cs16-client-legacy/mainui/Android.mk

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Makefile
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#Xash3d mainui port for android
#Copyright (c) nicknekit
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libmenu_hardfp
endif
LOCAL_MODULE := menu
APP_PLATFORM := android-12
LOCAL_C_INCLUDES := $(SDL_PATH)/include \
$(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../engine/common \
$(LOCAL_PATH)/../utils/vgui/include \
$(HLSDK_PATH)/cl_dll/
LOCAL_SRC_FILES := basemenu.cpp \
menu_advcontrols.cpp \
menu_audio.cpp \
menu_btns.cpp \
menu_configuration.cpp \
menu_controls.cpp \
menu_creategame.cpp \
menu_credits.cpp \
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menu_filedialog.cpp \
menu_gameoptions.cpp \
menu_internetgames.cpp \
menu_langame.cpp \
menu_main.cpp \
menu_multiplayer.cpp \
menu_playersetup.cpp \
menu_strings.cpp \
menu_video.cpp \
menu_vidmodes.cpp \
menu_vidoptions.cpp \
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menu_touchoptions.cpp \
menu_touch.cpp \
menu_touchedit.cpp \
menu_touchbuttons.cpp \
udll_int.cpp \
ui_title_anim.cpp \
utils.cpp
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#ifeq ($(XASH_SDL),1)
#LOCAL_SHARED_LIBRARIES += SDL2
#endif
include $(BUILD_SHARED_LIBRARY)