fab56e39ea
Reworked the emote parsing to properly handle "wrapped" emotes. A wrapped emote is one that is wrapped in colons or square braces (eg, :Kappa: or [Kappa]). This allows emotes to be input without a space between them, like is required with non-wrapped emotes. A new configuration setting has been added to only allow parsing of wrapped emotes: "WrappedEmotesOnly". This defaults to False as to not break current configurations. The emote autocompletion will only insert non-wrapped emotes. Setting "WrappedEmotesOnly" configuration value to True will not change this. Lastly, made the bare-word emote parsing a bit cleaner by removing a for loop in favor of a map lookup with a check. This should in theory be more efficient. This change is in response to #111. The issue should not be considered resolved until the autocompletion handles the new setting correctly.
324 lines
7.2 KiB
Go
324 lines
7.2 KiB
Go
package main
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import (
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"crypto/rand"
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"encoding/json"
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"fmt"
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"io/ioutil"
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"math/big"
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"strings"
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"sync"
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"time"
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"github.com/gorilla/sessions"
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"github.com/zorchenhimer/MovieNight/common"
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)
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var settings *Settings
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var sstore *sessions.CookieStore
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type Settings struct {
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// Non-Saved settings
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filename string
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cmdLineKey string // stream key from the command line
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// Saved settings
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StreamStats bool
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MaxMessageCount int
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TitleLength int // maximum length of the title that can be set with the /playing
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AdminPassword string
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RegenAdminPass bool // regenerate admin password on start?
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StreamKey string
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ListenAddress string
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ApprovedEmotes []string // list of channels that have been approved for emote use. Global emotes are always "approved".
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TwitchClientID string // client id from twitch developers portal
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SessionKey string // key for session data
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Bans []BanInfo
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LogLevel common.LogLevel
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LogFile string
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RoomAccess AccessMode
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RoomAccessPin string // The current pin
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NewPin bool // Auto generate a new pin on start. Overwrites RoomAccessPin if set.
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WrappedEmotesOnly bool // only allow "wrapped" emotes. eg :Kappa: and [Kappa] but not Kappa
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// Rate limiting stuff, in seconds
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RateLimitChat time.Duration
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RateLimitNick time.Duration
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RateLimitColor time.Duration
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RateLimitAuth time.Duration
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RateLimitDuplicate time.Duration // Amount of seconds between allowed duplicate messages
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// Send the NoCache header?
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NoCache bool
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lock sync.RWMutex
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}
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type AccessMode string
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const (
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AccessOpen AccessMode = "open"
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AccessPin AccessMode = "pin"
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AccessRequest AccessMode = "request"
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)
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type BanInfo struct {
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IP string
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Names []string
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When time.Time
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}
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func LoadSettings(filename string) (*Settings, error) {
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raw, err := ioutil.ReadFile(filename)
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if err != nil {
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return nil, fmt.Errorf("error reading file: %s", err)
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}
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var s *Settings
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err = json.Unmarshal(raw, &s)
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if err != nil {
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return nil, fmt.Errorf("error unmarshaling: %s", err)
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}
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s.filename = filename
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if err = common.SetupLogging(s.LogLevel, s.LogFile); err != nil {
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return nil, fmt.Errorf("Unable to setup logger: %s", err)
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}
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// have a default of 200
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if s.MaxMessageCount == 0 {
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s.MaxMessageCount = 300
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} else if s.MaxMessageCount < 0 {
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return s, fmt.Errorf("value for MaxMessageCount must be greater than 0, given %d", s.MaxMessageCount)
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}
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if s.RegenAdminPass == true || s.AdminPassword == "" {
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s.AdminPassword, err = generatePass(time.Now().Unix())
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if err != nil {
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return nil, fmt.Errorf("unable to generate admin password: %s", err)
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}
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}
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if s.RateLimitChat == -1 {
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s.RateLimitChat = 0
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} else if s.RateLimitChat <= 0 {
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s.RateLimitChat = 1
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}
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if s.RateLimitNick == -1 {
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s.RateLimitNick = 0
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} else if s.RateLimitNick <= 0 {
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s.RateLimitNick = 300
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}
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if s.RateLimitColor == -1 {
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s.RateLimitColor = 0
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} else if s.RateLimitColor <= 0 {
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s.RateLimitColor = 60
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}
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if s.RateLimitAuth == -1 {
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s.RateLimitAuth = 0
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} else if s.RateLimitAuth <= 0 {
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s.RateLimitAuth = 5
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}
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if s.RateLimitDuplicate == -1 {
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s.RateLimitDuplicate = 0
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} else if s.RateLimitDuplicate <= 0 {
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s.RateLimitDuplicate = 30
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}
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if s.WrappedEmotesOnly {
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common.LogInfoln("Only allowing wrapped emotes")
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common.WrappedEmotesOnly = true
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}
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// Print this stuff before we multiply it by time.Second
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common.LogInfof("RateLimitChat: %v", s.RateLimitChat)
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common.LogInfof("RateLimitNick: %v", s.RateLimitNick)
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common.LogInfof("RateLimitColor: %v", s.RateLimitColor)
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common.LogInfof("RateLimitAuth: %v", s.RateLimitAuth)
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if len(s.RoomAccess) == 0 {
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s.RoomAccess = AccessOpen
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}
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if (s.RoomAccess != AccessOpen && len(s.RoomAccessPin) == 0) || s.NewPin {
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pin, err := s.generateNewPin()
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if err != nil {
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common.LogErrorf("Unable to generate new pin: %v", err)
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}
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common.LogInfof("New pin generated: %s", pin)
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}
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// Don't use LogInfof() here. Log isn't setup yet when LoadSettings() is called from init().
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fmt.Printf("Settings reloaded. New admin password: %s\n", s.AdminPassword)
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if s.TitleLength <= 0 {
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s.TitleLength = 50
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}
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// Is this a good way to do this? Probably not...
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if len(s.SessionKey) == 0 {
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out := ""
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large := big.NewInt(int64(1 << 60))
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large = large.Add(large, large)
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for len(out) < 50 {
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num, err := rand.Int(rand.Reader, large)
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if err != nil {
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panic("Error generating session key: " + err.Error())
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}
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out = fmt.Sprintf("%s%X", out, num)
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}
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s.SessionKey = out
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}
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// Save admin password to file
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if err = s.Save(); err != nil {
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return nil, fmt.Errorf("Unable to save settings: %s", err)
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}
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return s, nil
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}
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func generatePass(seed int64) (string, error) {
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out := ""
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for len(out) < 20 {
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num, err := rand.Int(rand.Reader, big.NewInt(int64(15)))
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if err != nil {
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return "", err
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}
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out = fmt.Sprintf("%s%X", out, num)
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}
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return out, nil
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}
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func (s *Settings) Save() error {
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defer s.lock.Unlock()
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s.lock.Lock()
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return s.unlockedSave()
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}
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// unlockedSave expects the calling function to lock the RWMutex
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func (s *Settings) unlockedSave() error {
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marshaled, err := json.MarshalIndent(s, "", "\t")
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if err != nil {
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return fmt.Errorf("error marshaling: %s", err)
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}
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err = ioutil.WriteFile(s.filename, marshaled, 0777)
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if err != nil {
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return fmt.Errorf("error saving: %s", err)
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}
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return nil
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}
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func (s *Settings) AddBan(host string, names []string) error {
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defer s.lock.Unlock()
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s.lock.Lock()
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if host == "127.0.0.1" {
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return fmt.Errorf("Cannot add a ban for localhost.")
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}
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b := BanInfo{
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Names: names,
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IP: host,
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When: time.Now(),
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}
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s.Bans = append(s.Bans, b)
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common.LogInfof("[BAN] %q (%s) has been banned.\n", strings.Join(names, ", "), host)
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return s.unlockedSave()
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}
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func (s *Settings) RemoveBan(name string) error {
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defer s.lock.Unlock()
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s.lock.Lock()
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name = strings.ToLower(name)
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newBans := []BanInfo{}
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for _, b := range s.Bans {
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for _, n := range b.Names {
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if n == name {
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common.LogInfof("[ban] Removed ban for %s [%s]\n", b.IP, n)
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} else {
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newBans = append(newBans, b)
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}
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}
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}
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s.Bans = newBans
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return s.unlockedSave()
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}
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func (s *Settings) IsBanned(host string) (bool, []string) {
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defer s.lock.RUnlock()
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s.lock.RLock()
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for _, b := range s.Bans {
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if b.IP == host {
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return true, b.Names
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}
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}
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return false, nil
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}
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func (s *Settings) SetTempKey(key string) {
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defer s.lock.Unlock()
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s.lock.Lock()
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s.cmdLineKey = key
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}
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func (s *Settings) GetStreamKey() string {
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defer s.lock.RUnlock()
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s.lock.RLock()
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if len(s.cmdLineKey) > 0 {
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return s.cmdLineKey
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}
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return s.StreamKey
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}
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func (s *Settings) generateNewPin() (string, error) {
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defer s.lock.Unlock()
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s.lock.Lock()
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num, err := rand.Int(rand.Reader, big.NewInt(int64(9999)))
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if err != nil {
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return "", err
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}
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s.RoomAccessPin = fmt.Sprintf("%04d", num)
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if err = s.unlockedSave(); err != nil {
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return "", err
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}
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return s.RoomAccessPin, nil
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}
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func (s *Settings) AddApprovedEmotes(channels []string) error {
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defer s.lock.Unlock()
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s.lock.Lock()
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approved := map[string]int{}
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for _, e := range s.ApprovedEmotes {
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approved[e] = 1
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}
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for _, name := range channels {
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approved[name] = 1
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}
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filtered := []string{}
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for key, _ := range approved {
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filtered = append(filtered, key)
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}
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s.ApprovedEmotes = filtered
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return s.unlockedSave()
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}
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