Add some more stats
Added a few more stats to keep track of: - Max users in chat - Stream start Also added a `/stats` command to list the user count (current and max), as well as uptime (sever and stream, separately). Resolves #85
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@ -249,6 +249,23 @@ var commands = &CommandControl{
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return "", nil
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},
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},
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common.CNStats.String(): Command{
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HelpText: "Show some stats for stream.",
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Function: func(cl *Client, args []string) (string, error) {
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cl.belongsTo.clientsMtx.Lock()
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users := len(cl.belongsTo.clients)
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cl.belongsTo.clientsMtx.Unlock()
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// Just print max users and time alive here
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return fmt.Sprintf("Current users in chat: <b>%d</b><br />Max users in chat: <b>%d</b><br />Server uptime: <b>%s</b><br />Stream uptime: <b>%s</b>",
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users,
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stats.getMaxUsers(),
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time.Since(stats.start),
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stats.getStreamLength(),
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), nil
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},
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},
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},
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mod: map[string]Command{
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@ -109,6 +109,8 @@ func (cr *ChatRoom) Join(conn *chatConnection, data common.JoinData) (*Client, e
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sendHiddenMessage(common.CdJoin, nil)
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sendHiddenMessage(common.CdEmote, common.Emotes)
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stats.updateMaxUsers(len(cr.clients))
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return client, nil
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}
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@ -21,6 +21,7 @@ var (
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CNAuth ChatCommandNames = []string{"auth"}
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CNUsers ChatCommandNames = []string{"users"}
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CNNick ChatCommandNames = []string{"nick", "name"}
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CNStats ChatCommandNames = []string{"stats"}
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// Mod Commands
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CNSv ChatCommandNames = []string{"sv"}
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CNPlaying ChatCommandNames = []string{"playing"}
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@ -50,6 +51,7 @@ var ChatCommands = []ChatCommandNames{
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CNAuth,
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CNUsers,
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CNNick,
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CNStats,
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// Mod
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CNSv, CNPlaying, CNUnmod, CNKick, CNBan, CNUnban, CNPurge, CNPin,
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@ -373,10 +373,14 @@ func handlePublish(conn *rtmp.Conn) {
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return
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}
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stats.startStream()
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common.LogInfoln("Stream started")
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avutil.CopyPackets(ch.que, conn)
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common.LogInfoln("Stream finished")
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stats.endStream()
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l.Lock()
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delete(channels, streamPath)
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l.Unlock()
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51
stats.go
51
stats.go
@ -10,12 +10,16 @@ import (
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type streamStats struct {
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messageIn int
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messageOut int
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maxUsers int
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start time.Time
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mutex sync.Mutex
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streamStart time.Time
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streamLive bool // True if live
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}
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func newStreamStats() streamStats {
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return streamStats{start: time.Now()}
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return streamStats{start: time.Now(), streamLive: false}
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}
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func (s *streamStats) msgInInc() {
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@ -23,14 +27,59 @@ func (s *streamStats) msgInInc() {
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s.messageIn++
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s.mutex.Unlock()
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}
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func (s *streamStats) msgOutInc() {
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s.mutex.Lock()
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s.messageOut++
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s.mutex.Unlock()
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}
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func (s *streamStats) updateMaxUsers(count int) {
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s.mutex.Lock()
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if count > s.maxUsers {
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s.maxUsers = count
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}
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s.mutex.Unlock()
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}
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func (s *streamStats) getMaxUsers() int {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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return s.maxUsers
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}
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func (s *streamStats) Print() {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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common.LogInfof("Messages In: %d\n", s.messageIn)
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common.LogInfof("Messages Out: %d\n", s.messageOut)
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common.LogInfof("Max users in chat: %d\n", s.maxUsers)
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common.LogInfof("Total Time: %s\n", time.Since(s.start))
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}
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func (s *streamStats) startStream() {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.streamLive = true
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s.streamStart = time.Now()
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}
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func (s *streamStats) endStream() {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.streamLive = false
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}
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func (s *streamStats) getStreamLength() time.Duration {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if !s.streamLive {
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return 0
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}
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return time.Since(s.streamStart)
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}
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