2016-03-05 20:29:55 +01:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.cpp
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//
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// implementation of CHud class
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//
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#include "parsemsg.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "vgui_parser.h"
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#include "rain.h"
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extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
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extern cvar_t *sensitivity;
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cvar_t *hud_textmode;
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cvar_t *cl_righthand;
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cvar_t *cl_weather;
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cvar_t *cl_min_t;
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cvar_t *cl_min_ct;
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cvar_t *cl_minmodels;
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cvar_t *cl_lw = NULL;
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wrect_t nullrc = { 0, 0, 0, 0 };
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2016-03-12 21:10:18 +01:00
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const char *sPlayerModelFiles[12] =
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2016-03-05 20:29:55 +01:00
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{
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"models/player.mdl",
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"models/player/leet/leet.mdl", // t
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"models/player/gign/gign.mdl", // ct
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"models/player/vip/vip.mdl", //ct
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"models/player/gsg9/gsg9.mdl", // ct
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"models/player/guerilla/guerilla.mdl", // t
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"models/player/arctic/arctic.mdl", // t
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"models/player/sas/sas.mdl", // ct
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"models/player/terror/terror.mdl", // t
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"models/player/urban/urban.mdl", // ct
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"models/player/spetsnaz/spetsnaz.mdl", // ct
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"models/player/militia/militia.mdl" // t
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};
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void ShutdownInput (void);
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#define GHUD_DECLARE_MESSAGE(x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf ) { return gHUD.MsgFunc_##x(pszName, iSize, pbuf); }
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GHUD_DECLARE_MESSAGE(Logo)
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GHUD_DECLARE_MESSAGE(SetFOV)
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GHUD_DECLARE_MESSAGE(InitHUD)
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GHUD_DECLARE_MESSAGE(Concuss)
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GHUD_DECLARE_MESSAGE(ResetHUD)
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GHUD_DECLARE_MESSAGE(ViewMode)
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GHUD_DECLARE_MESSAGE(GameMode)
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GHUD_DECLARE_MESSAGE(ReceiveW)
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GHUD_DECLARE_MESSAGE(BombDrop)
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GHUD_DECLARE_MESSAGE(HostageK)
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GHUD_DECLARE_MESSAGE(BombPickup)
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GHUD_DECLARE_MESSAGE(HostagePos)
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GHUD_DECLARE_MESSAGE(ShadowIdx)
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#ifdef _CS16CLIENT_ALLOW_SPECIAL_SCRIPTING
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void __CmdFunc_InputCommandSpecial()
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{
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gEngfuncs.pfnClientCmd("_special");
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}
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#endif
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// This is called every time the DLL is loaded
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void CHud :: Init( void )
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{
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#ifdef _CS16CLIENT_ALLOW_SPECIAL_SCRIPTING
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HOOK_COMMAND( "special", InputCommandSpecial );
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#endif
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HOOK_MESSAGE( Logo );
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HOOK_MESSAGE( ResetHUD );
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HOOK_MESSAGE( GameMode );
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HOOK_MESSAGE( InitHUD );
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HOOK_MESSAGE( ViewMode );
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HOOK_MESSAGE( SetFOV );
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HOOK_MESSAGE( Concuss );
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HOOK_MESSAGE( ReceiveW );
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HOOK_MESSAGE( BombDrop );
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HOOK_MESSAGE( BombPickup );
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HOOK_MESSAGE( HostagePos );
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HOOK_MESSAGE( HostageK );
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HOOK_MESSAGE( ShadowIdx );
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CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
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CVAR_CREATE( "_vgui_menus", "0", FCVAR_ARCHIVE | FCVAR_USERINFO ); // force client to use old style menus
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CVAR_CREATE( "cl_lb", "0", FCVAR_ARCHIVE | FCVAR_USERINFO ); // force client to use old style menus
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CVAR_CREATE( "lefthand", "0", FCVAR_ARCHIVE | FCVAR_USERINFO );
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CVAR_CREATE( "_cl_autowepswitch", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );
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CVAR_CREATE( "_ah", "1", FCVAR_ARCHIVE| FCVAR_USERINFO);
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CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round
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CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
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hud_textmode = CVAR_CREATE( "hud_textmode", "0", FCVAR_ARCHIVE );
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cl_righthand = CVAR_CREATE( "hand", "1", FCVAR_ARCHIVE );
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cl_weather = CVAR_CREATE( "cl_weather", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );
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cl_minmodels = CVAR_CREATE( "cl_minmodels", "1", FCVAR_ARCHIVE );
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cl_min_t = CVAR_CREATE( "cl_min_t", "1", FCVAR_ARCHIVE );
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cl_min_ct = CVAR_CREATE( "cl_min_ct", "1", FCVAR_ARCHIVE );
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
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cl_shadows = CVAR_CREATE( "cl_shadows", "1", FCVAR_ARCHIVE );
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default_fov = CVAR_CREATE( "default_fov", "90", 0 );
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m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
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m_iLogo = 0;
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m_iFOV = 0;
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m_pSpriteList = NULL;
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// Clear any old HUD list
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if ( m_pHudList )
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{
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HUDLIST *pList;
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while ( m_pHudList )
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{
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pList = m_pHudList;
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m_pHudList = m_pHudList->pNext;
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free( pList );
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}
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m_pHudList = NULL;
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}
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// In case we get messages before the first update -- time will be valid
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m_flTime = 1.0;
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m_iNoConsolePrint = 0;
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// fullscreen overlays
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m_SniperScope.Init();
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m_NVG.Init();
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2016-03-16 18:44:51 +01:00
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m_SpectatorGui.Init();
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2016-03-05 20:29:55 +01:00
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// Game HUD things
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m_Ammo.Init();
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m_Health.Init();
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m_Radio.Init();
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m_Timer.Init();
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m_Money.Init();
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m_AmmoSecondary.Init();
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m_Train.Init();
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m_Battery.Init();
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m_StatusIcons.Init();
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m_Radar.Init();
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// chat, death notice, status bars and other
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m_SayText.Init();
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m_Spectator.Init();
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m_Geiger.Init();
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m_Flash.Init();
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m_Message.Init();
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m_StatusBar.Init();
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m_DeathNotice.Init();
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m_TextMessage.Init();
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m_MOTD.Init();
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// all things that have own background and must be drawn last
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m_ProgressBar.Init();
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m_Menu.Init();
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m_Scoreboard.Init();
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Localize_Init();
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InitRain();
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//ServersInit();
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MsgFunc_ResetHUD(0, 0, NULL );
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}
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// CHud destructor
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// cleans up memory allocated for m_rg* arrays
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CHud :: ~CHud()
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{
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delete [] m_rghSprites;
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delete [] m_rgrcRects;
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delete [] m_rgszSpriteNames;
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if ( m_pHudList )
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{
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HUDLIST *pList;
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while ( m_pHudList )
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{
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pList = m_pHudList;
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m_pHudList = m_pHudList->pNext;
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free( pList );
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}
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m_pHudList = NULL;
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}
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2016-03-12 20:05:56 +01:00
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Localize_Free();
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2016-03-05 20:29:55 +01:00
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//ServersShutdown();
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}
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// GetSpriteIndex()
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// searches through the sprite list loaded from hud.txt for a name matching SpriteName
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// returns an index into the gHUD.m_rghSprites[] array
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// returns -1 if sprite not found
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int CHud :: GetSpriteIndex( const char *SpriteName )
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{
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// look through the loaded sprite name list for SpriteName
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for ( int i = 0; i < m_iSpriteCount; i++ )
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{
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if ( strncmp( SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
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return i;
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}
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return -1; // invalid sprite
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}
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HSPRITE CHud :: GetSprite( int index )
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{
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assert( index >= -1 && index <= m_iSpriteCount );
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return (index >= 0) ? m_rghSprites[index] : 0;
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}
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wrect_t& CHud :: GetSpriteRect( int index )
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{
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assert( index >= -1 && index <= m_iSpriteCount );
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return (index >= 0) ? m_rgrcRects[index] : nullrc;
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}
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void CHud :: VidInit( void )
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{
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m_scrinfo.iSize = sizeof(m_scrinfo);
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GetScreenInfo(&m_scrinfo);
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m_truescrinfo.iWidth = CVAR_GET_FLOAT("width");
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m_truescrinfo.iHeight = CVAR_GET_FLOAT("height");
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// ----------
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// Load Sprites
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// ---------
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// m_hsprFont = LoadSprite("sprites/%d_font.spr");
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m_hsprLogo = 0;
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m_hsprCursor = 0;
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2016-03-17 23:45:34 +01:00
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if( ScreenWidth < 640 && CVAR_GET_FLOAT("hud_scale") <= 1.0f )
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{
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gEngfuncs.Cvar_SetValue("hud_scale", ScreenWidth / 640.0f );
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}
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else if( CVAR_GET_FLOAT("hud_scale") < 1.0f )
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{
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gEngfuncs.Cvar_SetValue("hud_scale", 1.0f );
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}
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GetScreenInfo(&m_scrinfo);
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m_iRes = 640;
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2016-03-05 20:29:55 +01:00
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// Only load this once
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if ( !m_pSpriteList )
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{
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// we need to load the hud.txt, and all sprites within
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m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);
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if (m_pSpriteList)
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{
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// count the number of sprites of the appropriate res
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m_iSpriteCount = 0;
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client_sprite_t *p = m_pSpriteList;
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int j;
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for ( j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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m_iSpriteCount++;
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p++;
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}
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// allocated memory for sprite handle arrays
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m_rghSprites = new HSPRITE[m_iSpriteCount];
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m_rgrcRects = new wrect_t[m_iSpriteCount];
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m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
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p = m_pSpriteList;
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int index = 0;
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for ( j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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{
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char sz[256];
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sprintf(sz, "sprites/%s.spr", p->szSprite);
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m_rghSprites[index] = SPR_Load(sz);
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m_rgrcRects[index] = p->rc;
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strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
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index++;
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}
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p++;
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}
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}
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}
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else
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{
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// we have already have loaded the sprite reference from hud.txt, but
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// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
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client_sprite_t *p = m_pSpriteList;
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int index = 0;
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for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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{
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char sz[256];
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sprintf( sz, "sprites/%s.spr", p->szSprite );
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m_rghSprites[index] = SPR_Load(sz);
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index++;
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}
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p++;
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}
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}
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// assumption: number_1, number_2, etc, are all listed and loaded sequentially
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m_HUD_number_0 = GetSpriteIndex( "number_0" );
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m_flScale = gEngfuncs.pfnGetCvarFloat("hud_scale");
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if(m_flScale < 0.01)
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m_flScale = 1;
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m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
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m_Ammo.VidInit();
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m_Health.VidInit();
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m_Spectator.VidInit();
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m_Geiger.VidInit();
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m_Train.VidInit();
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m_Battery.VidInit();
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m_Flash.VidInit();
|
|
|
|
m_Message.VidInit();
|
|
|
|
m_StatusBar.VidInit();
|
|
|
|
m_DeathNotice.VidInit();
|
|
|
|
m_SayText.VidInit();
|
|
|
|
m_Menu.VidInit();
|
|
|
|
m_AmmoSecondary.VidInit();
|
|
|
|
m_TextMessage.VidInit();
|
|
|
|
m_StatusIcons.VidInit();
|
|
|
|
m_Scoreboard.VidInit();
|
|
|
|
m_MOTD.VidInit();
|
|
|
|
m_Timer.VidInit();
|
|
|
|
m_Money.VidInit();
|
|
|
|
m_ProgressBar.VidInit();
|
|
|
|
m_SniperScope.VidInit();
|
|
|
|
m_Radar.VidInit();
|
2016-03-16 18:44:51 +01:00
|
|
|
m_SpectatorGui.VidInit();
|
2016-03-05 20:29:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
|
|
|
{
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
|
|
|
|
// update Train data
|
|
|
|
m_iLogo = READ_BYTE();
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float g_lastFOV = 0.0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
COM_FileBase
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
// Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
|
|
|
|
void COM_FileBase ( const char *in, char *out)
|
|
|
|
{
|
|
|
|
int len, start, end;
|
|
|
|
|
|
|
|
len = strlen( in );
|
|
|
|
|
|
|
|
// scan backward for '.'
|
|
|
|
end = len - 1;
|
|
|
|
while ( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' )
|
|
|
|
end--;
|
|
|
|
|
|
|
|
if ( in[end] != '.' ) // no '.', copy to end
|
|
|
|
end = len-1;
|
|
|
|
else
|
|
|
|
end--; // Found ',', copy to left of '.'
|
|
|
|
|
|
|
|
|
|
|
|
// Scan backward for '/'
|
|
|
|
start = len-1;
|
|
|
|
while ( start >= 0 && in[start] != '/' && in[start] != '\\' )
|
|
|
|
start--;
|
|
|
|
|
|
|
|
if ( in[start] != '/' && in[start] != '\\' )
|
|
|
|
start = 0;
|
|
|
|
else
|
|
|
|
start++;
|
|
|
|
|
|
|
|
// Length of new sting
|
|
|
|
len = end - start + 1;
|
|
|
|
|
|
|
|
// Copy partial string
|
|
|
|
strncpy( out, &in[start], len );
|
|
|
|
// Terminate it
|
|
|
|
out[len] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
HUD_IsGame
|
|
|
|
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
int HUD_IsGame( const char *game )
|
|
|
|
{
|
|
|
|
const char *gamedir;
|
|
|
|
char gd[ 1024 ];
|
|
|
|
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
|
|
if ( gamedir && gamedir[0] )
|
|
|
|
{
|
|
|
|
COM_FileBase( gamedir, gd );
|
|
|
|
if ( !stricmp( gd, game ) )
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=====================
|
|
|
|
HUD_GetFOV
|
|
|
|
|
|
|
|
Returns last FOV
|
|
|
|
=====================
|
|
|
|
*/
|
|
|
|
float HUD_GetFOV( void )
|
|
|
|
{
|
|
|
|
if ( gEngfuncs.pDemoAPI->IsRecording() )
|
|
|
|
{
|
|
|
|
// Write it
|
|
|
|
int i = 0;
|
|
|
|
unsigned char buf[ 100 ];
|
|
|
|
|
|
|
|
// Active
|
|
|
|
*( float * )&buf[ i ] = g_lastFOV;
|
|
|
|
i += sizeof( float );
|
|
|
|
|
|
|
|
Demo_WriteBuffer( TYPE_ZOOM, i, buf );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
|
|
{
|
|
|
|
g_lastFOV = g_demozoom;
|
|
|
|
}
|
|
|
|
return g_lastFOV;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
|
|
|
{
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
|
|
|
|
int newfov = READ_BYTE();
|
|
|
|
int def_fov = CVAR_GET_FLOAT( "default_fov" );
|
|
|
|
|
|
|
|
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
|
|
|
|
if ( cl_lw && cl_lw->value )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
g_lastFOV = newfov;
|
|
|
|
|
|
|
|
if ( newfov == 0 )
|
|
|
|
{
|
|
|
|
m_iFOV = def_fov;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_iFOV = newfov;
|
|
|
|
}
|
|
|
|
|
|
|
|
// the clients fov is actually set in the client data update section of the hud
|
|
|
|
|
|
|
|
// Set a new sensitivity
|
|
|
|
if ( m_iFOV == def_fov )
|
|
|
|
{
|
|
|
|
// reset to saved sensitivity
|
|
|
|
m_flMouseSensitivity = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// set a new sensitivity that is proportional to the change from the FOV default
|
|
|
|
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHud::AddHudElem(CHudBase *phudelem)
|
|
|
|
{
|
|
|
|
HUDLIST *pdl, *ptemp;
|
|
|
|
|
|
|
|
//phudelem->Think();
|
|
|
|
|
|
|
|
if (!phudelem)
|
|
|
|
return;
|
|
|
|
|
|
|
|
pdl = (HUDLIST *)malloc(sizeof(HUDLIST));
|
|
|
|
if (!pdl)
|
|
|
|
return;
|
|
|
|
|
|
|
|
memset(pdl, 0, sizeof(HUDLIST));
|
|
|
|
pdl->p = phudelem;
|
|
|
|
|
|
|
|
if (!m_pHudList)
|
|
|
|
{
|
|
|
|
m_pHudList = pdl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ptemp = m_pHudList;
|
|
|
|
|
|
|
|
while (ptemp->pNext)
|
|
|
|
ptemp = ptemp->pNext;
|
|
|
|
|
|
|
|
ptemp->pNext = pdl;
|
|
|
|
}
|
|
|
|
|
|
|
|
float CHud::GetSensitivity( void )
|
|
|
|
{
|
|
|
|
return m_flMouseSensitivity;
|
|
|
|
}
|