159 lines
4.0 KiB
Go
159 lines
4.0 KiB
Go
package main
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import (
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"context"
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"flag"
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"fmt"
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"net/http"
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"os"
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"os/signal"
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"time"
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"github.com/nareix/joy4/format"
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"github.com/nareix/joy4/format/rtmp"
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"github.com/zorchenhimer/MovieNight/common"
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)
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var (
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addr string
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sKey string
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stats = newStreamStats()
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chatServer *http.Server
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)
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func setupSettings() error {
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var err error
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settings, err = LoadSettings("settings.json")
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if err != nil {
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return fmt.Errorf("Unable to load settings: %s", err)
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}
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if len(settings.StreamKey) == 0 {
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return fmt.Errorf("Missing stream key is settings.json")
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}
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// Save admin password to file
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if err = settings.Save(); err != nil {
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return fmt.Errorf("Unable to save settings: %s", err)
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}
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return nil
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}
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func main() {
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flag.StringVar(&addr, "l", ":8089", "host:port of the MovieNight")
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flag.StringVar(&sKey, "k", "", "Stream key, to protect your stream")
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flag.Parse()
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format.RegisterAll()
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if err := setupSettings(); err != nil {
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fmt.Printf("Error loading settings: %v\n", err)
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os.Exit(1)
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}
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// Load emotes before starting server.
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var err error
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if chat, err = newChatRoom(); err != nil {
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common.LogErrorln(err)
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os.Exit(1)
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}
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if addr != "" {
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addr = settings.ListenAddress
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}
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// A stream key was passed on the command line. Use it, but don't save
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// it over the stream key in the settings.json file.
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if sKey != "" {
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settings.SetTempKey(sKey)
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}
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common.LogInfoln("Stream key: ", settings.GetStreamKey())
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common.LogInfoln("Admin password: ", settings.AdminPassword)
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common.LogInfoln("Listen and serve ", addr)
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server := &rtmp.Server{
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HandlePlay: handlePlay,
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HandlePublish: handlePublish,
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}
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// Define this here so we can set some timeouts and things.
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chatServer := &http.Server{
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Addr: addr,
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ReadTimeout: 10 * time.Second,
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WriteTimeout: 10 * time.Second,
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MaxHeaderBytes: 1 << 20,
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}
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chatServer.RegisterOnShutdown(func() { chat.Shutdown() })
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// rtmp.Server does not implement .RegisterOnShutdown()
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//server.RegisterOnShutdown(func() { common.LogDebugln("server shutdown callback called.") })
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// These have been moved back to annon functitons so I could use
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// `server`, `chatServer`, and `exit` in them without needing to
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// pass them as parameters.
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// Signal handler
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exit := make(chan bool)
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go func() {
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ch := make(chan os.Signal)
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signal.Notify(ch, os.Interrupt)
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<-ch
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common.LogInfoln("Closing server")
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if settings.StreamStats {
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stats.Print()
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}
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if err := chatServer.Shutdown(context.Background()); err != nil {
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common.LogErrorf("Error shutting down chat server: %v", err)
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}
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common.LogInfoln("Shutdown() sent. Sending exit.")
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exit <- true
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}()
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// Chat and HTTP server
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go func() {
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// Use a ServeMux here instead of the default, global,
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// http handler. It's a good idea when we're starting more
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// than one server.
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mux := http.NewServeMux()
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mux.HandleFunc("/ws", wsHandler)
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mux.HandleFunc("/static/js/", wsStaticFiles)
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mux.HandleFunc("/static/css/", wsStaticFiles)
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mux.HandleFunc("/static/img/", wsImages)
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mux.HandleFunc("/static/main.wasm", wsWasmFile)
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mux.HandleFunc("/emotes/", wsEmotes)
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mux.HandleFunc("/favicon.ico", wsStaticFiles)
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mux.HandleFunc("/chat", handleIndexTemplate)
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mux.HandleFunc("/video", handleIndexTemplate)
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mux.HandleFunc("/help", handleHelpTemplate)
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mux.HandleFunc("/", handleDefault)
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chatServer.Handler = mux
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err := chatServer.ListenAndServe()
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// http.ErrServerClosed is returned when server.Shuddown()
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// is called.
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if err != http.ErrServerClosed {
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// If the server cannot start, don't pretend we can continue.
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panic("Error trying to start chat/http server: " + err.Error())
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}
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common.LogDebugln("ChatServer closed.")
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}()
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// RTMP server
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go func() {
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err := server.ListenAndServe()
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// http.ErrServerClosed is returned when server.Shuddown()
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// is called.
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if err != http.ErrServerClosed {
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// If the server cannot start, don't pretend we can continue.
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panic("Error trying to start rtmp server: " + err.Error())
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}
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common.LogDebugln("RTMP server closed.")
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}()
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<-exit
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}
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