Fix emotes
This reworks how emotes are cached in relation to their physical location on disk. Functionally, they should be the same from the user perspective but it sets up some stuff that will make it easier to add emotes from various sources.
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35774b061f
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a73375f152
@ -438,19 +438,27 @@ var commands = &CommandControl{
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common.CNReloadEmotes.String(): Command{
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HelpText: "Reload the emotes on the server.",
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Function: func(cl *Client, args []string) (string, error) {
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cl.SendServerMessage("Reloading emotes")
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err := loadEmotes()
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if err != nil {
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common.LogErrorf("Unbale to reload emotes: %s\n", err)
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return "", err
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}
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go func() {
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cl.SendServerMessage("Reloading emotes")
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err := loadEmotes()
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if err != nil {
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common.LogErrorf("Unbale to reload emotes: %s\n", err)
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//return "", err
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cl.belongsTo.AddChatMsg(common.NewChatHiddenMessage(common.CdEmote, common.Emotes))
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cl.belongsTo.AddModNotice(cl.name + " has reloaded emotes")
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cl.SendChatData(common.NewChatMessage("", "",
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err.Error(),
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common.CmdlUser, common.MsgCommandResponse))
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return
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}
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num := len(Emotes)
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common.LogInfof("Loaded %d emotes\n", num)
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return fmt.Sprintf("Emotes loaded: %d", num), nil
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cl.belongsTo.AddChatMsg(common.NewChatHiddenMessage(common.CdEmote, common.Emotes))
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cl.belongsTo.AddModNotice(cl.name + " has reloaded emotes")
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num := len(common.Emotes)
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common.LogInfof("Loaded %d emotes\n", num)
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cl.belongsTo.AddModNotice(fmt.Sprintf("%s reloaded %d emotes.", cl.name, num))
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}()
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return "Reloading emotes...", nil
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},
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},
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@ -40,7 +40,7 @@ func newChatRoom() (*ChatRoom, error) {
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if err != nil {
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return nil, fmt.Errorf("error loading emotes: %s", err)
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}
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common.LogInfof("Loaded %d emotes\n", len(Emotes))
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common.LogInfof("Loaded %d emotes\n", len(common.Emotes))
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//the "heartbeat" for broadcasting messages
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go cr.Broadcast()
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@ -2,19 +2,41 @@ package common
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import (
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"fmt"
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"path"
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"path/filepath"
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"regexp"
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"strings"
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)
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var Emotes map[string]EmotePath
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type EmotesMap map[string]string
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type EmotePath struct {
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Dir string
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File string
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var Emotes EmotesMap
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var reStripStatic = regexp.MustCompile(`^(\\|/)?static`)
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func init() {
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Emotes = map[string]string{}
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}
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func (e EmotePath) path() string {
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return path.Join(e.Dir, e.File)
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func (em EmotesMap) Add(fullpath string) {
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fullpath = reStripStatic.ReplaceAllLiteralString(fullpath, "")
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base := filepath.Base(fullpath)
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code := base[0 : len(base)-len(filepath.Ext(base))]
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_, exists := em[code]
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num := 0
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for exists {
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num += 1
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_, exists = em[fmt.Sprintf("%s-%d", code, num)]
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}
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if num > 0 {
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code = fmt.Sprintf("%s-%d", code, num)
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}
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Emotes[code] = fullpath
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fmt.Printf("Added emote %s at path %q\n", code, fullpath)
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}
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func EmoteToHtml(file, title string) string {
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@ -30,7 +52,7 @@ func ParseEmotesArray(words []string) []string {
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found := false
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for key, val := range Emotes {
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if key == wordTrimmed {
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newWords = append(newWords, EmoteToHtml(val.File, key))
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newWords = append(newWords, EmoteToHtml(val, key))
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found = true
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}
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}
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@ -1,6 +1,7 @@
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package common
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import (
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"os"
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"testing"
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)
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@ -25,21 +26,12 @@ var data_good = map[string]string{
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}
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func TestMain(m *testing.M) {
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Emotes = map[string]EmotePath{
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"one": EmotePath{
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Dir: "",
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File: "one.png",
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},
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"two": EmotePath{
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Dir: "",
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File: "two.png",
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},
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"three": EmotePath{
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Dir: "",
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File: "three.gif",
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},
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Emotes = map[string]string{
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"one": "/emotes/one.png",
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"two": "/emotes/two.png",
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"three": "/emotes/three.gif",
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}
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// os.Exit(m.Run())
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os.Exit(m.Run())
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}
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func TestEmotes_ParseEmotes(t *testing.T) {
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138
emotes.go
138
emotes.go
@ -4,28 +4,19 @@ import (
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net/http"
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"os"
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"path"
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"path/filepath"
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"strings"
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"github.com/pkg/errors"
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"github.com/zorchenhimer/MovieNight/common"
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)
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const emoteDir = "./static/emotes/"
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var Emotes map[string]Emote
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type Emote struct {
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Dir string
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File string
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}
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func (e Emote) path() string {
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return path.Join(e.Dir, e.File)
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}
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type TwitchUser struct {
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ID string
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Login string
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@ -36,74 +27,85 @@ type EmoteInfo struct {
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Code string
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}
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// func loadEmotes() error {
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// newEmotes := map[string]string{}
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// emotePNGs, err := filepath.Glob("./static/emotes/*.png")
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// if err != nil {
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// return 0, fmt.Errorf("unable to glob emote directory: %s\n", err)
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// }
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// emoteGIFs, err := filepath.Glob("./static/emotes/*.gif")
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// if err != nil {
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// return 0, fmt.Errorf("unable to glob emote directory: %s\n", err)
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// }
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// globbed_files := []string(emotePNGs)
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// globbed_files = append(globbed_files, emoteGIFs...)
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// LogInfoln("Loading emotes...")
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// emInfo := []string{}
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// for _, file := range globbed_files {
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// file = filepath.Base(file)
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// key := file[0 : len(file)-4]
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// newEmotes[key] = file
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// emInfo = append(emInfo, key)
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// }
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// Emotes = newEmotes
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// LogInfoln(strings.Join(emInfo, " "))
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// return len(Emotes), nil
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// }
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func loadEmotes() error {
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fmt.Println(processEmoteDir(emoteDir))
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//fmt.Println(processEmoteDir(emoteDir))
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err := processEmoteDir(emoteDir)
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if err != nil {
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return err
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}
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return nil
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}
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func processEmoteDir(path string) ([]Emote, error) {
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dir, err := os.Open(path)
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func processEmoteDir(path string) error {
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dirInfo, err := ioutil.ReadDir(path)
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if err != nil {
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return nil, errors.Wrap(err, "could not open emoteDir:")
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return errors.Wrap(err, "could not open emoteDir:")
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}
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files, err := dir.Readdir(0)
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if err != nil {
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return nil, errors.Wrap(err, "could not get files:")
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}
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subDirs := []string{}
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var emotes []Emote
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for _, file := range files {
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emotes = append(emotes, Emote{Dir: path, File: file.Name()})
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}
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subdir, err := dir.Readdirnames(0)
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if err != nil {
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return nil, errors.Wrap(err, "could not get sub directories:")
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}
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for _, d := range subdir {
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subEmotes, err := processEmoteDir(d)
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if err != nil {
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return nil, errors.Wrapf(err, "could not process sub directory \"%s\":", d)
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for _, item := range dirInfo {
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// Get first level subdirs (eg, "twitch", "discord", etc)
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if item.IsDir() {
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subDirs = append(subDirs, item.Name())
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continue
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}
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emotes = append(emotes, subEmotes...)
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}
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return emotes, nil
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// Find top level emotes
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err = findEmotes(path)
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if err != nil {
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return errors.Wrap(err, "could not findEmotes() in top level directory:")
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}
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// Get second level subdirs (eg, "twitch", "zorchenhimer", etc)
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for _, dir := range subDirs {
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subd, err := ioutil.ReadDir(filepath.Join(path, dir))
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if err != nil {
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continue
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}
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for _, d := range subd {
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if d.IsDir() {
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//emotes = append(emotes, findEmotes(filepath.Join(path, dir, d.Name()))...)
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findEmotes(filepath.Join(path, dir, d.Name()))
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}
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}
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}
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return nil
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}
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func findEmotes(dir string) error {
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fmt.Printf("finding emotes in %q\n", dir)
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emotePNGs, err := filepath.Glob(filepath.Join(dir, "*.png"))
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if err != nil {
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//return 0, fmt.Errorf("unable to glob emote directory: %s\n", err)
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return nil
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}
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fmt.Printf("%d emotePNGs\n", len(emotePNGs))
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emoteGIFs, err := filepath.Glob(filepath.Join(dir, "*.gif"))
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if err != nil {
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return errors.Wrap(err, "unable to glob emote directory:")
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}
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fmt.Printf("%d emoteGIFs\n", len(emoteGIFs))
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for _, file := range emotePNGs {
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common.Emotes.Add(file)
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//emotes = append(emotes, common.Emote{FullPath: dir, Code: file})
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}
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for _, file := range emoteGIFs {
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common.Emotes.Add(file)
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}
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return nil
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}
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func getEmotes(names []string) error {
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users := getUserIDs(names)
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users = append(users, TwitchUser{ID: "0", Login: "global"})
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users = append(users, TwitchUser{ID: "0", Login: "twitch"})
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for _, user := range users {
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emotes, cheers, err := getChannelEmotes(user.ID)
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@ -111,14 +113,14 @@ func getEmotes(names []string) error {
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return errors.Wrapf(err, "could not get emote data for \"%s\"", user.ID)
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}
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emoteUserDir := path.Join(emoteDir, "twitch", user.Login)
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emoteUserDir := filepath.Join(emoteDir, "twitch", user.Login)
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if _, err := os.Stat(emoteUserDir); os.IsNotExist(err) {
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os.MkdirAll(emoteUserDir, os.ModePerm)
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}
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for _, emote := range emotes {
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if !strings.ContainsAny(emote.Code, `:;\[]|?&`) {
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filePath := path.Join(emoteUserDir, emote.Code+".png")
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filePath := filepath.Join(emoteUserDir, emote.Code+".png")
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file, err := os.Create(filePath)
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if err != nil {
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@ -134,7 +136,7 @@ func getEmotes(names []string) error {
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for amount, sizes := range cheers {
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name := fmt.Sprintf("%sCheer%s.gif", user.Login, amount)
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filePath := path.Join(emoteUserDir, name)
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filePath := filepath.Join(emoteUserDir, name)
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file, err := os.Create(filePath)
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if err != nil {
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return errors.Wrapf(err, "could not create emote file in path \"%s\":", filePath)
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@ -79,8 +79,7 @@ func wsImages(w http.ResponseWriter, r *http.Request) {
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}
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func wsEmotes(w http.ResponseWriter, r *http.Request) {
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emotefile := filepath.Base(r.URL.Path)
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http.ServeFile(w, r, path.Join(emoteDir, emotefile))
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http.ServeFile(w, r, path.Join("./static/", r.URL.Path))
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}
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// Handling the websocket
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@ -1,6 +1,6 @@
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{
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"MaxMessageCount": 300,
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"TitleLength": 50,
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"TitleLength": 50,
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"AdminPassword": "",
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"Bans": [],
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"StreamKey": "ALongStreamKey",
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