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Xash3DArchive/engine/host.c

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// host.c - dedicated and shared host
//=======================================================================
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#include "common.h"
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#include "input.h"
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#define MAX_SYSEVENTS 1024 // system events
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physic_exp_t *pe;
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render_exp_t *re;
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vsound_exp_t *se;
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host_parm_t host; // host parms
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stdlib_api_t com, newcom;
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char *buildstring = __TIME__ " " __DATE__;
string video_dlls[MAX_RENDERS];
string audio_dlls[MAX_RENDERS];
int num_video_dlls;
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int num_audio_dlls;
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dll_info_t render_dll = { "", NULL, "CreateAPI", NULL, NULL, 0, sizeof(render_exp_t), sizeof(stdlib_api_t) };
dll_info_t vsound_dll = { "", NULL, "CreateAPI", NULL, NULL, 0, sizeof(vsound_exp_t), sizeof(stdlib_api_t) };
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dll_info_t physic_dll = { "physic.dll", NULL, "CreateAPI", NULL, NULL, 0, sizeof(physic_exp_t), sizeof(stdlib_api_t) };
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cvar_t *sys_sharedstrings;
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cvar_t *host_serverstate;
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cvar_t *host_cheats;
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cvar_t *host_maxfps;
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cvar_t *host_nosound;
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cvar_t *host_framerate;
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cvar_t *host_registered;
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cvar_t *host_video;
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cvar_t *host_audio;
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// these cvars will be duplicated on each client across network
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int Host_ServerState( void ) { return Cvar_VariableInteger( "host_serverstate" ); }
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int Host_CompareFileTime( long ft1, long ft2 )
{
if( ft1 < ft2 )
{
return -1;
}
else if( ft1 > ft2 )
{
return 1;
}
return 0;
}
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void Host_ShutdownServer( void )
{
if( !SV_Active()) return;
com.strncpy( host.finalmsg, "Server was killed\n", MAX_STRING );
SV_Shutdown( false );
}
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/*
================
Host_NewGame
================
*/
bool Host_NewGame( const char *mapName, bool loadGame )
{
bool iRet;
iRet = SV_NewGame( mapName, loadGame );
return iRet;
}
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/*
================
Host_EndGame
================
*/
void Host_EndGame( const char *message, ... )
{
va_list argptr;
static char string[MAX_MSGLEN];
va_start( argptr, message );
vsprintf( string, message, argptr );
va_end( argptr );
MsgDev( D_INFO, "Host_EndGame: %s\n", string );
if( SV_Active())
{
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com.snprintf( host.finalmsg, sizeof( host.finalmsg ), "Host_EndGame: %s\n", string );
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SV_Shutdown( false );
}
if( host.type == HOST_DEDICATED )
Sys_Break( "Host_EndGame: %s\n", string ); // dedicated servers exit
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if( CL_NextDemo( ));
else CL_Disconnect();
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Host_AbortCurrentFrame ();
}
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static void Host_DrawDebug( cmdraw_t callback )
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{
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if( pe ) pe->DrawCollision( callback );
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}
void Host_FreePhysic( void )
{
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if( physic_dll.link )
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{
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pe->Shutdown();
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Mem_Set( &pe, 0, sizeof( pe ));
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}
Sys_FreeLibrary( &physic_dll );
}
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bool Host_InitPhysic( void )
{
static physic_imp_t pi;
launch_t CreatePhysic;
bool result = false;
// phys callback
pi.api_size = sizeof( physic_imp_t );
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Sys_LoadLibrary( NULL, &physic_dll );
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if( physic_dll.link )
{
CreatePhysic = (void *)physic_dll.main;
pe = CreatePhysic( &newcom, &pi );
if( pe->Init( )) result = true;
}
// video system not started, shutdown refresh subsystem
if( !result ) Host_FreePhysic();
return result;
}
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void Host_FreeRender( void )
{
if( render_dll.link )
{
SCR_Shutdown ();
re->Shutdown( true );
Mem_Set( &re, 0, sizeof( re ));
}
Sys_FreeLibrary( &render_dll );
}
bool Host_InitRender( void )
{
static render_imp_t ri;
launch_t CreateRender;
bool result = false;
ri.api_size = sizeof( render_imp_t );
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// studio callbacks
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ri.UpdateScreen = SCR_UpdateScreen;
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ri.StudioEvent = CL_StudioEvent;
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ri.StudioFxTransform = CL_StudioFxTransform;
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ri.ShowCollision = Host_DrawDebug;
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ri.GetAttachment = CL_GetAttachment;
ri.SetAttachment = CL_SetAttachment;
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ri.GetClientEdict = CL_GetEdictByIndex;
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ri.GetLerpFrame = CL_GetLerpFrame;
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ri.GetMouthOpen = CL_GetMouthOpen;
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ri.GetLocalPlayer = CL_GetLocalPlayer;
ri.GetMaxClients = CL_GetMaxClients;
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ri.GetLerpFrac = CL_GetLerpFrac;
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ri.DrawTriangles = Tri_DrawTriangles;
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ri.RoQ_ReadChunk = CIN_ReadChunk;
ri.RoQ_ReadNextFrame = CIN_ReadNextFrame;
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ri.WndProc = IN_WndProc;
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Sys_LoadLibrary( host_video->string, &render_dll );
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if( render_dll.link )
{
CreateRender = (void *)render_dll.main;
re = CreateRender( &newcom, &ri );
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if( re->Init( true )) result = true;
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}
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// video system not started, shutdown refresh subsystem
if( !result ) Host_FreeRender();
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return result;
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}
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void Host_FreeSound( void )
{
if( vsound_dll.link )
{
se->Shutdown();
Mem_Set( &se, 0, sizeof( se ));
}
Sys_FreeLibrary( &vsound_dll );
}
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bool Host_InitSound( void )
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{
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static vsound_imp_t si;
launch_t CreateSound;
bool result = false;
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if( host_nosound->integer )
return result;
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si.api_size = sizeof( vsound_imp_t );
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// sound callbacks
si.GetEntitySpatialization = CL_GetEntitySpatialization;
si.TraceLine = CL_TraceLine;
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si.AmbientLevels = CL_AmbientLevels;
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si.GetClientEdict = CL_GetEdictByIndex;
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si.GetEntityMouth = CL_GetEntityMouth;
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si.GetServerTime = CL_GetServerTime;
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si.IsInGame = pfnIsInGame;
si.IsActive = CL_Active;
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Sys_LoadLibrary( host_audio->string, &vsound_dll );
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if( vsound_dll.link )
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{
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CreateSound = (void *)vsound_dll.main;
se = CreateSound( &newcom, &si );
if( se->Init( host.hWnd )) result = true;
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}
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// audio system not started, shutdown sound subsystem
if( !result ) Host_FreeSound();
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return result;
}
void Host_CheckChanges( void )
{
int num_changes;
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bool audio_disabled = false;
if( host_nosound->integer )
{
if( host.state == HOST_INIT )
audio_disabled = true;
host_audio->modified = false;
}
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if( host_video->modified || host_audio->modified )
{
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S_StopAllSounds(); // don't let them loop during the restart
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if( host_video->modified ) CL_ForceVid();
if( host_audio->modified ) CL_ForceSnd();
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}
else return;
num_changes = 0;
// restart or change renderer
while( host_video->modified )
{
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host_video->modified = false; // predict state
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Host_FreeRender(); // release render.dll
if( !Host_InitRender( )) // load it again
{
if( num_changes > num_video_dlls )
{
Sys_NewInstance( va("#%s", GI->gamefolder ), "fallback to dedicated mode\n" );
return;
}
if( !com.strcmp( video_dlls[num_changes], host_video->string ))
num_changes++; // already trying - failed
Cvar_FullSet( "host_video", video_dlls[num_changes], CVAR_SYSTEMINFO );
num_changes++;
}
else SCR_Init ();
}
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if( audio_disabled ) MsgDev( D_INFO, "Audio: Disabled\n" );
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num_changes = 0;
// restart or change sound engine
while( host_audio->modified )
{
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host_audio->modified = false; // predict state
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Host_FreeSound(); // release sound.dll
if( !Host_InitSound( )) // load it again
{
if( num_changes > num_audio_dlls )
{
MsgDev( D_ERROR, "couldn't initialize sound system\n" );
return;
}
if( !com.strcmp( audio_dlls[num_changes], host_audio->string ))
num_changes++; // already trying - failed
Cvar_FullSet( "host_audio", audio_dlls[num_changes], CVAR_SYSTEMINFO );
num_changes++;
}
}
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}
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/*
================
Host_AbortCurrentFrame
aborts the current host frame and goes on with the next one
================
*/
void Host_AbortCurrentFrame( void )
{
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longjmp( host.abortframe, 1 );
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}
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/*
==================
Host_SetServerState
==================
*/
void Host_SetServerState( int state )
{
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Cvar_SetValue( "host_serverstate", state );
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}
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/*
=================
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Host_VidRestart_f
Restart the video subsystem
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=================
*/
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void Host_VidRestart_f( void )
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{
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host_video->modified = true;
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}
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/*
=================
Host_SndRestart_f
Restart the audio subsystem
=================
*/
void Host_SndRestart_f( void )
{
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host_audio->modified = true;
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}
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/*
=================
Host_ChangeGame_f
Change game modification
=================
*/
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void Host_ChangeGame_f( void )
{
int i;
if( Cmd_Argc() != 2 )
{
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Msg( "Usage: game <directory>\n" );
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return;
}
// validate gamedir
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for( i = 0; i < SI->numgames; i++ )
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{
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if( !com.stricmp( SI->games[i]->gamefolder, Cmd_Argv( 1 )))
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break;
}
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if( i == SI->numgames ) Msg( "%s not exist\n", Cmd_Argv( 1 ));
else if( !com.stricmp( GI->gamefolder, Cmd_Argv( 1 )))
Msg( "%s already active\n", Cmd_Argv( 1 ));
else Sys_NewInstance( Cmd_Argv( 1 ), "Host_ChangeGame\n" );
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}
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void Host_Minimize_f( void )
{
if( host.hWnd ) ShowWindow( host.hWnd, SW_MINIMIZE );
}
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bool Host_IsLocalGame( void )
{
if( CL_Active() && SV_Active() && CL_GetMaxClients() == 1 )
return true;
return false;
}
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/*
=================
Host_InitEvents
=================
*/
void Host_InitEvents( void )
{
Mem_Set( host.events, 0, sizeof( host.events ));
host.events_head = 0;
host.events_tail = 0;
}
/*
=================
Host_PushEvent
=================
*/
void Host_PushEvent( sys_event_t *event )
{
sys_event_t *ev;
static bool overflow = false;
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ev = &host.events[host.events_head & (MAX_SYSEVENTS-1)];
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if( host.events_head - host.events_tail >= MAX_SYSEVENTS )
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{
if( !overflow )
{
MsgDev( D_WARN, "Host_PushEvent overflow\n" );
overflow = true;
}
if( ev->data ) Mem_Free( ev->data );
host.events_tail++;
}
else overflow = false;
*ev = *event;
host.events_head++;
}
/*
=================
Host_GetEvent
=================
*/
sys_event_t Host_GetEvent( void )
{
if( host.events_head > host.events_tail )
{
host.events_tail++;
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return host.events[(host.events_tail - 1) & (MAX_SYSEVENTS-1)];
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}
return Sys_GetEvent();
}
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/*
=================
Host_EventLoop
Returns last event time
=================
*/
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bool Host_EventLoop( void )
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{
sys_event_t ev;
while( 1 )
{
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ev = Sys_GetEvent();
switch( ev.type )
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{
case SE_NONE:
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// done
Cbuf_Execute();
return true;
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case SE_KEY:
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Key_Event( ev.value[0], ev.value[1] );
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break;
case SE_CHAR:
CL_CharEvent( ev.value[0] );
break;
case SE_MOUSE:
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CL_MouseEvent( ev.value[0], ev.value[1] );
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break;
case SE_CONSOLE:
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Cbuf_AddText( va( "%s\n", ev.data ));
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break;
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default:
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MsgDev( D_ERROR, "Host_EventLoop: bad event type %i", ev.type );
return false;
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}
if( ev.data ) Mem_Free( ev.data );
}
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// shut up the compiler
return false;
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}
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/*
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===================
Host_FilterTime
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Returns false if the time is too short to run a frame
===================
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*/
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bool Host_FilterTime( float time )
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{
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static double oldtime;
float fps;
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host.realtime += time;
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// dedicated's tic_rate regulates server frame rate. Don't apply fps filter here.
fps = host_maxfps->value;
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if( fps != 0 )
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{
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float minframetime;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
minframetime = 1.0f / fps;
if(( host.realtime - oldtime ) < minframetime )
{
// framerate is too high
return false;
}
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}
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host.frametime = host.realframetime = host.realtime - oldtime;
oldtime = host.realtime;
if( host_framerate->value > 0 && ( Host_IsLocalGame() || CL_IsPlaybackDemo() ))
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{
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float fps = host_framerate->value;
if( fps > 1 ) fps = 1.0f / fps;
host.frametime = fps;
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}
else
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{ // don't allow really long or short frames
host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
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}
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return true;
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}
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/*
=================
Host_Frame
=================
*/
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void Host_Frame( float time )
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{
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if( setjmp( host.abortframe ))
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return;
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// decide the simulation time
if( !Host_FilterTime( time ))
return;
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Host_EventLoop();
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rand (); // keep the random time dependent
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Host_ServerFrame (); // server frame
Host_ClientFrame (); // client frame
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host.framecount++;
}
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/*
================
Host_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Host_Print( const char *txt )
{
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if( host.rd.target )
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{
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if(( com.strlen( txt ) + com.strlen( host.rd.buffer )) > ( host.rd.buffersize - 1 ))
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{
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if( host.rd.flush )
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{
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host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
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*host.rd.buffer = 0;
}
}
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com.strcat( host.rd.buffer, txt );
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return;
}
Con_Print( txt ); // echo to client console
}
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/*
=================
Host_Error
=================
*/
void Host_Error( const char *error, ... )
{
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static char hosterror1[MAX_MSGLEN];
static char hosterror2[MAX_MSGLEN];
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static bool recursive = false;
va_list argptr;
va_start( argptr, error );
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com.vsprintf( hosterror1, error, argptr );
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va_end( argptr );
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CL_WriteMessageHistory (); // before com.error call
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if( host.framecount < 3 || host.state == HOST_SHUTDOWN )
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{
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Msg( "Host_InitError: " );
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com.error( hosterror1 );
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}
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else if( host.framecount == host.errorframe )
{
com.error( "Host_MultiError: %s", hosterror2 );
return;
}
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else Msg( "Host_Error: %s", hosterror1 );
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if( recursive )
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{
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Msg( "Host_RecursiveError: %s", hosterror2 );
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com.error( va( "%s", hosterror1 ));
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return; // don't multiple executes
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}
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recursive = true;
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com.strncpy( hosterror2, hosterror1, MAX_MSGLEN );
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host.errorframe = host.framecount; // to avoid multply calls per frame
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com.sprintf( host.finalmsg, "Server crashed: %s\n", hosterror1 );
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SV_Shutdown( false );
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CL_Drop(); // drop clients
recursive = false;
Host_AbortCurrentFrame();
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host.state = HOST_ERROR;
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}
void Host_Error_f( void )
{
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const char *error = Cmd_Argv( 1 );
if( !*error ) error = "Invoked host error";
Host_Error( "%s\n", error );
}
void Sys_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
if( !*error ) error = "Invoked sys error";
com.error( "%s\n", error );
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}
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void Net_Error_f( void )
{
com.strncpy( host.finalmsg, Cmd_Argv( 1 ), sizeof( host.finalmsg ));
SV_ForceError();
}
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/*
=================
Host_Crash_f
=================
*/
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static void Host_Crash_f( void )
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{
*(int *)0 = 0xffffffff;
}
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void Host_InitCommon( const int argc, const char **argv )
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{
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char dev_level[4];
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dll_info_t check_vid, check_snd, check_cms;
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search_t *dlls;
int i;
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newcom = com;
// overload some funcs
newcom.error = Host_Error;
// check developer mode
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if(FS_CheckParm( "-console" )) host.developer = 1;
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if( FS_GetParmFromCmdLine( "-dev", dev_level ))
host.developer = com.atoi( dev_level );
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Host_InitEvents();
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FS_LoadGameInfo( NULL );
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Image_Init( GI->gameHint, -1 );
Sound_Init( GI->gameHint, -1 );
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host.mempool = Mem_AllocPool( "Zone Engine" );
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IN_Init();
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// initialize audio\video multi-dlls system
num_video_dlls = num_audio_dlls = 0;
host_video = Cvar_Get( "host_video", "vid_gl.dll", CVAR_SYSTEMINFO, "name of video rendering library" );
host_audio = Cvar_Get( "host_audio", "snd_al.dll", CVAR_SYSTEMINFO, "name of sound rendering library" );
// make sure what global copy has no changed with any dll checking
Mem_Copy( &check_vid, &render_dll, sizeof( dll_info_t ));
Mem_Copy( &check_snd, &vsound_dll, sizeof( dll_info_t ));
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Mem_Copy( &check_cms, &physic_dll, sizeof( dll_info_t ));
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// checking dlls don't invoke crash!
check_vid.crash = false;
check_snd.crash = false;
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check_cms.crash = false;
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dlls = FS_Search( "*.dll", true );
// couldn't find any dlls, render is missing (but i'm don't know how laucnher find engine :)
// probably this should never happen
if( !dlls ) Sys_NewInstance( "<EFBFBD>", "" );
for( i = 0; i < dlls->numfilenames; i++ )
{
if(!com.strnicmp( "vid_", dlls->filenames[i], 4 ))
{
// make sure what found library is valid
if( Sys_LoadLibrary( dlls->filenames[i], &check_vid ))
{
MsgDev( D_NOTE, "VideoLibrary[%i]: %s\n", num_video_dlls, dlls->filenames[i] );
com.strncpy( video_dlls[num_video_dlls], dlls->filenames[i], MAX_STRING );
Sys_FreeLibrary( &check_vid );
num_video_dlls++;
}
}
else if(!com.strnicmp( "snd_", dlls->filenames[i], 4 ))
{
// make sure what found library is valid
if( Sys_LoadLibrary( dlls->filenames[i], &check_snd ))
{
MsgDev( D_NOTE, "AudioLibrary[%i]: %s\n", num_audio_dlls, dlls->filenames[i] );
com.strncpy( audio_dlls[num_audio_dlls], dlls->filenames[i], MAX_STRING );
Sys_FreeLibrary( &check_snd );
num_audio_dlls++;
}
}
}
Mem_Free( dlls );
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}
void Host_FreeCommon( void )
{
IN_Shutdown();
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Mem_FreePool( &host.mempool );
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}
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/*
=================
Host_Init
=================
*/
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void Host_Init( const int argc, const char **argv )
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{
char *s;
host.state = HOST_INIT; // initialzation started
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host.type = g_Instance();
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Host_InitCommon( argc, argv );
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Key_Init();
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if( host.type != HOST_DEDICATED )
{
// get user configuration
Cbuf_AddText( "exec keys.rc\n" );
Cbuf_AddText( "exec vars.rc\n" );
Cbuf_Execute();
}
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// init commands and vars
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if( host.developer >= 3 )
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{
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Cmd_AddCommand ( "sys_error", Sys_Error_f, "just throw a fatal error to test shutdown procedures");
Cmd_AddCommand ( "host_error", Host_Error_f, "just throw a host error to test shutdown procedures");
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
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Cmd_AddCommand ( "net_error", Net_Error_f, "send network bad message from random place");
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}
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sys_sharedstrings = Cvar_Get( "sys_sharedstrings", "0", CVAR_INIT|CVAR_ARCHIVE, "hl1 compatible strings" );
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host_cheats = Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO, "allow cheat variables to enable" );
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host_maxfps = Cvar_Get( "fps_max", "72", CVAR_ARCHIVE, "host fps upper limit" );
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host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
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host_serverstate = Cvar_Get( "host_serverstate", "0", CVAR_SERVERINFO, "displays current server state" );
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host_registered = Cvar_Get( "registered", "1", CVAR_SYSTEMINFO, "indicate shareware version of game" );
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host_nosound = Cvar_Get( "host_nosound", "0", CVAR_SYSTEMINFO, "disable sound system" );
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s = va( "^1Xash %g ^3%s", SI->version, buildstring );
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Cvar_Get( "version", s, CVAR_INIT, "engine current version" );
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// content control
Cvar_Get( "violence_hgibs", "1", CVAR_SYSTEMINFO, "content control disables human gibs" );
Cvar_Get( "violence_agibs", "1", CVAR_SYSTEMINFO, "content control disables alien gibs" );
Cvar_Get( "violence_hblood", "1", CVAR_SYSTEMINFO, "content control disables human blood" );
Cvar_Get( "violence_ablood", "1", CVAR_SYSTEMINFO, "content control disables alien blood" );
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NET_Init();
Netchan_Init();
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Host_InitPhysic();
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SV_Init();
CL_Init();
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Host_WriteDefaultConfig ();
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if( host.type == HOST_DEDICATED )
{
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Cmd_AddCommand( "quit", Sys_Quit, "quit the game" );
Cmd_AddCommand( "exit", Sys_Quit, "quit the game" );
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Cbuf_AddText( "exec server.rc\n" ); // dedicated servers using settings from server.rc file
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}
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else
{
Cmd_AddCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
Cmd_AddCommand( "vid_restart", Host_VidRestart_f, "restarts video system" );
Cmd_AddCommand( "snd_restart", Host_SndRestart_f, "restarts audio system" );
}
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// allow to change game from the console
Cmd_AddCommand( "game", Host_ChangeGame_f, "change game" );
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host.errorframe = 0;
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Cbuf_Execute();
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}
/*
=================
Host_Main
=================
*/
void Host_Main( void )
{
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static double oldtime, newtime;
oldtime = Sys_DoubleTime();
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// main window message loop
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while( host.state != HOST_OFFLINE )
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{
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IN_Frame();
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newtime = Sys_DoubleTime ();
Host_Frame( newtime - oldtime );
oldtime = newtime;
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}
}
/*
=================
Host_Shutdown
=================
*/
void Host_Free( void )
{
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if( host.state == HOST_SHUTDOWN )
return;
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host.state = HOST_SHUTDOWN; // prepare host to normal shutdown
com.strncpy( host.finalmsg, "Server shutdown\n", MAX_STRING );
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Host_FreeRender();
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Host_FreeSound();
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Host_FreePhysic();
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SV_Shutdown( false );
CL_Shutdown();
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NET_Shutdown();
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Host_FreeCommon();
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}
/*
=================
Engine entry point
=================
*/
launch_exp_t DLLEXPORT *CreateAPI( stdlib_api_t *input, void *unused )
{
static launch_exp_t Host;
com = *input;
Host.api_size = sizeof( launch_exp_t );
Host.com_size = sizeof( stdlib_api_t );
Host.Init = Host_Init;
Host.Main = Host_Main;
Host.Free = Host_Free;
Host.CPrint = Host_Print;
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Host.CmdForward = Cmd_ForwardToServer;
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Host.CmdComplete = Cmd_AutoComplete;
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return &Host;
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}