Revert "Merge branch 'server-shutdown'"

This reverts commit 13d74faf01, reversing
changes made to ec0c6752bc.

These changes completely broke the RTMP stream.  Reverting until I
figure out why.
This commit is contained in:
Zorchenhimer 2019-03-31 00:07:19 -04:00
parent 358a2c068d
commit 9c559c3818
2 changed files with 50 additions and 119 deletions

View File

@ -30,8 +30,6 @@ type ChatRoom struct {
modPasswords []string // single-use mod passwords
modPasswordsMtx sync.Mutex
isShutdown bool
}
//initializing the chatroom
@ -55,11 +53,6 @@ func newChatRoom() (*ChatRoom, error) {
}
func (cr *ChatRoom) JoinTemp(conn *chatConnection) (string, error) {
// Don't allow new joins when the server is closing.
if cr.isShutdown {
return "", fmt.Errorf("Server is shutting down")
}
defer cr.clientsMtx.Unlock()
cr.clientsMtx.Lock()
@ -84,11 +77,6 @@ func (cr *ChatRoom) JoinTemp(conn *chatConnection) (string, error) {
//registering a new client
//returns pointer to a Client, or Nil, if the name is already taken
func (cr *ChatRoom) Join(name, uid string) (*Client, error) {
// Don't allow new joins when the server is closing.
if cr.isShutdown {
return nil, fmt.Errorf("Server is shutting down")
}
defer cr.clientsMtx.Unlock()
cr.clientsMtx.Lock()
@ -512,26 +500,3 @@ func (cr *ChatRoom) changeName(oldName, newName string, forced bool) error {
return fmt.Errorf("Client not found with name %q", oldName)
}
// Shutdown the chatroom. First, dissallow new joins by setting
// isShutdown, then close each client connection. This would be
// a good place to put a final command that gets sent to the client.
func (cr *ChatRoom) Shutdown() {
cr.isShutdown = true
common.LogInfoln("ChatRoom is shutting down.")
cr.clientsMtx.Lock()
defer cr.clientsMtx.Unlock()
for uuid, client := range cr.clients {
common.LogDebugf("Closing connection for %s", uuid)
client.conn.Close()
}
for uuid, conn := range cr.tempConn {
common.LogDebugf("Closing connection for temp %s", uuid)
conn.Close()
}
common.LogInfoln("ChatRoom Shutdown() finished")
}

134
main.go
View File

@ -1,13 +1,11 @@
package main
import (
"context"
"flag"
"fmt"
"net/http"
"os"
"os/signal"
"time"
"github.com/nareix/joy4/format"
"github.com/nareix/joy4/format/rtmp"
@ -15,10 +13,9 @@ import (
)
var (
addr string
sKey string
stats = newStreamStats()
chatServer *http.Server
addr string
sKey string
stats = newStreamStats()
)
func setupSettings() error {
@ -51,6 +48,9 @@ func main() {
os.Exit(1)
}
exit := make(chan bool)
go handleInterrupt(exit)
// Load emotes before starting server.
var err error
if chat, err = newChatRoom(); err != nil {
@ -72,87 +72,53 @@ func main() {
common.LogInfoln("Admin password: ", settings.AdminPassword)
common.LogInfoln("Listen and serve ", addr)
go startServer()
go startRmtpServer()
<-exit
}
func startRmtpServer() {
server := &rtmp.Server{
HandlePlay: handlePlay,
HandlePublish: handlePublish,
}
// Define this here so we can set some timeouts and things.
chatServer := &http.Server{
Addr: addr,
ReadTimeout: 10 * time.Second,
WriteTimeout: 10 * time.Second,
MaxHeaderBytes: 1 << 20,
err := server.ListenAndServe()
if err != nil {
// If the server cannot start, don't pretend we can continue.
panic("Error trying to start rtmp server: " + err.Error())
}
chatServer.RegisterOnShutdown(func() { chat.Shutdown() })
// rtmp.Server does not implement .RegisterOnShutdown()
//server.RegisterOnShutdown(func() { common.LogDebugln("server shutdown callback called.") })
// These have been moved back to annon functitons so I could use
// `server`, `chatServer`, and `exit` in them without needing to
// pass them as parameters.
// Signal handler
exit := make(chan bool)
go func() {
ch := make(chan os.Signal)
signal.Notify(ch, os.Interrupt)
<-ch
common.LogInfoln("Closing server")
if settings.StreamStats {
stats.Print()
}
if err := chatServer.Shutdown(context.Background()); err != nil {
common.LogErrorf("Error shutting down chat server: %v", err)
}
common.LogInfoln("Shutdown() sent. Sending exit.")
exit <- true
}()
// Chat and HTTP server
go func() {
// Use a ServeMux here instead of the default, global,
// http handler. It's a good idea when we're starting more
// than one server.
mux := http.NewServeMux()
mux.HandleFunc("/ws", wsHandler)
mux.HandleFunc("/static/js/", wsStaticFiles)
mux.HandleFunc("/static/css/", wsStaticFiles)
mux.HandleFunc("/static/img/", wsImages)
mux.HandleFunc("/static/main.wasm", wsWasmFile)
mux.HandleFunc("/emotes/", wsEmotes)
mux.HandleFunc("/favicon.ico", wsStaticFiles)
mux.HandleFunc("/chat", handleIndexTemplate)
mux.HandleFunc("/video", handleIndexTemplate)
mux.HandleFunc("/help", handleHelpTemplate)
mux.HandleFunc("/", handleDefault)
chatServer.Handler = mux
err := chatServer.ListenAndServe()
// http.ErrServerClosed is returned when server.Shuddown()
// is called.
if err != http.ErrServerClosed {
// If the server cannot start, don't pretend we can continue.
panic("Error trying to start chat/http server: " + err.Error())
}
common.LogDebugln("ChatServer closed.")
}()
// RTMP server
go func() {
err := server.ListenAndServe()
// http.ErrServerClosed is returned when server.Shuddown()
// is called.
if err != http.ErrServerClosed {
// If the server cannot start, don't pretend we can continue.
panic("Error trying to start rtmp server: " + err.Error())
}
common.LogDebugln("RTMP server closed.")
}()
<-exit
}
func startServer() {
// Chat websocket
http.HandleFunc("/ws", wsHandler)
http.HandleFunc("/static/js/", wsStaticFiles)
http.HandleFunc("/static/css/", wsStaticFiles)
http.HandleFunc("/static/img/", wsImages)
http.HandleFunc("/static/main.wasm", wsWasmFile)
http.HandleFunc("/emotes/", wsEmotes)
http.HandleFunc("/favicon.ico", wsStaticFiles)
http.HandleFunc("/chat", handleIndexTemplate)
http.HandleFunc("/video", handleIndexTemplate)
http.HandleFunc("/help", handleHelpTemplate)
http.HandleFunc("/", handleDefault)
err := http.ListenAndServe(addr, nil)
if err != nil {
// If the server cannot start, don't pretend we can continue.
panic("Error trying to start chat/http server: " + err.Error())
}
}
func handleInterrupt(exit chan bool) {
ch := make(chan os.Signal)
signal.Notify(ch, os.Interrupt)
<-ch
common.LogInfoln("Closing server")
if settings.StreamStats {
stats.Print()
}
exit <- true
}