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Xash3DArchive/engine/server/sv_studio.c

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// sv_studio.c - cm inline studio
//=======================================================================
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#include "engine.h"
#include "server.h"
int SV_StudioExtractBbox( studiohdr_t *phdr, int sequence, float *mins, float *maxs )
{
mstudioseqdesc_t *pseqdesc;
pseqdesc = (mstudioseqdesc_t *)((byte *)phdr + phdr->seqindex);
if(sequence == -1) return 0;
VectorCopy( pseqdesc[ sequence ].bbmin, mins );
VectorCopy( pseqdesc[ sequence ].bbmax, maxs );
return 1;
}
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byte *SV_GetModelPtr(edict_t *ent)
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{
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if(!ent) return NULL;
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return NULL;
}