60 lines
2.4 KiB
Plaintext
60 lines
2.4 KiB
Plaintext
build ????
|
|
|
|
Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc
|
|
|
|
build 1270
|
|
|
|
SDK: Shared launcher code
|
|
Engine: Partially fix bmodel interpolation
|
|
Engine: use standard .cfg files instead of .rc files
|
|
|
|
build 1269
|
|
|
|
Render: cut invisible water polygons
|
|
Render: implement EF_NOWATERCSG for control func_water backface culling
|
|
Tools: fix wadlib and spritegen round bugs
|
|
FS: implement binary search for wadlumps
|
|
Engine: revert low-res timer
|
|
Network: fixup userinfo fields 'model' and 'name'
|
|
Sound: implement custom pause for various sources
|
|
Input: disable mouse events when level is loading
|
|
GameUI: adding some missed dialogs
|
|
Render: fix interpolation on flying monsters
|
|
Render: fix wrong sprite attachments
|
|
Render: fix invalid frustum culling for studiomodels ( e.g. barnacle.mdl )
|
|
Physic: fix trace for rotating bmodels
|
|
Engine: fixup physinfo save\restore bug
|
|
|
|
build 1262
|
|
|
|
Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen
|
|
Client: remove fmod.dll implementation
|
|
Engine: implement variable-sized fonts (console, menu hints)
|
|
Sound: added support for stereo wavs plays (menu sounds)
|
|
Render: enable custom game icons (game.ico in mod folder)
|
|
Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code)
|
|
FS: implement simple converter liblist.gam to gameinfo.txt
|
|
|
|
build 1254
|
|
|
|
SoundLib: ogg loop points (LOOP_START comment)
|
|
Client: recalc fov y for more matched with original HL
|
|
Bshift: fix env_laser entity
|
|
Client: fix fadeout for break model pieces
|
|
Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb)
|
|
Render: fix invisible beams behind glass
|
|
Render: fix glow-sprites drawing through walls (see also r_cullflares cvar)
|
|
FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile)
|
|
Render: implement kRenderTransColor
|
|
Engine: completely moving particle code into the client.dll
|
|
Client: implement tracers for sparks, garg streaks and bullets
|
|
|
|
build 1249
|
|
|
|
ImageLib: added support for 4-bits and monochrome uncompressed BMPs.
|
|
ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp).
|
|
StdLib: skip empty symbols in numerical string for atoi and atof.
|
|
Render: implement LoadSprite for custom client sprites (e.g. hud)
|
|
Sound: fixed bug with background music looping
|
|
Fonts: implement Half-Life creditfonts
|
|
Client: move client.dll to valve folder |