2016-03-05 20:29:55 +01:00
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include "cl_entity.h"
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#include "triangleapi.h"
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#include "hltv.h"
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#include "pm_shared.h"
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#include "pm_defs.h"
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#include "pmtrace.h"
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#include "parsemsg.h"
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#include "entity_types.h"
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// these are included for the math functions
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#include "com_model.h"
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#include "demo_api.h"
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#include "event_api.h"
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#include "studio_util.h"
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#include "screenfade.h"
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#pragma warning(disable: 4244)
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extern "C" int iJumpSpectator;
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extern "C" float vJumpOrigin[3];
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extern "C" float vJumpAngles[3];
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extern void V_GetInEyePos(int entity, float * origin, float * angles );
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extern void V_ResetChaseCam();
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extern void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles);
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extern void VectorAngles( const float *forward, float *angles );
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extern "C" void NormalizeAngles( float *angles );
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extern float * GetClientColor( int clientIndex );
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extern vec3_t v_origin; // last view origin
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extern vec3_t v_angles; // last view angle
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extern vec3_t v_cl_angles; // last client/mouse angle
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extern vec3_t v_sim_org; // last sim origin
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void SpectatorMode(void)
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{
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if ( gEngfuncs.Cmd_Argc() <= 1 )
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{
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gEngfuncs.Con_Printf( "usage: spec_mode <Main Mode> [<Inset Mode>]\n" );
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return;
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}
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// SetModes() will decide if command is executed on server or local
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if ( gEngfuncs.Cmd_Argc() == 2 )
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), -1 );
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else if ( gEngfuncs.Cmd_Argc() == 3 )
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), atoi( gEngfuncs.Cmd_Argv(2) ) );
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}
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void SpectatorSpray(void)
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{
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vec3_t forward;
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char string[128];
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if ( !gEngfuncs.IsSpectateOnly() )
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return;
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AngleVectors(v_angles,forward,NULL,NULL);
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VectorScale(forward, 128, forward);
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VectorAdd(forward, v_origin, forward);
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pmtrace_t * trace = gEngfuncs.PM_TraceLine( v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
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if ( trace->fraction != 1.0 )
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{
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sprintf(string, "drc_spray %.2f %.2f %.2f %i",
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trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
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gEngfuncs.pfnServerCmd(string);
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}
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}
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void SpectatorHelp(void)
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{
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/*if ( gViewPort )
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{
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gViewPort->ShowVGUIMenu( MENU_SPECHELP );
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}
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else*/
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{
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char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
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if ( text )
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{
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while ( *text )
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{
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if ( *text != 13 )
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gEngfuncs.Con_Printf( "%c", *text );
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text++;
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}
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}
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}
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}
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void SpectatorMenu( void )
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{
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if ( gEngfuncs.Cmd_Argc() <= 1 )
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{
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gEngfuncs.Con_Printf( "usage: spec_menu <0|1>\n" );
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return;
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}
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//gViewPort->m_pSpectatorPanel->ShowMenu( atoi( gEngfuncs.Cmd_Argv(1))!=0 );
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}
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void ToggleScores( void )
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{
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/*if ( gViewPort )
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{
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if (gViewPort->IsScoreBoardVisible() )
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{
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gViewPort->HideScoreBoard();
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}
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else
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{
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gViewPort->ShowScoreBoard();
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}
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}*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CHudSpectator::Init()
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{
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gHUD.AddHudElem(this);
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m_iFlags |= HUD_ACTIVE;
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m_flNextObserverInput = 0.0f;
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m_zoomDelta = 0.0f;
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m_moveDelta = 0.0f;
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m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value!=0);
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iJumpSpectator = 0;
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memset( &m_OverviewData, 0, sizeof(m_OverviewData));
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memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
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m_lastPrimaryObject = m_lastSecondaryObject = 0;
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gEngfuncs.pfnAddCommand ("spec_mode", SpectatorMode );
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gEngfuncs.pfnAddCommand ("spec_decal", SpectatorSpray );
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gEngfuncs.pfnAddCommand ("spec_help", SpectatorHelp );
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gEngfuncs.pfnAddCommand ("spec_menu", SpectatorMenu );
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gEngfuncs.pfnAddCommand ("togglescores", ToggleScores );
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m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames_internal","1",0);
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m_specmode = gEngfuncs.pfnRegisterVariable("spec_mode_internal","1",0);
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m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone_internal","1",0);
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m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus_internal","1",0);
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m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector_internal","1",0);
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m_pip = gEngfuncs.pfnRegisterVariable("spec_pip","1",0);
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m_lastAutoDirector = 0.0f;
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if ( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip)
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{
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gEngfuncs.Con_Printf("ERROR! Couldn't register all spectator variables.\n");
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return 0;
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}
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return 1;
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}
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//-----------------------------------------------------------------------------
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// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
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//-----------------------------------------------------------------------------
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void UTIL_StringToVector( float * pVector, const char *pString )
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{
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char *pstr, *pfront, tempString[128];
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int j;
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strncpy( tempString, pString, sizeof(tempString) );
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pstr = pfront = tempString;
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for ( j = 0; j < 3; j++ )
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{
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pVector[j] = atof( pfront );
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while ( *pstr && *pstr != ' ' )
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pstr++;
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if (!*pstr)
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break;
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pstr++;
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pfront = pstr;
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}
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if (j < 2)
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{
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for (j = j+1;j < 3; j++)
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pVector[j] = 0;
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}
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}
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int UTIL_FindEntityInMap(char * name, float * origin, float * angle)
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{
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int n,found = 0;
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char keyname[256];
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char token[1024];
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cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
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if ( !pEnt ) return 0;
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if ( !pEnt->model ) return 0;
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char * data = pEnt->model->entities;
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while (data)
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{
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data = gEngfuncs.COM_ParseFile(data, token);
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if ( (token[0] == '}') || (token[0]==0) )
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break;
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if (!data)
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{
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
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return 0;
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}
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if (token[0] != '{')
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{
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: expected {\n");
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return 0;
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}
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// we parse the first { now parse entities properties
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while ( 1 )
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{
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// parse key
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data = gEngfuncs.COM_ParseFile(data, token);
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if (token[0] == '}')
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break; // finish parsing this entity
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if (!data)
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{
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
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return 0;
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};
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strncpy (keyname, token, sizeof(keyname));
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// another hack to fix keynames with trailing spaces
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n = strlen(keyname);
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while (n && keyname[n-1] == ' ')
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{
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keyname[n-1] = 0;
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n--;
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}
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// parse value
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data = gEngfuncs.COM_ParseFile(data, token);
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if (!data)
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{
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
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return 0;
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};
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if (token[0] == '}')
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{
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: closing brace without data");
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return 0;
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}
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if (!strcmp(keyname,"classname"))
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{
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if (!strcmp(token, name ))
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{
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found = 1; // thats our entity
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}
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};
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if( !strcmp( keyname, "angle" ) )
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{
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float y = atof( token );
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if (y >= 0)
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{
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angle[0] = 0.0f;
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angle[1] = y;
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}
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else if ((int)y == -1)
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{
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angle[0] = -90.0f;
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angle[1] = 0.0f;;
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}
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else
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{
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angle[0] = 90.0f;
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angle[1] = 0.0f;
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}
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angle[2] = 0.0f;
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}
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if( !strcmp( keyname, "angles" ) )
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{
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UTIL_StringToVector(angle, token);
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}
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if (!strcmp(keyname,"origin"))
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{
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UTIL_StringToVector(origin, token);
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};
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} // while (1)
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if (found)
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return 1;
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}
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return 0; // we search all entities, but didn't found the correct
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}
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//-----------------------------------------------------------------------------
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// SetSpectatorStartPosition():
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// Get valid map position and 'beam' spectator to this position
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//-----------------------------------------------------------------------------
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void CHudSpectator::SetSpectatorStartPosition()
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{
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// search for info_player start
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if ( UTIL_FindEntityInMap( "trigger_camera", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if ( UTIL_FindEntityInMap( "info_player_start", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if ( UTIL_FindEntityInMap( "info_player_deathmatch", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else if ( UTIL_FindEntityInMap( "info_player_coop", m_cameraOrigin, m_cameraAngles ) )
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iJumpSpectator = 1;
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else
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{
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static const Vector &nullvec = Vector (0.0, 0.0, 0.0);
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// jump to 0,0,0 if no better position was found
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VectorCopy(nullvec, m_cameraOrigin);
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VectorCopy(nullvec, m_cameraAngles);
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}
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VectorCopy(m_cameraOrigin, vJumpOrigin);
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VectorCopy(m_cameraAngles, vJumpAngles);
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iJumpSpectator = 1; // jump anyway
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads new icons
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//-----------------------------------------------------------------------------
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int CHudSpectator::VidInit()
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{
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m_hsprPlayer = SPR_Load("sprites/iplayer.spr");
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m_hsprPlayerBlue = SPR_Load("sprites/iplayerblue.spr");
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m_hsprPlayerRed = SPR_Load("sprites/iplayerred.spr");
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m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr");
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m_hsprPlayerVIP = SPR_Load("sprites/iplayervip.spr");
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m_hsprPlayerC4 = SPR_Load("sprites/iplayerc4.spr");
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m_hsprUnkownMap = SPR_Load("sprites/tile.spr");
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m_hsprBeam = SPR_Load("sprites/laserbeam.spr");
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m_hsprCamera = SPR_Load("sprites/camera.spr");
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m_hsprBomb = SPR_Load("sprites/ic4.spr");
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m_hsprBackpack = SPR_Load("sprites/ibackpack.spr");
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m_hsprHostage = SPR_Load("sprites/ihostage.spr");
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m_hCrosshair = SPR_Load("sprites/crosshairs.spr");
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return 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flTime -
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// intermission -
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//-----------------------------------------------------------------------------
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int CHudSpectator::Draw(float flTime)
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{
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int lx;
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char string[256];
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float * color;
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// draw only in spectator mode
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if ( !g_iUser1 )
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return 0;
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if ( m_lastAutoDirector != m_autoDirector->value )
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{
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m_lastAutoDirector = m_autoDirector->value;
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char cmd[64];
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snprintf(cmd, sizeof(cmd), "spec_set_ad %f", m_autoDirector->value);
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gEngfuncs.pfnClientCmd(cmd);
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if ( m_lastAutoDirector == 0.0 )
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{
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if ( m_lastAutoDirector == 0.0 && g_iUser1 == OBS_CHASE_LOCKED )
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{
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SetModes(OBS_CHASE_FREE, INSET_OFF);
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}
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}
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else if ( g_iUser1 == OBS_CHASE_FREE )
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{
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SetModes(OBS_CHASE_LOCKED, INSET_OFF);
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}
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}
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// if user pressed zoom, aplly changes
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if ( (m_zoomDelta != 0.0f) && ( g_iUser1 == OBS_MAP_FREE ) )
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{
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m_mapZoom += m_zoomDelta;
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if ( m_mapZoom > 3.0f )
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m_mapZoom = 3.0f;
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if ( m_mapZoom < 0.5f )
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m_mapZoom = 0.5f;
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}
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// if user moves in map mode, change map origin
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if ( (m_moveDelta != 0.0f) && (g_iUser1 != OBS_ROAMING) )
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{
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vec3_t right;
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AngleVectors(v_angles, NULL, right, NULL);
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VectorNormalize(right);
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VectorScale(right, m_moveDelta, right );
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VectorAdd( m_mapOrigin, right, m_mapOrigin )
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}
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// Only draw the icon names only if map mode is in Main Mode
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if ( g_iUser1 < OBS_MAP_FREE )
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return 1;
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if ( !m_drawnames->value )
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return 1;
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// make sure we have player info
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//gViewPort->GetAllPlayersInfo();
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gHUD.m_Scoreboard.GetAllPlayersInfo();
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// loop through all the players and draw additional infos to their sprites on the map
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if ( m_vPlayerPos[i][2]<0 ) // marked as invisible ?
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continue;
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// can player exist without name?
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if( !g_PlayerInfoList[i+1].name )
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continue;
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// check if name would be in inset window
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if ( m_pip->value != INSET_OFF )
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{
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if ( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) &&
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m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
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m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
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m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
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) continue;
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}
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color = GetClientColor( i+1 ); // ???
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// draw the players name and health underneath
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sprintf(string, "%s", g_PlayerInfoList[i+1].name );
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lx = strlen(string)*3; // 3 is avg. character length :)
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DrawUtils::SetConsoleTextColor( color[0], color[1], color[2] );
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DrawUtils::DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string);
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}
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// Only draw the overview if Map Mode is selected for this view
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if ( m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) ) )
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return 1;
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if ( m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE )
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return 1;
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return 1;
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}
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void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
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{
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float value;
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char * string;
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BEGIN_READ( pbuf, iSize );
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int cmd = READ_BYTE();
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switch ( cmd ) // director command byte
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{
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case DRC_CMD_START :
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// now we have to do some things clientside, since the proxy doesn't know our mod
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g_iPlayerClass = 0;
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g_iTeamNumber = 0;
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// fake a InitHUD & ResetHUD message
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gHUD.MsgFunc_InitHUD(NULL,0, NULL);
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gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
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break;
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case DRC_CMD_EVENT :
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m_lastPrimaryObject = READ_WORD();
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m_lastSecondaryObject = READ_WORD();
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m_iObserverFlags = READ_LONG();
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if ( m_autoDirector->value )
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{
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if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
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V_ResetChaseCam();
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g_iUser2 = m_lastPrimaryObject;
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g_iUser3 = m_lastSecondaryObject;
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}
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// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
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break;
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case DRC_CMD_MODE :
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if ( m_autoDirector->value )
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{
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SetModes( READ_BYTE(), -1 );
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}
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break;
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case DRC_CMD_CAMERA :
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if ( m_autoDirector->value )
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{
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vJumpOrigin[0] = READ_COORD(); // position
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vJumpOrigin[1] = READ_COORD();
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vJumpOrigin[2] = READ_COORD();
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vJumpAngles[0] = READ_COORD(); // view angle
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vJumpAngles[1] = READ_COORD();
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vJumpAngles[2] = READ_COORD();
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gEngfuncs.SetViewAngles( vJumpAngles );
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iJumpSpectator = 1;
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}
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break;
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case DRC_CMD_MESSAGE:
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{
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client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
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msg->effect = READ_BYTE(); // effect
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DrawUtils::UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
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msg->r2 = msg->r1;
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msg->g2 = msg->g1;
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msg->b2 = msg->b1;
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msg->a2 = msg->a1 = 0xFF; // not transparent
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msg->x = READ_FLOAT(); // x pos
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msg->y = READ_FLOAT(); // y pos
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msg->fadein = READ_FLOAT(); // fadein
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msg->fadeout = READ_FLOAT(); // fadeout
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msg->holdtime = READ_FLOAT(); // holdtime
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msg->fxtime = READ_FLOAT(); // fxtime;
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strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
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m_HUDMessageText[m_lastHudMessage][127]=0; // text
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msg->pMessage = m_HUDMessageText[m_lastHudMessage];
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msg->pName = "HUD_MESSAGE";
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gHUD.m_Message.MessageAdd( msg );
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m_lastHudMessage++;
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m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
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}
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break;
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case DRC_CMD_SOUND :
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string = READ_STRING();
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value = READ_FLOAT();
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// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
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gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
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break;
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case DRC_CMD_TIMESCALE :
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value = READ_FLOAT();
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break;
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case DRC_CMD_STATUS:
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READ_LONG(); // total number of spectator slots
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m_iSpectatorNumber = READ_LONG(); // total number of spectator
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READ_WORD(); // total number of relay proxies
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//gViewPort->UpdateSpectatorPanel();
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break;
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case DRC_CMD_BANNER:
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// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
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//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
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//gViewPort->UpdateSpectatorPanel();
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break;
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/*case DRC_CMD_FADE:
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break;*/
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case DRC_CMD_STUFFTEXT:
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ClientCmd( READ_STRING() );
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break;
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default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
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}
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}
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void CHudSpectator::FindNextPlayer(bool bReverse)
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{
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
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// only a subset of the players. e.g. Make it check the target's team.
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int iStart;
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cl_entity_t * pEnt = NULL;
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// if we are NOT in HLTV mode, spectator targets are set on server
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if ( !gEngfuncs.IsSpectateOnly() )
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{
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char cmdstring[32];
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// forward command to server
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sprintf(cmdstring,"follownext %i",bReverse?1:0);
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gEngfuncs.pfnServerCmd(cmdstring);
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return;
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}
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if ( g_iUser2 )
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iStart = g_iUser2;
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else
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iStart = 1;
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g_iUser2 = 0;
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int iCurrent = iStart;
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int iDir = bReverse ? -1 : 1;
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// make sure we have player info
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//gViewPort->GetAllPlayersInfo();
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gHUD.m_Scoreboard.GetAllPlayersInfo();
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do
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{
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iCurrent += iDir;
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// Loop through the clients
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if (iCurrent > MAX_PLAYERS)
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iCurrent = 1;
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if (iCurrent < 1)
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iCurrent = MAX_PLAYERS;
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pEnt = gEngfuncs.GetEntityByIndex( iCurrent );
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if ( !IsActivePlayer( pEnt ) )
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continue;
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// MOD AUTHORS: Add checks on target here.
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g_iUser2 = iCurrent;
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break;
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} while ( iCurrent != iStart );
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// Did we find a target?
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if ( !g_iUser2 )
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{
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gEngfuncs.Con_DPrintf( "No observer targets.\n" );
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// take save camera position
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VectorCopy(m_cameraOrigin, vJumpOrigin);
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VectorCopy(m_cameraAngles, vJumpAngles);
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}
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else
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{
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// use new entity position for roaming
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VectorCopy ( pEnt->origin, vJumpOrigin );
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VectorCopy ( pEnt->angles, vJumpAngles );
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}
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iJumpSpectator = 1;
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}
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void CHudSpectator::HandleButtonsDown( int ButtonPressed )
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{
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double time = gEngfuncs.GetClientTime();
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int newMainMode = g_iUser1;
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int newInsetMode = m_pip->value;
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// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
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// if ( !gViewPort )
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return;
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//Not in intermission.
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if ( gHUD.m_iIntermission )
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return;
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if ( !g_iUser1 )
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return; // dont do anything if not in spectator mode
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// don't handle buttons during normal demo playback
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if ( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() )
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return;
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// Slow down mouse clicks.
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if ( m_flNextObserverInput > time )
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return;
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// enable spectator screen
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//if ( ButtonPressed & IN_DUCK )
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// gViewPort->m_pSpectatorPanel->ShowMenu(!gViewPort->m_pSpectatorPanel->m_menuVisible);
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// 'Use' changes inset window mode
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if ( ButtonPressed & IN_USE )
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{
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newInsetMode = ToggleInset(true);
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}
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// if not in HLTV mode, buttons are handled server side
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if ( gEngfuncs.IsSpectateOnly() )
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{
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// changing target or chase mode not in overviewmode without inset window
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// Jump changes main window modes
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if ( ButtonPressed & IN_JUMP )
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{
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if ( g_iUser1 == OBS_CHASE_LOCKED )
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|
newMainMode = OBS_CHASE_FREE;
|
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|
else if ( g_iUser1 == OBS_CHASE_FREE )
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|
newMainMode = OBS_IN_EYE;
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else if ( g_iUser1 == OBS_IN_EYE )
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newMainMode = OBS_ROAMING;
|
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else if ( g_iUser1 == OBS_ROAMING )
|
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|
newMainMode = OBS_MAP_FREE;
|
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|
else if ( g_iUser1 == OBS_MAP_FREE )
|
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|
|
newMainMode = OBS_MAP_CHASE;
|
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else
|
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|
newMainMode = OBS_CHASE_FREE; // don't use OBS_CHASE_LOCKED anymore
|
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|
}
|
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|
|
|
|
|
// Attack moves to the next player
|
|
|
|
if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) )
|
|
|
|
{
|
|
|
|
FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false );
|
|
|
|
|
|
|
|
if ( g_iUser1 == OBS_ROAMING )
|
|
|
|
{
|
|
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
|
|
iJumpSpectator = 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
// lease directed mode if player want to see another player
|
|
|
|
m_autoDirector->value = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SetModes(newMainMode, newInsetMode);
|
|
|
|
|
|
|
|
if ( g_iUser1 == OBS_MAP_FREE )
|
|
|
|
{
|
|
|
|
if ( ButtonPressed & IN_FORWARD )
|
|
|
|
m_zoomDelta = 0.01f;
|
|
|
|
|
|
|
|
if ( ButtonPressed & IN_BACK )
|
|
|
|
m_zoomDelta = -0.01f;
|
|
|
|
|
|
|
|
if ( ButtonPressed & IN_MOVELEFT )
|
|
|
|
m_moveDelta = -12.0f;
|
|
|
|
|
|
|
|
if ( ButtonPressed & IN_MOVERIGHT )
|
|
|
|
m_moveDelta = 12.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_flNextObserverInput = time + 0.2;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
|
|
|
|
{
|
|
|
|
//if ( !gViewPort )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// if ( !gViewPort->m_pSpectatorPanel->isVisible() )
|
|
|
|
// return; // dont do anything if not in spectator mode
|
|
|
|
|
|
|
|
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
|
|
|
|
m_zoomDelta = 0.0f;
|
|
|
|
|
|
|
|
if ( ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) )
|
|
|
|
m_moveDelta = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
|
|
|
|
{
|
|
|
|
// if value == -1 keep old value
|
|
|
|
if ( iNewMainMode == -1 )
|
|
|
|
iNewMainMode = g_iUser1;
|
|
|
|
|
|
|
|
if ( iNewInsetMode == -1 )
|
|
|
|
iNewInsetMode = m_pip->value;
|
|
|
|
|
|
|
|
// inset mode is handled only clients side
|
|
|
|
m_pip->value = iNewInsetMode;
|
|
|
|
|
|
|
|
if ( iNewMainMode < OBS_CHASE_LOCKED || iNewMainMode > OBS_MAP_CHASE )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Invalid spectator mode.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// main modes ettings will override inset window settings
|
|
|
|
if ( iNewMainMode != g_iUser1 )
|
|
|
|
{
|
|
|
|
// if we are NOT in HLTV mode, main spectator mode is set on server
|
|
|
|
if ( !gEngfuncs.IsSpectateOnly() )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !g_iUser2 && (iNewMainMode !=OBS_ROAMING ) ) // make sure we have a target
|
|
|
|
{
|
|
|
|
// choose last Director object if still available
|
|
|
|
if ( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) )
|
|
|
|
{
|
|
|
|
g_iUser2 = m_lastPrimaryObject;
|
|
|
|
g_iUser3 = m_lastSecondaryObject;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
FindNextPlayer(false); // find any target
|
|
|
|
}
|
|
|
|
|
|
|
|
switch ( iNewMainMode )
|
|
|
|
{
|
|
|
|
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OBS_ROAMING : // jump to current vJumpOrigin/angle
|
|
|
|
g_iUser1 = OBS_ROAMING;
|
|
|
|
if ( g_iUser2 )
|
|
|
|
{
|
|
|
|
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
|
|
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
|
|
iJumpSpectator = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
|
|
|
|
// reset user values
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
|
|
|
|
// reset user values
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
|
|
|
|
{
|
|
|
|
m_crosshairRect.left = 24;
|
|
|
|
m_crosshairRect.top = 0;
|
|
|
|
m_crosshairRect.right = 48;
|
|
|
|
m_crosshairRect.bottom = 24;
|
|
|
|
|
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
|
|
|
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
char string[128];
|
|
|
|
sprintf(string, "#Spec_Mode%d", g_iUser1 );
|
|
|
|
sprintf(string, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( string ));
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|
|
|
}
|
|
|
|
|
|
|
|
//gViewPort->UpdateSpectatorPanel();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
|
|
|
|
{
|
|
|
|
return ( ent &&
|
|
|
|
ent->player &&
|
|
|
|
ent->curstate.solid != SOLID_NOT &&
|
|
|
|
ent != gEngfuncs.GetLocalPlayer() &&
|
|
|
|
g_PlayerInfoList[ent->index].name != NULL
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool CHudSpectator::ParseOverviewFile( )
|
|
|
|
{
|
|
|
|
char filename[255];
|
|
|
|
char levelname[255];
|
|
|
|
char token[1024];
|
|
|
|
float height;
|
|
|
|
|
|
|
|
char *pfile = NULL;
|
|
|
|
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
|
|
|
|
|
|
// fill in standrd values
|
|
|
|
m_OverviewData.insetWindowX = 4; // upper left corner
|
|
|
|
m_OverviewData.insetWindowY = 4;
|
|
|
|
m_OverviewData.insetWindowHeight = 180;
|
|
|
|
m_OverviewData.insetWindowWidth = 240;
|
|
|
|
m_OverviewData.origin[0] = 0.0f;
|
|
|
|
m_OverviewData.origin[1] = 0.0f;
|
|
|
|
m_OverviewData.origin[2] = 0.0f;
|
|
|
|
m_OverviewData.zoom = 1.0f;
|
|
|
|
m_OverviewData.layers = 0;
|
|
|
|
m_OverviewData.layersHeights[0] = 0.0f;
|
|
|
|
strncpy( m_OverviewData.map, gEngfuncs.pfnGetLevelName(), sizeof(m_OverviewData.map) );
|
|
|
|
|
|
|
|
if ( strlen( m_OverviewData.map ) == 0 )
|
|
|
|
return false; // not active yet
|
|
|
|
|
|
|
|
strncpy(levelname, m_OverviewData.map + 5, sizeof( levelname ));
|
|
|
|
levelname[strlen(levelname)-4] = 0;
|
|
|
|
|
|
|
|
sprintf(filename, "overviews/%s.txt", levelname );
|
|
|
|
|
|
|
|
pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL);
|
|
|
|
|
|
|
|
if (!pfile)
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Couldn't open file %s. Using default values for overiew mode.\n", filename );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
|
|
|
|
if (!pfile)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if ( !stricmp( token, "global" ) )
|
|
|
|
{
|
|
|
|
// parse the global data
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
if ( stricmp( token, "{" ) )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
|
|
|
|
while (stricmp( token, "}") )
|
|
|
|
{
|
|
|
|
if ( !stricmp( token, "zoom" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.zoom = atof( token );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "origin" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
m_OverviewData.origin[0] = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.origin[1] = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
m_OverviewData.origin[2] = atof( token );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "rotated" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.rotated = atoi( token );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "inset" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.insetWindowX = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.insetWindowY = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.insetWindowWidth = atof( token );
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
m_OverviewData.insetWindowHeight = atof( token );
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "layer" ) )
|
|
|
|
{
|
|
|
|
// parse a layer data
|
|
|
|
|
|
|
|
if ( m_OverviewData.layers == OVERVIEW_MAX_LAYERS )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
|
|
|
|
|
|
|
|
if ( stricmp( token, "{" ) )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
|
|
|
|
while (stricmp( token, "}") )
|
|
|
|
{
|
|
|
|
if ( !stricmp( token, "image" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
strncpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token, 255);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
else if ( !stricmp( token, "height" ) )
|
|
|
|
{
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
height = atof(token);
|
|
|
|
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|
|
|
}
|
|
|
|
|
|
|
|
m_OverviewData.layers++;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gEngfuncs.COM_FreeFile( pfile );
|
|
|
|
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::LoadMapSprites()
|
|
|
|
{
|
|
|
|
// right now only support for one map layer
|
|
|
|
if (m_OverviewData.layers > 0 )
|
|
|
|
{
|
|
|
|
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverviewLayer()
|
|
|
|
{
|
|
|
|
float screenaspect, xs, ys, xStep, yStep, x,y,z;
|
|
|
|
int ix,iy,i,xTiles,yTiles,frame;
|
|
|
|
|
|
|
|
qboolean hasMapImage = m_MapSprite?TRUE:FALSE;
|
|
|
|
model_t * dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap);
|
|
|
|
|
|
|
|
if ( hasMapImage)
|
|
|
|
{
|
|
|
|
i = m_MapSprite->numframes / (4*3);
|
|
|
|
i = sqrt(i);
|
|
|
|
xTiles = i*4;
|
|
|
|
yTiles = i*3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
xTiles = 8;
|
|
|
|
yTiles = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
screenaspect = 4.0f/3.0f;
|
|
|
|
|
|
|
|
|
|
|
|
xs = m_OverviewData.origin[0];
|
|
|
|
ys = m_OverviewData.origin[1];
|
|
|
|
z = ( 90.0f - v_angles[0] ) / 90.0f;
|
|
|
|
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
|
|
|
|
|
|
|
|
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
frame = 0;
|
|
|
|
|
|
|
|
// rotated view ?
|
|
|
|
if ( m_OverviewData.rotated )
|
|
|
|
{
|
|
|
|
xStep = (2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
|
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|
|
|
|
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect));
|
|
|
|
|
|
|
|
for (iy = 0; iy < yTiles; iy++)
|
|
|
|
{
|
|
|
|
x = xs - (4096.0f / (m_OverviewData.zoom));
|
|
|
|
|
|
|
|
for (ix = 0; ix < xTiles; ix++)
|
|
|
|
{
|
|
|
|
if (hasMapImage)
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
|
|
else
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
x+= xStep;
|
|
|
|
}
|
|
|
|
|
|
|
|
y+=yStep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
|
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|
|
|
|
|
|
|
|
|
|
|
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect ));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (ix = 0; ix < yTiles; ix++)
|
|
|
|
{
|
|
|
|
|
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom));
|
|
|
|
|
|
|
|
for (iy = 0; iy < xTiles; iy++)
|
|
|
|
{
|
|
|
|
if (hasMapImage)
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
|
|
else
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
|
|
|
|
y+=yStep;
|
|
|
|
}
|
|
|
|
|
|
|
|
x+= xStep;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverviewEntities()
|
|
|
|
{
|
|
|
|
int i,ir,ig,ib;
|
|
|
|
struct model_s *hSpriteModel;
|
|
|
|
vec3_t origin, angles, point, forward, right, left, up, world, screen, offset;
|
|
|
|
float x,y,z, r,g,b, sizeScale = 4.0f;
|
|
|
|
cl_entity_t * ent;
|
|
|
|
float rmatrix[3][4]; // transformation matrix
|
|
|
|
|
|
|
|
float zScale = (90.0f - v_angles[0] ) / 90.0f;
|
|
|
|
|
|
|
|
|
|
|
|
z = m_OverviewData.layersHeights[0] * zScale;
|
|
|
|
// get yellow/brown HUD color
|
|
|
|
DrawUtils::UnpackRGB(ir,ig,ib, RGB_YELLOWISH);
|
|
|
|
r = (float)ir/255.0f;
|
|
|
|
g = (float)ig/255.0f;
|
|
|
|
b = (float)ib/255.0f;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
|
|
|
|
for (i=0; i < MAX_PLAYERS; i++ )
|
|
|
|
m_vPlayerPos[i][2] = -1; // mark as invisible
|
|
|
|
|
|
|
|
// draw all players
|
|
|
|
for (i=0 ; i < MAX_OVERVIEW_ENTITIES ; i++)
|
|
|
|
{
|
|
|
|
if ( !m_OverviewEntities[i].hSprite )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite );
|
|
|
|
ent = m_OverviewEntities[i].entity;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
|
|
|
|
// see R_DrawSpriteModel
|
|
|
|
// draws players sprite
|
|
|
|
|
|
|
|
AngleVectors(ent->angles, right, up, NULL );
|
|
|
|
|
|
|
|
VectorCopy(ent->origin,origin);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
|
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|
|
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
|
|
|
|
|
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|
|
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0,1);
|
|
|
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|
|
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1,1);
|
|
|
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|
|
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|
|
|
point[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
|
|
|
|
|
|
|
|
if ( !ent->player)
|
|
|
|
continue;
|
|
|
|
// draw line under player icons
|
|
|
|
origin[2] *= zScale;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam );
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4, origin[2]-zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4, origin[2]-zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4,z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4,z);
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4, origin[2]-zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4, origin[2]-zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4,z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4,z);
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
|
|
|
|
// calculate screen position for name and infromation in hud::draw()
|
|
|
|
if ( gEngfuncs.pTriAPI->WorldToScreen(origin,screen) )
|
|
|
|
continue; // object is behind viewer
|
|
|
|
|
|
|
|
screen[0] = XPROJECT(screen[0]);
|
|
|
|
screen[1] = YPROJECT(screen[1]);
|
|
|
|
screen[2] = 0.0f;
|
|
|
|
|
|
|
|
// calculate some offset under the icon
|
|
|
|
origin[0]+=32.0f;
|
|
|
|
origin[1]+=32.0f;
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->WorldToScreen(origin,offset);
|
|
|
|
|
|
|
|
offset[0] = XPROJECT(offset[0]);
|
|
|
|
offset[1] = YPROJECT(offset[1]);
|
|
|
|
offset[2] = 0.0f;
|
|
|
|
|
|
|
|
VectorSubtract(offset, screen, offset );
|
|
|
|
|
|
|
|
int playerNum = ent->index - 1;
|
|
|
|
|
|
|
|
m_vPlayerPos[playerNum][0] = screen[0];
|
|
|
|
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
|
|
|
|
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !m_pip->value || !m_drawcone->value )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get current camera position and angle
|
|
|
|
|
|
|
|
if ( m_pip->value == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE )
|
|
|
|
{
|
|
|
|
V_GetInEyePos( g_iUser2, origin, angles );
|
|
|
|
}
|
|
|
|
else if ( m_pip->value == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE )
|
|
|
|
{
|
|
|
|
V_GetChasePos( g_iUser2, v_cl_angles, origin, angles );
|
|
|
|
}
|
|
|
|
else if ( g_iUser1 == OBS_ROAMING )
|
|
|
|
{
|
|
|
|
VectorCopy( v_sim_org, origin );
|
|
|
|
VectorCopy( v_cl_angles, angles );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
V_GetChasePos( g_iUser2, NULL, origin, angles );
|
|
|
|
|
|
|
|
|
|
|
|
// draw camera sprite
|
|
|
|
|
|
|
|
x = origin[0];
|
|
|
|
y = origin[1];
|
|
|
|
z = origin[2];
|
|
|
|
|
|
|
|
angles[0] = 0; // always show horizontal camera sprite
|
|
|
|
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0 );
|
|
|
|
|
|
|
|
AngleVectors(angles, forward, NULL, NULL );
|
|
|
|
VectorScale (forward, 512.0f, forward);
|
|
|
|
|
|
|
|
offset[0] = 0.0f;
|
|
|
|
offset[1] = 45.0f;
|
|
|
|
offset[2] = 0.0f;
|
|
|
|
|
|
|
|
AngleMatrix(offset, rmatrix );
|
|
|
|
VectorTransform(forward, rmatrix , right );
|
|
|
|
|
|
|
|
offset[1]= -45.0f;
|
|
|
|
AngleMatrix(offset, rmatrix );
|
|
|
|
VectorTransform(forward, rmatrix , left );
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
|
|
|
|
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
|
|
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CHudSpectator::DrawOverview()
|
|
|
|
{
|
|
|
|
static bool glClearForce = false;
|
|
|
|
static float old_glClearValue;
|
|
|
|
|
|
|
|
// draw only in sepctator mode
|
|
|
|
if ( !g_iUser1 || (m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) )) || (m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE) )
|
|
|
|
{
|
|
|
|
// fix non clearing background for overview
|
|
|
|
if( glClearForce )
|
|
|
|
{
|
|
|
|
gEngfuncs.Cvar_SetValue("gl_clear", old_glClearValue );
|
|
|
|
glClearForce = false;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// fix non clearing background for overview
|
|
|
|
if( !glClearForce )
|
|
|
|
{
|
|
|
|
old_glClearValue = CVAR_GET_FLOAT("gl_clear");
|
|
|
|
gEngfuncs.Cvar_Set("gl_clear", "1");
|
|
|
|
glClearForce = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
DrawOverviewLayer();
|
|
|
|
DrawOverviewEntities();
|
|
|
|
CheckOverviewEntities();
|
|
|
|
}
|
|
|
|
void CHudSpectator::CheckOverviewEntities()
|
|
|
|
{
|
|
|
|
double time = gEngfuncs.GetClientTime();
|
|
|
|
|
|
|
|
// removes old entities from list
|
|
|
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|
|
|
{
|
|
|
|
// remove entity from list if it is too old
|
|
|
|
if ( m_OverviewEntities[i].killTime < time )
|
|
|
|
{
|
|
|
|
memset( &m_OverviewEntities[i], 0, sizeof (overviewEntity_t) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname)
|
|
|
|
{
|
|
|
|
HSPRITE hSprite = 0;
|
|
|
|
double duration = -1.0f; // duration -1 means show it only this frame;
|
|
|
|
|
|
|
|
if ( !ent )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if ( type == ET_PLAYER )
|
|
|
|
{
|
|
|
|
if ( ent->curstate.solid != SOLID_NOT)
|
|
|
|
{
|
|
|
|
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
|
|
|
|
{
|
|
|
|
// blue and red teams are swapped in CS and TFC
|
|
|
|
case TEAM_TERRORIST: hSprite = m_hsprPlayerRed; break;
|
|
|
|
case TEAM_CT: hSprite = m_hsprPlayerBlue; break;
|
|
|
|
default: hSprite = m_hsprPlayer; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( g_PlayerExtraInfo[ent->index].has_c4 )
|
|
|
|
hSprite = m_hsprPlayerC4;
|
|
|
|
else if( g_PlayerExtraInfo[ent->index].vip )
|
|
|
|
hSprite = m_hsprPlayerVIP;
|
|
|
|
|
|
|
|
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false; // it's an spectator
|
|
|
|
}
|
|
|
|
/*else if (type == ET_NORMAL)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
else return false;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
if( !stricmp( modelname, "models/w_c4.mdl" ))
|
|
|
|
hSprite = m_hsprBomb;
|
|
|
|
else if( !stricmp( modelname, "models/w_backpack.mdl" ))
|
|
|
|
hSprite = m_hsprBackpack;
|
|
|
|
else if( strstr( modelname, "models/hostage") || strstr( modelname, "models/scientist"))
|
|
|
|
hSprite = m_hsprHostage;
|
|
|
|
else return false;
|
|
|
|
|
|
|
|
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::DeathMessage(int victim)
|
|
|
|
{
|
|
|
|
// find out where the victim is
|
|
|
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(victim);
|
|
|
|
|
|
|
|
if (pl && pl->player)
|
|
|
|
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime)
|
|
|
|
{
|
|
|
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|
|
|
{
|
|
|
|
// find empty entity slot
|
|
|
|
if ( m_OverviewEntities[i].entity == NULL)
|
|
|
|
{
|
|
|
|
m_OverviewEntities[i].entity = ent;
|
|
|
|
m_OverviewEntities[i].hSprite = sprite;
|
|
|
|
m_OverviewEntities[i].killTime = killTime;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false; // maximum overview entities reached
|
|
|
|
}
|
|
|
|
void CHudSpectator::CheckSettings()
|
|
|
|
{
|
|
|
|
// disallow same inset mode as main mode:
|
|
|
|
|
|
|
|
m_pip->value = (int)m_pip->value;
|
|
|
|
|
|
|
|
if ( ( g_iUser1 < OBS_MAP_FREE ) && ( m_pip->value == INSET_CHASE_FREE || m_pip->value == INSET_IN_EYE ) )
|
|
|
|
{
|
|
|
|
// otherwise both would show in World picures
|
|
|
|
m_pip->value = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ( g_iUser1 >= OBS_MAP_FREE ) && ( m_pip->value >= INSET_MAP_FREE ) )
|
|
|
|
{
|
|
|
|
// both would show map views
|
|
|
|
m_pip->value = INSET_CHASE_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// disble in intermission screen
|
|
|
|
if ( gHUD.m_iIntermission )
|
|
|
|
m_pip->value = INSET_OFF;
|
|
|
|
|
|
|
|
// check chat mode
|
|
|
|
if ( m_chatEnabled != (gHUD.m_SayText.m_HUD_saytext->value!=0) )
|
|
|
|
{
|
|
|
|
// hud_saytext changed
|
|
|
|
m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value!=0);
|
|
|
|
|
|
|
|
if ( gEngfuncs.IsSpectateOnly() )
|
|
|
|
{
|
|
|
|
// tell proxy our new chat mode
|
|
|
|
char chatcmd[32];
|
|
|
|
sprintf(chatcmd, "ignoremsg %i", m_chatEnabled?0:1 );
|
|
|
|
gEngfuncs.pfnServerCmd(chatcmd);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// HL/TFC has no oberserver corsshair, so set it client side
|
|
|
|
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
|
|
|
|
{
|
|
|
|
m_crosshairRect.left = 24;
|
|
|
|
m_crosshairRect.top = 0;
|
|
|
|
m_crosshairRect.right = 48;
|
|
|
|
m_crosshairRect.bottom = 24;
|
|
|
|
|
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
|
|
|
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// if we are a real player on server don't allow inset window
|
|
|
|
// in First Person mode since this is our resticted forcecamera mode 2
|
|
|
|
// team number 3 = SPECTATOR see player.h
|
|
|
|
|
|
|
|
if ( ( (g_iTeamNumber == 1) || (g_iTeamNumber == 2)) && (g_iUser1 == OBS_IN_EYE) )
|
|
|
|
m_pip->value = INSET_OFF;
|
|
|
|
|
|
|
|
// draw small border around inset view, adjust upper black bar
|
|
|
|
// gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHudSpectator::ToggleInset(bool allowOff)
|
|
|
|
{
|
|
|
|
int newInsetMode = (int)m_pip->value + 1;
|
|
|
|
|
|
|
|
if ( g_iUser1 < OBS_MAP_FREE )
|
|
|
|
{
|
|
|
|
if ( newInsetMode > INSET_MAP_CHASE )
|
|
|
|
{
|
|
|
|
if (allowOff)
|
|
|
|
newInsetMode = INSET_OFF;
|
|
|
|
else
|
|
|
|
newInsetMode = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( newInsetMode == INSET_CHASE_FREE )
|
|
|
|
newInsetMode = INSET_MAP_FREE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( newInsetMode > INSET_IN_EYE )
|
|
|
|
{
|
|
|
|
if (allowOff)
|
|
|
|
newInsetMode = INSET_OFF;
|
|
|
|
else
|
|
|
|
newInsetMode = INSET_CHASE_FREE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return newInsetMode;
|
|
|
|
}
|
|
|
|
void CHudSpectator::Reset()
|
|
|
|
{
|
|
|
|
// Reset HUD
|
|
|
|
if ( strcmp( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ) )
|
|
|
|
{
|
|
|
|
// update level overview if level changed
|
|
|
|
ParseOverviewFile();
|
|
|
|
LoadMapSprites();
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
|
|
|
|
|
|
SetSpectatorStartPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::InitHUDData()
|
|
|
|
{
|
|
|
|
m_lastPrimaryObject = m_lastSecondaryObject = 0;
|
|
|
|
m_flNextObserverInput = 0.0f;
|
|
|
|
m_lastHudMessage = 0;
|
|
|
|
m_iSpectatorNumber = 0;
|
|
|
|
iJumpSpectator = 0;
|
|
|
|
g_iUser1 = g_iUser2 = 0;
|
|
|
|
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
|
|
|
|
|
|
if ( gEngfuncs.IsSpectateOnly() || gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
|
|
m_autoDirector->value = 1.0f;
|
|
|
|
else
|
|
|
|
m_autoDirector->value = 0.0f;
|
|
|
|
|
|
|
|
Reset();
|
|
|
|
|
|
|
|
SetModes( OBS_CHASE_FREE, INSET_OFF );
|
|
|
|
|
|
|
|
g_iUser2 = 0; // fake not target until first camera command
|
|
|
|
|
|
|
|
// reset HUD FOV
|
|
|
|
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHudSpectator::MsgFunc_Spectator(const char *pszName, int iSize, void *buf)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|