ad2579d59a
Client sends the server a object to join instead of a message server can send a message to notify the user closes #57
73 lines
1.9 KiB
Go
73 lines
1.9 KiB
Go
package common
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type ClientDataType int
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// Data types for communicating with the client
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const (
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CdMessage ClientDataType = iota // a normal message from the client meant to be broadcast
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CdUsers // get a list of users
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CdPing // ping the server to keep the connection alive
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CdAuth // get the auth levels of the user
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CdColor // get the users color
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CdEmote // get a list of emotes
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CdJoin // a message saying the client wants to join
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CdNotify // a notify message for the client to show
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)
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type DataType int
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// Data types for command messages
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const (
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DTInvalid DataType = iota
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DTChat // chat message
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DTCommand // non-chat function
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DTEvent // join/leave/kick/ban events
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DTClient // a message coming from the client
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DTHidden // a message that is purely instruction and data, not shown to user
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)
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type CommandType int
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// Command Types
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const (
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CmdPlaying CommandType = iota
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CmdRefreshPlayer
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CmdPurgeChat
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CmdHelp
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)
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type CommandLevel int
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// Command access levels
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const (
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CmdlUser CommandLevel = iota
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CmdlMod
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CmdlAdmin
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)
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type EventType int
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// Event Types
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const (
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EvJoin EventType = iota
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EvLeave
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EvKick
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EvBan
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EvServerMessage
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EvNameChange
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EvNameChangeForced
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)
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type MessageType int
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// Message Types
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const (
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MsgChat MessageType = iota // standard chat
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MsgAction // /me command
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MsgServer // server message
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MsgError // something went wrong
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MsgNotice // Like MsgServer, but for mods and admins only.
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MsgCommandResponse // The response from command
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MsgCommandError // The error response from command
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)
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