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Xash3DArchive/engine/client/cl_parse.c

1253 lines
29 KiB
C

//=======================================================================
// Copyright XashXT Group 2009 ©
// cl_parse.c -- parse a message received from the server
//=======================================================================
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "event_flags.h"
#define MSG_COUNT 32 // last 32 messages parsed
#define MSG_MASK (MSG_COUNT - 1)
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
const char *svc_strings[256] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_changing",
"svc_configstring",
"svc_setview",
"svc_sound",
"svc_time",
"svc_print",
"svc_stufftext",
"svc_setangle",
"svc_serverdata",
"svc_restore",
"svc_updateuserinfo",
"svc_unused14",
"svc_clientdata",
"svc_download",
"svc_updatepings",
"svc_particle",
"svc_frame",
"svc_spawnstatic",
"svc_event_reliable",
"svc_spawnbaseline",
"svc_temp_entity",
"svc_setpause",
"svc_unused25",
"svc_centerprint",
"svc_event",
"svc_soundindex",
"svc_ambientsound",
"svc_intermission",
"svc_modelindex",
"svc_cdtrack",
"svc_serverinfo",
"svc_deltatable",
"svc_weaponanim",
"svc_bspdecal",
"svc_roomtype",
"svc_addangle",
"svc_usermessage",
"svc_packetentities",
"svc_deltapacketentities",
"svc_chokecount",
"svc_unused43",
"svc_deltamovevars",
"svc_unused45",
"svc_unused46",
"svc_crosshairangle",
"svc_soundfade",
"svc_unused49",
"svc_unused50",
"svc_director",
};
typedef struct
{
int command;
int starting_offset;
int frame_number;
} oldcmd_t;
typedef struct
{
oldcmd_t oldcmd[MSG_COUNT];
int currentcmd;
qboolean parsing;
} msg_debug_t;
static msg_debug_t cls_message_debug;
static int starting_count;
const char *CL_MsgInfo( int cmd )
{
static string sz;
com.strcpy( sz, "???" );
if( cmd >= 0 && cmd < svc_lastmsg )
{
// get engine message name
com.strncpy( sz, svc_strings[cmd], sizeof( sz ));
}
else if( cmd >= svc_lastmsg && cmd < ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].number == cmd )
{
com.strncpy( sz, clgame.msg[i].name, sizeof( sz ));
break;
}
}
}
return sz;
}
/*
=====================
CL_Parse_RecordCommand
record new message params into debug buffer
=====================
*/
void CL_Parse_RecordCommand( int cmd, int startoffset )
{
int slot;
if( cmd == svc_nop ) return;
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
cls_message_debug.oldcmd[slot].command = cmd;
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
}
/*
=====================
CL_WriteErrorMessage
write net_message into buffer.dat for debugging
=====================
*/
void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
{
file_t *fp;
const char *buffer_file = "buffer.dat";
fp = FS_Open( buffer_file, "wb" );
if( !fp ) return;
FS_Write( fp, &starting_count, sizeof( int ));
FS_Write( fp, &current_count, sizeof( int ));
FS_Write( fp, BF_GetData( msg ), BF_GetMaxBytes( msg ));
FS_Close( fp );
MsgDev( D_INFO, "Wrote erroneous message to %s\n", buffer_file );
}
/*
=====================
CL_WriteMessageHistory
list last 32 messages for debugging net troubleshooting
=====================
*/
void CL_WriteMessageHistory( void )
{
int i, thecmd;
oldcmd_t *old, *failcommand;
sizebuf_t *msg = &net_message;
if( !cls.initialized || cls.state == ca_disconnected )
return;
if( !cls_message_debug.parsing )
return;
MsgDev( D_INFO, "Last %i messages parsed.\n", MSG_COUNT );
// finish here
thecmd = cls_message_debug.currentcmd - 1;
thecmd -= ( MSG_COUNT - 1 ); // back up to here
for( i = 0; i < MSG_COUNT - 1; i++ )
{
thecmd &= MSG_MASK;
old = &cls_message_debug.oldcmd[thecmd];
MsgDev( D_INFO,"%i %04i %s\n", old->frame_number, old->starting_offset, CL_MsgInfo( old->command ));
thecmd++;
}
failcommand = &cls_message_debug.oldcmd[thecmd];
MsgDev( D_INFO, "BAD: %3i:%s\n", BF_GetNumBytesRead( msg ) - 1, CL_MsgInfo( failcommand->command ));
if( host.developer >= 3 )
{
CL_WriteErrorMessage( BF_GetNumBytesRead( msg ) - 1, msg );
}
cls_message_debug.parsing = false;
}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile( const char *filename )
{
string name;
file_t *f;
if( FS_FileExists( filename ))
{
// it exists, no need to download
return true;
}
com.strncpy( cls.downloadname, filename, MAX_STRING );
com.strncpy( cls.downloadtempname, filename, MAX_STRING );
// download to a temp name, and only rename to the real name when done,
// so if interrupted a runt file won't be left
FS_StripExtension( cls.downloadtempname );
FS_DefaultExtension( cls.downloadtempname, ".tmp" );
com.strncpy( name, cls.downloadtempname, MAX_STRING );
f = FS_Open( name, "a+b" );
if( f )
{
// it exists
size_t len = FS_Tell( f );
cls.download = f;
// give the server an offset to start the download
MsgDev( D_INFO, "Resume download %s at %i\n", cls.downloadname, len );
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
BF_WriteString( &cls.netchan.message, va("download %s %i", cls.downloadname, len ));
}
else
{
MsgDev( D_INFO, "Start download %s\n", cls.downloadname );
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
BF_WriteString( &cls.netchan.message, va("download %s", cls.downloadname ));
}
cls.downloadnumber++;
return false;
}
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload( sizebuf_t *msg )
{
int size, percent;
char buffer[MAX_MSGLEN];
string name;
int r;
// read the data
size = BF_ReadShort( msg );
percent = BF_ReadByte( msg );
if( size == -1 )
{
Msg( "Server does not have this file.\n" );
if( cls.download )
{
// if here, we tried to resume a file but the server said no
FS_Close( cls.download );
cls.download = NULL;
}
CL_RequestNextDownload();
return;
}
// open the file if not opened yet
if( !cls.download )
{
com.strncpy( name, cls.downloadtempname, MAX_STRING );
cls.download = FS_Open ( name, "wb" );
if( !cls.download )
{
msg->iCurBit += size << 3; // FIXME!!!
MsgDev( D_ERROR, "failed to open %s\n", cls.downloadtempname );
CL_RequestNextDownload();
return;
}
}
ASSERT( size <= sizeof( buffer ));
BF_ReadBytes( msg, buffer, size );
FS_Write( cls.download, buffer, size );
if( percent != 100 )
{
// request next block
Cvar_SetValue("scr_download", percent );
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
BF_WriteString( &cls.netchan.message, "nextdl" );
}
else
{
FS_Close( cls.download );
// rename the temp file to it's final name
r = FS_Rename( cls.downloadtempname, cls.downloadname );
if( r ) MsgDev( D_ERROR, "failed to rename.\n" );
cls.download = NULL;
Cvar_SetValue( "scr_download", 0.0f );
// get another file if needed
CL_RequestNextDownload();
}
}
void CL_RunBackgroundTrack( void )
{
string intro, main, track;
// run background track
com.strncpy( track, cl.configstrings[CS_BACKGROUND_TRACK], MAX_STRING );
com.snprintf( intro, MAX_STRING, "%s_intro", cl.configstrings[CS_BACKGROUND_TRACK] );
com.snprintf( main, MAX_STRING, "%s_main", cl.configstrings[CS_BACKGROUND_TRACK] );
if( FS_FileExists( va( "media/%s.ogg", intro )) && FS_FileExists( va( "media/%s.ogg", main )))
{
// combined track with introduction and main loop theme
S_StartBackgroundTrack( intro, main );
}
else if( FS_FileExists( va( "media/%s.ogg", track )))
{
// single looped theme
S_StartBackgroundTrack( track, track );
}
else if( !com.strcmp( track, "" ))
{
// blank name stopped last track
S_StopBackgroundTrack();
}
}
/*
==================
CL_ParseSoundPacket
==================
*/
void CL_ParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{
vec3_t pos_;
float *pos = NULL;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
flags = BF_ReadWord( msg );
sound = BF_ReadWord( msg );
chan = BF_ReadByte( msg );
if( flags & SND_VOLUME )
volume = BF_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
if( flags & SND_ATTENUATION )
attn = BF_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
if( flags & SND_PITCH )
pitch = BF_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = BF_ReadWord( msg );
// positioned in space
if( flags & SND_FIXED_ORIGIN )
{
pos = pos_;
BF_ReadBitVec3Coord( msg, pos );
}
if( flags & SND_SENTENCE )
{
char sentenceName[32];
com.snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
}
else handle = cl.sound_index[sound]; // see precached sound
if( is_ambient )
{
S_AmbientSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
}
else
{
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
}
}
/*
==================
CL_ParseMovevars
==================
*/
void CL_ParseMovevars( sizebuf_t *msg )
{
MSG_ReadDeltaMovevars( msg, &clgame.oldmovevars, &clgame.movevars );
// update sky if changed
if( com.strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
re->RegisterShader( clgame.movevars.skyName, SHADER_SKY );
Mem_Copy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t ));
}
/*
==================
CL_ParseParticles
==================
*/
void CL_ParseParticles( sizebuf_t *msg )
{
vec3_t org, dir;
int i, count, color;
BF_ReadBitVec3Coord( msg, org );
for( i = 0; i < 3; i++ )
dir[i] = BF_ReadChar( msg ) * (1.0f / 16);
count = BF_ReadByte( msg );
color = BF_ReadByte( msg );
if( count == 255 ) count = 1024;
clgame.dllFuncs.pfnParticleEffect( org, dir, color, count );
}
/*
==================
CL_ParseStaticEntity
==================
*/
void CL_ParseStaticEntity( sizebuf_t *msg )
{
entity_state_t ent;
int i;
Mem_Set( &ent, 0, sizeof( ent ));
ent.modelindex = BF_ReadShort( msg );
ent.sequence = BF_ReadByte( msg );
ent.frame = BF_ReadByte( msg );
ent.colormap = BF_ReadWord( msg );
ent.skin = BF_ReadByte( msg );
for( i = 0; i < 3; i++ )
{
ent.origin[i] = BF_ReadBitCoord( msg );
ent.angles[i] = BF_ReadBitAngle( msg, 16 );
}
ent.rendermode = BF_ReadByte( msg );
if( ent.rendermode != kRenderNormal )
{
ent.renderamt = BF_ReadByte( msg );
ent.rendercolor.r = BF_ReadByte( msg );
ent.rendercolor.g = BF_ReadByte( msg );
ent.rendercolor.b = BF_ReadByte( msg );
ent.renderfx = BF_ReadByte( msg );
}
// FIXME: allocate client entity, add new static...
MsgDev( D_ERROR, "Static entities are not implemented\n" );
}
/*
==================
CL_ParseStaticDecal
==================
*/
void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
int flags;
BF_ReadBitVec3Coord( msg, origin );
decalIndex = BF_ReadWord( msg );
entityIndex = BF_ReadShort( msg );
if( entityIndex > 0 )
modelIndex = BF_ReadWord( msg );
else modelIndex = 0;
flags = BF_ReadByte( msg );
if( !cl.decal_index[decalIndex] )
cl.decal_index[decalIndex] = re->RegisterShader( clgame.draw_decals[decalIndex], SHADER_DECAL );
CL_DecalShoot( cl.decal_index[decalIndex], entityIndex, modelIndex, origin, flags );
}
void CL_ParseSoundFade( sizebuf_t *msg )
{
float fadePercent, fadeOutSeconds;
float holdTime, fadeInSeconds;
fadePercent = (float)BF_ReadByte( msg );
holdTime = (float)BF_ReadByte( msg );
fadeOutSeconds = (float)BF_ReadByte( msg );
fadeInSeconds = (float)BF_ReadByte( msg );
S_FadeClientVolume( fadePercent, fadeOutSeconds, holdTime, fadeInSeconds );
}
void CL_ParseReliableEvent( sizebuf_t *msg, int flags )
{
int event_index;
event_args_t nullargs, args;
float delay;
Mem_Set( &nullargs, 0, sizeof( nullargs ));
event_index = BF_ReadWord( msg ); // read event index
delay = BF_ReadWord( msg ) / 100.0f; // read event delay
MSG_ReadDeltaEvent( msg, &nullargs, &args ); // FIXME: zero-compressing
CL_QueueEvent( flags, event_index, delay, &args );
}
void CL_ParseEvent( sizebuf_t *msg )
{
int i, num_events;
num_events = BF_ReadByte( msg );
// parse events queue
for( i = 0 ; i < num_events; i++ )
CL_ParseReliableEvent( msg, 0 );
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData( sizebuf_t *msg )
{
int i;
MsgDev( D_NOTE, "Serverdata packet received.\n" );
// wipe the client_t struct
CL_ClearState();
UI_SetActiveMenu( false );
cls.state = ca_connected;
// parse protocol version number
i = BF_ReadLong( msg );
cls.serverProtocol = i;
if( i != PROTOCOL_VERSION )
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
cl.servercount = BF_ReadLong( msg );
cl.playernum = BF_ReadByte( msg );
cl.maxclients = BF_ReadByte( msg );
clgame.maxEntities = BF_ReadWord( msg );
com.strncpy( clgame.mapname, BF_ReadString( msg ), MAX_STRING );
com.strncpy( clgame.maptitle, BF_ReadString( msg ), MAX_STRING );
cl.refdef.viewentity = cl.playernum + 1; // always keep viewent an actual
gameui.globals->maxClients = cl.maxclients;
com.strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
// no effect for local client
// merge entcount only for remote clients
GI->max_edicts = clgame.maxEntities;
CL_InitEdicts (); // re-arrange edicts
// get splash name
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s", clgame.mapname ));
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
if( cl_allow_levelshots->integer && !cls.changelevel )
{
// FIXME: Quake3 may be use both 'jpg' and 'tga' levelshot types
if( !FS_FileExistsEx( va( "%s.%s", cl_levelshot_name->string, SI->levshot_ext ), true ))
{
Cvar_Set( "cl_levelshot_name", MAP_DEFAULT_SHADER ); // render a black screen
cls.scrshot_request = scrshot_plaque; // make levelshot
}
}
// need to prep refresh at next oportunity
cl.video_prepped = false;
cl.audio_prepped = false;
Mem_Set( &clgame.movevars, 0, sizeof( clgame.movevars ));
Mem_Set( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
}
/*
===================
CL_ParseClientData
===================
*/
void CL_ParseClientData( sizebuf_t *msg )
{
int i, j;
clientdata_t *from_cd, *to_cd;
weapon_data_t *from_wd, *to_wd;
weapon_data_t nullwd[32];
clientdata_t nullcd;
frame_t *frame;
int idx;
// this is the frame update that this message corresponds to
i = cls.netchan.incoming_sequence;
// did we drop some frames?
if( i > cl.last_incoming_sequence + 1 )
{
// mark as dropped
for( j = cl.last_incoming_sequence + 1; j < i; j++ )
{
if( cl.frames[j & CL_UPDATE_MASK].receivedtime >= 0.0 )
{
cl.frames[j & CL_UPDATE_MASK ].receivedtime = -1;
cl.frames[j & CL_UPDATE_MASK ].latency = 0;
}
}
}
cl.parsecount = i; // ack'd incoming messages.
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame->time = cl.mtime[0]; // mark network received time
frame->receivedtime = host.realtime; // time now that we are parsing.
// Fixme, do this after all packets read for this frame?
cl.last_incoming_sequence = cls.netchan.incoming_sequence;
to_cd = &frame->clientdata;
to_wd = frame->weapondata;
// clear to old value before delta parsing
if( !BF_ReadOneBit( msg ))
{
Mem_Set( &nullcd, 0, sizeof( nullcd ));
Mem_Set( nullwd, 0, sizeof( nullwd ));
from_cd = &nullcd;
from_wd = nullwd;
}
else
{
int delta_sequence = BF_ReadByte( msg );
from_cd = &cl.frames[delta_sequence & CL_UPDATE_MASK].clientdata;
from_wd = cl.frames[delta_sequence & CL_UPDATE_MASK].weapondata;
if(( delta_sequence & CL_UPDATE_MASK ) != ( cl.delta_sequence & CL_UPDATE_MASK ))
MsgDev( D_WARN, "CL_ParseClientData: mismatch delta_sequence\n" );
}
MSG_ReadClientData( msg, from_cd, to_cd, sv_time( ));
for( i = 0; i < MAX_WEAPONS; i++ )
{
// check for end of weapondata (and clientdata_t message)
if( !BF_ReadOneBit( msg )) break;
// read the weapon idx
idx = BF_ReadUBitLong( msg, MAX_WEAPON_BITS );
MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], sv_time( ));
}
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline( sizebuf_t *msg )
{
int newnum;
float timebase;
cl_entity_t *ent;
Delta_InitClient (); // finalize client delta's
newnum = BF_ReadWord( msg );
if( newnum < 0 ) Host_Error( "CL_SpawnEdict: invalid number %i\n", newnum );
if( newnum > clgame.maxEntities ) Host_Error( "CL_AllocEdict: no free edicts\n" );
// increase edicts
while( newnum >= clgame.numEntities )
clgame.numEntities++;
ent = EDICT_NUM( newnum );
Mem_Set( &ent->prevstate, 0, sizeof( ent->prevstate ));
if( cls.state == ca_active )
timebase = sv_time();
else timebase = 1.0f; // sv.state == ss_loading
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, CL_IsPlayerIndex( newnum ), timebase );
}
/*
================
CL_ParseConfigString
================
*/
void CL_ParseConfigString( sizebuf_t *msg )
{
int i;
i = BF_ReadShort( msg );
if( i < 0 || i >= MAX_CONFIGSTRINGS )
Host_Error( "configstring > MAX_CONFIGSTRINGS\n" );
com.strcpy( cl.configstrings[i], BF_ReadString( msg ));
// do something apropriate
if( i == CS_BACKGROUND_TRACK && cl.audio_prepped )
{
CL_RunBackgroundTrack();
}
else if( i > CS_BACKGROUND_TRACK && i < CS_EVENTS )
{
Host_Error( "CL_ParseConfigString: reserved configstring #%i are used\n", i );
}
else if( i >= CS_EVENTS && i < CS_EVENTS+MAX_EVENTS )
{
CL_SetEventIndex( cl.configstrings[i], i - CS_EVENTS );
}
else if( i >= CS_LIGHTSTYLES && i < CS_LIGHTSTYLES+MAX_LIGHTSTYLES )
{
CL_SetLightstyle( i - CS_LIGHTSTYLES );
}
}
/*
================
CL_ParseSetAngle
set the view angle to this absolute value
================
*/
void CL_ParseSetAngle( sizebuf_t *msg )
{
cl.refdef.cl_viewangles[0] = BF_ReadBitAngle( msg, 16 );
cl.refdef.cl_viewangles[1] = BF_ReadBitAngle( msg, 16 );
}
/*
================
CL_ParseAddAngle
add the view angle yaw
================
*/
void CL_ParseAddAngle( sizebuf_t *msg )
{
float add_angle;
add_angle = BF_ReadBitAngle( msg, 16 );
cl.refdef.cl_viewangles[1] += add_angle;
}
/*
================
CL_ParseCrosshairAngle
offset crosshair angles
================
*/
void CL_ParseCrosshairAngle( sizebuf_t *msg )
{
cl.refdef.crosshairangle[0] = BF_ReadChar( msg ) * 0.2f;
cl.refdef.crosshairangle[1] = BF_ReadChar( msg ) * 0.2f;
cl.refdef.crosshairangle[2] = 0.0f; // not used for screen space
}
/*
================
CL_RegisterUserMessage
register new user message or update existing
================
*/
void CL_RegisterUserMessage( sizebuf_t *msg )
{
char *pszName;
int svc_num, size;
svc_num = BF_ReadByte( msg );
size = BF_ReadByte( msg );
pszName = BF_ReadString( msg );
// important stuff
if( size == 0xFF ) size = -1;
svc_num = bound( 0, svc_num, 255 );
CL_LinkUserMessage( pszName, svc_num, size );
}
/*
================
CL_UpdateUserinfo
collect userinfo from all players
================
*/
void CL_UpdateUserinfo( sizebuf_t *msg )
{
int slot;
qboolean active;
player_info_t *player;
slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo > MAX_CLIENTS\n" );
player = &cl.players[slot];
active = BF_ReadOneBit( msg ) ? true : false;
if( active )
{
com.strncpy( player->userinfo, BF_ReadString( msg ), sizeof( player->userinfo ));
com.strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
com.strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
}
else Mem_Set( player, 0, sizeof( *player ));
}
/*
================
CL_PrecacheModel
prceache model from server
================
*/
void CL_PrecacheModel( sizebuf_t *msg )
{
int modelIndex;
modelIndex = BF_ReadUBitLong( msg, MAX_MODEL_BITS );
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
com.strcpy( cl.model_precache[modelIndex], BF_ReadString( msg ));
// when we loading map all resources is precached sequentially
if( !cl.video_prepped ) return;
re->RegisterModel( cl.model_precache[modelIndex], modelIndex );
CM_RegisterModel( cl.model_precache[modelIndex], modelIndex );
}
/*
================
CL_PrecacheSound
prceache sound from server
================
*/
void CL_PrecacheSound( sizebuf_t *msg )
{
int soundIndex;
soundIndex = BF_ReadUBitLong( msg, MAX_SOUND_BITS );
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex );
com.strcpy( cl.sound_precache[soundIndex], BF_ReadString( msg ));
// when we loading map all resources is precached sequentially
if( !cl.audio_prepped ) return;
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
}
/*
================
CL_UpdateUserPings
collect pings and packet lossage from clients
================
*/
void CL_UpdateUserPings( sizebuf_t *msg )
{
int i, slot;
player_info_t *player;
for( i = 0; i < MAX_CLIENTS; i++ )
{
if( !BF_ReadOneBit( msg )) break; // end of message
slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updatepings > MAX_CLIENTS\n" );
player = &cl.players[slot];
player->ping = BF_ReadUBitLong( msg, 12 );
player->packet_loss = BF_ReadUBitLong( msg, 7 );
}
}
/*
==============
CL_ServerInfo
change serverinfo
==============
*/
void CL_ServerInfo( sizebuf_t *msg )
{
char key[MAX_MSGLEN];
char value[MAX_MSGLEN];
com.strncpy( key, BF_ReadString( msg ), sizeof( key ));
com.strncpy( value, BF_ReadString( msg ), sizeof( value ));
Info_SetValueForKey( cl.serverinfo, key, value );
}
/*
==============
CL_ParseTempEntity
temp entity is handled in the client.dll
==============
*/
void CL_ParseTempEntity( sizebuf_t *msg )
{
byte pbuf[256];
int iSize = BF_ReadByte( msg );
// parse user message into buffer
BF_ReadBytes( msg, pbuf, iSize );
clgame.dllFuncs.pfnTempEntityMessage( iSize, pbuf );
}
/*
==============
CL_ParseDirector
hltv is handled in the client.dll
==============
*/
void CL_ParseDirector( sizebuf_t *msg )
{
byte pbuf[256];
int iSize = BF_ReadByte( msg );
// parse user message into buffer
BF_ReadBytes( msg, pbuf, iSize );
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf );
}
/*
==============
CL_ParseUserMessage
handles all user messages
==============
*/
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
{
int i, iSize;
byte pbuf[256]; // message can't be larger than 255 bytes
// NOTE: any user message parse on engine, not in client.dll
if( svc_num < svc_lastmsg || svc_num >= ( MAX_USER_MESSAGES + svc_lastmsg ))
{
// out or range
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
return;
}
for( i = 0; i < MAX_USER_MESSAGES; i++ )
{
// search for user message
if( clgame.msg[i].number == svc_num )
break;
}
if( i == MAX_USER_MESSAGES )
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
iSize = clgame.msg[i].size;
// message with variable sizes receive an actual size as first byte
if( iSize == -1 ) iSize = BF_ReadByte( msg );
// parse user message into buffer
BF_ReadBytes( msg, pbuf, iSize );
if( clgame.msg[i].func ) clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf );
else MsgDev( D_ERROR, "CL_ParseUserMessage: %s not hooked\n", clgame.msg[i].name );
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage( sizebuf_t *msg )
{
char *s;
int i, j, cmd;
int param1, param2;
int bufStart;
cls_message_debug.parsing = true; // begin parsing
starting_count = BF_GetNumBytesRead( msg ); // updates each frame
// parse the message
while( 1 )
{
if( BF_CheckOverflow( msg ))
{
Host_Error( "CL_ParseServerMessage: bad server message\n" );
return;
}
// mark start position
bufStart = BF_GetNumBytesRead( msg );
// end of message
if( BF_GetNumBitsLeft( msg ) < 8 )
break;
cmd = BF_ReadByte( msg );
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
// other commands
switch( cmd )
{
case svc_bad:
Host_Error( "svc_bad\n" );
break;
case svc_nop:
break;
case svc_disconnect:
CL_Drop ();
Host_AbortCurrentFrame();
break;
case svc_changing:
if( BF_ReadOneBit( msg ))
{
cls.changelevel = true;
Cmd_ExecuteString( "hud_changelevel\n" );
S_StopAllSounds();
}
else MsgDev( D_INFO, "Server disconnected, reconnecting\n" );
if( cls.download )
{
FS_Close( cls.download );
cls.download = NULL;
}
cls.state = ca_connecting;
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
break;
case svc_configstring:
CL_ParseConfigString( msg );
break;
case svc_setview:
cl.refdef.viewentity = BF_ReadWord( msg );
break;
case svc_sound:
CL_ParseSoundPacket( msg, false );
break;
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = BF_ReadFloat( msg );
break;
break;
case svc_print:
i = BF_ReadByte( msg );
if( i == PRINT_CHAT ) // chat
S_StartLocalSound( "common/menu2.wav" ); // FIXME: INTRESOURCE
MsgDev( D_INFO, "^6%s\n", BF_ReadString( msg ));
break;
case svc_stufftext:
s = BF_ReadString( msg );
Cbuf_AddText( s );
break;
case svc_setangle:
CL_ParseSetAngle( msg );
break;
case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
case svc_clientdata:
CL_ParseClientData( msg );
break;
case svc_packetentities:
CL_ParsePacketEntities( msg, false );
break;
case svc_deltapacketentities:
CL_ParsePacketEntities( msg, true );
break;
case svc_download:
CL_ParseDownload( msg );
break;
case svc_updatepings:
CL_UpdateUserPings( msg );
break;
case svc_usermessage:
CL_RegisterUserMessage( msg );
break;
case svc_particle:
CL_ParseParticles( msg );
break;
case svc_spawnstatic:
CL_ParseStaticEntity( msg );
break;
case svc_ambientsound:
CL_ParseSoundPacket( msg, true );
break;
case svc_crosshairangle:
CL_ParseCrosshairAngle( msg );
break;
case svc_spawnbaseline:
CL_ParseBaseline( msg );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg );
break;
case svc_setpause:
cl.refdef.paused = (BF_ReadOneBit( msg ) != 0 );
break;
case svc_deltamovevars:
CL_ParseMovevars( msg );
break;
case svc_centerprint:
CL_CenterPrint( BF_ReadString( msg ), 0.35f );
break;
case svc_event:
CL_ParseEvent( msg );
break;
case svc_event_reliable:
CL_ParseReliableEvent( msg, FEV_RELIABLE );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg );
break;
case svc_intermission:
cl.refdef.intermission = true;
break;
case svc_modelindex:
CL_PrecacheModel( msg );
break;
case svc_soundindex:
CL_PrecacheSound( msg );
break;
case svc_soundfade:
CL_ParseSoundFade( msg );
break;
case svc_cdtrack:
param1 = BF_ReadByte( msg ); // tracknum
param2 = BF_ReadByte( msg ); // loopnum
break;
case svc_serverinfo:
CL_ServerInfo( msg );
break;
case svc_deltatable:
Delta_ParseTableField( msg );
break;
case svc_weaponanim:
param1 = BF_ReadByte( msg ); // iAnim
param2 = BF_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_bspdecal:
CL_ParseStaticDecal( msg );
break;
case svc_roomtype:
param1 = BF_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_chokecount:
i = BF_ReadByte( msg );
j = cls.netchan.incoming_acknowledged - 1;
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- )
{
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 )
{
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0;
i--;
}
}
break;
case svc_director:
CL_ParseDirector( msg );
break;
default:
CL_ParseUserMessage( msg, cmd );
break;
}
}
cls_message_debug.parsing = false; // done
}