Paranoia2/cl_dll/wscript

169 lines
4.6 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Utils
import os
VGUI_SUPPORTED_OS = ['win32', 'darwin', 'linux']
def options(opt):
grp = opt.add_option_group('VGUI options')
grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default='utils/vgui',
help = 'path to vgui-dev repo [default: %default]')
grp.add_option('--disable-vgui', action = 'store_true', dest = 'NO_VGUI', default = False,
help = 'disable vgui_support [default: %default]')
grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=False,
help = 'skip checking VGUI sanity [default: %default]' )
return
def configure(conf):
conf.env.NO_VGUI = conf.options.NO_VGUI
if conf.options.NO_VGUI:
return
conf.start_msg('Does this architecture support VGUI?')
if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
conf.end_msg('no')
Logs.warn('vgui is not supported on this CPU: ' + str(conf.env.DEST_CPU))
conf.env.NO_VGUI = True
return
else:
conf.end_msg('yes')
conf.start_msg('Does this OS support VGUI?')
if conf.env.DEST_OS not in VGUI_SUPPORTED_OS:
conf.end_msg('no')
Logs.warn('vgui is not supported on this OS: ' + str(conf.env.DEST_OS))
conf.env.NO_VGUI = True
return
else:
conf.end_msg('yes')
conf.start_msg('Does this toolchain able to link VGUI?')
if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++':
conf.end_msg('no')
# we have ABI incompatibility ONLY on MinGW
Logs.warn('vgui_support can\'t be built with MinGW')
conf.env.NO_VGUI = True
return
else:
conf.end_msg('yes')
if conf.env.NO_VGUI:
return
if conf.options.VGUI_DEV:
conf.start_msg('Configuring VGUI by provided path')
conf.env.VGUI_DEV = conf.options.VGUI_DEV
else:
conf.start_msg('Configuring VGUI by default path')
conf.env.VGUI_DEV = 'vgui-dev'
if conf.env.DEST_OS == 'win32':
conf.env.LIB_VGUI = ['vgui']
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'lib/win32_vc6/'))]
else:
libpath = os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'lib'))
if conf.env.DEST_OS == 'linux':
conf.env.LIB_VGUI = [':vgui.so']
conf.env.LIBPATH_VGUI = [libpath]
elif conf.env.DEST_OS == 'darwin':
conf.env.LDFLAGS_VGUI = [os.path.join(libpath, 'vgui.dylib')]
else:
conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'include'))]
conf.env.HAVE_VGUI = 1
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
if conf.env.HAVE_VGUI and conf.options.VGUI_SANITY_CHECK:
try:
conf.check_cxx(
fragment='''
#include <VGUI.h>
int main( int argc, char **argv )
{
return 0;
}''',
msg = 'Checking for library VGUI sanity',
use = 'VGUI',
execute = False)
except conf.errors.ConfigurationError:
conf.fatal("Can't compile simple program. Check your path to vgui-dev repository.")
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl')
else:
conf.check_cxx(lib='user32')
def build(bld):
source = bld.path.ant_glob([
'render/*.cpp',
'*.cpp'
])
source += bld.path.parent.ant_glob([
'game_shared/bone_setup.cpp',
'game_shared/common.cpp',
'game_shared/ikcontext.cpp',
'game_shared/jigglebones.cpp',
'game_shared/material.cpp',
'game_shared/mathlib.cpp',
'game_shared/matrix.cpp',
'game_shared/procbones.cpp',
'game_shared/stringlib.cpp',
'game_shared/virtualfs.cpp',
'game_shared/vgui_checkbutton2.cpp',
'game_shared/vgui_grid.cpp',
'game_shared/vgui_helpers.cpp',
'game_shared/vgui_listbox.cpp',
'game_shared/vgui_loadtga.cpp',
'game_shared/vgui_scrollbar2.cpp',
'game_shared/vgui_slider2.cpp',
'game_shared/voice_banmgr.cpp',
'game_shared/voice_status.cpp',
'game_shared/voice_vgui_tweakdlg.cpp',
'pm_shared/*.cpp'
])
includes = [
'.',
'render/',
'../dlls',
'../common',
'../engine',
'../pm_shared',
'../game_shared',
'../public'
]
defines = ['CLIENT_DLL']
libs = ['VGUI']
if bld.env.DEST_OS != 'win32':
libs += ['DL']
else:
libs += ["USER32"]
if bld.env.DEST_OS not in ['android', 'dos']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
else:
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = 'client' + bld.env.POSTFIX,
name = 'client',
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)