Commit Graph

30 Commits

Author SHA1 Message Date
joeyak f60bd33011 Remove inits since it is startup code 2019-03-24 23:54:24 -04:00
joeyak 86207ecd48 Added spoilers in chat
If a user clicks the spoiler, it will change color and the background will revert.
closes #62
2019-03-24 23:43:30 -04:00
Zorchenhimer fdbf39f00c Add some logging
Functions added:
- LogErrorf()
- LogErrorln()
- LogChatf()
- LogChatln()
- LogInfof()
- LogInfoln()
- LogDebugf()
- LogDebugln()
- LogDevf()
- LogDevln()

New settings configure the logging: LogLevel and LogFile.  LogLevel can
be set to one of: error, chat, info, or debug and will default to
error.  LogFile is an optional file to write to.  Providing a file will
not prevent output in the console.

LogDevf() and LogDevln() only compile when the "dev" flag passed to
build.  This will cause Travis-CI to fail the build if it finds any
calls to either function.
2019-03-24 18:58:59 -04:00
joeyak cd34480bba Change auth level checking to be on command level
The server sends new auth level to user when modded
closes #60
2019-03-24 17:27:04 -04:00
Zorchenhimer 2f252d5ae8 Strip @ prefix on names in commands
Names can be passed to commands with @ prefixed to them.

When forcing a color change on another user the @ explicitly defines
the name, instead of simply being stripped off.  This will allow the
a user named "red" to have their color changed: `/color @red blue`

A bunch of the color command code has changed with this to make things
less ambiguous and to add some other checks.  `/color red #FF0000` and
`/color @red red` will change the color of the user "red" to the color
red while `/color red red`will return with an error.  Note that the
color an name arguments can be in any order.

Resolves #64
2019-03-24 15:16:01 -04:00
Zorchenhimer 37cf2f7811 Fix auto-scrolling with emotes
All emotes are set to have a height of 28px.  This fixes the
auto-scroll on message when the message has emotes, but it also forces
all emotes to be 28px high.
2019-03-23 18:13:55 -04:00
Zorchenhimer 88365b6df5 Add /iplist to admin commands
Lists all clients' UUID's, names, and IPs to console.
2019-03-23 16:53:36 -04:00
joeyak 4864669df6 Add color checking and removed autoreconnect
closes issue #44
2019-03-23 15:37:48 -04:00
joeyak bdfa75f8bc Added nick button and some cleanup
resolves #55
2019-03-21 23:01:21 -04:00
joeyak 355f09bd48 Refactoring of ChatData
The processing of ChatData was changed so ChatData has a DataInterface object, which will be converted to a
ChatDataJSON that will have the DataInterface field converted to a json.RawMessage field. This change allows
greater customizability in the chat messages, since the Data field can still be read and modified.
2019-03-21 08:47:40 -04:00
joeyak 1cfa040f7b Added color names as possible arguements for /color
Did some linting fixing too.
Closes #45
2019-03-19 22:56:01 -04:00
Zorchenhimer 49e997c5ff Move some stuff to MovieNight.common
Moved to common/utils.go:
- IsValidName() (function replaces direct calls to regexp.MatchString())
- RandomColor()

Moved to common/emotes.go:
- LoadEmotes()
2019-03-19 17:25:49 -04:00
Zorchenhimer 1c6c23da3e Add /nick command
Using this command will change the current user's nickname in chat.
It has an alias of /name.

An admin can force a name change by supplying the current name and a new
name.  If a name has been changed by an admin, that user can no longer
change their name (similar to forced color change).

Resolves #42
2019-03-19 17:13:20 -04:00
Zorchenhimer 0b05a7aea6 Add the /purge command
This is a moderator command that clears chat for everybody.

Resolves #5
2019-03-17 22:30:00 -04:00
Zorchenhimer 7dff29b152 Add user badges
Add badges for admins and mods.  Admins get a red badge, and mods get a
green one.

Normal users do not get a badge.
2019-03-16 18:11:27 -04:00
Zorchenhimer d0cd90e7af Properly implement the help popup
Move the help html to a template and populate the lists dynamically.
This also splits out the base HTML stuff (eg, the <html> and <body>
tags) to a base template file.
2019-03-16 16:15:55 -04:00
Zorchenhimer e94ceda655 Fix the command response
Respond to commands with the output of the command, not the command
received.  Also, don't use the server message formatting.
2019-03-16 14:37:34 -04:00
Zorchenhimer 80be38128f Wasm client pings the server every second
This prevents disconnects when the server is behind Nignx.  Resolves
#35.
2019-03-16 14:12:25 -04:00
joeyak a717c6ef38 Converting from conn.WriteMessage to conn.WriteJson
This takes away some of the work on the developers side to worry about parsing the object as a json string.
Backend work for issue #7
2019-03-15 17:28:29 -04:00
Zorchenhimer 28d43a726a Add Mod notice messages
These messages are only sent to mods and admins for certain events:
- User gains mod/admin privileges
- User attempts to gain mod/admin privileges unsuccessfully
- Mod/Admin uses the /sv command
- Mod/Admin uses the /playing command
- Mod unmods themselves
- Mod/Admin mods/unmods a user
- Mod/Admin uses the /reloademotes command
- Mod/Admin uses the /reloadplayer command

A separate message queue is used for these messages, and they are only
sent to clients that are either a mod or an admin.  They are sent
with the same call to ChatRoom.Broadcast(), but after all the normal
messages are sent.

Resolves #3
2019-03-15 16:03:31 -04:00
joeyak 678ccab95c Add some backend infrastructure
The server can now send the client objects with data for the client to process.
issue #7
2019-03-15 02:19:16 -04:00
joeyak 5554780438 More cleanup and organizing of code to ease with readability
move encode funcs to be with structs
moved constants to a separate file
2019-03-14 23:13:42 -04:00
joeyak 7ce14819e8 moved funcs to be with corresponding structs 2019-03-14 23:08:22 -04:00
joeyak 60dd98a1e7 Add infrastructure for the client to send formatted data to the server 2019-03-14 15:21:53 -04:00
Zorchenhimer 653ff6fc9c Some performance tweaks to the wasm code
Removed two fmt.Sprintf() calls and a fmt.Printf() call.  The Printf()
was for debugging and isn't needed anymore.  Sprintf() apparently
isn't all that performant.
2019-03-14 10:12:21 -04:00
joeyak fc126d599e Fix broken multi alias commands
fixes #25
2019-03-14 00:21:41 -04:00
joeyak 2ef3684c14 Some linting fixes for the common package 2019-03-13 21:24:14 -04:00
Zorchenhimer 4025622415 Wrap message lines in <div> blocks
This was changed in master, but was overwritten in the merge (html
generation moved).
2019-03-13 14:10:45 -04:00
Zorchenhimer bdd4e71261 Flesh out the JSON stuff a bit more
Implement some commands in the wasm client code:
  - /playing (setting and clearing)
  - /refreshplayer
Commands not yet implemented:
  - /purge (command doesn't exist yet on server)
  - /help (doesn't open window)
2019-03-13 13:42:38 -04:00
Zorchenhimer 9c80269943 Start convert to JSON data b/t client and server
Chat and events should work.  Commands do not work yet.  Everything
also needs to be tested and cleaned up a bunch more.
2019-03-13 01:09:24 -04:00