true );
|
|
|
|
// vp and fp shaders
|
|
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", R_SHADER_OBJECTS_EXT );
|
|
|
|
if( !GL_Support( R_SHADER_OBJECTS_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_shader_objects not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_shading_language", R_SHADER_GLSL100_EXT );
|
|
|
|
if( !GL_Support( R_SHADER_GLSL100_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_shading_language_100 not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_shader", vertexshaderfuncs, "gl_vertexshader", R_VERTEX_SHADER_EXT );
|
|
|
|
if( !GL_Support( R_VERTEX_SHADER_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_vertex_shader not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_fragment_shader", NULL, "gl_pixelshader", R_FRAGMENT_SHADER_EXT );
|
|
|
|
if( !GL_Support( R_FRAGMENT_SHADER_EXT ))
|
|
{
|
|
ALERT( at_error, "GL_ARB_fragment_shader not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_get_program_binary", binaryshaderfuncs, "gl_binaryshader", R_BINARY_SHADER_EXT );
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, "gl_depthtexture", R_DEPTH_TEXTURE );
|
|
GL_CheckExtension( "GL_ARB_shadow", NULL, "gl_arb_shadow", R_SHADOW_EXT );
|
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", R_TEXTURE_2D_RECT_EXT, true );
|
|
|
|
if( GL_Support( R_BINARY_SHADER_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_NUM_PROGRAM_BINARY_FORMATS, &glConfig.num_formats );
|
|
pglGetIntegerv( GL_PROGRAM_BINARY_FORMATS, &glConfig.binary_formats );
|
|
}
|
|
|
|
if( !GL_Support( R_DEPTH_TEXTURE ) || !GL_Support( R_SHADOW_EXT ))
|
|
{
|
|
ALERT( at_warning, "GL_ARB_depth_texture or GL_ARB_shadow not support. Dynamic shadows disabled\n" );
|
|
tr.shadows_notsupport = true;
|
|
}
|
|
|
|
glConfig.max_2d_texture_size = 0;
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
|
|
if( GL_Support( R_TEXTURE_ARRAY_EXT ))
|
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
|
|
|
// FBO support
|
|
GL_CheckExtension( "GL_ARB_framebuffer_object", fbofuncs, "gl_framebuffers", R_FRAMEBUFFER_OBJECT );
|
|
|
|
// Paranoia OpenGL32.dll may be eliminate shadows. Run special check for it
|
|
GL_CheckExtension( "PARANOIA_HACKS_V1", NULL, NULL, R_PARANOIA_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_seamless_cubemap", R_SEAMLESS_CUBEMAP );
|
|
|
|
// check for hardware skinning
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
pglGetIntegerv( GL_MAX_VARYING_FLOATS_ARB, &glConfig.max_varying_floats );
|
|
|
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
|
|
glConfig.max_vertex_uniforms /= 4; // only radion returns count of floats other returns count of vec4
|
|
|
|
glConfig.max_skinning_bones = bound( 0, ( Q_max( glConfig.max_vertex_uniforms - MAX_RESERVED_UNIFORMS, 0 ) / 7 ), MAXSTUDIOBONES );
|
|
|
|
if( glConfig.max_skinning_bones < 32 )
|
|
{
|
|
ALERT( at_error, "Hardware Skinning not support. Custom renderer disabled\n" );
|
|
g_fRenderInitialized = FALSE;
|
|
return;
|
|
}
|
|
else if( glConfig.max_skinning_bones < MAXSTUDIOBONES )
|
|
ALERT( at_warning, "Hardware Skinning has a limitation (max %i bones)\n", glConfig.max_skinning_bones );
|
|
|
|
ALERT( at_aiconsole, "GL_InitExtensions: max vertex uniforms %i\n", glConfig.max_vertex_uniforms );
|
|
ALERT( at_aiconsole, "GL_InitExtensions: max varying floats %i\n", glConfig.max_varying_floats );
|
|
ALERT( at_aiconsole, "GL_InitExtensions: MaxSkinned bones %i\n", glConfig.max_skinning_bones );
|
|
|
|
glConfig.max_texture_units = RENDER_GET_PARM( PARM_MAX_IMAGE_UNITS, 0 );
|
|
|
|
if( GL_Support( R_DEBUG_OUTPUT ))
|
|
{
|
|
if( developer_level >= 2 )
|
|
{
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
}
|
|
|
|
if( developer_level >= 3 )
|
|
{
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
}
|
|
|
|
if( developer_level >= 4 )
|
|
{
|
|
// enable all the low priority messages
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_SetDefaultState
|
|
===============
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
glState.depthmin = glState.depthmax = -1.0f;
|
|
glState.depthmask = -1;
|
|
|
|
GL_CleanupAllTextureUnits();
|
|
pglBindVertexArray( GL_FALSE ); // should be first!
|
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
|
|
pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
|
|
pglDisable( GL_SCISSOR_TEST );
|
|
pglShadeModel( GL_SMOOTH );
|
|
GL_BindFBO( FBO_MAIN );
|
|
GL_BindShader( NULL );
|
|
}
|
|
|
|
void R_CreateSpotLightTexture( void )
|
|
{
|
|
if( tr.defaultProjTexture ) return;
|
|
|
|
byte data[PROJ_SIZE*PROJ_SIZE*4];
|
|
byte *p = data;
|
|
|
|
for( int i = 0; i < PROJ_SIZE; i++ )
|
|
{
|
|
float dy = (PROJ_SIZE * 0.5f - i + 0.5f) / (PROJ_SIZE * 0.5f);
|
|
|
|
for( int j = 0; j < PROJ_SIZE; j++ )
|
|
{
|
|
float dx = (PROJ_SIZE * 0.5f - j + 0.5f) / (PROJ_SIZE * 0.5f);
|
|
float r = cos( M_PI / 2.0f * sqrt(dx * dx + dy * dy));
|
|
float c;
|
|
|
|
r = (r < 0) ? 0 : r * r;
|
|
c = 0xFF * r;
|
|
p[0] = (c <= 0xFF) ? c : 0xFF;
|
|
p[1] = (c <= 0xFF) ? c : 0xFF;
|
|
p[2] = (c <= 0xFF) ? c : 0xFF;
|
|
p[3] = (c <= 0xff) ? c : 0xFF;
|
|
p += 4;
|
|
}
|
|
}
|
|
|
|
tr.defaultProjTexture = CREATE_TEXTURE( "*spotlight", PROJ_SIZE, PROJ_SIZE, data, TF_SPOTLIGHT );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_InitBlankBumpTexture
|
|
==================
|
|
*/
|
|
static void R_InitBlankBumpTexture( void )
|
|
{
|
|
byte data2D[256*4];
|
|
|
|
// default normalmap texture
|
|
for( int i = 0; i < 256; i++ )
|
|
{
|
|
data2D[i*4+0] = 127;
|
|
data2D[i*4+1] = 127;
|
|
data2D[i*4+2] = 255;
|
|
}
|
|
|
|
tr.normalmapTexture = CREATE_TEXTURE( "*blankbump", 16, 16, data2D, TF_NORMALMAP );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_InitVSDCTCubemap
|
|
|
|
Virtual Shadow Depth Cube Texture
|
|
==================
|
|
*/
|
|
static void R_InitVSDCTCubemap( void )
|
|
{
|
|
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
|
|
return;
|
|
|
|
// maps to a 2x3 texture rectangle with normalized coordinates
|
|
// +-
|
|
// XX
|
|
// YY
|
|
// ZZ
|
|
// stores abs(dir.xy), offset.xy/2.5
|
|
static byte data[4*6] =
|
|
{
|
|
0xFF, 0x00, 0x33, 0x33, // +X: <1, 0>, <0.5, 0.5>
|
|
0xFF, 0x00, 0x99, 0x33, // -X: <1, 0>, <1.5, 0.5>
|
|
0x00, 0xFF, 0x33, 0x99, // +Y: <0, 1>, <0.5, 1.5>
|
|
0x00, 0xFF, 0x99, 0x99, // -Y: <0, 1>, <1.5, 1.5>
|
|
0x00, 0x00, 0x33, 0xFF, // +Z: <0, 0>, <0.5, 2.5>
|
|
0x00, 0x00, 0x99, 0xFF, // -Z: <0, 0>, <1.5, 2.5>
|
|
};
|
|
|
|
tr.vsdctCubeTexture = CREATE_TEXTURE( "*vsdct", 1, 1, data, TF_NEAREST|TF_HAS_ALPHA|TF_CUBEMAP|TF_CLAMP );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_InitWhiteCubemap
|
|
==================
|
|
*/
|
|
static void R_InitWhiteCubemap( void )
|
|
{
|
|
byte dataCM[4*4*6*4];
|
|
int size = 4;
|
|
|
|
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
|
|
return;
|
|
|
|
// white cubemap - just stub for pointlights
|
|
memset( dataCM, 0xFF, sizeof( dataCM ));
|
|
|
|
tr.whiteCubeTexture = CREATE_TEXTURE( "*whiteCube", size, size, dataCM, TF_NOMIPMAP|TF_CUBEMAP|TF_CLAMP );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_LoadIdentity
|
|
=============
|
|
*/
|
|
static void R_LoadIdentity( void )
|
|
{
|
|
glState.identityMatrix[ 0] = 1.0f;
|
|
glState.identityMatrix[ 1] = 0.0f;
|
|
glState.identityMatrix[ 2] = 0.0f;
|
|
glState.identityMatrix[ 3] = 0.0f;
|
|
glState.identityMatrix[ 4] = 0.0f;
|
|
glState.identityMatrix[ 5] = 1.0f;
|
|
glState.identityMatrix[ 6] = 0.0f;
|
|
glState.identityMatrix[ 7] = 0.0f;
|
|
glState.identityMatrix[ 8] = 0.0f;
|
|
glState.identityMatrix[ 9] = 0.0f;
|
|
glState.identityMatrix[10] = 1.0f;
|
|
glState.identityMatrix[11] = 0.0f;
|
|
glState.identityMatrix[12] = 0.0f;
|
|
glState.identityMatrix[13] = 0.0f;
|
|
glState.identityMatrix[14] = 0.0f;
|
|
glState.identityMatrix[15] = 1.0f;
|
|
}
|
|
|
|
void R_InitDefaultLights( void )
|
|
{
|
|
// this used to precache uber-shaders
|
|
memset( &tr.defaultlightSpot, 0, sizeof( tr.defaultlightSpot ));
|
|
memset( &tr.defaultlightOmni, 0, sizeof( tr.defaultlightOmni ));
|
|
memset( &tr.defaultlightProj, 0, sizeof( tr.defaultlightProj ));
|
|
|
|
tr.defaultlightSpot.type = LIGHT_SPOT;
|
|
tr.defaultlightOmni.type = LIGHT_OMNI;
|
|
tr.defaultlightProj.type = LIGHT_DIRECTIONAL;
|
|
}
|
|
|
|
static void GL_InitTextures( void )
|
|
{
|
|
// just get it from engine
|
|
tr.defaultTexture = FIND_TEXTURE( "*default" ); // use for bad textures
|
|
tr.deluxemapTexture = FIND_TEXTURE( "*gray" ); // like Vector( 0, 0, 0 )
|
|
tr.whiteTexture = FIND_TEXTURE( "*white" );
|
|
tr.grayTexture = FIND_TEXTURE( "*gray" );
|
|
tr.blackTexture = FIND_TEXTURE( "*black" );
|
|
tr.depthTexture = CREATE_TEXTURE( "*depth", 8, 8, NULL, TF_SHADOW );
|
|
|
|
R_InitWhiteCubemap();
|
|
|
|
R_InitBlankBumpTexture();
|
|
|
|
R_InitVSDCTCubemap();
|
|
|
|
if( GL_Support( R_EXT_GPU_SHADER4 ))
|
|
tr.depthCubemap = CREATE_TEXTURE( "depthCube", 8, 8, NULL, TF_SHADOW_CUBEMAP );
|
|
|
|
// best fit normals
|
|
tr.normalsFitting = LOAD_TEXTURE( "gfx/NormalsFitting.dds", NULL, 0, TF_KEEP_SOURCE|TF_CLAMP|TF_NEAREST );
|
|
if( !tr.normalsFitting ) tr.normalsFitting = tr.whiteTexture; // fallback
|
|
|
|
// load water animation
|
|
for( int i = 0; i < WATER_TEXTURES; i++ )
|
|
{
|
|
char path[256];
|
|
Q_snprintf( path, sizeof( path ), "gfx/water/water_normal_%i", i );
|
|
tr.waterTextures[i] = LOAD_TEXTURE( path, NULL, 0, TF_NORMALMAP );
|
|
}
|
|
|
|
R_CreateSpotLightTexture ();
|
|
|
|
// initialize spotlights
|
|
if( !tr.spotlightTexture[0] )
|
|
{
|
|
char path[256];
|
|
|
|
tr.spotlightTexture[0] = tr.defaultProjTexture; // always present
|
|
tr.flashlightTexture = LOAD_TEXTURE( "gfx/flashlight", NULL, 0, TF_SPOTLIGHT );
|
|
if( !tr.flashlightTexture ) tr.flashlightTexture = tr.defaultProjTexture;
|
|
|
|
// 7 custom textures allowed
|
|
for( int i = 1; i < 8; i++ )
|
|
{
|
|
Q_snprintf( path, sizeof( path ), "gfx/spotlight%i", i );
|
|
|
|
if( IMAGE_EXISTS( path ))
|
|
tr.spotlightTexture[i] = LOAD_TEXTURE( path, NULL, 0, TF_SPOTLIGHT );
|
|
|
|
if( !tr.spotlightTexture[i] )
|
|
tr.spotlightTexture[i] = tr.defaultProjTexture; // make default if missed
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_Init
|
|
==================
|
|
*/
|
|
bool GL_Init( void )
|
|
{
|
|
R_InitRefState();
|
|
GL_InitExtensions();
|
|
BuildGammaTable();
|
|
R_LoadIdentity();
|
|
|
|
if( !g_fRenderInitialized )
|
|
{
|
|
CVAR_SET_FLOAT( "gl_renderer", 0 );
|
|
GL_Shutdown();
|
|
return false;
|
|
}
|
|
|
|
DBG_PrintVertexVBOSizes();
|
|
GL_InitGPUShaders();
|
|
InitPostEffects();
|
|
GL_InitTextures();
|
|
COM_InitMatdef();
|
|
CL_InitMaterials();
|
|
GL_SetDefaultState();
|
|
GL_InitRandomTable();
|
|
|
|
pglPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
|
|
pglPixelStorei( GL_PACK_ALIGNMENT, 1 );
|
|
pglPointSize( 10.0f );
|
|
pglLineWidth( 1.0f );
|
|
|
|
InitRain(); // rain
|
|
DecalsInit();
|
|
R_GrassInit();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Shutdown
|
|
===============
|
|
*/
|
|
void GL_Shutdown( void )
|
|
{
|
|
int i;
|
|
|
|
g_StudioRenderer.DestroyAllModelInstances();
|
|
g_StudioRenderer.FreeStudioCacheVL();
|
|
g_StudioRenderer.FreeStudioCacheFL();
|
|
|
|
if( tr.materials )
|
|
Mem_Free( tr.materials );
|
|
|
|
for( i = 0; i < tr.num_framebuffers; i++ )
|
|
{
|
|
if( !tr.frame_buffers[i].init )
|
|
break;
|
|
R_FreeFrameBuffer( i );
|
|
}
|
|
|
|
tr.fbo_shadow2D.Free();
|
|
tr.fbo_shadowCM.Free();
|
|
|
|
for( i = 0; i < MAX_SHADOWMAPS; i++ )
|
|
{
|
|
tr.sunShadowFBO[i].Free();
|
|
}
|
|
|
|
R_FreeCinematics();
|
|
DecalsShutdown();
|
|
R_GrassShutdown();
|
|
GL_FreeGPUShaders();
|
|
GL_FreeDrawbuffers();
|
|
|
|
// now all extensions are disabled
|
|
memset( glConfig.extension, 0, sizeof( glConfig.extension[0] ) * R_EXTCOUNT );
|
|
}
|