6347065dd4
Don't reload emotes directly into the global common.Emotes variable. Instead, load them into a new variable and write that to common.Emotes after the search for new emotes completes. Emotes should no longer duplicate for each run of `/reloademotes`. Also tweaked `/addemotes` to automatically reload emotes if nothing went wrong downloading a new set.
75 lines
1.4 KiB
Go
75 lines
1.4 KiB
Go
package common
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import (
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"fmt"
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"path/filepath"
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"regexp"
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"strings"
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)
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type EmotesMap map[string]string
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var Emotes EmotesMap
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var reStripStatic = regexp.MustCompile(`^(\\|/)?static`)
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func init() {
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Emotes = NewEmotesMap()
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}
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func NewEmotesMap() EmotesMap {
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return map[string]string{}
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}
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func (em EmotesMap) Add(fullpath string) EmotesMap {
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fullpath = reStripStatic.ReplaceAllLiteralString(fullpath, "")
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base := filepath.Base(fullpath)
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code := base[0 : len(base)-len(filepath.Ext(base))]
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_, exists := em[code]
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num := 0
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for exists {
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num += 1
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_, exists = em[fmt.Sprintf("%s-%d", code, num)]
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}
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if num > 0 {
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code = fmt.Sprintf("%s-%d", code, num)
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}
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em[code] = fullpath
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//fmt.Printf("Added emote %s at path %q\n", code, fullpath)
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return em
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}
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func EmoteToHtml(file, title string) string {
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return fmt.Sprintf(`<img src="%s" height="28px" title="%s" />`, file, title)
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}
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func ParseEmotesArray(words []string) []string {
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newWords := []string{}
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for _, word := range words {
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// make :emote: and [emote] valid for replacement.
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wordTrimmed := strings.Trim(word, ":[]")
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found := false
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for key, val := range Emotes {
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if key == wordTrimmed {
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newWords = append(newWords, EmoteToHtml(val, key))
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found = true
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}
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}
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if !found {
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newWords = append(newWords, word)
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}
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}
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return newWords
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}
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func ParseEmotes(msg string) string {
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words := ParseEmotesArray(strings.Split(msg, " "))
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return strings.Join(words, " ")
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}
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