MovieNight/common/constants.go
joeyak ad2579d59a Adding some hardening to user joining
Client sends the server a object to join instead of a message
server can send a message to notify the user

closes #57
2019-04-13 13:12:08 -04:00

73 lines
1.9 KiB
Go

package common
type ClientDataType int
// Data types for communicating with the client
const (
CdMessage ClientDataType = iota // a normal message from the client meant to be broadcast
CdUsers // get a list of users
CdPing // ping the server to keep the connection alive
CdAuth // get the auth levels of the user
CdColor // get the users color
CdEmote // get a list of emotes
CdJoin // a message saying the client wants to join
CdNotify // a notify message for the client to show
)
type DataType int
// Data types for command messages
const (
DTInvalid DataType = iota
DTChat // chat message
DTCommand // non-chat function
DTEvent // join/leave/kick/ban events
DTClient // a message coming from the client
DTHidden // a message that is purely instruction and data, not shown to user
)
type CommandType int
// Command Types
const (
CmdPlaying CommandType = iota
CmdRefreshPlayer
CmdPurgeChat
CmdHelp
)
type CommandLevel int
// Command access levels
const (
CmdlUser CommandLevel = iota
CmdlMod
CmdlAdmin
)
type EventType int
// Event Types
const (
EvJoin EventType = iota
EvLeave
EvKick
EvBan
EvServerMessage
EvNameChange
EvNameChangeForced
)
type MessageType int
// Message Types
const (
MsgChat MessageType = iota // standard chat
MsgAction // /me command
MsgServer // server message
MsgError // something went wrong
MsgNotice // Like MsgServer, but for mods and admins only.
MsgCommandResponse // The response from command
MsgCommandError // The error response from command
)