forked from FWGS/Paranoia2
66 lines
1.1 KiB
Python
66 lines
1.1 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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if conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl')
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else:
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conf.check_cxx(lib='user32')
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def build(bld):
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source = bld.path.ant_glob([
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'render/*.cpp',
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'*.cpp'
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])
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source += bld.path.parent.ant_glob([
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'game_shared/*.cpp',
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'pm_shared/*.cpp'
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])
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includes = [
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'.',
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'hl/',
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'../dlls',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public',
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'../utils/vgui/include'
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]
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defines = ['CLIENT_DLL']
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libs = []
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if bld.env.DEST_OS != 'win32':
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libs += ['DL']
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else:
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libs += ["USER32"]
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = 'client' + bld.env.POSTFIX,
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name = 'client',
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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