ad2579d59a
Client sends the server a object to join instead of a message server can send a message to notify the user closes #57
250 lines
5.7 KiB
Go
250 lines
5.7 KiB
Go
package common
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import (
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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)
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type DataInterface interface {
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HTML() string
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}
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type ChatData struct {
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Type DataType
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Data DataInterface
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}
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func (c ChatData) ToJSON() (ChatDataJSON, error) {
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rawData, err := json.Marshal(c.Data)
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return ChatDataJSON{
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Type: c.Type,
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Data: rawData,
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}, err
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}
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type ChatDataJSON struct {
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Type DataType
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Data json.RawMessage
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}
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func (c ChatDataJSON) ToData() (ChatData, error) {
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data, err := c.GetData()
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return ChatData{
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Type: c.Type,
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Data: data,
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}, err
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}
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func (c ChatDataJSON) GetData() (DataInterface, error) {
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var data DataInterface
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var err error
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switch c.Type {
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case DTInvalid:
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return nil, errors.New("data type is invalid")
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case DTChat:
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d := DataMessage{}
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err = json.Unmarshal(c.Data, &d)
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data = d
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case DTCommand:
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d := DataCommand{}
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err = json.Unmarshal(c.Data, &d)
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data = d
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case DTEvent:
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d := DataEvent{}
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err = json.Unmarshal(c.Data, &d)
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data = d
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case DTClient:
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d := ClientData{}
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err = json.Unmarshal(c.Data, &d)
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data = d
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case DTHidden:
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d := HiddenMessage{}
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err = json.Unmarshal(c.Data, &d)
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data = d
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default:
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err = fmt.Errorf("unhandled data type: %d", c.Type)
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}
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return data, err
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}
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type ClientData struct {
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Type ClientDataType
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Message string
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}
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func (c ClientData) HTML() string {
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// Client data is for client to server communication only, so clients should not see this
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return `<span style="color: red;">The developer messed up. You should not be seeing this.</span>`
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}
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type DataMessage struct {
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From string
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Color string
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Message string
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Level CommandLevel
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Type MessageType
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}
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// TODO: Read this HTML from a template somewhere
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func (dc DataMessage) HTML() string {
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switch dc.Type {
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case MsgAction:
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return `<span style="color:` + dc.Color + `"><span class="name">` + dc.From +
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`</span> <span class="cmdme">` + dc.Message + `</span></span>`
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case MsgServer:
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return `<span class="announcement">` + dc.Message + `</span>`
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case MsgError:
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return `<span class="error">` + dc.Message + `</span>`
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case MsgNotice:
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return `<span class="notice">` + dc.Message + `</span>`
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case MsgCommandResponse:
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return `<span class="command">` + dc.Message + `</span>`
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case MsgCommandError:
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return `<span class="commanderror">` + dc.Message + `</span>`
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default:
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badge := ""
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switch dc.Level {
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case CmdlMod:
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badge = `<img src="/static/img/mod.png" class="badge" />`
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case CmdlAdmin:
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badge = `<img src="/static/img/admin.png" class="badge" />`
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}
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return `<span>` + badge + `<span class="name" style="color:` + dc.Color + `">` + dc.From +
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`</span><b>:</b> <span class="msg">` + dc.Message + `</span></span>`
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}
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}
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func NewChatMessage(name, color, msg string, lvl CommandLevel, msgtype MessageType) ChatData {
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return ChatData{
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Type: DTChat,
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Data: DataMessage{
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From: name,
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Color: color,
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Message: msg,
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Type: msgtype,
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Level: lvl,
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},
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}
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}
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type DataCommand struct {
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Command CommandType
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Arguments []string
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}
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func (de DataCommand) HTML() string {
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switch de.Command {
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case CmdPurgeChat:
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return `<span class="notice">Chat has been purged by a moderator.</span>`
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default:
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return ""
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}
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}
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func NewChatCommand(command CommandType, args []string) ChatData {
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return ChatData{
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Type: DTCommand,
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Data: DataCommand{
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Command: command,
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Arguments: args,
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},
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}
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}
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type DataEvent struct {
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Event EventType
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User string
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Color string
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}
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func (de DataEvent) HTML() string {
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switch de.Event {
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case EvKick:
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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de.User + `</span> has been kicked.</span>`
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case EvLeave:
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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de.User + `</span> has left the chat.</span>`
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case EvBan:
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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de.User + `</span> has been banned.</span>`
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case EvJoin:
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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de.User + `</span> has joined the chat.</span>`
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case EvNameChange:
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names := strings.Split(de.User, ":")
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if len(names) != 2 {
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return `<span class="event">Somebody changed their name, but IDK who ` +
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ParseEmotes("Jebaited") + `.</span>`
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}
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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names[0] + `</span> has changed their name to <span class="name" style="color:` +
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de.Color + `">` + names[1] + `</span>.</span>`
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case EvNameChangeForced:
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names := strings.Split(de.User, ":")
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if len(names) != 2 {
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return `<span class="event">An admin changed somebody's name, but IDK who ` +
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ParseEmotes("Jebaited") + `.</span>`
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}
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return `<span class="event"><span class="name" style="color:` + de.Color + `">` +
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names[0] + `</span> has had their name changed to <span class="name" style="color:` +
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de.Color + `">` + names[1] + `</span> by an admin.</span>`
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}
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return ""
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}
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func NewChatEvent(event EventType, name, color string) ChatData {
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return ChatData{
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Type: DTEvent,
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Data: DataEvent{
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Event: event,
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User: name,
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Color: color,
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},
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}
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}
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// DataHidden is for the server to send instructions and data
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// to the client without the purpose of outputting it on the chat
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type HiddenMessage struct {
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Type ClientDataType
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Data interface{}
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}
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func (h HiddenMessage) HTML() string {
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return ""
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}
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func NewChatHiddenMessage(clientType ClientDataType, data interface{}) ChatData {
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return ChatData{
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Type: DTHidden,
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Data: HiddenMessage{
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Type: clientType,
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Data: data,
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},
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}
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}
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func DecodeData(rawjson string) (ChatDataJSON, error) {
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var data ChatDataJSON
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err := json.Unmarshal([]byte(rawjson), &data)
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return data, err
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}
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type JoinData struct {
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Name string
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Color string
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}
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