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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EXPLODE_H
#define EXPLODE_H
#define SF_ENVEXPLOSION_NODAMAGE (1<<0)
#define SF_ENVEXPLOSION_REPEATABLE (1<< 1)
#define SF_ENVEXPLOSION_NOFIREBALL (1<< 2)
#define SF_ENVEXPLOSION_NOSMOKE (1<<3)
#define SF_ENVEXPLOSION_NODECAL (1<<4)
#define SF_ENVEXPLOSION_NOSPARKS (1<<5)
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extern DLL_GLOBAL short g_sModelIndexFireball;
extern DLL_GLOBAL short g_sModelIndexSmoke;
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extern void ExplosionCreate(const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage);
#endif