The processing of ChatData was changed so ChatData has a DataInterface object, which will be converted to a
ChatDataJSON that will have the DataInterface field converted to a json.RawMessage field. This change allows
greater customizability in the chat messages, since the Data field can still be read and modified.
Using this command will change the current user's nickname in chat.
It has an alias of /name.
An admin can force a name change by supplying the current name and a new
name. If a name has been changed by an admin, that user can no longer
change their name (similar to forced color change).
Resolves#42
These messages are only sent to mods and admins for certain events:
- User gains mod/admin privileges
- User attempts to gain mod/admin privileges unsuccessfully
- Mod/Admin uses the /sv command
- Mod/Admin uses the /playing command
- Mod unmods themselves
- Mod/Admin mods/unmods a user
- Mod/Admin uses the /reloademotes command
- Mod/Admin uses the /reloadplayer command
A separate message queue is used for these messages, and they are only
sent to clients that are either a mod or an admin. They are sent
with the same call to ChatRoom.Broadcast(), but after all the normal
messages are sent.
Resolves#3
Removed two fmt.Sprintf() calls and a fmt.Printf() call. The Printf()
was for debugging and isn't needed anymore. Sprintf() apparently
isn't all that performant.
Implement some commands in the wasm client code:
- /playing (setting and clearing)
- /refreshplayer
Commands not yet implemented:
- /purge (command doesn't exist yet on server)
- /help (doesn't open window)