forked from FWGS/Paranoia2
1486 lines
36 KiB
C++
1486 lines
36 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// brush.c
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#include "csg.h"
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plane_t g_mapplanes[MAX_INTERNAL_MAP_PLANES];
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int g_planehash[PLANE_HASHES];
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int g_nummapplanes;
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/*
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=============================================================================
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PLANE FINDING
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=============================================================================
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*/
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/*
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================
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PlaneEqual
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================
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*/
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bool PlaneEqual( const plane_t *p, const vec3_t normal, const vec3_t origin, vec_t dist )
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{
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vec_t t;
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if( -DIR_EPSILON < ( t = normal[0] - p->normal[0] ) && t < DIR_EPSILON &&
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-DIR_EPSILON < ( t = normal[1] - p->normal[1] ) && t < DIR_EPSILON &&
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-DIR_EPSILON < ( t = normal[2] - p->normal[2] ) && t < DIR_EPSILON )
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{
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t = PlaneDiff2( origin, p );
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if( -DIST_EPSILON < t && t < DIST_EPSILON )
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return true;
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}
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return false;
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}
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/*
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================
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AddPlaneToHash
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================
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*/
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void AddPlaneToHash( plane_t *p )
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{
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int hash;
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hash = (PLANE_HASHES - 1) & (int)fabs( p->dist );
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p->hash_chain = g_planehash[hash];
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g_planehash[hash] = p - g_mapplanes + 1;
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}
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/*
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================
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CreateNewFloatPlane
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================
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*/
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int CreateNewFloatPlane( const vec3_t srcnormal, const vec3_t origin )
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{
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plane_t *p0, *p1, temp;
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vec3_t normal;
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vec_t dist;
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int type;
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if( VectorLength( srcnormal ) < 0.5 )
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return -1;
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// create a new plane
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if(( g_nummapplanes + 2 ) > MAX_INTERNAL_MAP_PLANES )
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COM_FatalError( "MAX_INTERNAL_MAP_PLANES limit exceeded\n" );
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p0 = &g_mapplanes[g_nummapplanes+0];
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p1 = &g_mapplanes[g_nummapplanes+1];
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// snap plane normal
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VectorCopy( srcnormal, normal );
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type = SnapNormal( normal );
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// snap plane distance
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dist = DotProduct( origin, normal );
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// only snap distance if the normal is an axis. Otherwise there
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// is nothing "natural" about snapping the distance to an integer.
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if( VectorIsOnAxis( normal ) && fabs( dist - Q_rint( dist )) < DIST_EPSILON )
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dist = Q_rint( dist ); // catch -0.0
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VectorCopy( origin, p0->origin );
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VectorCopy( normal, p0->normal );
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VectorCopy( origin, p1->origin );
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VectorNegate( normal, p1->normal );
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p0->dist = dist;
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p1->dist = -dist;
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p0->type = type;
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p1->type = type;
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g_nummapplanes += 2;
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// always put axial planes facing positive first
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if( normal[type % 3] < 0 )
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{
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// flip order
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temp = *p0;
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*p0 = *p1;
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*p1 = temp;
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AddPlaneToHash( p0 );
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AddPlaneToHash( p1 );
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return g_nummapplanes - 1;
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}
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AddPlaneToHash( p0 );
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AddPlaneToHash( p1 );
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return g_nummapplanes - 2;
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}
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/*
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=============
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FindFloatPlane
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=============
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*/
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int FindFloatPlane( const vec3_t normal, const vec3_t origin )
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{
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int i, hash, h;
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vec_t dist;
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plane_t *p;
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dist = DotProduct( origin, normal );
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hash = (PLANE_HASHES - 1) & (int)fabs( dist );
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ThreadLock();
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// search the border bins as well
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for( i = -1; i <= 1; i++ )
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{
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h = (hash + i) & (PLANE_HASHES - 1);
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for( int pidx = g_planehash[h] - 1; pidx != -1; pidx = g_mapplanes[pidx].hash_chain - 1 )
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{
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p = &g_mapplanes[pidx];
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if( PlaneEqual( p, normal, origin, dist ))
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{
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ThreadUnlock();
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return p - g_mapplanes;
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}
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}
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}
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// allocate a new two opposite planes
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int returnval = CreateNewFloatPlane( normal, origin );
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ThreadUnlock();
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return returnval;
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}
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int FindFloatPlane2( const vec3_t normal, const vec3_t origin )
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{
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int returnval;
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plane_t *p, temp;
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vec_t t;
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returnval = 0;
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find_plane:
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for( ; returnval < g_nummapplanes; returnval++ )
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{
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// BUG: there might be some multithread issue --vluzacn
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if( -DIR_EPSILON < ( t = normal[0] - g_mapplanes[returnval].normal[0] ) && t < DIR_EPSILON &&
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-DIR_EPSILON < ( t = normal[1] - g_mapplanes[returnval].normal[1] ) && t < DIR_EPSILON &&
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-DIR_EPSILON < ( t = normal[2] - g_mapplanes[returnval].normal[2] ) && t < DIR_EPSILON )
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{
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t = DotProduct (origin, g_mapplanes[returnval].normal) - g_mapplanes[returnval].dist;
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if( -DIST_EPSILON < t && t < DIST_EPSILON )
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return returnval;
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}
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}
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ThreadLock();
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if( returnval != g_nummapplanes ) // make sure we don't race
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{
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ThreadUnlock();
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// check to see if other thread added plane we need
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goto find_plane;
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}
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// create new planes - double check that we have room for 2 planes
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if(( g_nummapplanes + 2 ) > MAX_INTERNAL_MAP_PLANES )
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COM_FatalError( "MAX_INTERNAL_MAP_PLANES limit exceeded\n" );
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p = &g_mapplanes[g_nummapplanes];
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VectorCopy( origin, p->origin );
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VectorCopy( normal, p->normal );
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VectorNormalize( p->normal );
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p->type = MapPlaneTypeForNormal( p->normal );
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// snap normal to nearest axial if possible
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if( p->type <= PLANE_LAST_AXIAL )
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{
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for( int i = 0; i < 3; i++ )
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{
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if( i == p->type )
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p->normal[i] = p->normal[i] > 0 ? 1 : -1;
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else p->normal[i] = 0;
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}
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}
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p->dist = DotProduct( origin, p->normal );
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VectorCopy( origin, (p+1)->origin );
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VectorNegate( p->normal, (p+1)->normal );
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(p+1)->type = p->type;
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(p+1)->dist = -p->dist;
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// always put axial planes facing positive first
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if( normal[(p->type) % 3] < 0 )
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{
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temp = *p;
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*p = *(p+1);
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*(p+1) = temp;
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returnval = g_nummapplanes + 1;
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}
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else
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{
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returnval = g_nummapplanes;
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}
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g_nummapplanes += 2;
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ThreadUnlock();
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return returnval;
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}
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/*
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================
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PlaneFromPoints
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================
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*/
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int PlaneFromPoints( const vec_t *p0, const vec_t *p1, const vec_t *p2 )
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{
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vec3_t t1, t2, normal;
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VectorSubtract( p0, p1, t1 );
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VectorSubtract( p2, p1, t2 );
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CrossProduct( t1, t2, normal );
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if( !VectorNormalize( normal ))
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return -1;
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return FindFloatPlane( normal, p0 );
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}
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/*
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=============================================================================
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CONTENTS DETERMINING
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=============================================================================
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*/
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/*
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===========
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BrushCheckSides
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some compilers may use SKIP instead of NULL texture
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replace it for consistency
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===========
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*/
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void BrushCheckSides( mapent_t *mapent, brush_t *b )
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{
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int i, nodraw_faces = 0;
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int skip_faces = 0;
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int hint_faces = 0;
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side_t *s;
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// never apply this for a patches!
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if( FBitSet( b->flags, FBRUSH_PATCH ))
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return;
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// explicit non-solid brushes also ignore it
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if( FBitSet( b->flags, FBRUSH_NOCLIP ))
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return;
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for( i = 0; i < b->sides.Count(); i++ )
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{
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s = &b->sides[i];
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if( FBitSet( s->flags, FSIDE_NODRAW ))
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nodraw_faces++;
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// count only non-shaders skip
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if( FBitSet( s->flags, FSIDE_SKIP ) && FBitSet( s->shader->flags, FSHADER_DEFAULTED ))
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skip_faces++;
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if( FBitSet( s->flags, FSIDE_HINT|FSIDE_SOLIDHINT ))
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hint_faces++;
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}
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// brush have "skip" faces and remaining faces not a hint
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if( skip_faces && !hint_faces )
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{
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for( i = 0; i < b->sides.Count(); i++ )
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{
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s = &b->sides[i];
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if( FBitSet( s->flags, FSIDE_SKIP ))
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{
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Q_strncpy( s->name, "NULL", sizeof( s->name ));
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SetBits( s->flags, FSIDE_NODRAW );
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ClearBits( s->flags, FSIDE_SKIP );
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s->contents = CONTENTS_SOLID;
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}
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}
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}
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}
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/*
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===========
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BrushContents
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===========
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*/
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int BrushContents( mapent_t *mapent, brush_t *b )
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{
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const char *name = ValueForKey( (entity_t *)mapent, "classname" );
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int i, best_i, contents;
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bool assigned = false;
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int nodraw_fases = 0;
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int best_contents;
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side_t *s;
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// cycle though the sides of the brush and attempt to get our best side contents for
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// determining overall brush contents
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if( b->sides.Count() == 0 )
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COM_FatalError( "Entity %i, Brush %i: Brush with no sides.\n", b->originalentitynum, b->originalbrushnum );
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// for each face of each brush of this entity
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if( BoolForKey( (entity_t *)mapent, "zhlt_precisionclip" ))
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SetBits( b->flags, FBRUSH_PRECISIONCLIP );
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// non-solid detail entity
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if( !Q_stricmp( name, "func_detail_illusionary" ))
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{
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SetBits( b->flags, FBRUSH_NOCLIP );
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b->detaillevel = 2;
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return CONTENTS_EMPTY;
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}
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// solid detail entity
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if( !Q_stricmp( name, "func_detail_fence" ) || !Q_stricmp( name, "func_detail_wall" ))
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{
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b->detaillevel = 1;
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}
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BrushCheckSides( mapent, b );
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s = &b->sides[0];
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// NULL can't be used to select contents
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if( FBitSet( s->flags, FSIDE_NODRAW ))
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best_contents = CONTENTS_NULL;
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else best_contents = s->contents;
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best_i = 0;
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// SKIP doesn't split space in bsp process, ContentEmpty splits space normally.
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if( FBitSet( s->flags, FSIDE_SKIP ))
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assigned = true;
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for( i = 1; i < b->sides.Count(); i++ )
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{
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s = &b->sides[i];
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if( assigned ) break;
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if( FBitSet( s->flags, FSIDE_SKIP ))
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{
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best_contents = s->contents;
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assigned = true;
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best_i = i;
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}
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// g-cont. NULL has lower priority than other contents
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if( s->contents > best_contents && !FBitSet( s->flags, FSIDE_NODRAW ))
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{
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// if our current surface contents is better (larger)
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// than our best, make it our best.
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best_contents = s->contents;
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best_i = i;
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}
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}
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contents = best_contents;
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for( i = 0; i < b->sides.Count(); i++ )
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{
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s = &b->sides[i];
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if( FBitSet( s->flags, FSIDE_NODRAW ))
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nodraw_fases++;
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if( assigned && !FBitSet( s->flags, FSIDE_SKIP|FSIDE_HINT ) && s->contents != CONTENTS_ORIGIN )
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continue; // overwrite content for this texture
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// sky are not to cause mixed face contents
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if( s->contents == CONTENTS_SKY || FBitSet( s->flags, FSIDE_NODRAW ))
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continue;
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if( s->contents != best_contents )
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{
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MsgDev( D_ERROR, "Entity %i, Brush %i: mixed face contents\n Texture %s and %s\n",
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b->originalentitynum, b->originalbrushnum, b->sides[best_i].name, s->name );
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break;
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}
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}
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if( contents != CONTENTS_ORIGIN )
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{
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if( FBitSet( b->flags, FBRUSH_NOCLIP ))
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contents = CONTENTS_EMPTY;
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if( FBitSet( b->flags, FBRUSH_CLIPONLY ))
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contents = CONTENTS_SOLID;
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}
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if( contents == CONTENTS_NULL )
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contents = CONTENTS_SOLID;
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// check to make sure we dont have an origin brush as part of worldspawn
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if(( b->entitynum == 0 ) || ( !Q_strcmp( "func_group", name ) || !Q_strcmp( "func_landscape", name ) || !Q_strcmp( "func_detail", name )))
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{
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if( contents == CONTENTS_ORIGIN )
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MsgDev( D_ERROR, "Entity %i, Brush %i: origin brush not allowed in world\n", b->originalentitynum, b->originalbrushnum );
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}
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else
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{
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// otherwise its not worldspawn, therefore its an entity. check to make sure this brush is allowed
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// to be an entity.
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switch( contents )
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{
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case CONTENTS_SOLID:
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case CONTENTS_WATER:
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case CONTENTS_SLIME:
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case CONTENTS_LAVA:
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case CONTENTS_ORIGIN:
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case CONTENTS_EMPTY:
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break;
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default:
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COM_FatalError( "Entity %i, Brush %i: %s brushes not allowed in entity",
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b->originalentitynum, b->originalbrushnum, ContentsToString( contents ));
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break;
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}
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}
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// turn detail null-brushes into clipbrushes
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if( nodraw_fases == b->sides.Count() && b->detaillevel )
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SetBits( b->flags, FBRUSH_CLIPONLY );
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// TyrTools style details: chop faces but ignore visportals
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if( !Q_stricmp( "func_detail", name ) && ( contents == CONTENTS_SOLID || contents == CONTENTS_EMPTY ))
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b->detaillevel++;
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return contents;
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}
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/*
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==============================================================================
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BEVELED CLIPPING HULL GENERATION
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This is done by brute force, and could easily get a lot faster if anyone cares.
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==============================================================================
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*/
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#define MAX_HULL_POINTS 512
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#define MAX_HULL_EDGES 1024
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typedef struct expand_s
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{
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// input
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brush_t *b;
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int hullnum;
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// output
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vec3_t points[MAX_HULL_POINTS];
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vec3_t corners[MAX_HULL_POINTS * 8];
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int edges[MAX_HULL_EDGES][2];
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int numpoints;
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int numedges;
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} expand_t;
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/*
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============
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AddHullPlane
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=============
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*/
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void AddHullPlane( expand_t *ex, const vec3_t normal, const vec3_t origin )
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{
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int planenum = FindFloatPlane( normal, origin );
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brushhull_t *hull = &ex->b->hull[ex->hullnum];
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for( bface_t *f = hull->faces; f != NULL; f = f->next )
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{
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if( f->planenum == planenum )
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return; // don't add a plane twice
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}
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bface_t *face = AllocFace();
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face->planenum = planenum;
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face->plane = &g_mapplanes[face->planenum];
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face->contents[0] = CONTENTS_EMPTY;
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face->next = hull->faces;
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hull->faces = face;
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face->texinfo = -1;
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}
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/*
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============
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TestAddPlane
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Adds the given plane to the brush description if all of the original brush
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vertexes can be put on the front side
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=============
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*/
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void TestAddPlane( expand_t *ex, const vec3_t normal, const vec3_t origin )
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{
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int planenum = FindFloatPlane( normal, origin );
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brushhull_t *hull = &ex->b->hull[ex->hullnum];
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int points_front, points_back;
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vec_t *corner;
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vec_t d;
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// see if the plane has allready been added
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for( bface_t *f = hull->faces; f != NULL; f = f->next )
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{
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if( f->planenum == planenum )
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return; // don't add a plane twice
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}
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// check all the corner points
|
|
points_front = points_back = 0;
|
|
corner = ex->corners[0];
|
|
|
|
for( int i = 0; i < ex->numpoints * 8; i++, corner += 3 )
|
|
{
|
|
d = (corner[0] - origin[0]) * normal[0];
|
|
d += (corner[1] - origin[1]) * normal[1];
|
|
d += (corner[2] - origin[2]) * normal[2];
|
|
|
|
if( d < -ON_EPSILON )
|
|
{
|
|
if( points_front )
|
|
return;
|
|
points_back = 1;
|
|
}
|
|
else if( d > ON_EPSILON )
|
|
{
|
|
if( points_back )
|
|
return;
|
|
points_front = 1;
|
|
}
|
|
}
|
|
|
|
bface_t *face = AllocFace();
|
|
face->planenum = ( points_front ) ? planenum ^ 1 : planenum;
|
|
face->plane = &g_mapplanes[face->planenum];
|
|
face->contents[0] = CONTENTS_EMPTY;
|
|
face->next = hull->faces;
|
|
hull->faces = face;
|
|
face->texinfo = -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
AddHullPoint
|
|
|
|
Doesn't add if duplicated
|
|
=============
|
|
*/
|
|
int AddHullPoint( expand_t *ex, const vec3_t p )
|
|
{
|
|
vec_t *c;
|
|
int i;
|
|
|
|
for( i = 0; i < ex->numpoints; i++ )
|
|
{
|
|
if( VectorCompareEpsilon( p, ex->points[i], EQUAL_EPSILON ))
|
|
return i;
|
|
}
|
|
|
|
if( ex->numpoints == MAX_HULL_POINTS )
|
|
COM_FatalError( "MAX_HULL_POINTS limit exceeded\n" );
|
|
VectorCopy( p, ex->points[ex->numpoints] );
|
|
c = ex->corners[i*8];
|
|
ex->numpoints++;
|
|
|
|
// also add eight hull corners
|
|
for( int x = 0; x < 2; x++ )
|
|
{
|
|
for( int y = 0; y < 2; y++ )
|
|
{
|
|
for( int z = 0; z < 2; z++ )
|
|
{
|
|
c[0] = p[0] + g_hull_size[ex->hullnum][x][0];
|
|
c[1] = p[1] + g_hull_size[ex->hullnum][y][1];
|
|
c[2] = p[2] + g_hull_size[ex->hullnum][z][2];
|
|
c += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
============
|
|
AddHullEdge
|
|
|
|
Creates all of the hull planes around the given edge, if not done already
|
|
=============
|
|
*/
|
|
void AddHullEdge( expand_t *ex, const vec3_t p1, const vec3_t p2 )
|
|
{
|
|
vec3_t edgevec, planevec;
|
|
vec3_t normal, origin;
|
|
int a, b, c, d, e;
|
|
int pt1, pt2;
|
|
vec_t length;
|
|
|
|
pt1 = AddHullPoint( ex, p1 );
|
|
pt2 = AddHullPoint( ex, p2 );
|
|
|
|
for( int i = 0; i < ex->numedges; i++ )
|
|
{
|
|
if(( ex->edges[i][0] == pt1 && ex->edges[i][1] == pt2 ) || ( ex->edges[i][0] == pt2 && ex->edges[i][1] == pt1 ))
|
|
return; // already added
|
|
}
|
|
|
|
if( ex->numedges == MAX_HULL_EDGES )
|
|
COM_FatalError( "MAX_HULL_EDGES limit exceeded\n" );
|
|
|
|
ex->edges[i][0] = pt1;
|
|
ex->edges[i][1] = pt2;
|
|
ex->numedges++;
|
|
|
|
VectorSubtract( p1, p2, edgevec );
|
|
VectorNormalize( edgevec );
|
|
|
|
for( a = 0; a < 3; a++ )
|
|
{
|
|
b = (a + 1) % 3;
|
|
c = (a + 2) % 3;
|
|
|
|
planevec[a] = 1.0;
|
|
planevec[b] = 0.0;
|
|
planevec[c] = 0.0;
|
|
CrossProduct( planevec, edgevec, normal );
|
|
length = VectorNormalize( normal );
|
|
|
|
// if this edge is almost parallel to the hull edge, skip it.
|
|
if( length < NORMAL_EPSILON ) continue;
|
|
|
|
for( d = 0; d <= 1; d++ )
|
|
{
|
|
for( e = 0; e <= 1; e++ )
|
|
{
|
|
VectorCopy( p1, origin );
|
|
origin[b] += g_hull_size[ex->hullnum][d][b];
|
|
origin[c] += g_hull_size[ex->hullnum][e][c];
|
|
TestAddPlane( ex, normal, origin );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
ExpandBrush
|
|
=============
|
|
*/
|
|
void ExpandBrush2( brush_t *b, int hullnum )
|
|
{
|
|
bface_t *brush_faces, *f;
|
|
vec3_t origin, normal;
|
|
bool axial = true;
|
|
int i, x, s;
|
|
vec_t corner;
|
|
brushhull_t *hull;
|
|
expand_t ex;
|
|
plane_t *p;
|
|
|
|
brush_faces = b->hull[0].faces;
|
|
hull = &b->hull[hullnum];
|
|
ex.hullnum = hullnum;
|
|
ex.numpoints = 0;
|
|
ex.numedges = 0;
|
|
ex.b = b;
|
|
|
|
// expand all of the planes
|
|
for( f = brush_faces; f != NULL; f = f->next )
|
|
{
|
|
p = f->plane;
|
|
|
|
if( p->type > PLANE_LAST_AXIAL )
|
|
axial = false; // not an xyz axial plane
|
|
|
|
VectorCopy( p->origin, origin );
|
|
VectorCopy( p->normal, normal );
|
|
|
|
for ( x = 0; x < 3; x++ )
|
|
{
|
|
if( p->normal[x] > 0.0 )
|
|
corner = g_hull_size[hullnum][1][x];
|
|
else if( p->normal[x] < 0.0 )
|
|
corner = -g_hull_size[hullnum][0][x];
|
|
else corner = 0.0;
|
|
|
|
origin[x] += p->normal[x] * corner;
|
|
}
|
|
|
|
bface_t *face = AllocFace();
|
|
face->planenum = FindFloatPlane( normal, origin );
|
|
face->plane = &g_mapplanes[face->planenum];
|
|
face->contents[0] = CONTENTS_EMPTY;
|
|
face->next = hull->faces;
|
|
hull->faces = face;
|
|
face->texinfo = -1;
|
|
}
|
|
|
|
// if this was an axial brush, we are done
|
|
if( axial ) return;
|
|
|
|
// add any axis planes not contained in the brush to bevel off corners
|
|
for( x = 0; x < 3; x++ )
|
|
{
|
|
for( s = -1; s <= 1; s += 2 )
|
|
{
|
|
// add the plane
|
|
VectorClear( normal );
|
|
normal[x] = s;
|
|
|
|
if( s == -1 ) VectorAdd( b->hull[0].mins, g_hull_size[hullnum][0], origin );
|
|
else VectorAdd( b->hull[0].maxs, g_hull_size[hullnum][1], origin );
|
|
AddHullPlane( &ex, normal, origin );
|
|
}
|
|
}
|
|
|
|
// create all the hull points
|
|
for( f = brush_faces; f != NULL; f = f->next )
|
|
{
|
|
for( i = 0; i < f->w->numpoints; i++ )
|
|
AddHullPoint( &ex, f->w->p[i] );
|
|
}
|
|
|
|
// add all of the edge bevels
|
|
for( f = brush_faces; f != NULL; f = f->next )
|
|
{
|
|
for( i = 0; i < f->w->numpoints; i++ )
|
|
AddHullEdge( &ex, f->w->p[i], f->w->p[(i + 1) % f->w->numpoints] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BEVELED CLIPPING HULL GENERATION
|
|
|
|
This is done by brute force, and could easily get a lot faster if anyone cares.
|
|
==============================================================================
|
|
*/
|
|
// =====================================================================================
|
|
// AddHullPlane (subroutine for replacement of ExpandBrush, KGP)
|
|
// Called to add any and all clip hull planes by the new ExpandBrush.
|
|
// =====================================================================================
|
|
void AddHullPlane( brushhull_t *hull, const vec3_t normal, const vec3_t origin, bool check_planenum )
|
|
{
|
|
int planenum = FindFloatPlane( normal, origin );
|
|
|
|
// check to see if this plane is already in the brush (optional to speed
|
|
// up cases where we know the plane hasn't been added yet, like axial case)
|
|
if( check_planenum )
|
|
{
|
|
// we know axial planes are added in last step
|
|
if( g_mapplanes[planenum].type <= PLANE_LAST_AXIAL )
|
|
return;
|
|
|
|
for( bface_t *f = hull->faces; f != NULL; f = f->next )
|
|
{
|
|
if( f->planenum == planenum )
|
|
return; // don't add a plane twice
|
|
}
|
|
}
|
|
|
|
bface_t *face = AllocFace();
|
|
face->planenum = planenum;
|
|
face->plane = &g_mapplanes[face->planenum];
|
|
face->contents[0] = CONTENTS_EMPTY;
|
|
face->next = hull->faces;
|
|
hull->faces = face;
|
|
face->texinfo = -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
ExpandBrush
|
|
=============
|
|
*/
|
|
void ExpandBrush( brush_t *b, int hullnum )
|
|
{
|
|
vec3_t edge_start, edge_end;
|
|
plane_t *plane, *plane2;
|
|
vec3_t edge, bevel_edge;
|
|
bool start_found, end_found;
|
|
bool warned = false;
|
|
vec3_t origin, normal;
|
|
bface_t *f, *f2;
|
|
winding_t *w, *w2;
|
|
brushhull_t *hull;
|
|
|
|
hull = &b->hull[hullnum];
|
|
|
|
// step 1: for collision between player vertex and brush face. --vluzacn
|
|
for( f = b->hull[0].faces; f != NULL; f = f->next )
|
|
{
|
|
plane = f->plane;
|
|
|
|
// don't bother adding axial planes,
|
|
// they're defined by adding the bounding box anyway
|
|
if( plane->type <= PLANE_LAST_AXIAL )
|
|
continue;
|
|
|
|
// add the offset non-axial plane to the expanded hull
|
|
VectorCopy( plane->origin, origin );
|
|
VectorCopy( plane->normal, normal );
|
|
|
|
// old code multiplied offset by normal -- this led to post-csg "sticky" walls where a
|
|
// slope met an axial plane from the next brush since the offset from the slope would be less
|
|
// than the full offset for the axial plane -- the discontinuity also contributes to increased
|
|
// clipnodes. If the normal is zero along an axis, shifting the origin in that direction won't
|
|
// change the plane number, so I don't explicitly test that case. The old method is still used if
|
|
// preciseclip is turned off to allow backward compatability -- some of the improperly beveled edges
|
|
// grow using the new origins, and might cause additional problems.
|
|
origin[0] += g_hull_size[hullnum][(normal[0] > 0 ? 1 : 0)][0];
|
|
origin[1] += g_hull_size[hullnum][(normal[1] > 0 ? 1 : 0)][1];
|
|
origin[2] += g_hull_size[hullnum][(normal[2] > 0 ? 1 : 0)][2];
|
|
AddHullPlane( hull, normal, origin, false );
|
|
}
|
|
|
|
// step 2: for collision between player edge and brush edge. --vluzacn
|
|
// split bevel check into a second pass so we don't have to check for duplicate planes when adding offset planes
|
|
// in step above -- otherwise a bevel plane might duplicate an offset plane, causing problems later on.
|
|
for( f = b->hull[0].faces; f != NULL; f = f->next )
|
|
{
|
|
plane = f->plane;
|
|
|
|
// test to see if the plane is completely non-axial (if it is, need to add bevels to any
|
|
// existing "inflection edges" where there's a sign change with a neighboring plane's normal for
|
|
// a given axis)
|
|
|
|
// move along w and find plane on other side of each edge. If normals change sign,
|
|
// add a new plane by offsetting the points of the w to bevel the edge in that direction.
|
|
// It's possible to have inflection in multiple directions -- in this case, a new plane
|
|
// must be added for each sign change in the edge.
|
|
w = f->w;
|
|
|
|
// do it for each edge
|
|
for( int i = 0; i < w->numpoints; i++ )
|
|
{
|
|
VectorCopy( w->p[i], edge_start );
|
|
VectorCopy( w->p[(i + 1) % w->numpoints], edge_end );
|
|
|
|
// grab the edge (find relative length)
|
|
VectorSubtract( edge_end, edge_start, edge );
|
|
|
|
// brute force - need to check every other w for common points
|
|
// if the points match, the other face is the one we need to look at.
|
|
for( f2 = b->hull[0].faces; f2 != NULL; f2 = f2->next )
|
|
{
|
|
if( f == f2 ) continue;
|
|
|
|
start_found = false;
|
|
end_found = false;
|
|
w2 = f2->w;
|
|
|
|
for( int j = 0; j < w2->numpoints; j++ )
|
|
{
|
|
if( !start_found && VectorCompareEpsilon( w2->p[j], edge_start, EQUAL_EPSILON ))
|
|
start_found = true;
|
|
|
|
if( !end_found && VectorCompareEpsilon( w2->p[j], edge_end, EQUAL_EPSILON ))
|
|
end_found = true;
|
|
|
|
// we've found the face we want, move on to planar comparison
|
|
if( start_found && end_found )
|
|
break;
|
|
}
|
|
|
|
if( start_found && end_found )
|
|
break;
|
|
}
|
|
|
|
if( !f2 )
|
|
{
|
|
if( hullnum == 1 && !warned )
|
|
{
|
|
MsgDev( D_WARN, "Illegal Brush (edge without opposite face): Entity %i, Brush %i\n",
|
|
b->originalentitynum, b->originalbrushnum );
|
|
warned = true;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
plane2 = f2->plane;
|
|
|
|
|
|
// check each direction for sign change in normal -- zero can be safely ignored
|
|
for( int dir = 0; dir < 3; dir++ )
|
|
{
|
|
// if sign changed, add bevel
|
|
if( plane->normal[dir] * plane2->normal[dir] < -NORMAL_EPSILON )
|
|
{
|
|
// pick direction of bevel edge by looking at normal of existing planes
|
|
VectorClear( bevel_edge );
|
|
bevel_edge[dir] = (plane->normal[dir] > 0) ? -1 : 1;
|
|
|
|
// find normal by taking normalized cross of the edge vector and the bevel edge
|
|
CrossProduct( edge, bevel_edge, normal );
|
|
VectorNormalize( normal );
|
|
|
|
if( fabs( normal[(dir+1)%3]) <= NORMAL_EPSILON || fabs( normal[(dir+2)%3] ) <= NORMAL_EPSILON )
|
|
{
|
|
// coincide with axial plane
|
|
continue;
|
|
}
|
|
|
|
// get the origin
|
|
VectorCopy( edge_start, origin );
|
|
|
|
// note: if normal == 0 in direction indicated, shifting origin doesn't change plane #
|
|
origin[0] += g_hull_size[hullnum][(normal[0] > 0 ? 1 : 0)][0];
|
|
origin[1] += g_hull_size[hullnum][(normal[1] > 0 ? 1 : 0)][1];
|
|
origin[2] += g_hull_size[hullnum][(normal[2] > 0 ? 1 : 0)][2];
|
|
|
|
// add the bevel plane to the expanded hull
|
|
AddHullPlane( hull, normal, origin, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// step 3: for collision between player face and brush vertex. --vluzacn
|
|
// add the bounding box to the expanded hull -- for a
|
|
// completely axial brush, this is the only necessary step
|
|
|
|
// add mins
|
|
VectorAdd( b->hull[0].mins, g_hull_size[hullnum][0], origin );
|
|
VectorSet( normal, -1.0, 0.0, 0.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
VectorSet( normal, 0.0, -1.0, 0.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
VectorSet( normal, 0.0, 0.0, -1.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
|
|
// add maxs
|
|
VectorAdd( b->hull[0].maxs, g_hull_size[hullnum][1], origin );
|
|
VectorSet( normal, 1.0, 0.0, 0.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
VectorSet( normal, 0.0, 1.0, 0.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
VectorSet( normal, 0.0, 0.0, 1.0 );
|
|
AddHullPlane( hull, normal, origin, false );
|
|
|
|
#if _DEBUG
|
|
// sanity check
|
|
for( f = hull->faces; f != NULL; f = f->next )
|
|
{
|
|
for( f2 = b->hull[0].faces; f2 != NULL; f2 = f2->next )
|
|
{
|
|
if( f2->w->numpoints < 3 )
|
|
continue;
|
|
|
|
for( int i = 0; i < f2->w->numpoints; i++ )
|
|
{
|
|
if( DotProduct( f->plane->normal, f->plane->origin ) < DotProduct( f->plane->normal, f2->w->p[i] ))
|
|
{
|
|
MsgDev( D_WARN, "Illegal Brush (clip hull [%i] has backward face): Entity %i, Brush %i\n",
|
|
hullnum, b->originalentitynum, b->originalbrushnum );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//============================================================================
|
|
void FreeHullFaces( void )
|
|
{
|
|
for( int i = 0; i < g_nummapbrushes; i++ )
|
|
{
|
|
brush_t *b = &g_mapbrushes[i];
|
|
|
|
for( int j = 0; j < MAX_MAP_HULLS; j++ )
|
|
{
|
|
UnlinkFaces( &b->hull[j].faces );
|
|
}
|
|
|
|
// throw sides too
|
|
b->sides.Purge();
|
|
}
|
|
}
|
|
|
|
void SortHullFaces( brushhull_t *h )
|
|
{
|
|
int numfaces;
|
|
bface_t **faces;
|
|
vec3_t *normals;
|
|
bool *isused;
|
|
int i, j;
|
|
int *sorted;
|
|
bface_t *f;
|
|
|
|
for( numfaces = 0, f = h->faces; f != NULL; f = f->next )
|
|
numfaces++;
|
|
|
|
faces = (bface_t **)Mem_Alloc( numfaces * sizeof( bface_t* ), C_TEMPORARY );
|
|
normals = (vec3_t *)Mem_Alloc( numfaces * sizeof( vec3_t ), C_TEMPORARY );
|
|
isused = (bool *)Mem_Alloc( numfaces * sizeof( bool ), C_TEMPORARY );
|
|
sorted = (int *)Mem_Alloc( numfaces * sizeof( int ), C_TEMPORARY );
|
|
|
|
for( i = 0, f = h->faces; f != NULL; i++, f = f->next )
|
|
{
|
|
const plane_t *p = &g_mapplanes[f->planenum];
|
|
VectorCopy( p->normal, normals[i] );
|
|
faces[i] = f;
|
|
}
|
|
|
|
for( i = 0; i < numfaces; i++ )
|
|
{
|
|
int bestaxial = -1;
|
|
int bestside;
|
|
|
|
for( j = 0; j < numfaces; j++)
|
|
{
|
|
if( isused[j] ) continue;
|
|
|
|
int axial = AxisFromNormal( normals[j] );
|
|
|
|
if( axial > bestaxial )
|
|
{
|
|
bestaxial = axial;
|
|
bestside = j;
|
|
}
|
|
}
|
|
|
|
sorted[i] = bestside;
|
|
isused[bestside] = true;
|
|
}
|
|
|
|
for( i = -1; i < numfaces; i++ )
|
|
{
|
|
*(i >= 0 ? &faces[sorted[i]]->next: &h->faces) = (i + 1 < numfaces ? faces[sorted[i + 1]] : NULL);
|
|
}
|
|
|
|
Mem_Free( faces, C_TEMPORARY );
|
|
Mem_Free( normals, C_TEMPORARY );
|
|
Mem_Free( isused, C_TEMPORARY );
|
|
Mem_Free( sorted, C_TEMPORARY );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
MakeHullFaces
|
|
===========
|
|
*/
|
|
void MakeHullFaces( brush_t *b, brushhull_t *h, int hullnum )
|
|
{
|
|
bface_t *f, *f2;
|
|
mapent_t *mapent;
|
|
bool warned = false;
|
|
vec_t v, area;
|
|
int i, j;
|
|
vec3_t point;
|
|
winding_t *w;
|
|
plane_t *p;
|
|
|
|
mapent = &g_mapentities[b->entitynum];
|
|
|
|
// sorted faces make BSP-splits is more axial than unsorted
|
|
SortHullFaces( h );
|
|
restart:
|
|
ClearBounds( h->mins, h->maxs );
|
|
|
|
for( f = h->faces; f != NULL; f = f->next )
|
|
{
|
|
w = BaseWindingForPlane( f->plane->normal, f->plane->dist );
|
|
|
|
ASSERT( w != NULL );
|
|
|
|
for( f2 = h->faces; f2 != NULL; f2 = f2->next )
|
|
{
|
|
if( f == f2 ) continue;
|
|
|
|
p = &g_mapplanes[f2->planenum ^ 1];
|
|
|
|
if( !ChopWindingInPlace( &w, p->normal, p->dist, NORMAL_EPSILON, false ))
|
|
break; // nothing to chop?
|
|
}
|
|
|
|
RemoveColinearPointsEpsilon( w, ON_EPSILON );
|
|
|
|
area = WindingArea( w );
|
|
|
|
if( area < MICROVOLUME )
|
|
{
|
|
if( w ) FreeWinding( w );
|
|
|
|
if( !w && !warned && hullnum == 0 )
|
|
{
|
|
MsgDev( D_WARN, "Illegal Brush (plane doesn't contribute to final shape): Entity %i, Brush %i\n",
|
|
b->originalentitynum, b->originalbrushnum );
|
|
warned = true;
|
|
}
|
|
|
|
// remove the face and regenerate the hull
|
|
UnlinkFaces( &h->faces, f );
|
|
goto restart;
|
|
}
|
|
|
|
f->contents[0] = CONTENTS_EMPTY;
|
|
f->w = w; // at this point winging is always valid
|
|
|
|
for( i = 0; i < w->numpoints; i++ )
|
|
{
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
point[j] = w->p[i][j];
|
|
v = Q_rint( point[j] );
|
|
|
|
if( fabs( point[j] - v ) < DIR_EPSILON )
|
|
w->p[i][j] = v;
|
|
else w->p[i][j] = point[j];
|
|
|
|
// check for incomplete brushes
|
|
if( w->p[i][j] >= WORLD_MAXS || w->p[i][j] <= WORLD_MINS )
|
|
break;
|
|
}
|
|
|
|
// remove this brush
|
|
if( j < 3 )
|
|
{
|
|
UnlinkFaces( &h->faces );
|
|
MsgDev( D_REPORT, "Entity %i, Brush %i: degenerate brush was removed\n",
|
|
b->originalentitynum, b->originalbrushnum );
|
|
return;
|
|
}
|
|
|
|
if( !FBitSet( f->flags, FSIDE_SKIP ))
|
|
AddPointToBounds( w->p[i], h->mins, h->maxs );
|
|
}
|
|
|
|
// make sure what all faces has valid ws
|
|
CheckWindingEpsilon( w, ON_EPSILON, ( hullnum == 0 ));
|
|
}
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( h->mins[i] < WORLD_MINS || h->maxs[i] > WORLD_MAXS )
|
|
{
|
|
MsgDev( D_ERROR, "Entity %i, Brush %i: outside world(+/-%d): (%.0f,%.0f,%.0f)-(%.0f,%.0f,%.0f)\n",
|
|
b->originalentitynum, b->originalbrushnum, BOGUS_RANGE / 2,
|
|
h->mins[0], h->mins[1], h->mins[2], h->maxs[0], h->maxs[1], h->maxs[2] );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i == 3 && hullnum == 0 )
|
|
{
|
|
// compute total entity bounds
|
|
AddPointToBounds( h->mins, mapent->absmin, mapent->absmax );
|
|
AddPointToBounds( h->maxs, mapent->absmin, mapent->absmax );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
MakeBrushPlanes
|
|
===========
|
|
*/
|
|
int MakeBrushPlanes( brush_t *b )
|
|
{
|
|
bool skipface;
|
|
int badsides = 0;
|
|
vec3_t planepts[3];
|
|
vec3_t origin;
|
|
bface_t *f;
|
|
side_t *s;
|
|
|
|
//
|
|
// if the origin key is set (by an origin brush), offset all of the values
|
|
//
|
|
GetVectorForKey( (entity_t *)&g_mapentities[b->entitynum], "origin", origin );
|
|
|
|
// convert to mapplanes
|
|
for( int i = 0; i < b->sides.Count(); i++ )
|
|
{
|
|
s = &b->sides[i];
|
|
skipface = false;
|
|
|
|
if( b->entitynum )
|
|
{
|
|
for( int k = 0; k < 3; k++ )
|
|
VectorSubtract( s->planepts[k], origin, planepts[k] );
|
|
s->planenum = PlaneFromPoints( planepts[0], planepts[1], planepts[2] );
|
|
}
|
|
else
|
|
{
|
|
// world doesn't required offset by origin
|
|
s->planenum = PlaneFromPoints( s->planepts[0], s->planepts[1], s->planepts[2] );
|
|
}
|
|
|
|
if( s->planenum == -1 )
|
|
{
|
|
MsgDev( D_REPORT, "Entity %i, Brush %i: plane with no normal\n", b->originalentitynum, b->originalbrushnum );
|
|
badsides++;
|
|
continue;
|
|
}
|
|
|
|
// see if the plane has been used already
|
|
for( f = b->hull[0].faces; f != NULL; f = f->next )
|
|
{
|
|
// g-cont. there is non fatal for us. just reject this face and trying again
|
|
if( f->planenum == s->planenum || f->planenum == ( s->planenum ^ 1 ))
|
|
{
|
|
MsgDev( D_REPORT, "Entity %i, Brush %i, Side %i: has a coplanar plane\n",
|
|
b->originalentitynum, b->originalbrushnum, i );
|
|
skipface = true;
|
|
badsides++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( skipface ) continue;
|
|
|
|
f = AllocFace();
|
|
f->planenum = s->planenum;
|
|
f->plane = &g_mapplanes[s->planenum];
|
|
f->next = b->hull[0].faces;
|
|
b->hull[0].faces = f;
|
|
f->texinfo = g_onlyents ? -1 : TexinfoForSide( f->plane, s, origin );
|
|
f->flags = s->flags;
|
|
}
|
|
|
|
return badsides;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
CreateBrushFaces
|
|
===========
|
|
*/
|
|
void CreateBrushFaces( brush_t *b )
|
|
{
|
|
// convert brush sides to planes
|
|
int badsides = MakeBrushPlanes( b );
|
|
|
|
if( badsides > 0 )
|
|
{
|
|
MsgDev( D_WARN, "Entity %i, Brush %i: has %d invalid sides (total %d)\n",
|
|
b->originalentitynum, b->originalbrushnum, badsides, b->sides.Count() );
|
|
}
|
|
|
|
MakeHullFaces( b, &b->hull[0], 0 );
|
|
|
|
if( b->contents == CONTENTS_EMPTY || b->contents == CONTENTS_ORIGIN )
|
|
return;
|
|
|
|
if( !g_noclip && ( FBitSet( b->flags, FBRUSH_CLIPONLY ) || !FBitSet( b->flags, FBRUSH_NOCLIP )))
|
|
{
|
|
for( int h = 1; h < MAX_MAP_HULLS; h++ )
|
|
{
|
|
if( VectorIsNull( g_hull_size[h][0] ) && VectorIsNull( g_hull_size[h][1] ))
|
|
continue;
|
|
|
|
if( FBitSet( b->flags, FBRUSH_PRECISIONCLIP ))
|
|
ExpandBrush2( b, h );
|
|
else ExpandBrush( b, h );
|
|
MakeHullFaces( b, &b->hull[h], h );
|
|
}
|
|
}
|
|
|
|
// invisible detail brush it's a clipbrush
|
|
if( FBitSet( b->flags, FBRUSH_CLIPONLY ))
|
|
{
|
|
UnlinkFaces( &b->hull[0].faces );
|
|
b->hull[0].faces = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
CreateBrush
|
|
|
|
multi-thread version
|
|
===========
|
|
*/
|
|
void CreateBrush( int brushnum, int threadnum )
|
|
{
|
|
CreateBrushFaces( &g_mapbrushes[brushnum] );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
DeleteBrushFaces
|
|
|
|
release specified face or purge all chain
|
|
==================
|
|
*/
|
|
void DeleteBrushFaces( brush_t *b )
|
|
{
|
|
if( !b ) return;
|
|
|
|
for( int i = 0; i < MAX_MAP_HULLS; i++ )
|
|
UnlinkFaces( &b->hull[i].faces );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
DumpBrushPlanes
|
|
|
|
NOTE: never alloc planes during threads work because planes order will be
|
|
different for each compile and we gets various BSP'ing result every
|
|
time when we compile map again!
|
|
===========
|
|
*/
|
|
void DumpBrushPlanes( void )
|
|
{
|
|
#if 0
|
|
for( int i = 0; i < g_nummapbrushes; i++ )
|
|
{
|
|
brush_t *b = &g_mapbrushes[i];
|
|
|
|
if( b->contents == CONTENTS_ORIGIN )
|
|
continue;
|
|
|
|
Msg( "brush #%i\n", i );
|
|
|
|
// convert to mapplanes
|
|
for( int j = 0; j < b->sides.Count(); j++ )
|
|
{
|
|
side_t *s = &b->sides[j];
|
|
plane_t *mp = &g_mapplanes[s->planenum];
|
|
|
|
Msg( "#%i, (%g %g %g) - (%g), %d\n", j, mp->normal[0], mp->normal[1], mp->normal[2], mp->dist, mp->type );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ProcessAutoOrigins( void )
|
|
{
|
|
char string[32];
|
|
const char *classname;
|
|
const char *pclassname;
|
|
const char *ptarget;
|
|
mapent_t *parent;
|
|
mapent_t *mapent;
|
|
vec3_t origin;
|
|
int c_origins_processed = 0;
|
|
bool origin_from_parent;
|
|
|
|
MsgDev( D_REPORT, "ProcessAutoOrigins:\n" );
|
|
|
|
// skip the world
|
|
for( int i = 1; i < g_mapentities.Count(); i++ )
|
|
{
|
|
origin_from_parent = false;
|
|
mapent = &g_mapentities[i];
|
|
parent = NULL;
|
|
|
|
if( !mapent->numbrushes )
|
|
continue;
|
|
|
|
// for some reasons entity doesn't have a valid size
|
|
if( BoundsIsCleared( mapent->absmin, mapent->absmax ))
|
|
continue;
|
|
|
|
GetVectorForKey( (entity_t *)mapent, "origin", origin );
|
|
|
|
// origin was set by level-designer
|
|
if( !VectorIsNull( origin ))
|
|
continue;
|
|
|
|
classname = ValueForKey( (entity_t *)mapent, "classname" );
|
|
|
|
// g-cont. old-good hack for my entity :-)
|
|
if( !Q_strcmp( classname, "func_traindoor" ))
|
|
{
|
|
if( CheckKey( (entity_t *)mapent, "train" ))
|
|
parent = FindTargetMapEntity( &g_mapentities, ValueForKey( (entity_t *)mapent, "train" ));
|
|
}
|
|
else if( !Q_strncmp( classname, "rotate_", 7 ))
|
|
{
|
|
// Quake1 rotational objects support
|
|
parent = FindTargetMapEntity( &g_mapentities, ValueForKey( (entity_t *)mapent, "target" ));
|
|
origin_from_parent = true;
|
|
}
|
|
else if( !Q_strncmp( classname, "func_portal", 11 ))
|
|
{
|
|
// portal always required origin-brush
|
|
parent = mapent;
|
|
}
|
|
|
|
if( !parent && CheckKey( (entity_t *)mapent, "parent" ))
|
|
parent = FindTargetMapEntity( &g_mapentities, ValueForKey( (entity_t *)mapent, "parent" ));
|
|
|
|
if( !parent ) continue;
|
|
|
|
pclassname = ValueForKey( (entity_t *)parent, "classname" );
|
|
ptarget = ValueForKey( (entity_t *)parent, "targetname" );
|
|
|
|
if( origin_from_parent || !Q_strcmp( pclassname, "func_door_rotating" ))
|
|
{
|
|
GetVectorForKey( (entity_t *)parent, "origin", origin );
|
|
Q_snprintf( string, sizeof( string ), "%.1f %.1f %.1f", origin[0], origin[1], origin[2] );
|
|
SetKeyValue( (entity_t *)mapent, "origin", string );
|
|
}
|
|
else
|
|
{
|
|
// now we have:
|
|
// 1. entity with valid absmin\absmax
|
|
// 2. it have valid parent
|
|
// 3. it doesn't have custom origin
|
|
VectorAverage( mapent->absmin, mapent->absmax, origin );
|
|
Q_snprintf( string, sizeof( string ), "%.1f %.1f %.1f", origin[0], origin[1], origin[2] );
|
|
SetKeyValue( (entity_t *)mapent, "origin", string );
|
|
}
|
|
|
|
MsgDev( D_REPORT, "%s, parent %s (%s) auto origin %g %g %g\n", classname, pclassname, ptarget, origin[0], origin[1], origin[2] );
|
|
|
|
for( int j = 0; j < mapent->numbrushes; j++ )
|
|
{
|
|
brush_t *b = &g_mapbrushes[mapent->firstbrush + j];
|
|
|
|
// remove old brush faces
|
|
DeleteBrushFaces( b );
|
|
|
|
// new brush with origin-adjusted sides
|
|
CreateBrushFaces( b );
|
|
}
|
|
c_origins_processed++;
|
|
}
|
|
|
|
if( c_origins_processed > 0 )
|
|
MsgDev( D_INFO, "total %i entities was adjusted with auto-origin\n", c_origins_processed );
|
|
}
|
|
|
|
void RestoreModelOrigins( void )
|
|
{
|
|
const char *pclassname;
|
|
const char *ptarget;
|
|
char string[32];
|
|
|
|
for( int i = 1; i < g_nummodels; i++ )
|
|
{
|
|
mapent_t *ent = MapEntityForModel( i );
|
|
dmodel_t *bm = &g_dmodels[i];
|
|
|
|
if( VectorIsNull( bm->origin ))
|
|
continue;
|
|
|
|
// for some reasons origin already set
|
|
if( CheckKey( (entity_t *)ent, "origin" ))
|
|
continue;
|
|
|
|
pclassname = ValueForKey( (entity_t *)ent, "classname" );
|
|
ptarget = ValueForKey( (entity_t *)ent, "targetname" );
|
|
|
|
MsgDev( D_REPORT, "%s, (%s) auto origin %g %g %g\n", pclassname, ptarget, bm->origin[0], bm->origin[1], bm->origin[2] );
|
|
Q_snprintf( string, sizeof( string ), "%.1f %.1f %.1f", bm->origin[0], bm->origin[1], bm->origin[2] );
|
|
SetKeyValue( (entity_t *)ent, "origin", string );
|
|
}
|
|
} |