3ac5af4548
This removes the dependency of dennwc\dom\js which allows building with Go 1.13.
196 lines
4.3 KiB
Go
196 lines
4.3 KiB
Go
// +build js,wasm
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package main
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import (
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"strings"
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"syscall/js"
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"github.com/zorchenhimer/MovieNight/common"
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)
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const (
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keyTab = 9
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keyEnter = 13
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keyEsc = 27
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keySpace = 32
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keyUp = 38
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keyDown = 40
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suggestionName = '@'
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suggestionEmote = ':'
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)
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var (
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currentSugType rune
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currentSug string
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filteredSug []string
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names []string
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emoteNames []string
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emotes map[string]string
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)
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// The returned value is a bool deciding to prevent the event from propagating
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func processMessageKey(this js.Value, v []js.Value) interface{} {
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startIdx := v[0].Get("target").Get("selectionStart").Int()
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keyCode := v[0].Get("keyCode").Int()
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ctrl := v[0].Get("ctrlKey").Bool()
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if ctrl && keyCode == keySpace {
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processMessage(nil)
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return true
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}
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if len(filteredSug) == 0 || currentSug == "" {
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return false
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}
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switch keyCode {
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case keyEsc:
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filteredSug = nil
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currentSug = ""
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currentSugType = 0
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case keyUp, keyDown:
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newidx := 0
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for i, n := range filteredSug {
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if n == currentSug {
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newidx = i
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if keyCode == keyDown {
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newidx = i + 1
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if newidx == len(filteredSug) {
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newidx--
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}
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} else if keyCode == keyUp {
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newidx = i - 1
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if newidx < 0 {
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newidx = 0
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}
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}
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break
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}
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}
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currentSug = filteredSug[newidx]
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case keyTab, keyEnter:
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msg := global.Get("msg")
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val := msg.Get("value").String()
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newval := val[:startIdx]
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if i := strings.LastIndex(newval, string(currentSugType)); i != -1 {
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var offset int
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if currentSugType == suggestionName {
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offset = 1
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}
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newval = newval[:i+offset] + currentSug
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}
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endVal := val[startIdx:]
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if len(val) == startIdx || val[startIdx:][0] != ' ' {
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// insert a space into val so selection indexing can be one line
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endVal = " " + endVal
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}
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msg.Set("value", newval+endVal)
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msg.Set("selectionStart", len(newval)+1)
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msg.Set("selectionEnd", len(newval)+1)
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// Clear out filtered names since it is no longer needed
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filteredSug = nil
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default:
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// We only want to handle the caught keys, so return early
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return false
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}
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updateSuggestionDiv()
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return true
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}
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func processMessage(v []js.Value) {
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msg := global.Get("msg")
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text := strings.ToLower(msg.Get("value").String())
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startIdx := msg.Get("selectionStart").Int()
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filteredSug = nil
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if len(text) != 0 {
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if len(names) > 0 || len(emoteNames) > 0 {
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var caretIdx int
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textParts := strings.Split(text, " ")
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for i, word := range textParts {
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// Increase caret index at beginning if not first word to account for spaces
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if i != 0 {
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caretIdx++
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}
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// It is possible to have a double space " ", which will lead to an
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// empty string element in the slice. Also check that the index of the
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// cursor is between the start of the word and the end
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if len(word) > 0 && caretIdx <= startIdx && startIdx <= caretIdx+len(word) {
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var suggestions []string
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if word[0] == suggestionName {
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currentSugType = suggestionName
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suggestions = names
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} else if word[0] == suggestionEmote {
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suggestions = emoteNames
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currentSugType = suggestionEmote
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}
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for _, s := range suggestions {
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if len(word) == 1 || strings.Contains(strings.ToLower(s), word[1:]) {
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filteredSug = append(filteredSug, s)
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}
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}
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}
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if len(filteredSug) > 0 {
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currentSug = ""
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break
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}
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caretIdx += len(word)
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}
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}
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}
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updateSuggestionDiv()
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}
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func updateSuggestionDiv() {
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const selectedClass = ` class="selectedName"`
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var divs []string
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if len(filteredSug) > 0 {
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// set current name to first if not set already
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if currentSug == "" {
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currentSug = filteredSug[len(filteredSug)-1]
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}
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var hascurrentSuggestion bool
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divs = make([]string, len(filteredSug))
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// Create inner body of html
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for i := range filteredSug {
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divs[i] = "<div"
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sug := filteredSug[i]
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if sug == currentSug {
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hascurrentSuggestion = true
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divs[i] += selectedClass
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}
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divs[i] += ">"
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if currentSugType == suggestionEmote {
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divs[i] += common.EmoteToHtml(emotes[sug], sug)
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}
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divs[i] += sug + "</div>"
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}
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if !hascurrentSuggestion {
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divs[0] = divs[0][:4] + selectedClass + divs[0][4:]
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}
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}
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// The \n is so it's easier to read th source in web browsers for the dev
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global.Get("suggestions").Set("innerHTML", strings.Join(divs, "\n"))
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global.Call("updateSuggestionScroll")
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}
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