Name suggestions would wrap a name in colons instead of just emotes. It
looks like this may have still worked fine, but it wasn't the correct
behavior.
The suggestions popup will now insert wrapped emotes instead of bare
word emotes. This is so the autocompletion will still work if the
WrappedEmotesOnly setting is set to true.
It's ugly, but it get's the job done. This list will need to be
improved a lot (ie, make it searchable and maybe even clickable
emotes?). This is for #99, but should not be considered fixed yet.
Added scrolling and more than 10 elements in div
if the user changes the current element, the div will scroll with it
added debug div to show the keys
closes#76
The processing of ChatData was changed so ChatData has a DataInterface object, which will be converted to a
ChatDataJSON that will have the DataInterface field converted to a json.RawMessage field. This change allows
greater customizability in the chat messages, since the Data field can still be read and modified.
Using this command will change the current user's nickname in chat.
It has an alias of /name.
An admin can force a name change by supplying the current name and a new
name. If a name has been changed by an admin, that user can no longer
change their name (similar to forced color change).
Resolves#42
Move the help html to a template and populate the lists dynamically.
This also splits out the base HTML stuff (eg, the <html> and <body>
tags) to a base template file.
When typing @ a div will show up with all the chat names that match.
When up or down arrow keys are pressed, the highlight changes.
Tab handling is currently incomplete but the event is prevented.
issue #7
Removed two fmt.Sprintf() calls and a fmt.Printf() call. The Printf()
was for debugging and isn't needed anymore. Sprintf() apparently
isn't all that performant.
Implement some commands in the wasm client code:
- /playing (setting and clearing)
- /refreshplayer
Commands not yet implemented:
- /purge (command doesn't exist yet on server)
- /help (doesn't open window)