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Xash3DArchive/engine/client/cl_inv.c

139 lines
2.8 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_inv.c -- client inventory screen
#include "client.h"
/*
================
CL_ParseInventory
================
*/
void CL_ParseInventory (void)
{
int i;
for (i = 0; i < MAX_ITEMS; i++)
cl.inventory[i] = MSG_ReadShort (&net_message);
}
/*
================
Inv_DrawString
================
*/
void Inv_DrawString (int x, int y, char *string)
{
while (*string)
{
re->DrawChar (x, y, *string);
x+=8;
string++;
}
}
void SetStringHighBit (char *s)
{
while (*s) *s++ |= 128;
}
/*
================
CL_DrawInventory
================
*/
#define DISPLAY_ITEMS 17
void CL_DrawInventory (void)
{
int i, j;
int num, selected_num, item;
int index[MAX_ITEMS];
char string[1024];
int x, y;
char binding[1024];
char *bind;
int selected;
int top;
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
for ( i = 0; i < MAX_ITEMS; i++)
{
if (i == selected) selected_num = num;
if (cl.inventory[i])
{
index[num] = i;
num++;
}
}
// determine scroll point
top = selected_num - DISPLAY_ITEMS/2;
if (num - top < DISPLAY_ITEMS) top = num - DISPLAY_ITEMS;
if (top < 0) top = 0;
x = (viddef.width-256)/2;
y = (viddef.height-240)/2;
re->DrawPic (x, y+8, "inventory");
y += 24;
x += 24;
Inv_DrawString (x, y, "hotkey ### item");
Inv_DrawString (x, y+8, "------ --- ----");
y += 16;
for (i = top; i < num && i < top + DISPLAY_ITEMS; i++)
{
item = index[i];
// search for a binding
sprintf (binding, "use %s", cl.configstrings[CS_ITEMS+item]);
bind = "";
for (j = 0; j < 256; j++)
{
if(Key_IsBind(j) && !strcasecmp(Key_IsBind(j), binding))
{
bind = Key_KeynumToString(j);
break;
}
}
sprintf (string, "%6s %3i %s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS+item] );
if (item != selected)
{
SetStringHighBit (string);
}
else // draw a blinky cursor by the selected item
{
if((int)(cls.realtime * 5.0f) & 1)
re->DrawChar (x-8, y, 15);
}
Inv_DrawString (x, y, string);
y += 8;
}
}