MovieNight/common/emotes.go

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1.3 KiB
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package common
import (
"fmt"
"path/filepath"
"strings"
)
var Emotes map[string]string
func ParseEmotesArray(words []string) []string {
newWords := []string{}
for _, word := range words {
word = strings.Trim(word, "[]")
found := false
for key, val := range Emotes {
if key == word {
newWords = append(newWords, fmt.Sprintf("<img src=\"/emotes/%s\" title=\"%s\" />", val, key))
found = true
}
}
if !found {
newWords = append(newWords, word)
}
}
return newWords
}
func ParseEmotes(msg string) string {
words := ParseEmotesArray(strings.Split(msg, " "))
return strings.Join(words, " ")
}
func LoadEmotes() (int, error) {
newEmotes := map[string]string{}
emotePNGs, err := filepath.Glob("./static/emotes/*.png")
if err != nil {
return 0, fmt.Errorf("unable to glob emote directory: %s\n", err)
}
emoteGIFs, err := filepath.Glob("./static/emotes/*.gif")
if err != nil {
return 0, fmt.Errorf("unable to glob emote directory: %s\n", err)
}
globbed_files := []string(emotePNGs)
globbed_files = append(globbed_files, emoteGIFs...)
fmt.Println("Loading emotes...")
for _, file := range globbed_files {
file = filepath.Base(file)
key := file[0 : len(file)-4]
newEmotes[key] = file
fmt.Printf("%s ", key)
}
Emotes = newEmotes
fmt.Println("")
return len(Emotes), nil
}