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Xash3DArchive/engine/common.h

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// common.h - definitions common between client and server
//=======================================================================
#ifndef COMMON_H
#define COMMON_H
#include <setjmp.h>
#include <stdio.h>
#include <time.h>
#include <windows.h>
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#include "launch_api.h"
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#include "qfiles_ref.h"
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#include "engine_api.h"
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#include "entity_def.h"
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#include "render_api.h"
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#include "physic_api.h"
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#include "vsound_api.h"
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#include "com_export.h"
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#include "net_msg.h"
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// PERFORMANCE INFO
#define MIN_FPS 0.1 // host minimum fps value for maxfps.
#define MAX_FPS 1000.0 // upper limit for maxfps.
#define MAX_FRAMETIME 0.1
#define MIN_FRAMETIME 0.001
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#define MAX_RENDERS 8 // max libraries to keep tracking
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#define MAX_ENTNUMBER 99999 // for server and client parsing
#define MAX_HEARTBEAT -99999 // connection time
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extern cvar_t *scr_width;
extern cvar_t *scr_height;
extern cvar_t *allow_download;
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extern cvar_t *sys_sharedstrings;
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extern string video_dlls[MAX_RENDERS];
extern string audio_dlls[MAX_RENDERS];
extern int num_video_dlls;
extern int num_audio_dlls;
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/*
==============================================================
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HOST INTERFACE
==============================================================
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*/
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typedef enum
{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
HOST_SHUTDOWN, // shutdown operations
HOST_ERROR, // host stopped by error
HOST_SLEEP, // sleeped by different reason, e.g. minimize window
HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_RESTART, // during the changes video mode
HOST_CRASHED // an exception handler called
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} host_state;
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typedef enum
{
RD_NONE = 0,
RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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typedef struct host_redirect_s
{
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rdtype_t target;
char *buffer;
int buffersize;
netadr_t address;
void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
typedef struct host_parm_s
{
host_state state; // global host state
uint type; // running at
jmp_buf abortframe; // abort current frame
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dword errorframe; // to avoid each-frame host error
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byte *mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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host_redirect_t rd; // remote console
double realtime; // host.curtime
double frametime; // time between engine frames
double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
int events_head;
int events_tail;
sys_event_t events[MAX_EVENTS];
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HWND hWnd; // main window
int developer; // show all developer's message
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bool key_overstrike; // key overstrike mode
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} host_parm_t;
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extern host_parm_t host;
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//
// build.c
//
int com_buildnum( void );
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//
// host.c
//
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void Host_SetServerState( int state );
int Host_ServerState( void );
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int Host_CompareFileTime( long ft1, long ft2 );
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bool Host_NewGame( const char *mapName, bool loadGame );
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void Host_EndGame( const char *message, ... );
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void Host_AbortCurrentFrame( void );
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void Host_WriteDefaultConfig( void );
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void Host_WriteServerConfig( void );
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void Host_WriteConfig( void );
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void Host_ShutdownServer( void );
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void Host_CheckChanges( void );
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void Host_Print( const char *txt );
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void Host_Error( const char *error, ... );
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void Host_Credits( void );
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/*
==============================================================
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CLIENT / SERVER SYSTEMS
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==============================================================
*/
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void CL_Init( void );
void CL_Shutdown( void );
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void Host_ClientFrame( void );
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bool CL_Active( void );
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void SV_Init( void );
void SV_Shutdown( bool reconnect );
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void Host_ServerFrame( void );
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bool SV_Active( void );
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/*
==============================================================
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SHARED ENGFUNCS
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==============================================================
*/
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cvar_t *pfnCVarRegister( const char *szName, const char *szValue, int flags, const char *szDesc );
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char *pfnMemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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byte* pfnLoadFile( const char *filename, int *pLength );
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char *pfnParseToken( const char **data_p );
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void pfnCVarSetString( const char *szName, const char *szValue );
void pfnCVarSetValue( const char *szName, float flValue );
float pfnCVarGetValue( const char *szName );
char* pfnCVarGetString( const char *szName );
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void pfnFreeFile( void *buffer );
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int pfnFileExists( const char *filename );
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void *pfnLoadLibrary( const char *name );
void *pfnGetProcAddress( void *hInstance, const char *name );
void pfnFreeLibrary( void *hInstance );
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long pfnRandomLong( long lLow, long lHigh );
float pfnRandomFloat( float flLow, float flHigh );
void pfnAlertMessage( ALERT_TYPE level, char *szFmt, ... );
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void pfnGetGameDir( char *szGetGameDir );
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const char *pfnCmd_Args( void );
const char *pfnCmd_Argv( int argc );
int pfnCmd_Argc( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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/*
==============================================================
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MISC COMMON FUNCTIONS
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==============================================================
*/
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#define MAX_INFO_STRING 512
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#define MAX_USER_MESSAGES 200 // 200 user messages + 55 engine messages + svc_bad = 8 bit
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#define Z_Malloc(size) Mem_Alloc( host.mempool, size )
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
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#define Z_Free( ptr ) if( ptr ) Mem_Free( ptr )
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//
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// keys.c
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//
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bool Key_IsDown( int keynum );
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const char *Key_IsBind( int keynum );
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void Key_Event( int key, bool down );
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void Key_Init( void );
void Key_WriteBindings( file_t *f );
void Key_SetBinding( int keynum, char *binding );
void Key_ClearStates( void );
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const char *Key_KeynumToString( int keynum );
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int Key_StringToKeynum( const char *str );
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int Key_GetKey( const char *binding );
void Key_EnumCmds_f( void );
void Key_SetKeyDest( int key_dest );
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//
// cinematic.c
//
void CIN_Init( void );
void CIN_ReadChunk( cinematics_t *cin );
byte *CIN_ReadNextFrame( cinematics_t *cin, bool silent );
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// shared calls
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bool CL_IsInGame( void );
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float CL_GetServerTime( void );
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float CL_GetLerpFrac( void );
void CL_CharEvent( int key );
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void Tri_DrawTriangles( int fTrans );
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int CL_PointContents( const vec3_t point );
void CL_StudioFxTransform( edict_t *ent, float transform[4][4] );
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void CL_GetEntitySpatialization( int entnum, vec3_t origin, vec3_t velocity );
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bool CL_GetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles );
bool CL_SetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles );
void CL_StudioEvent( dstudioevent_t *event, edict_t *ent );
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bool CL_GetComment( const char *demoname, char *comment );
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trace_t CL_TraceLine( const vec3_t start, const vec3_t end );
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lerpframe_t *CL_GetLerpFrame( int entityIndex );
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void CL_AmbientLevels( const vec3_t p, byte *pvolumes );
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edict_t *CL_GetEdictByIndex( int index );
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mouth_t *CL_GetEntityMouth( edict_t *ent );
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edict_t *CL_GetLocalPlayer( void );
int CL_GetMaxClients( void );
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bool CL_IsPlaybackDemo( void );
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byte CL_GetMouthOpen( int entityIndex );
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bool SV_GetComment( const char *savename, char *comment );
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bool SV_NewGame( const char *mapName, bool loadGame );
bool SV_LoadProgs( const char *name );
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void SV_ForceError( void );
void CL_WriteMessageHistory( void );
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void CL_MouseEvent( int mx, int my );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
bool CL_NextDemo( void );
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void CL_Drop( void );
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void CL_ForceVid( void );
void CL_ForceSnd( void );
void SCR_Init( void );
void SCR_UpdateScreen( void );
void SCR_Shutdown( void );
void Con_Print( const char *txt );
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char *Info_ValueForKey( const char *s, const char *key );
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void Info_RemovePrefixedKeys( char *start, char prefix );
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bool Info_RemoveKey( char *s, const char *key );
bool Info_SetValueForKey( char *s, const char *key, const char *value );
bool Info_Validate( const char *s );
void Info_Print( const char *s );
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char *Cvar_Userinfo( void );
char *Cvar_Serverinfo( void );
void Cmd_WriteVariables( file_t *f );
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bool Cmd_CheckMapsList( void );
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void Cmd_ForwardToServer( void );
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void Cmd_AutoComplete( char *complete_string );
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typedef struct autocomplete_list_s
{
const char *name;
bool (*func)( const char *s, char *name, int length );
} autocomplete_list_t;
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extern autocomplete_list_t cmd_list[];
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#endif//COMMON_H