So far only PIN and Open modes are implemented. It uses a session
cookie to store the validity of the pin/password.
The "Enter pin" page has some unreadable messages on it right now, but
it kinda works.
This is an icon that I threw together in a few minutes. I don't want
my avatar as the favicon for this repository.
Also, the favicon.png has moved to the root directory as it is
something that is meant to be customized along with the settings that
is also in the root.
Changed playing div to be outside of hidden and the color to be darker
Make the notifyBox a smaller font to not be as imposing
Changed joinbox to have a better style that matches the rest of the website
Changed UI to scale better
Moved info box into a hidden div that shows when the notifyBox is hovered
Added a color button that sends the /color command
Split client.js into separate files that the video and chat call separatly
The reload player button only shows up in chat when there is a video
added references to other code so code complete can work in js files
Fixes#40
Move the help html to a template and populate the lists dynamically.
This also splits out the base HTML stuff (eg, the <html> and <body>
tags) to a base template file.
When typing @ a div will show up with all the chat names that match.
When up or down arrow keys are pressed, the highlight changes.
Tab handling is currently incomplete but the event is prevented.
issue #7
These messages are only sent to mods and admins for certain events:
- User gains mod/admin privileges
- User attempts to gain mod/admin privileges unsuccessfully
- Mod/Admin uses the /sv command
- Mod/Admin uses the /playing command
- Mod unmods themselves
- Mod/Admin mods/unmods a user
- Mod/Admin uses the /reloademotes command
- Mod/Admin uses the /reloadplayer command
A separate message queue is used for these messages, and they are only
sent to clients that are either a mod or an admin. They are sent
with the same call to ChatRoom.Broadcast(), but after all the normal
messages are sent.
Resolves#3
This still needs a bunch of work, but this should be OK until the UI is
rewritten.
The command injects a <script> tag to open up a new window. Mod and
admin commands are only shown to mods and admins (no authentication
happens for this).
Resolves#8 for now.