Add some more stats

Added a few more stats to keep track of:
- Max users in chat
- Stream start

Also added a `/stats` command to list the user count (current and max),
as well as uptime (sever and stream, separately).

Resolves #85
This commit is contained in:
Zorchenhimer 2019-04-14 00:25:49 -04:00
父節點 83477dc0eb
當前提交 607e61234c
共有 5 個檔案被更改,包括 75 行新增1 行删除

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@ -249,6 +249,23 @@ var commands = &CommandControl{
return "", nil
},
},
common.CNStats.String(): Command{
HelpText: "Show some stats for stream.",
Function: func(cl *Client, args []string) (string, error) {
cl.belongsTo.clientsMtx.Lock()
users := len(cl.belongsTo.clients)
cl.belongsTo.clientsMtx.Unlock()
// Just print max users and time alive here
return fmt.Sprintf("Current users in chat: <b>%d</b><br />Max users in chat: <b>%d</b><br />Server uptime: <b>%s</b><br />Stream uptime: <b>%s</b>",
users,
stats.getMaxUsers(),
time.Since(stats.start),
stats.getStreamLength(),
), nil
},
},
},
mod: map[string]Command{

查看文件

@ -109,6 +109,8 @@ func (cr *ChatRoom) Join(conn *chatConnection, data common.JoinData) (*Client, e
sendHiddenMessage(common.CdJoin, nil)
sendHiddenMessage(common.CdEmote, common.Emotes)
stats.updateMaxUsers(len(cr.clients))
return client, nil
}

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@ -21,6 +21,7 @@ var (
CNAuth ChatCommandNames = []string{"auth"}
CNUsers ChatCommandNames = []string{"users"}
CNNick ChatCommandNames = []string{"nick", "name"}
CNStats ChatCommandNames = []string{"stats"}
// Mod Commands
CNSv ChatCommandNames = []string{"sv"}
CNPlaying ChatCommandNames = []string{"playing"}
@ -50,6 +51,7 @@ var ChatCommands = []ChatCommandNames{
CNAuth,
CNUsers,
CNNick,
CNStats,
// Mod
CNSv, CNPlaying, CNUnmod, CNKick, CNBan, CNUnban, CNPurge, CNPin,

查看文件

@ -373,10 +373,14 @@ func handlePublish(conn *rtmp.Conn) {
return
}
stats.startStream()
common.LogInfoln("Stream started")
avutil.CopyPackets(ch.que, conn)
common.LogInfoln("Stream finished")
stats.endStream()
l.Lock()
delete(channels, streamPath)
l.Unlock()

查看文件

@ -10,12 +10,16 @@ import (
type streamStats struct {
messageIn int
messageOut int
maxUsers int
start time.Time
mutex sync.Mutex
streamStart time.Time
streamLive bool // True if live
}
func newStreamStats() streamStats {
return streamStats{start: time.Now()}
return streamStats{start: time.Now(), streamLive: false}
}
func (s *streamStats) msgInInc() {
@ -23,14 +27,59 @@ func (s *streamStats) msgInInc() {
s.messageIn++
s.mutex.Unlock()
}
func (s *streamStats) msgOutInc() {
s.mutex.Lock()
s.messageOut++
s.mutex.Unlock()
}
func (s *streamStats) updateMaxUsers(count int) {
s.mutex.Lock()
if count > s.maxUsers {
s.maxUsers = count
}
s.mutex.Unlock()
}
func (s *streamStats) getMaxUsers() int {
s.mutex.Lock()
defer s.mutex.Unlock()
return s.maxUsers
}
func (s *streamStats) Print() {
s.mutex.Lock()
defer s.mutex.Unlock()
common.LogInfof("Messages In: %d\n", s.messageIn)
common.LogInfof("Messages Out: %d\n", s.messageOut)
common.LogInfof("Max users in chat: %d\n", s.maxUsers)
common.LogInfof("Total Time: %s\n", time.Since(s.start))
}
func (s *streamStats) startStream() {
s.mutex.Lock()
defer s.mutex.Unlock()
s.streamLive = true
s.streamStart = time.Now()
}
func (s *streamStats) endStream() {
s.mutex.Lock()
defer s.mutex.Unlock()
s.streamLive = false
}
func (s *streamStats) getStreamLength() time.Duration {
s.mutex.Lock()
defer s.mutex.Unlock()
if !s.streamLive {
return 0
}
return time.Since(s.streamStart)
}