These messages are only sent to mods and admins for certain events:
- User gains mod/admin privileges
- User attempts to gain mod/admin privileges unsuccessfully
- Mod/Admin uses the /sv command
- Mod/Admin uses the /playing command
- Mod unmods themselves
- Mod/Admin mods/unmods a user
- Mod/Admin uses the /reloademotes command
- Mod/Admin uses the /reloadplayer command
A separate message queue is used for these messages, and they are only
sent to clients that are either a mod or an admin. They are sent
with the same call to ChatRoom.Broadcast(), but after all the normal
messages are sent.
Resolves#3
The broadcast code would lock up eventually after a lot of messages.
It was rewritten to simplify and make it a bit more robust. Chat
should no longer seize up for individual chatters or the entire room
after a lot of messages.
Single-use moderator passwords can only be generated by an admin with
the /modpass command. To redeem the password and gain moderator
privileges, a user just needs to call /auth with the password.
The passwords are generated using the same function as the admin
password. Additionally, generating passwords now uses crypto/rand
instead of math/rand.
Resolves#15
Implement some commands in the wasm client code:
- /playing (setting and clearing)
- /refreshplayer
Commands not yet implemented:
- /purge (command doesn't exist yet on server)
- /help (doesn't open window)