2008-12-25 22:00:00 +01:00
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//=======================================================================
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// Copyright XashXT Group 2008 <20>
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// dll_int.cpp - dll entry points
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//=======================================================================
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#include "extdll.h"
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2009-01-22 22:00:00 +01:00
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#include "utils.h"
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2009-08-22 22:00:00 +02:00
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#include "ref_params.h"
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#include "studio_ref.h"
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2008-12-25 22:00:00 +01:00
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#include "hud.h"
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2010-03-15 22:00:00 +01:00
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#include "aurora.h"
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2009-10-20 22:00:00 +02:00
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#include "r_particle.h"
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2010-03-14 22:00:00 +01:00
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#include "r_tempents.h"
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2010-03-06 22:00:00 +01:00
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#include "r_beams.h"
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2009-12-02 22:00:00 +01:00
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#include "ev_hldm.h"
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2009-12-05 22:00:00 +01:00
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#include "pm_shared.h"
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2009-12-08 22:00:00 +01:00
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#include "r_weather.h"
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2008-12-25 22:00:00 +01:00
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2010-02-23 22:00:00 +01:00
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cl_enginefuncs_t g_engfuncs;
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cl_globalvars_t *gpGlobals;
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movevars_t *gpMovevars = NULL;
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2010-03-06 22:00:00 +01:00
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ref_params_t *gpViewParams = NULL;
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2008-12-25 22:00:00 +01:00
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CHud gHUD;
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// main DLL entry point
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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return TRUE;
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}
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static HUD_FUNCTIONS gFunctionTable =
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{
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sizeof( HUD_FUNCTIONS ),
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HUD_VidInit,
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HUD_Init,
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HUD_Redraw,
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2009-08-22 22:00:00 +02:00
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HUD_UpdateEntityVars,
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2010-03-10 22:00:00 +01:00
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HUD_UpdateOnRemove,
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2008-12-25 22:00:00 +01:00
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HUD_Reset,
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2010-03-09 22:00:00 +01:00
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HUD_StartFrame,
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2008-12-25 22:00:00 +01:00
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HUD_Frame,
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HUD_Shutdown,
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2009-12-07 22:00:00 +01:00
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HUD_RenderCallback,
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2008-12-25 22:00:00 +01:00
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HUD_CreateEntities,
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2010-03-14 22:00:00 +01:00
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HUD_AddVisibleEntity,
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2008-12-25 22:00:00 +01:00
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HUD_StudioEvent,
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2009-09-17 22:00:00 +02:00
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HUD_StudioFxTransform,
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2008-12-25 22:00:00 +01:00
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V_CalcRefdef,
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2009-12-05 22:00:00 +01:00
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PM_Move, // pfnPM_Move
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PM_Init, // pfnPM_Init
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PM_FindTextureType, // pfnPM_FindTextureType
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HUD_CmdStart,
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HUD_CmdEnd,
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IN_CreateMove,
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IN_MouseEvent,
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IN_KeyEvent,
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VGui_ConsolePrint,
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2008-12-25 22:00:00 +01:00
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};
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//=======================================================================
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// GetApi
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//=======================================================================
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2009-09-28 22:00:00 +02:00
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int CreateAPI( HUD_FUNCTIONS *pFunctionTable, cl_enginefuncs_t* pEngfuncsFromEngine, cl_globalvars_t *pGlobals )
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2008-12-25 22:00:00 +01:00
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{
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2009-01-11 22:00:00 +01:00
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if( !pFunctionTable || !pEngfuncsFromEngine )
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2008-12-25 22:00:00 +01:00
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{
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return FALSE;
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}
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// copy HUD_FUNCTIONS table to engine, copy engfuncs table from engine
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memcpy( pFunctionTable, &gFunctionTable, sizeof( HUD_FUNCTIONS ));
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memcpy( &g_engfuncs, pEngfuncsFromEngine, sizeof( cl_enginefuncs_t ));
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2010-03-07 22:00:00 +01:00
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2009-09-28 22:00:00 +02:00
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gpGlobals = pGlobals;
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2010-03-07 22:00:00 +01:00
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gpViewParams = gpGlobals->pViewParms;
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gpMovevars = gpViewParams->movevars;
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2008-12-25 22:00:00 +01:00
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return TRUE;
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}
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int HUD_VidInit( void )
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{
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2010-03-15 22:00:00 +01:00
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if ( g_pParticleSystems )
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2009-10-20 22:00:00 +02:00
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g_pParticleSystems->ClearSystems();
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2009-12-08 22:00:00 +01:00
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2010-03-15 22:00:00 +01:00
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if ( g_pViewRenderBeams )
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2010-03-06 22:00:00 +01:00
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g_pViewRenderBeams->ClearBeams();
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2010-03-15 22:00:00 +01:00
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if ( g_pParticles )
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g_pParticles->Clear();
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2010-03-14 22:00:00 +01:00
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if ( g_pTempEnts )
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g_pTempEnts->Clear();
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2009-12-08 22:00:00 +01:00
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ResetRain ();
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2009-10-20 22:00:00 +02:00
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2008-12-25 22:00:00 +01:00
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gHUD.VidInit();
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return 1;
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}
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2010-03-14 22:00:00 +01:00
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void HUD_ShutdownEffects( void )
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2008-12-25 22:00:00 +01:00
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{
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2009-10-20 22:00:00 +02:00
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if ( g_pParticleSystems )
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{
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// init partsystem
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delete g_pParticleSystems;
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g_pParticleSystems = NULL;
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}
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2009-12-08 22:00:00 +01:00
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2010-03-06 22:00:00 +01:00
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if ( g_pViewRenderBeams )
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{
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// init render beams
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delete g_pViewRenderBeams;
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g_pViewRenderBeams = NULL;
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}
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2010-03-15 22:00:00 +01:00
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if ( g_pParticles )
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{
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// init particles
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delete g_pParticles;
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g_pParticles = NULL;
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}
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2010-03-14 22:00:00 +01:00
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if ( g_pTempEnts )
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{
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// init client tempents
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delete g_pTempEnts;
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g_pTempEnts = NULL;
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}
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}
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void HUD_Init( void )
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{
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g_engfuncs.pfnAddCommand ("noclip", NULL, "enable or disable no clipping mode" );
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g_engfuncs.pfnAddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" );
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g_engfuncs.pfnAddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" );
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g_engfuncs.pfnAddCommand ("give", NULL, "give specified item or weapon" );
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g_engfuncs.pfnAddCommand ("drop", NULL, "drop current/specified item or weapon" );
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g_engfuncs.pfnAddCommand ("intermission", NULL, "go to intermission" );
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g_engfuncs.pfnAddCommand ("spectate", NULL, "enable spectator mode" );
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g_engfuncs.pfnAddCommand ("gametitle", NULL, "show game logo" );
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g_engfuncs.pfnAddCommand ("god", NULL, "classic cheat" );
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g_engfuncs.pfnAddCommand ("fov", NULL, "set client field of view" );
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g_engfuncs.pfnAddCommand ("fly", NULL, "fly mode (flight)" );
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HUD_ShutdownEffects ();
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2009-10-20 22:00:00 +02:00
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g_pParticleSystems = new ParticleSystemManager();
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2010-03-06 22:00:00 +01:00
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g_pViewRenderBeams = new CViewRenderBeams();
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2010-03-15 22:00:00 +01:00
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g_pParticles = new CParticleSystem();
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2010-03-14 22:00:00 +01:00
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g_pTempEnts = new CTempEnts();
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2010-03-06 22:00:00 +01:00
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2009-12-08 22:00:00 +01:00
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InitRain(); // init weather system
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2009-10-20 22:00:00 +02:00
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2008-12-25 22:00:00 +01:00
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gHUD.Init();
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2009-01-22 22:00:00 +01:00
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2009-12-05 22:00:00 +01:00
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IN_Init ();
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2009-12-02 22:00:00 +01:00
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// link all events
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EV_HookEvents ();
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2008-12-25 22:00:00 +01:00
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}
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2008-12-26 22:00:00 +01:00
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int HUD_Redraw( float flTime, int state )
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2008-12-25 22:00:00 +01:00
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{
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2009-09-28 22:00:00 +02:00
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static int oldstate;
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if( oldstate == CL_ACTIVE && state == CL_LOADING )
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{
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2009-11-10 22:00:00 +01:00
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// fire only once to prevent multiply GL_BLEND each frame
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2009-09-28 22:00:00 +02:00
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DrawImageBar( 100, "m_loading" ); // HACKHACK
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}
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oldstate = state;
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2008-12-26 22:00:00 +01:00
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switch( state )
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{
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case CL_LOADING:
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2009-10-18 22:00:00 +02:00
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DrawProgressBar();
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2008-12-26 22:00:00 +01:00
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break;
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case CL_ACTIVE:
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2010-02-26 22:00:00 +01:00
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gHUD.Redraw( flTime );
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break;
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2009-01-25 22:00:00 +01:00
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case CL_PAUSED:
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2008-12-26 22:00:00 +01:00
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gHUD.Redraw( flTime );
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DrawPause();
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break;
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}
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2008-12-25 22:00:00 +01:00
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return 1;
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}
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2010-03-14 22:00:00 +01:00
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void HUD_UpdateEntityVars( edict_t *ent, const entity_state_t *state, const entity_state_t *prev )
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2009-08-22 22:00:00 +02:00
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{
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2009-09-28 22:00:00 +02:00
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int i;
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float m_fLerp;
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2009-09-18 22:00:00 +02:00
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if( state->ed_type == ED_CLIENT && state->ed_flags & ESF_NO_PREDICTION )
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2009-09-28 22:00:00 +02:00
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m_fLerp = 1.0f;
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2009-09-18 22:00:00 +02:00
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else m_fLerp = GetLerpFrac();
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2009-08-22 22:00:00 +02:00
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// copy state to progs
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ent->v.modelindex = state->modelindex;
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ent->v.weaponmodel = state->weaponmodel;
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ent->v.frame = state->frame;
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ent->v.sequence = state->sequence;
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ent->v.gaitsequence = state->gaitsequence;
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ent->v.body = state->body;
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ent->v.skin = state->skin;
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ent->v.effects = state->effects;
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ent->v.velocity = state->velocity;
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2009-11-25 22:00:00 +01:00
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ent->v.basevelocity = state->basevelocity;
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2009-08-22 22:00:00 +02:00
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ent->v.oldorigin = ent->v.origin;
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ent->v.mins = state->mins;
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ent->v.maxs = state->maxs;
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ent->v.framerate = state->framerate;
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ent->v.colormap = state->colormap;
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ent->v.rendermode = state->rendermode;
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ent->v.renderfx = state->renderfx;
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ent->v.fov = state->fov;
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ent->v.scale = state->scale;
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ent->v.weapons = state->weapons;
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ent->v.gravity = state->gravity;
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ent->v.health = state->health;
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ent->v.solid = state->solid;
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ent->v.movetype = state->movetype;
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ent->v.flags = state->flags;
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2009-09-13 22:00:00 +02:00
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ent->v.ideal_pitch = state->idealpitch;
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2009-09-17 22:00:00 +02:00
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ent->v.oldangles = ent->v.angles; // just a delta between frames
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2009-09-20 22:00:00 +02:00
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ent->v.animtime = state->animtime;
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2009-09-17 22:00:00 +02:00
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2009-09-22 22:00:00 +02:00
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if( state->groundent != -1 )
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ent->v.groundentity = GetEntityByIndex( state->groundent );
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else ent->v.groundentity = NULL;
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if( state->aiment != -1 )
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2009-09-17 22:00:00 +02:00
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ent->v.aiment = GetEntityByIndex( state->aiment );
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else ent->v.aiment = NULL;
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2009-10-23 22:00:00 +02:00
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switch( ent->v.movetype )
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{
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case MOVETYPE_NONE:
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ent->v.origin = state->origin;
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break;
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default:
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ent->v.origin = LerpPoint( prev->origin, state->origin, m_fLerp );
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2009-12-05 22:00:00 +01:00
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ent->v.basevelocity = LerpPoint( prev->basevelocity, state->basevelocity, m_fLerp );
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2009-10-23 22:00:00 +02:00
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break;
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}
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2009-09-17 22:00:00 +02:00
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// lerping some fields
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for( i = 0; i < 3; i++ )
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{
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ent->v.angles[i] = LerpAngle( prev->angles[i], state->angles[i], m_fLerp );
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ent->v.rendercolor[i] = LerpPoint( prev->rendercolor[i], state->rendercolor[i], m_fLerp );
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}
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// interpolate scale, renderamount etc
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ent->v.renderamt = LerpPoint( prev->renderamt, state->renderamt, m_fLerp );
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ent->v.scale = LerpPoint( prev->scale, state->scale, m_fLerp );
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2009-09-22 22:00:00 +02:00
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if(!( ent->v.effects & EF_ANIMATE )) // auto-animation uses v.frame for hold ending frame
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2009-09-20 22:00:00 +02:00
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{
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float frame = state->frame;
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float prevframe = prev->frame;
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float lerpTime = (frame - prevframe);
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if( ent->v.animtime )
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{
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2009-09-21 22:00:00 +02:00
|
|
|
|
if( ent->v.effects & EF_NOINTERP )
|
|
|
|
|
{
|
|
|
|
|
// adjust lerping values if animation restarted
|
|
|
|
|
if( lerpTime < 0 ) prevframe = 1.001;
|
|
|
|
|
ent->v.frame = LerpPoint( prevframe, frame, m_fLerp );
|
|
|
|
|
}
|
|
|
|
|
else ent->v.frame = state->frame; // use normal studio lerping
|
2009-09-20 22:00:00 +02:00
|
|
|
|
}
|
2009-09-21 22:00:00 +02:00
|
|
|
|
else ent->v.frame = Q_rint( state->frame ); // sprite frames will be interpolated in other place
|
2009-09-20 22:00:00 +02:00
|
|
|
|
}
|
2009-08-22 22:00:00 +02:00
|
|
|
|
|
|
|
|
|
switch( state->ed_type )
|
|
|
|
|
{
|
2009-09-17 22:00:00 +02:00
|
|
|
|
case ED_CLIENT:
|
2009-09-19 22:00:00 +02:00
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
|
|
|
{
|
|
|
|
|
ent->v.punchangle[i] = LerpAngle( prev->punch_angles[i], state->punch_angles[i], m_fLerp);
|
|
|
|
|
ent->v.viewangles[i] = LerpAngle( prev->viewangles[i], state->viewangles[i], m_fLerp);
|
|
|
|
|
ent->v.view_ofs[i] = LerpAngle( prev->viewoffset[i], state->viewoffset[i], m_fLerp);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( prev->fov < 90 && state->fov == 90 ) ent->v.fov = state->fov; // fov is reset, so don't lerping
|
|
|
|
|
else ent->v.fov = LerpPoint( prev->fov, state->fov, m_fLerp );
|
2009-12-05 22:00:00 +01:00
|
|
|
|
ent->v.maxspeed = state->maxspeed;
|
|
|
|
|
|
|
|
|
|
ent->v.iStepLeft = state->iStepLeft;
|
|
|
|
|
ent->v.flFallVelocity = state->flFallVelocity;
|
|
|
|
|
|
2009-09-18 22:00:00 +02:00
|
|
|
|
if( ent == GetLocalPlayer())
|
|
|
|
|
{
|
|
|
|
|
edict_t *viewent = GetViewModel();
|
|
|
|
|
|
|
|
|
|
// setup player viewmodel (only for local player!)
|
|
|
|
|
viewent->v.modelindex = state->viewmodel;
|
2009-09-19 22:00:00 +02:00
|
|
|
|
gHUD.m_flFOV = ent->v.fov; // keep client fov an actual
|
2009-09-18 22:00:00 +02:00
|
|
|
|
}
|
2009-09-17 22:00:00 +02:00
|
|
|
|
break;
|
2009-08-22 22:00:00 +02:00
|
|
|
|
case ED_PORTAL:
|
|
|
|
|
case ED_MOVER:
|
|
|
|
|
case ED_BSPBRUSH:
|
2009-11-16 22:00:00 +01:00
|
|
|
|
ent->v.movedir = BitsToDir( state->body );
|
2009-08-22 22:00:00 +02:00
|
|
|
|
ent->v.oldorigin = state->oldorigin;
|
|
|
|
|
break;
|
|
|
|
|
case ED_SKYPORTAL:
|
2010-03-14 22:00:00 +01:00
|
|
|
|
{
|
|
|
|
|
skyportal_t *sky = &gpViewParams->skyportal;
|
|
|
|
|
|
|
|
|
|
// setup sky portal
|
|
|
|
|
sky->vieworg = ent->v.origin;
|
|
|
|
|
sky->viewanglesOffset.x = sky->viewanglesOffset.z = 0.0f;
|
|
|
|
|
sky->viewanglesOffset.y = gHUD.m_flTime * ent->v.angles[1];
|
|
|
|
|
sky->scale = (ent->v.scale ? 1.0f / ent->v.scale : 0.0f ); // critical stuff
|
|
|
|
|
sky->fov = ent->v.fov;
|
|
|
|
|
}
|
2009-08-22 22:00:00 +02:00
|
|
|
|
break;
|
2010-03-06 22:00:00 +01:00
|
|
|
|
case ED_BEAM:
|
|
|
|
|
ent->v.oldorigin = state->oldorigin; // beam endpoint
|
|
|
|
|
ent->v.frags = state->gaitsequence;
|
|
|
|
|
if( state->owner != -1 )
|
|
|
|
|
ent->v.owner = GetEntityByIndex( state->owner );
|
|
|
|
|
else ent->v.owner = NULL;
|
|
|
|
|
break;
|
2009-08-22 22:00:00 +02:00
|
|
|
|
default:
|
|
|
|
|
ent->v.movedir = Vector( 0, 0, 0 );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-06 22:00:00 +01:00
|
|
|
|
// add env_beam to drawing list
|
|
|
|
|
if( state->ed_type == ED_BEAM )
|
|
|
|
|
g_pViewRenderBeams->AddServerBeam( ent );
|
|
|
|
|
|
2009-08-22 22:00:00 +02:00
|
|
|
|
for( i = 0; i < MAXSTUDIOBLENDS; i++ )
|
2009-10-22 22:00:00 +02:00
|
|
|
|
{
|
|
|
|
|
ent->v.blending[i] = LerpByte( prev->blending[i], state->blending[i], m_fLerp );
|
|
|
|
|
}
|
2009-08-22 22:00:00 +02:00
|
|
|
|
for( i = 0; i < MAXSTUDIOCONTROLLERS; i++ )
|
2009-10-22 22:00:00 +02:00
|
|
|
|
{
|
|
|
|
|
if( abs( prev->controller[i] - state->controller[i] ) > 128 )
|
|
|
|
|
ent->v.controller[i] = state->controller[i];
|
|
|
|
|
else ent->v.controller[i] = LerpByte( prev->controller[i], state->controller[i], m_fLerp );
|
|
|
|
|
}
|
2009-08-22 22:00:00 +02:00
|
|
|
|
// g-cont. moved here because we may needs apply null scale to skyportal
|
|
|
|
|
if( ent->v.scale == 0.0f ) ent->v.scale = 1.0f;
|
|
|
|
|
ent->v.pContainingEntity = ent;
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-14 22:00:00 +01:00
|
|
|
|
int HUD_AddVisibleEntity( edict_t *pEnt, int ed_type )
|
|
|
|
|
{
|
|
|
|
|
float oldScale, oldRenderAmt;
|
|
|
|
|
float shellScale = 1.0f;
|
|
|
|
|
int result;
|
|
|
|
|
|
2010-03-15 22:00:00 +01:00
|
|
|
|
if ( pEnt->v.renderfx == kRenderFxGlowShell )
|
2010-03-14 22:00:00 +01:00
|
|
|
|
{
|
|
|
|
|
oldRenderAmt = pEnt->v.renderamt;
|
|
|
|
|
oldScale = pEnt->v.scale;
|
|
|
|
|
|
|
|
|
|
pEnt->v.renderamt = 255; // clear amount
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result = CL_AddEntity( pEnt, ed_type, -1 );
|
|
|
|
|
|
2010-03-15 22:00:00 +01:00
|
|
|
|
if ( pEnt->v.renderfx == kRenderFxGlowShell )
|
2010-03-14 22:00:00 +01:00
|
|
|
|
{
|
|
|
|
|
shellScale = (oldRenderAmt * 0.0015f); // shellOffset
|
|
|
|
|
pEnt->v.scale = oldScale + shellScale; // sets new scale
|
|
|
|
|
pEnt->v.renderamt = 128;
|
|
|
|
|
|
|
|
|
|
// render glowshell
|
|
|
|
|
result |= CL_AddEntity( pEnt, ed_type, g_pTempEnts->hSprGlowShell );
|
|
|
|
|
|
|
|
|
|
// restore parms
|
|
|
|
|
pEnt->v.scale = oldScale;
|
|
|
|
|
pEnt->v.renderamt = oldRenderAmt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// add in muzzleflash effect
|
2010-03-15 22:00:00 +01:00
|
|
|
|
if ( pEnt->v.effects & EF_MUZZLEFLASH )
|
2010-03-14 22:00:00 +01:00
|
|
|
|
{
|
2010-03-15 22:00:00 +01:00
|
|
|
|
if( ed_type == ED_VIEWMODEL )
|
|
|
|
|
pEnt->v.effects &= ~EF_MUZZLEFLASH;
|
2010-03-14 22:00:00 +01:00
|
|
|
|
g_pTempEnts->WeaponFlash( pEnt, 1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// add light effect
|
2010-03-15 22:00:00 +01:00
|
|
|
|
if ( pEnt->v.effects & EF_LIGHT )
|
2010-03-14 22:00:00 +01:00
|
|
|
|
{
|
2010-03-15 22:00:00 +01:00
|
|
|
|
g_pTempEnts->AllocDLight( pEnt->v.origin, 100, 100, 100, 200, 0.001f, 0 );
|
2010-03-14 22:00:00 +01:00
|
|
|
|
g_pTempEnts->RocketFlare( pEnt->v.origin );
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-15 22:00:00 +01:00
|
|
|
|
// add dimlight
|
|
|
|
|
if ( pEnt->v.effects & EF_DIMLIGHT )
|
|
|
|
|
{
|
|
|
|
|
if ( ed_type == ED_CLIENT )
|
|
|
|
|
{
|
|
|
|
|
EV_UpadteFlashlight( pEnt );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
g_pTempEnts->AllocDLight( pEnt->v.origin, RANDOM_LONG( 200, 230 ), 0.001f, 0 );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( pEnt->v.effects & EF_BRIGHTLIGHT )
|
|
|
|
|
{
|
|
|
|
|
Vector pos( pEnt->v.origin.x, pEnt->v.origin.y, pEnt->v.origin.z + 16 );
|
|
|
|
|
g_pTempEnts->AllocDLight( pos, RANDOM_LONG( 400, 430 ), 0.001f, 0 );
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-14 22:00:00 +01:00
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HUD_CreateEntities( void )
|
|
|
|
|
{
|
|
|
|
|
EV_UpdateBeams (); // egon use this
|
|
|
|
|
EV_UpdateLaserSpot (); // predictable laserspot
|
|
|
|
|
|
|
|
|
|
// add in any game specific objects here
|
|
|
|
|
g_pViewRenderBeams->UpdateTempEntBeams( );
|
|
|
|
|
|
|
|
|
|
g_pTempEnts->Update();
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-10 22:00:00 +01:00
|
|
|
|
void HUD_UpdateOnRemove( edict_t *pEdict )
|
|
|
|
|
{
|
|
|
|
|
// move TE_BEAMTRAIL, kill other beams
|
|
|
|
|
g_pViewRenderBeams->KillDeadBeams( pEdict );
|
|
|
|
|
}
|
|
|
|
|
|
2008-12-25 22:00:00 +01:00
|
|
|
|
void HUD_Reset( void )
|
|
|
|
|
{
|
2010-03-14 22:00:00 +01:00
|
|
|
|
HUD_VidInit ();
|
2008-12-25 22:00:00 +01:00
|
|
|
|
}
|
|
|
|
|
|
2010-03-09 22:00:00 +01:00
|
|
|
|
void HUD_StartFrame( void )
|
|
|
|
|
{
|
|
|
|
|
// clear list of server beams after each frame
|
|
|
|
|
g_pViewRenderBeams->ClearServerBeams( );
|
|
|
|
|
}
|
|
|
|
|
|
2008-12-25 22:00:00 +01:00
|
|
|
|
void HUD_Frame( double time )
|
|
|
|
|
{
|
|
|
|
|
// place to call vgui_frame
|
2009-12-05 22:00:00 +01:00
|
|
|
|
// VGUI not implemented, wait for version 0.75
|
2010-02-10 22:00:00 +01:00
|
|
|
|
gHUD.m_Sound.Update();
|
2008-12-25 22:00:00 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HUD_Shutdown( void )
|
|
|
|
|
{
|
2010-02-07 22:00:00 +01:00
|
|
|
|
gHUD.m_Sound.Close();
|
|
|
|
|
|
2010-03-14 22:00:00 +01:00
|
|
|
|
HUD_ShutdownEffects ();
|
|
|
|
|
|
2009-12-05 22:00:00 +01:00
|
|
|
|
IN_Shutdown ();
|
|
|
|
|
|
2009-10-18 22:00:00 +02:00
|
|
|
|
// perform shutdown operations
|
|
|
|
|
g_engfuncs.pfnDelCommand ("noclip" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("notarget" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("fullupdate" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("give" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("drop" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("intermission" );
|
2009-10-23 22:00:00 +02:00
|
|
|
|
g_engfuncs.pfnDelCommand ("spectate" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("gametitle" );
|
2009-10-18 22:00:00 +02:00
|
|
|
|
g_engfuncs.pfnDelCommand ("god" );
|
|
|
|
|
g_engfuncs.pfnDelCommand ("fov" );
|
2009-10-29 22:00:00 +01:00
|
|
|
|
g_engfuncs.pfnDelCommand ("fly" );
|
2009-12-05 22:00:00 +01:00
|
|
|
|
}
|