forked from FWGS/Paranoia2
198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
// ====================================
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// Paranoia radio icon
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// written by BUzer, based on valve's code
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// ====================================
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include "const.h"
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#include "entity_types.h"
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#include "cdll_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_radio.h"
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#include "../game_shared/vgui_loadtga.h"
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#include "getfont.h"
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#define RADIO_FADE_TIME 0.25
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int MsgShowRadioIcon(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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char *title = READ_STRING();
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float time = READ_COORD();
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int r = READ_BYTE();
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int g = READ_BYTE();
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int b = READ_BYTE();
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int a = READ_BYTE();
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if (gViewPort && gViewPort->m_pRadio)
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gViewPort->m_pRadio->Show(title, time, r, g, b, a);
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return 1;
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}
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void RadioIconInit()
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{
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gEngfuncs.pfnHookUserMsg("RadioIcon", MsgShowRadioIcon);
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}
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void CRadioIcon::Initialize()
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{
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setVisible(false);
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m_fShowTime = 0;
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m_fHideTime = 0;
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next_a = 0;
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// gEngfuncs.Con_Printf("--- initialize called!\n");
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}
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CRadioIcon::CRadioIcon() : Panel(0, 0, 10, 10)
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{
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if(( m_pSpeakerBitmap = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) ))
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m_pSpeakerBitmap->setColor( Color(255,255,255,1) );
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else
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gEngfuncs.Con_Printf("Cannot load gfx/vgui/speaker4.tga!\n");
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// CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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// SchemeHandle_t hTextScheme = pSchemes->getSchemeHandle( "Default Text" );
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// Font *pFont = pSchemes->getFont( hTextScheme );
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m_pIcon = new ImagePanel(m_pSpeakerBitmap);
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m_pIcon->setParent(this);
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m_pLabel = new Label("");
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m_pLabel->setParent(this);
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// m_pLabel->setFont(pFont);
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m_pLabel->setPaintBackgroundEnabled(false);
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// m_pIcon->setPaintBackgroundEnabled(false);
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Initialize();
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}
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CRadioIcon::~CRadioIcon()
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{
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delete m_pSpeakerBitmap;
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}
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void CRadioIcon::Reposition()
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{
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int y = ScreenHeight / 2;
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int iconWide = 8, iconTall = 8;
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if( m_pSpeakerBitmap )
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{
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m_pSpeakerBitmap->getSize( iconWide, iconTall );
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// gEngfuncs.Con_Printf("speaker sizes %d, %d\n", iconWide, iconTall);
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}
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int textWide, textTall;
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m_pLabel->getContentSize( textWide, textTall );
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// Don't let it stretch too far across their screen.
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if( textWide > (ScreenWidth*2)/3 )
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textWide = (ScreenWidth*2)/3;
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// Setup the background label to fit everything in.
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int border = 2;
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int bgWide = textWide + iconWide + border*3;
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int bgTall = max( textTall, iconTall ) + border*2;
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setBounds( ScreenWidth - bgWide - 8, y, bgWide, bgTall );
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// Put the text at the left.
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m_pLabel->setBounds( border, (bgTall - textTall) / 2, textWide, textTall );
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// Put the icon at the right.
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int iconLeft = border + textWide + border;
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int iconTop = (bgTall - iconTall) / 2;
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m_pIcon->setBounds( iconLeft, iconTop, iconWide, iconTall );
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}
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void CRadioIcon::Show(const char *title, float time, int _r, int _g, int _b, int _a)
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{
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float curtime = gEngfuncs.GetClientTime();
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if (curtime > m_fHideTime)
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{
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setVisible(true);
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m_fShowTime = curtime;
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m_fHideTime = curtime + time;
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char *pText = CHudTextMessage::BufferedLocaliseTextString(title);
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Font *pFont = FontFromMessage(pText);
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m_pLabel->setFont(pFont);
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m_pLabel->setText(pText);
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r = _r; g = _g; b = _b; a = _a;
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next_a = 0;
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Reposition();
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}
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else if (curtime > (m_fHideTime - RADIO_FADE_TIME))
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{
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// current title is about to go away, just queue new
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strcpy(nextTitle, title);
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nextTime = time;
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next_r = _r; next_g = _g; next_b = _b; next_a = _a;
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}
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else
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{
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// hide current and queue new
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m_fHideTime = curtime + RADIO_FADE_TIME;
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strcpy(nextTitle, title);
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nextTime = time;
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next_r = _r; next_g = _g; next_b = _b; next_a = _a;
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}
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}
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void CRadioIcon::paintBackground()
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{
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float curtime = gEngfuncs.GetClientTime();
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if (curtime > m_fHideTime)
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{
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if (next_a)
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{
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// next title queued
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m_fShowTime = curtime;
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m_fHideTime = curtime + nextTime;
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char *pText = CHudTextMessage::BufferedLocaliseTextString(nextTitle);
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Font *pFont = FontFromMessage(pText);
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m_pLabel->setFont(pFont);
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m_pLabel->setText(pText);
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r = next_r; g = next_g; b = next_b; a = next_a;
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next_a = 0;
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Reposition();
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}
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else
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{
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// put away from screen
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setVisible(false);
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return;
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}
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}
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if (curtime < m_fShowTime + RADIO_FADE_TIME)
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{
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float alpha = (curtime - m_fShowTime) / RADIO_FADE_TIME;
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setBgColor( r, g, b, 255 - ((float)a * alpha) );
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m_pLabel->setFgColor( 255, 255, 255, (1 - alpha) * 255 );
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m_pSpeakerBitmap->setColor( Color(255, 255, 255, (1 - alpha) * 255) );
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}
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else if (curtime > m_fHideTime - RADIO_FADE_TIME)
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{
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float alpha = (m_fHideTime - curtime) / RADIO_FADE_TIME;
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setBgColor( r, g, b, 255 - ((float)a * alpha) );
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m_pLabel->setFgColor( 255, 255, 255, (1 - alpha) * 255 );
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m_pSpeakerBitmap->setColor( Color(255, 255, 255, (1 - alpha) * 255) );
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}
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else
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{
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setBgColor( r, g, b, 255 - a );
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m_pLabel->setFgColor( 255, 255, 255, 0 );
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m_pSpeakerBitmap->setColor( Color(255, 255, 255, 0) );
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}
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Panel::paintBackground();
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}
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