2015-11-08 12:45:16 +01:00
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "keydefs.h"
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#include "menu_btnsbmp_table.h"
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#define ART_BANNER "gfx/shell/head_lan"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_JOINGAME 2
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#define ID_CREATEGAME 3
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#define ID_GAMEINFO 4
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#define ID_REFRESH 5
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#define ID_DONE 6
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#define ID_SERVERSLIST 7
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#define ID_TABLEHINT 8
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#define ID_MSGBOX 9
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#define ID_MSGTEXT 10
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#define ID_YES 130
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#define ID_NO 131
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#define GAME_LENGTH 18
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#define MAPNAME_LENGTH 20+GAME_LENGTH
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#define TYPE_LENGTH 16+MAPNAME_LENGTH
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#define MAXCL_LENGTH 15+TYPE_LENGTH
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typedef struct
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{
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char gameDescription[UI_MAX_SERVERS][256];
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char *gameDescriptionPtr[UI_MAX_SERVERS];
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuPicButton_s joinGame;
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menuPicButton_s createGame;
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menuPicButton_s gameInfo;
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menuPicButton_s refresh;
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menuPicButton_s done;
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// joingame prompt dialog
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menuAction_s msgBox;
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menuAction_s dlgMessage1;
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menuAction_s dlgMessage2;
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menuPicButton_s yes;
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menuPicButton_s no;
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menuScrollList_s gameList;
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menuAction_s hintMessage;
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char hintText[MAX_HINT_TEXT];
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int refreshTime;
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} uiLanGame_t;
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static uiLanGame_t uiLanGame;
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static void UI_PromptDialog( void )
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{
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// toggle main menu between active\inactive
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// show\hide quit dialog
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uiLanGame.joinGame.generic.flags ^= QMF_INACTIVE;
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uiLanGame.createGame.generic.flags ^= QMF_INACTIVE;
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uiLanGame.gameInfo.generic.flags ^= QMF_INACTIVE;
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uiLanGame.refresh.generic.flags ^= QMF_INACTIVE;
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uiLanGame.done.generic.flags ^= QMF_INACTIVE;
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uiLanGame.gameList.generic.flags ^= QMF_INACTIVE;
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uiLanGame.msgBox.generic.flags ^= QMF_HIDDEN;
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uiLanGame.dlgMessage1.generic.flags ^= QMF_HIDDEN;
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uiLanGame.dlgMessage2.generic.flags ^= QMF_HIDDEN;
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uiLanGame.no.generic.flags ^= QMF_HIDDEN;
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uiLanGame.yes.generic.flags ^= QMF_HIDDEN;
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}
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/*
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=================
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UI_LanGame_KeyFunc
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=================
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*/
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static const char *UI_LanGame_KeyFunc( int key, int down )
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{
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if( down && key == K_ESCAPE && !( uiLanGame.dlgMessage1.generic.flags & QMF_HIDDEN ))
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{
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UI_PromptDialog();
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return uiSoundNull;
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}
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return UI_DefaultKey( &uiLanGame.menu, key, down );
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}
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/*
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=================
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UI_LanGame_GetGamesList
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=================
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*/
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static void UI_LanGame_GetGamesList( void )
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{
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int i;
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const char *info;
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for( i = 0; i < uiStatic.numServers; i++ )
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{
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if( i >= UI_MAX_SERVERS ) break;
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info = uiStatic.serverNames[i];
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#if 1
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// NOTE: Xash3D is support hot switching between games in multiplayer
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// but this feature not detail tested and may be bugly
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if( stricmp( gMenu.m_gameinfo.gamefolder, Info_ValueForKey( info, "gamedir" )))
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continue; // filter by game
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#endif
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StringConcat( uiLanGame.gameDescription[i], Info_ValueForKey( info, "host" ), GAME_LENGTH );
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AddSpaces( uiLanGame.gameDescription[i], GAME_LENGTH );
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2015-11-08 12:45:16 +01:00
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StringConcat( uiLanGame.gameDescription[i], Info_ValueForKey( info, "map" ), MAPNAME_LENGTH );
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AddSpaces( uiLanGame.gameDescription[i], MAPNAME_LENGTH );
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2015-11-08 12:45:16 +01:00
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if( !strcmp( Info_ValueForKey( info, "dm" ), "1" ))
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StringConcat( uiLanGame.gameDescription[i], "deathmatch", TYPE_LENGTH );
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else if( !strcmp( Info_ValueForKey( info, "coop" ), "1" ))
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StringConcat( uiLanGame.gameDescription[i], "coop", TYPE_LENGTH );
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else if( !strcmp( Info_ValueForKey( info, "team" ), "1" ))
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StringConcat( uiLanGame.gameDescription[i], "teamplay", TYPE_LENGTH );
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AddSpaces( uiLanGame.gameDescription[i], TYPE_LENGTH );
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2015-11-08 12:45:16 +01:00
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StringConcat( uiLanGame.gameDescription[i], Info_ValueForKey( info, "numcl" ), MAXCL_LENGTH );
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StringConcat( uiLanGame.gameDescription[i], "\\", MAXCL_LENGTH );
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StringConcat( uiLanGame.gameDescription[i], Info_ValueForKey( info, "maxcl" ), MAXCL_LENGTH );
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AddSpaces( uiLanGame.gameDescription[i], MAXCL_LENGTH );
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2015-11-08 12:45:16 +01:00
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uiLanGame.gameDescriptionPtr[i] = uiLanGame.gameDescription[i];
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}
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for( ; i < UI_MAX_SERVERS; i++ )
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uiLanGame.gameDescriptionPtr[i] = NULL;
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uiLanGame.gameList.itemNames = (const char **)uiLanGame.gameDescriptionPtr;
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uiLanGame.gameList.numItems = 0; // reset it
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if( !uiLanGame.gameList.generic.charHeight )
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return; // to avoid divide integer by zero
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// count number of items
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while( uiLanGame.gameList.itemNames[uiLanGame.gameList.numItems] )
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uiLanGame.gameList.numItems++;
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// calculate number of visible rows
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uiLanGame.gameList.numRows = (uiLanGame.gameList.generic.height2 / uiLanGame.gameList.generic.charHeight) - 2;
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if( uiLanGame.gameList.numRows > uiLanGame.gameList.numItems ) uiLanGame.gameList.numRows = uiLanGame.gameList.numItems;
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if( uiStatic.numServers )
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uiLanGame.joinGame.generic.flags &= ~QMF_GRAYED;
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}
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/*
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=================
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UI_LanGame_JoinGame
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=================
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*/
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static void UI_LanGame_JoinGame( void )
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{
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if( !strlen( uiLanGame.gameDescription[uiLanGame.gameList.curItem] ))
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return;
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CLIENT_JOIN( uiStatic.serverAddresses[uiLanGame.gameList.curItem] );
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}
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/*
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=================
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UI_Background_Ownerdraw
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=================
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*/
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static void UI_Background_Ownerdraw( void *self )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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if( !CVAR_GET_FLOAT( "cl_background" ))
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UI_DrawBackground_Callback( self );
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if( uiStatic.realTime > uiLanGame.refreshTime )
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{
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uiLanGame.refreshTime = uiStatic.realTime + 10000; // refresh every 10 secs
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UI_RefreshServerList();
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}
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// serverinfo has been changed update display
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if( uiStatic.updateServers )
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{
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UI_LanGame_GetGamesList ();
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uiStatic.updateServers = false;
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}
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}
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/*
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=================
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UI_MsgBox_Ownerdraw
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=================
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*/
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static void UI_MsgBox_Ownerdraw( void *self )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
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}
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/*
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=================
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UI_LanGame_Callback
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=================
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*/
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static void UI_LanGame_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_JOINGAME:
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if( CL_IsActive( ))
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UI_PromptDialog();
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else UI_LanGame_JoinGame();
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break;
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case ID_CREATEGAME:
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CVAR_SET_FLOAT( "public", 0.0f );
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UI_CreateGame_Menu();
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break;
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case ID_GAMEINFO:
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// UNDONE: not implemented
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break;
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case ID_REFRESH:
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UI_RefreshServerList();
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break;
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case ID_DONE:
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UI_PopMenu();
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break;
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case ID_YES:
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UI_LanGame_JoinGame();
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break;
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case ID_NO:
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UI_PromptDialog();
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break;
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}
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}
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/*
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=================
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UI_LanGame_Init
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=================
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*/
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static void UI_LanGame_Init( void )
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{
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memset( &uiLanGame, 0, sizeof( uiLanGame_t ));
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uiLanGame.menu.vidInitFunc = UI_LanGame_Init;
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uiLanGame.menu.keyFunc = UI_LanGame_KeyFunc;
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StringConcat( uiLanGame.hintText, "Game", GAME_LENGTH );
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AddSpaces( uiLanGame.hintText, GAME_LENGTH );
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2015-11-08 12:45:16 +01:00
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StringConcat( uiLanGame.hintText, "Map", MAPNAME_LENGTH );
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2016-01-09 16:04:13 +01:00
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AddSpaces( uiLanGame.hintText, MAPNAME_LENGTH );
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2015-11-08 12:45:16 +01:00
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StringConcat( uiLanGame.hintText, "Type", TYPE_LENGTH );
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AddSpaces( uiLanGame.hintText, TYPE_LENGTH );
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2015-11-08 12:45:16 +01:00
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StringConcat( uiLanGame.hintText, "Num/Max Clients", MAXCL_LENGTH );
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AddSpaces( uiLanGame.hintText, MAXCL_LENGTH );
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2015-11-08 12:45:16 +01:00
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uiLanGame.background.generic.id = ID_BACKGROUND;
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uiLanGame.background.generic.type = QMTYPE_BITMAP;
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uiLanGame.background.generic.flags = QMF_INACTIVE;
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uiLanGame.background.generic.x = 0;
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uiLanGame.background.generic.y = 0;
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uiLanGame.background.generic.width = uiStatic.width;
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uiLanGame.background.generic.height = 768;
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uiLanGame.background.pic = ART_BACKGROUND;
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uiLanGame.background.generic.ownerdraw = UI_Background_Ownerdraw;
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uiLanGame.banner.generic.id = ID_BANNER;
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uiLanGame.banner.generic.type = QMTYPE_BITMAP;
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uiLanGame.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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uiLanGame.banner.generic.x = UI_BANNER_POSX;
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uiLanGame.banner.generic.y = UI_BANNER_POSY;
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uiLanGame.banner.generic.width = UI_BANNER_WIDTH;
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uiLanGame.banner.generic.height = UI_BANNER_HEIGHT;
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uiLanGame.banner.pic = ART_BANNER;
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uiLanGame.joinGame.generic.id = ID_JOINGAME;
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uiLanGame.joinGame.generic.type = QMTYPE_BM_BUTTON;
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uiLanGame.joinGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED;
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uiLanGame.joinGame.generic.x = 72;
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uiLanGame.joinGame.generic.y = 230;
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uiLanGame.joinGame.generic.name = "Join game";
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uiLanGame.joinGame.generic.statusText = "Join to selected game";
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uiLanGame.joinGame.generic.callback = UI_LanGame_Callback;
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UI_UtilSetupPicButton( &uiLanGame.joinGame, PC_JOIN_GAME );
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uiLanGame.createGame.generic.id = ID_CREATEGAME;
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uiLanGame.createGame.generic.type = QMTYPE_BM_BUTTON;
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uiLanGame.createGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiLanGame.createGame.generic.x = 72;
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uiLanGame.createGame.generic.y = 280;
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uiLanGame.createGame.generic.name = "Create game";
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uiLanGame.createGame.generic.statusText = "Create new LAN game";
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uiLanGame.createGame.generic.callback = UI_LanGame_Callback;
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UI_UtilSetupPicButton( &uiLanGame.createGame, PC_CREATE_GAME );
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uiLanGame.gameInfo.generic.id = ID_GAMEINFO;
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uiLanGame.gameInfo.generic.type = QMTYPE_BM_BUTTON;
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uiLanGame.gameInfo.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED;
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uiLanGame.gameInfo.generic.x = 72;
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uiLanGame.gameInfo.generic.y = 330;
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uiLanGame.gameInfo.generic.name = "View game info";
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uiLanGame.gameInfo.generic.statusText = "Get detail game info";
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uiLanGame.gameInfo.generic.callback = UI_LanGame_Callback;
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UI_UtilSetupPicButton( &uiLanGame.gameInfo, PC_VIEW_GAME_INFO );
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uiLanGame.refresh.generic.id = ID_REFRESH;
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uiLanGame.refresh.generic.type = QMTYPE_BM_BUTTON;
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uiLanGame.refresh.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiLanGame.refresh.generic.x = 72;
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uiLanGame.refresh.generic.y = 380;
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uiLanGame.refresh.generic.name = "Refresh";
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uiLanGame.refresh.generic.statusText = "Refresh servers list";
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uiLanGame.refresh.generic.callback = UI_LanGame_Callback;
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UI_UtilSetupPicButton( &uiLanGame.refresh, PC_REFRESH );
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uiLanGame.done.generic.id = ID_DONE;
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uiLanGame.done.generic.type = QMTYPE_BM_BUTTON;
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uiLanGame.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiLanGame.done.generic.x = 72;
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uiLanGame.done.generic.y = 430;
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uiLanGame.done.generic.name = "Done";
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uiLanGame.done.generic.statusText = "Return to main menu";
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uiLanGame.done.generic.callback = UI_LanGame_Callback;
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UI_UtilSetupPicButton( &uiLanGame.done, PC_DONE );
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uiLanGame.msgBox.generic.id = ID_MSGBOX;
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uiLanGame.msgBox.generic.type = QMTYPE_ACTION;
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uiLanGame.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
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uiLanGame.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
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uiLanGame.msgBox.generic.x = DLG_X + 192;
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uiLanGame.msgBox.generic.y = 256;
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uiLanGame.msgBox.generic.width = 640;
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uiLanGame.msgBox.generic.height = 256;
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uiLanGame.dlgMessage1.generic.id = ID_MSGTEXT;
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uiLanGame.dlgMessage1.generic.type = QMTYPE_ACTION;
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uiLanGame.dlgMessage1.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
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uiLanGame.dlgMessage1.generic.name = "Join a network game will exit";
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uiLanGame.dlgMessage1.generic.x = DLG_X + 248;
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uiLanGame.dlgMessage1.generic.y = 280;
|
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uiLanGame.dlgMessage2.generic.id = ID_MSGTEXT;
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uiLanGame.dlgMessage2.generic.type = QMTYPE_ACTION;
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uiLanGame.dlgMessage2.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
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|
uiLanGame.dlgMessage2.generic.name = "any current game, OK to exit?";
|
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|
uiLanGame.dlgMessage2.generic.x = DLG_X + 248;
|
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|
|
uiLanGame.dlgMessage2.generic.y = 310;
|
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|
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|
|
uiLanGame.yes.generic.id = ID_YES;
|
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|
|
uiLanGame.yes.generic.type = QMTYPE_BM_BUTTON;
|
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|
|
uiLanGame.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
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|
uiLanGame.yes.generic.name = "Ok";
|
|
|
|
uiLanGame.yes.generic.x = DLG_X + 380;
|
|
|
|
uiLanGame.yes.generic.y = 460;
|
|
|
|
uiLanGame.yes.generic.callback = UI_LanGame_Callback;
|
|
|
|
|
|
|
|
UI_UtilSetupPicButton( &uiLanGame.yes, PC_OK );
|
|
|
|
|
|
|
|
uiLanGame.no.generic.id = ID_NO;
|
|
|
|
uiLanGame.no.generic.type = QMTYPE_BM_BUTTON;
|
|
|
|
uiLanGame.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
|
|
|
|
uiLanGame.no.generic.name = "Cancel";
|
|
|
|
uiLanGame.no.generic.x = DLG_X + 530;
|
|
|
|
uiLanGame.no.generic.y = 460;
|
|
|
|
uiLanGame.no.generic.callback = UI_LanGame_Callback;
|
|
|
|
|
|
|
|
UI_UtilSetupPicButton( &uiLanGame.no, PC_CANCEL );
|
|
|
|
|
|
|
|
uiLanGame.hintMessage.generic.id = ID_TABLEHINT;
|
|
|
|
uiLanGame.hintMessage.generic.type = QMTYPE_ACTION;
|
|
|
|
uiLanGame.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT;
|
|
|
|
uiLanGame.hintMessage.generic.color = uiColorHelp;
|
|
|
|
uiLanGame.hintMessage.generic.name = uiLanGame.hintText;
|
|
|
|
uiLanGame.hintMessage.generic.x = 360;
|
|
|
|
uiLanGame.hintMessage.generic.y = 225;
|
|
|
|
|
|
|
|
uiLanGame.gameList.generic.id = ID_SERVERSLIST;
|
|
|
|
uiLanGame.gameList.generic.type = QMTYPE_SCROLLLIST;
|
|
|
|
uiLanGame.gameList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT;
|
|
|
|
uiLanGame.gameList.generic.x = 360;
|
|
|
|
uiLanGame.gameList.generic.y = 255;
|
|
|
|
uiLanGame.gameList.generic.width = 640;
|
|
|
|
uiLanGame.gameList.generic.height = 440;
|
|
|
|
uiLanGame.gameList.generic.callback = UI_LanGame_Callback;
|
|
|
|
uiLanGame.gameList.itemNames = (const char **)uiLanGame.gameDescriptionPtr;
|
|
|
|
|
|
|
|
// server.dll needs for reading savefiles or startup newgame
|
|
|
|
if( !CheckGameDll( ))
|
|
|
|
uiLanGame.createGame.generic.flags |= QMF_GRAYED; // server.dll is missed - remote servers only
|
|
|
|
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.background );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.banner );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.joinGame );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.createGame );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.gameInfo );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.refresh );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.done );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.hintMessage );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.gameList );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.msgBox );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.dlgMessage1 );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.dlgMessage2 );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.no );
|
|
|
|
UI_AddItem( &uiLanGame.menu, (void *)&uiLanGame.yes );
|
|
|
|
|
|
|
|
uiLanGame.refreshTime = uiStatic.realTime + 500; // delay before update 0.5 sec
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
UI_LanGame_Precache
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void UI_LanGame_Precache( void )
|
|
|
|
{
|
|
|
|
PIC_Load( ART_BACKGROUND );
|
|
|
|
PIC_Load( ART_BANNER );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
UI_LanGame_Menu
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void UI_LanGame_Menu( void )
|
|
|
|
{
|
|
|
|
if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// stop demos to allow network sockets to open
|
|
|
|
if ( gpGlobals->demoplayback && CVAR_GET_FLOAT( "cl_background" ))
|
|
|
|
{
|
|
|
|
uiStatic.m_iOldMenuDepth = uiStatic.menuDepth;
|
|
|
|
CLIENT_COMMAND( FALSE, "stop\n" );
|
|
|
|
uiStatic.m_fDemosPlayed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
UI_LanGame_Precache();
|
|
|
|
UI_LanGame_Init();
|
|
|
|
|
|
|
|
UI_PushMenu( &uiLanGame.menu );
|
|
|
|
}
|