MovieNight/emotes.go
Zorchenhimer 6347065dd4 Fix duplicating emotes with /reloademotes
Don't reload emotes directly into the global common.Emotes variable.
Instead, load them into a new variable and write that to common.Emotes
after the search for new emotes completes.  Emotes should no longer
duplicate for each run of `/reloademotes`.

Also tweaked `/addemotes` to automatically reload emotes if nothing went
wrong downloading a new set.
2019-09-22 16:51:13 -04:00

240 lines
5.7 KiB
Go

package main
import (
"encoding/json"
"fmt"
"io"
"io/ioutil"
"log"
"net/http"
"os"
"path/filepath"
"strings"
"github.com/pkg/errors"
"github.com/zorchenhimer/MovieNight/common"
)
const emoteDir = "./static/emotes/"
type TwitchUser struct {
ID string
Login string
}
type EmoteInfo struct {
ID int
Code string
}
func loadEmotes() error {
//fmt.Println(processEmoteDir(emoteDir))
newEmotes, err := processEmoteDir(emoteDir)
if err != nil {
return err
}
common.Emotes = newEmotes
return nil
}
func processEmoteDir(path string) (common.EmotesMap, error) {
dirInfo, err := ioutil.ReadDir(path)
if err != nil {
return nil, errors.Wrap(err, "could not open emoteDir:")
}
subDirs := []string{}
for _, item := range dirInfo {
// Get first level subdirs (eg, "twitch", "discord", etc)
if item.IsDir() {
subDirs = append(subDirs, item.Name())
continue
}
}
em := common.NewEmotesMap()
// Find top level emotes
em, err = findEmotes(path, em)
if err != nil {
return nil, errors.Wrap(err, "could not findEmotes() in top level directory:")
}
// Get second level subdirs (eg, "twitch", "zorchenhimer", etc)
for _, dir := range subDirs {
subd, err := ioutil.ReadDir(filepath.Join(path, dir))
if err != nil {
fmt.Printf("Error reading dir %q: %v\n", subd, err)
continue
}
for _, d := range subd {
if d.IsDir() {
//emotes = append(emotes, findEmotes(filepath.Join(path, dir, d.Name()))...)
p := filepath.Join(path, dir, d.Name())
em, err = findEmotes(p, em)
if err != nil {
fmt.Printf("Error finding emotes in %q: %v\n", p, err)
}
}
}
}
fmt.Printf("processEmoteDir: %d\n", len(em))
return em, nil
}
func findEmotes(dir string, em common.EmotesMap) (common.EmotesMap, error) {
//em := NewEmotesMap()
fmt.Printf("finding emotes in %q\n", dir)
emotePNGs, err := filepath.Glob(filepath.Join(dir, "*.png"))
if err != nil {
return em, fmt.Errorf("unable to glob emote directory: %s\n", err)
}
fmt.Printf("%d emotePNGs\n", len(emotePNGs))
emoteGIFs, err := filepath.Glob(filepath.Join(dir, "*.gif"))
if err != nil {
return em, errors.Wrap(err, "unable to glob emote directory:")
}
fmt.Printf("%d emoteGIFs\n", len(emoteGIFs))
for _, file := range emotePNGs {
em = em.Add(file)
//emotes = append(emotes, common.Emote{FullPath: dir, Code: file})
}
for _, file := range emoteGIFs {
em = em.Add(file)
}
return em, nil
}
func getEmotes(names []string) error {
users := getUserIDs(names)
users = append(users, TwitchUser{ID: "0", Login: "twitch"})
for _, user := range users {
emotes, cheers, err := getChannelEmotes(user.ID)
if err != nil {
return errors.Wrapf(err, "could not get emote data for \"%s\"", user.ID)
}
emoteUserDir := filepath.Join(emoteDir, "twitch", user.Login)
if _, err := os.Stat(emoteUserDir); os.IsNotExist(err) {
os.MkdirAll(emoteUserDir, os.ModePerm)
}
for _, emote := range emotes {
if !strings.ContainsAny(emote.Code, `:;\[]|?&`) {
filePath := filepath.Join(emoteUserDir, emote.Code+".png")
file, err := os.Create(filePath)
if err != nil {
return errors.Wrapf(err, "could not create emote file in path \"%s\":", filePath)
}
err = downloadEmote(emote.ID, file)
if err != nil {
return errors.Wrapf(err, "could not download emote %s:", emote.Code)
}
}
}
for amount, sizes := range cheers {
name := fmt.Sprintf("%sCheer%s.gif", user.Login, amount)
filePath := filepath.Join(emoteUserDir, name)
file, err := os.Create(filePath)
if err != nil {
return errors.Wrapf(err, "could not create emote file in path \"%s\":", filePath)
}
err = downloadCheerEmote(sizes["4"], file)
if err != nil {
return errors.Wrapf(err, "could not download emote %s:", name)
}
}
}
return nil
}
func getUserIDs(names []string) []TwitchUser {
logins := strings.Join(names, "&login=")
request, err := http.NewRequest("GET", fmt.Sprintf("https://api.twitch.tv/helix/users?login=%s", logins), nil)
if err != nil {
log.Fatalln("Error generating new request:", err)
}
request.Header.Set("Client-ID", settings.TwitchClientID)
client := http.Client{}
resp, err := client.Do(request)
if err != nil {
log.Fatalln("Error sending request:", err)
}
decoder := json.NewDecoder(resp.Body)
type userResponse struct {
Data []TwitchUser
}
var data userResponse
err = decoder.Decode(&data)
if err != nil {
log.Fatalln("Error decoding data:", err)
}
return data.Data
}
func getChannelEmotes(ID string) ([]EmoteInfo, map[string]map[string]string, error) {
resp, err := http.Get("https://api.twitchemotes.com/api/v4/channels/" + ID)
if err != nil {
return nil, nil, errors.Wrap(err, "could not get emotes")
}
decoder := json.NewDecoder(resp.Body)
type EmoteResponse struct {
Emotes []EmoteInfo
Cheermotes map[string]map[string]string
}
var data EmoteResponse
err = decoder.Decode(&data)
if err != nil {
return nil, nil, errors.Wrap(err, "could not decode emotes")
}
return data.Emotes, data.Cheermotes, nil
}
func downloadEmote(ID int, file *os.File) error {
resp, err := http.Get(fmt.Sprintf("https://static-cdn.jtvnw.net/emoticons/v1/%d/3.0", ID))
if err != nil {
return errors.Errorf("could not download emote file %s: %v", file.Name(), err)
}
defer resp.Body.Close()
_, err = io.Copy(file, resp.Body)
if err != nil {
return errors.Errorf("could not save emote: %v", err)
}
return nil
}
func downloadCheerEmote(url string, file *os.File) error {
resp, err := http.Get(url)
if err != nil {
return errors.Errorf("could not download cheer file %s: %v", file.Name(), err)
}
defer resp.Body.Close()
_, err = io.Copy(file, resp.Body)
if err != nil {
return errors.Errorf("could not save cheer: %v", err)
}
return nil
}