MovieNight/chatcommands.go
Zorchenhimer 28d43a726a Add Mod notice messages
These messages are only sent to mods and admins for certain events:
- User gains mod/admin privileges
- User attempts to gain mod/admin privileges unsuccessfully
- Mod/Admin uses the /sv command
- Mod/Admin uses the /playing command
- Mod unmods themselves
- Mod/Admin mods/unmods a user
- Mod/Admin uses the /reloademotes command
- Mod/Admin uses the /reloadplayer command

A separate message queue is used for these messages, and they are only
sent to clients that are either a mod or an admin.  They are sent
with the same call to ChatRoom.Broadcast(), but after all the normal
messages are sent.

Resolves #3
2019-03-15 16:03:31 -04:00

390 lines
11 KiB
Go

package main
import (
"fmt"
"html"
"regexp"
"strings"
"github.com/zorchenhimer/MovieNight/common"
)
var colorRegex *regexp.Regexp = regexp.MustCompile(`^#[0-9A-Fa-f]{6}$`)
type CommandControl struct {
user map[string]Command
mod map[string]Command
admin map[string]Command
}
type Command struct {
HelpText string
Function CommandFunction
}
type CommandFunction func(client *Client, args []string) string
//type HelpFunction func(client *Client) string
var commands = &CommandControl{
user: map[string]Command{
common.CNMe.String(): Command{
HelpText: "Display an action message.",
Function: func(client *Client, args []string) string {
client.Me(strings.Join(args, " "))
return ""
},
},
common.CNHelp.String(): Command{
HelpText: "This help text.",
Function: cmdHelp,
},
common.CNCount.String(): Command{
HelpText: "Display number of users in chat.",
Function: func(client *Client, args []string) string {
return fmt.Sprintf("Users in chat: %d", client.belongsTo.UserCount())
},
},
common.CNColor.String(): cmdColor,
common.CNWhoAmI.String(): cmdWhoAmI,
common.CNAuth.String(): Command{
HelpText: "Authenticate to admin",
Function: func(cl *Client, args []string) string {
if cl.IsAdmin {
return "You are already authenticated."
}
pw := html.UnescapeString(strings.Join(args, " "))
if settings.AdminPassword == pw {
cl.IsMod = true
cl.IsAdmin = true
cl.belongsTo.AddModNotice(cl.name + " used the admin password")
fmt.Printf("[auth] %s used the admin password\n", cl.name)
return "Admin rights granted."
}
if cl.belongsTo.redeemModPass(pw) {
cl.IsMod = true
cl.belongsTo.AddModNotice(cl.name + " used a mod password")
fmt.Printf("[auth] %s used a mod password\n", cl.name)
return "Moderator privileges granted."
}
cl.belongsTo.AddModNotice(cl.name + " attempted to auth without success")
fmt.Printf("[auth] %s gave an invalid password\n", cl.name)
return "Invalid password."
},
},
common.CNUsers.String(): Command{
HelpText: "Show a list of users in chat",
Function: func(cl *Client, args []string) string {
names := cl.belongsTo.GetNames()
return strings.Join(names, " ")
},
},
},
mod: map[string]Command{
common.CNSv.String(): Command{
HelpText: "Send a server announcement message. It will show up red with a border in chat.",
Function: func(cl *Client, args []string) string {
if len(args) == 0 {
return "Missing message"
}
svmsg := formatLinks(strings.Join(ParseEmotesArray(args), " "))
cl.belongsTo.AddModNotice("Server message from " + cl.name)
cl.belongsTo.AddMsg(cl, false, true, svmsg)
return ""
},
},
common.CNPlaying.String(): Command{
HelpText: "Set the title text and info link.",
Function: func(cl *Client, args []string) string {
// Clear/hide title if sent with no arguments.
if len(args) == 0 {
cl.belongsTo.ClearPlaying()
return ""
}
link := ""
title := ""
// pickout the link (can be anywhere, as long as there are no spaces).
for _, word := range args {
word = html.UnescapeString(word)
if strings.HasPrefix(word, "http://") || strings.HasPrefix(word, "https://") {
link = word
} else {
title = title + " " + word
}
}
title = strings.TrimSpace(title)
link = strings.TrimSpace(link)
// Send a notice to the mods and admins
if len(link) == 0 {
cl.belongsTo.AddModNotice(cl.name + " set the playing title to '" + title + "' with no link")
} else {
cl.belongsTo.AddModNotice(cl.name + " set the playing title to '" + title + "' with link '" + link + "'")
}
cl.belongsTo.SetPlaying(title, link)
return ""
},
},
common.CNUnmod.String(): Command{
HelpText: "Revoke a user's moderator privilages. Moderators can only unmod themselves.",
Function: func(cl *Client, args []string) string {
if len(args) > 0 && !cl.IsAdmin {
return "You can only unmod yourself, not others."
}
if len(args) == 0 {
cl.Unmod()
cl.belongsTo.AddModNotice(cl.name + " has unmodded themselves")
return "You have unmodded yourself."
}
if err := cl.belongsTo.Unmod(args[0]); err != nil {
return err.Error()
}
cl.belongsTo.AddModNotice(cl.name + " has unmodded " + args[0])
return fmt.Sprintf(`%s has been unmodded.`, args[0])
},
},
common.CNKick.String(): Command{
HelpText: "Kick a user from chat.",
Function: func(cl *Client, args []string) string {
if len(args) == 0 {
return "Missing name to kick."
}
return cl.belongsTo.Kick(args[0])
},
},
common.CNBan.String(): Command{
HelpText: "Ban a user from chat. They will not be able to re-join chat, but will still be able to view the stream.",
Function: func(cl *Client, args []string) string {
if len(args) == 0 {
return "missing name to ban."
}
fmt.Printf("[ban] Attempting to ban %s\n", strings.Join(args, ""))
return cl.belongsTo.Ban(args[0])
},
},
common.CNUnban.String(): Command{
HelpText: "Remove a ban on a user.",
Function: func(cl *Client, args []string) string {
if len(args) == 0 {
return "missing name to unban."
}
fmt.Printf("[ban] Attempting to unban %s\n", strings.Join(args, ""))
err := settings.RemoveBan(args[0])
if err != nil {
return err.Error()
}
cl.belongsTo.AddModNotice(cl.name + " has unbanned " + args[0])
return ""
},
},
},
admin: map[string]Command{
common.CNMod.String(): Command{
HelpText: "Grant moderator privilages to a user.",
Function: func(cl *Client, args []string) string {
if len(args) == 0 {
return "Missing user to mod."
}
if err := cl.belongsTo.Mod(args[0]); err != nil {
return err.Error()
}
cl.belongsTo.AddModNotice(cl.name + " has modded " + args[0])
return fmt.Sprintf(`%s has been modded.`, args[0])
},
},
common.CNReloadPlayer.String(): Command{
HelpText: "Reload the stream player for everybody in chat.",
Function: func(cl *Client, args []string) string {
cl.belongsTo.AddModNotice(cl.name + " has modded forced a player reload")
cl.belongsTo.AddCmdMsg(common.CmdRefreshPlayer, nil)
return "Reloading player for all chatters."
},
},
common.CNReloadEmotes.String(): Command{
HelpText: "Reload the emotes on the server.",
Function: func(cl *Client, args []string) string {
cl.ServerMessage("Reloading emotes")
num, err := LoadEmotes()
if err != nil {
fmt.Printf("Unbale to reload emotes: %s\n", err)
return fmt.Sprintf("ERROR: %s", err)
}
cl.belongsTo.AddModNotice(cl.name + " has reloaded emotes")
fmt.Printf("Loaded %d emotes\n", num)
return fmt.Sprintf("Emotes loaded: %d", num)
},
},
common.CNModpass.String(): Command{
HelpText: "Generate a single-use mod password.",
Function: func(cl *Client, args []string) string {
password := cl.belongsTo.generateModPass()
return "Single use password: " + password
},
},
},
}
func (cc *CommandControl) RunCommand(command string, args []string, sender *Client) string {
// get correct command from combined commands
cmd := common.GetFullChatCommand(command)
// Look for user command
if userCmd, ok := cc.user[cmd]; ok {
fmt.Printf("[user] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return userCmd.Function(sender, args)
}
// Look for mod command
if modCmd, ok := cc.mod[cmd]; ok {
if sender.IsMod || sender.IsAdmin {
fmt.Printf("[mod] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return modCmd.Function(sender, args)
}
fmt.Printf("[mod REJECTED] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return "You are not a mod Jebaited"
}
// Look for admin command
if adminCmd, ok := cc.admin[cmd]; ok {
if sender.IsAdmin {
fmt.Printf("[admin] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return adminCmd.Function(sender, args)
}
fmt.Printf("[admin REJECTED] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return "You are not the admin Jebaited"
}
// Command not found
fmt.Printf("[cmd] %s /%s %s\n", sender.name, command, strings.Join(args, " "))
return "Invalid command."
}
func cmdHelp(cl *Client, args []string) string {
url := "/help"
if cl.IsMod {
url = "/modhelp"
}
if cl.IsAdmin {
url = "/adminhelp"
}
return `Opening help in new window.<script>window.open("` + url + `", "_blank", "menubar=0,status=0,toolbar=0,width=300,height=600")</script>`
}
// Return a full HTML page for the help text. This should probably be rewritten with templates.
func helpPage(ismod, isadmin bool) string {
if commands == nil {
return "No commands loaded Jebaited"
}
text := []string{}
appendText := func(group map[string]Command) {
for key, cmd := range group {
for _, k := range strings.Split(key, common.CommandNameSeparator) {
text = append(text, fmt.Sprintf(`<dl class="helptext"><dt>%s</dt><dd>%s</dd></dl>`, k, cmd.HelpText))
}
}
}
appendText(commands.user)
if ismod {
appendText(commands.mod)
}
if isadmin {
appendText(commands.admin)
}
// This is ugly
return `<html><head><title>Help</title><link rel="stylesheet" type="text/css" href="/static/site.css"></head><body>` + strings.Join(text, "") + `</body></html>`
}
// Commands below have more than one invoking command (aliases).
var cmdColor = Command{
HelpText: "Change user color.",
Function: func(cl *Client, args []string) string {
// If the caller is priviledged enough, they can change the color of another user
if len(args) == 2 && (cl.IsMod || cl.IsAdmin) {
color := ""
name := ""
for _, s := range args {
if strings.HasPrefix(s, "#") {
color = s
} else {
name = s
}
}
if color == "" {
fmt.Printf("[color:mod] %s missing color\n", cl.name)
return "Missing color"
}
if err := cl.belongsTo.ForceColorChange(name, color); err != nil {
return err.Error()
}
return fmt.Sprintf("Color changed for user %s to %s\n", name, color)
}
// Don't allow an unprivilaged user to change their color if
// it was changed by a mod
if cl.IsColorForced {
fmt.Printf("[color] %s tried to change a forced color\n", cl.name)
return "You are not allowed to change your color."
}
if len(args) == 0 {
cl.color = randomColor()
return "Random color chosen: " + cl.color
}
// Change the color of the user
if !colorRegex.MatchString(args[0]) {
return "To choose a specific color use the format <i>/color #c029ce</i>. Hex values expected."
}
cl.color = args[0]
fmt.Printf("[color] %s new color: %s\n", cl.name, cl.color)
return "Color changed successfully."
},
}
var cmdWhoAmI = Command{
HelpText: "Shows debug user info",
Function: func(cl *Client, args []string) string {
return fmt.Sprintf("Name: %s IsMod: %t IsAdmin: %t", cl.name, cl.IsMod, cl.IsAdmin)
},
}