Fix glock18 burst mode(again), ugly fix of death cam. Autoindent on some files

This commit is contained in:
a1batross 2016-01-22 23:58:47 +03:00
parent 0b2fe9c159
commit 1a1d5d68a6
18 changed files with 557 additions and 484 deletions

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@ -27,10 +27,10 @@ project (CLDLL)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DLINUX -D_LINUX -DCLIENT_WEAPONS -DCLIENT_DLL")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings -Wl,--no-undefined")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb")
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set (CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os")
set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g -O3")
set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -ggdb -O3")
set (CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS}")
set (CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")

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@ -28,15 +28,15 @@ extern cvar_t *hud_textmode;
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \
{ \
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
}
{ \
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
}
#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \
gHUD.y.UserCmd_##x( ); \
}
{ \
gHUD.y.UserCmd_##x( ); \
}
inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); }
inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); }
@ -90,7 +90,7 @@ inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f);
inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); }
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
{
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
}
inline int DrawConsoleString( int x, int y, const char *string )
@ -107,7 +107,7 @@ inline int DrawSetTextColor(float r, float g, float b)
color[0]=r, color[1] = g, color[2] = b;
else
gEngfuncs.pfnDrawSetTextColor( r, g, b );
}
inline void GetConsoleStringSize( const char *string, int *width, int *height )
{

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@ -169,9 +169,9 @@ void DLLEXPORT HUD_ProcessPlayerState( struct entity_state_s *dst, const struct
g_iPlayerClass = dst->playerclass;
g_iTeamNumber = g_PlayerExtraInfo[dst->number].teamnumber;
g_iUser1 = src->iuser1;
g_iUser2 = src->iuser2;
g_iUser3 = src->iuser3;
dst->iuser1 = g_iUser1 = src->iuser1;
dst->iuser2 = g_iUser2 = src->iuser2;
dst->iuser3 = g_iUser3 = src->iuser3;
}
dst->fuser2 = src->fuser2;
iOnTrain[src->number] = src->iuser4;

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@ -297,10 +297,10 @@ void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName )
int wallPuffSprite;
switch( iRand % 4 ) // but every bullet makes a wall puff
{
case 0: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff1.spr"); break;
case 1: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff2.spr"); break;
case 2: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff3.spr"); break;
case 3: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff4.spr"); break;
case 0: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff1.spr"); break;
case 1: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff2.spr"); break;
case 2: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff3.spr"); break;
case 3: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff4.spr"); break;
}
TEMPENTITY *te = gEngfuncs.pEfxAPI->R_DefaultSprite( pTrace->endpos, wallPuffSprite, 20.0f );
if( te )
@ -482,15 +482,15 @@ void EV_Dummy( struct event_args_s *args )
void RemoveBody(TEMPENTITY *te, float frametime, float current_time)
{
// go underground...
if ( current_time >= 2 * te->entity.curstate.fuser2 + 5.0 )
te->entity.origin.z -= 5.0 * frametime;
// go underground...
/*if ( current_time >= 2 * te->entity.curstate.fuser2 + 5.0 )
te->entity.origin.z -= 5.0 * frametime;*/
}
void HitBody(TEMPENTITY *ent, pmtrace_s *ptr)
{
if ( ptr->plane.normal.z > 0.0 )
ent->flags |= FTENT_NONE;
/*if ( ptr->plane.normal.z > 0.0 )
ent->flags |= FTENT_NONE;*/
}
@ -499,11 +499,11 @@ void CreateCorpse(Vector *p_vOrigin, Vector *p_vAngles, const char *pModel, floa
int modelIdx = gEngfuncs.pEventAPI->EV_FindModelIndex(pModel);
vec3_t null(0, 0, 0);
TEMPENTITY *model = gEngfuncs.pEfxAPI->R_TempModel( (float*)p_vOrigin,
null,
(float*)p_vAngles,
gEngfuncs.pfnGetCvarFloat("cl_corpsestay"),
modelIdx,
0 );
null,
(float*)p_vAngles,
gEngfuncs.pfnGetCvarFloat("cl_corpsestay"),
modelIdx,
0 );
if(model)
{

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@ -60,7 +60,7 @@ void EV_CreateSmoke(event_args_s *args)
{
// don't die when animation is ended
pTemp->flags |= (FTENT_SPRANIMATELOOP | FTENT_COLLIDEWORLD);
pTemp->die = 80.0f;
pTemp->die = gEngfuncs.GetClientTime() + 10.0f;
pTemp->entity.curstate.framerate = 4.0f;
pTemp->entity.curstate.rendermode = kRenderTransTexture;
pTemp->entity.curstate.renderfx = kRenderFxNone;

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@ -27,6 +27,8 @@
*/
#include "events.h"
bool g_bGlockBurstMode = false;
enum glock18_e
{
GLOCK18_IDLE1 = 0,
@ -88,7 +90,7 @@ void EV_Fireglock18( event_args_t *args )
if( g_bHoldingShield )
seq = GLOCK18_SHIELD_SHOOT;
else
seq = g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 ? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
seq = g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
}
else
{
@ -104,7 +106,7 @@ void EV_Fireglock18( event_args_t *args )
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, -right, up, 12, -10, -7 );
EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], shell, TE_BOUNCE_SHELL);
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON,
g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
1, ATTN_NORM, 0,
94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
EV_GetGunPosition( args, vecSrc, origin );

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@ -53,7 +53,7 @@ int giDmgFlags[NUM_DMG_TYPES] =
DMG_FREEZE|DMG_SLOWFREEZE,
DMG_DROWN,
DMG_BURN|DMG_SLOWBURN,
DMG_NERVEGAS,
DMG_NERVEGAS,
DMG_RADIATION,
DMG_SHOCK,
DMG_CALTROP,
@ -248,7 +248,7 @@ int CHudHealth::Draw(float flTime)
// If health is getting low, make it bright red
if (m_iHealth <= 15)
a = 255;
GetPainColor( r, g, b );
ScaleColors(r, g, b, a );
@ -310,7 +310,7 @@ void CHudHealth::CalcDamageDirection(vec3_t vecFrom)
{
m_fAttackFront = m_fAttackRear = m_fAttackRight = m_fAttackLeft = 1;
}
else
else
{
if (side > 0)
{
@ -448,7 +448,7 @@ int CHudHealth::DrawDamage(float flTime)
pdmg->fExpire = min( flTime + DMG_IMAGE_LIFE, pdmg->fExpire );
if ( pdmg->fExpire <= flTime // when the time has expired
&& a < 40 ) // and the flash is at the low point of the cycle
&& a < 40 ) // and the flash is at the low point of the cycle
{
pdmg->fExpire = 0;
@ -471,7 +471,7 @@ int CHudHealth::DrawDamage(float flTime)
return 1;
}
void CHudHealth::UpdateTiles(float flTime, long bitsDamage)
{
@ -512,8 +512,8 @@ void CHudHealth::UpdateTiles(float flTime, long bitsDamage)
}
pdmg = &m_dmg[i];
}
}
}
}
// damage bits are only turned on here; they are turned off when the draw time has expired (in DrawDamage())
m_bitsDamage |= bitsDamage;
@ -598,7 +598,7 @@ void CHudHealth :: DrawRadar( float flTime )
}
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == 1)
// draw bomb for T
// draw bomb for T
{
if( g_PlayerExtraInfo[33].radarflashon )
{
@ -609,7 +609,7 @@ void CHudHealth :: DrawRadar( float flTime )
}
}
else
// draw hostages for CT
// draw hostages for CT
{
for( int i = 0; i < MAX_HOSTAGES; i++ )
{

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@ -50,6 +50,7 @@ extern "C" char PM_FindTextureType( char *name );
extern globalvars_t *gpGlobals;
extern int g_iUser1;
extern bool g_bGlockBurstMode;
// Pool of client side entities/entvars_t
static entvars_t ev[ 32 ];
@ -1449,7 +1450,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
player.m_rgAmmo[ pCurrent->m_iSecondaryAmmoType ] = (int)from->client.vuser4[ 2 ];
}
g_iWeaponFlags = from->weapondata[ from->client.m_iId - 1 ].m_iWeaponState;
if( g_pWpns[ from->client.m_iId - 1 ] )
g_iWeaponFlags = g_pWpns[ from->client.m_iId - 1 ]->m_iWeaponState;
// For random weapon events, use this seed to seed random # generator
player.random_seed = random_seed;
@ -1725,6 +1727,7 @@ void _DLLEXPORT HUD_PostRunCmd( local_state_t *from, local_state_t *to, struct u
g_iFreezeTimeOver = !(from->client.iuser3 & PLAYER_FREEZE_TIME_OVER);
g_bInBombZone = (from->client.iuser3 & PLAYER_IN_BOMB_ZONE) != 0;
g_bHoldingShield = (from->client.iuser3 & PLAYER_HOLDING_SHIELD) != 0;
g_bGlockBurstMode = false; // will be taken from g_iWeaponFlags
}
// All games can use FOV state

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@ -44,18 +44,18 @@ cvar_t *cl_lw = NULL;
wrect_t nullrc = { 0, 0, 0, 0 };
char *sPlayerModelFiles[12] =
{
"models/player.mdl",
"models/player/leet/leet.mdl", // t
"models/player/gign/gign.mdl", // ct
"models/player/vip/vip.mdl", //ct
"models/player/gsg9/gsg9.mdl", // ct
"models/player/guerilla/guerilla.mdl", // t
"models/player/arctic/arctic.mdl", // t
"models/player/sas/sas.mdl", // ct
"models/player/terror/terror.mdl", // t
"models/player/urban/urban.mdl", // ct
"models/player/spetsnaz/spetsnaz.mdl", // ct
"models/player/militia/militia.mdl" // t
"models/player.mdl",
"models/player/leet/leet.mdl", // t
"models/player/gign/gign.mdl", // ct
"models/player/vip/vip.mdl", //ct
"models/player/gsg9/gsg9.mdl", // ct
"models/player/guerilla/guerilla.mdl", // t
"models/player/arctic/arctic.mdl", // t
"models/player/sas/sas.mdl", // ct
"models/player/terror/terror.mdl", // t
"models/player/urban/urban.mdl", // ct
"models/player/spetsnaz/spetsnaz.mdl", // ct
"models/player/militia/militia.mdl" // t
};
void ShutdownInput (void);
@ -136,23 +136,23 @@ void CHud :: Init( void )
m_flTime = 1.0;
m_iNoConsolePrint = 0;
// fullscreen overlays
// fullscreen overlays
m_SniperScope.Init();
m_NVG.Init();
// Game HUD things
// Game HUD things
m_Ammo.Init();
m_Health.Init();
m_Radio.Init();
m_Radio.Init();
m_Timer.Init();
m_Money.Init();
m_AmmoSecondary.Init();
m_Train.Init();
m_Battery.Init();
m_StatusIcons.Init();
// chat, death notice, status bars and other
m_SayText.Init();
// chat, death notice, status bars and other
m_SayText.Init();
m_Spectator.Init();
m_Geiger.Init();
m_Flash.Init();
@ -161,8 +161,8 @@ void CHud :: Init( void )
m_DeathNotice.Init();
m_TextMessage.Init();
m_MOTD.Init();
// all things that have own background and must be drawn last
// all things that have own background and must be drawn last
m_ProgressBar.Init();
m_Menu.Init();
m_Scoreboard.Init();
@ -236,9 +236,9 @@ void CHud :: VidInit( void )
// ----------
// Load Sprites
// ---------
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
m_hsprLogo = 0;
m_hsprLogo = 0;
m_hsprCursor = 0;
if (ScreenWidth < 640)
@ -266,7 +266,7 @@ void CHud :: VidInit( void )
}
// allocated memory for sprite handle arrays
m_rghSprites = new HSPRITE[m_iSpriteCount];
m_rghSprites = new HSPRITE[m_iSpriteCount];
m_rgrcRects = new wrect_t[m_iSpriteCount];
m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
@ -372,7 +372,7 @@ void COM_FileBase ( const char *in, char *out)
if ( in[end] != '.' ) // no '.', copy to end
end = len-1;
else
else
end--; // Found ',', copy to left of '.'
@ -383,7 +383,7 @@ void COM_FileBase ( const char *in, char *out)
if ( in[start] != '/' && in[start] != '\\' )
start = 0;
else
else
start++;
// Length of new sting
@ -471,12 +471,12 @@ int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
// Set a new sensitivity
if ( m_iFOV == def_fov )
{
{
// reset to saved sensitivity
m_flMouseSensitivity = 0;
}
else
{
{
// set a new sensitivity that is proportional to the change from the FOV default
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
}
@ -488,7 +488,7 @@ void CHud::AddHudElem(CHudBase *phudelem)
{
HUDLIST *pdl, *ptemp;
//phudelem->Think();
//phudelem->Think();
if (!phudelem)
return;

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@ -19,7 +19,7 @@
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00FF1010 //255,16,16
@ -94,7 +94,7 @@ class CHudBase
public:
POSITION m_pos;
int m_type;
int m_iFlags; // active, moving,
int m_iFlags; // active, moving,
virtual ~CHudBase() {}
virtual int Init( void ) {return 0;}
virtual int VidInit( void ) {return 0;}
@ -338,7 +338,7 @@ public:
CHudMsgFunc(StatusValue);
protected:
enum {
enum {
MAX_STATUSTEXT_LENGTH = 128,
MAX_STATUSBAR_VALUES = 8,
MAX_STATUSBAR_LINES = 2,
@ -468,7 +468,7 @@ public:
CHudMsgFunc(SayText);
void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
friend class CHudSpectator;
friend class CHudSpectator;
private:
@ -495,7 +495,7 @@ private:
HSPRITE m_hSprite2Helmet;
wrect_t *m_prc1;
wrect_t *m_prc2;
int m_iBat;
int m_iBat;
float m_fFade;
int m_iHeight; // width of the battery innards
@ -527,8 +527,8 @@ private:
wrect_t *m_prc1;
wrect_t *m_prc2;
wrect_t *m_prcBeam;
float m_flBat;
int m_iBat;
float m_flBat;
int m_iBat;
int m_fOn;
float m_fFade;
int m_iWidth; // width of the battery innards
@ -618,7 +618,7 @@ public:
int Draw(float flTime);
CHudMsgFunc(StatusIcon);
enum {
enum {
MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
MAX_ICONSPRITES = 4,
};

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@ -25,7 +25,6 @@
#include "studio_util.h"
#include "screenfade.h"
#pragma warning(disable: 4244)
extern "C" int iJumpSpectator;
@ -59,7 +58,7 @@ void SpectatorMode(void)
if ( gEngfuncs.Cmd_Argc() == 2 )
gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), -1 );
else if ( gEngfuncs.Cmd_Argc() == 3 )
gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), atoi( gEngfuncs.Cmd_Argv(2) ) );
gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), atoi( gEngfuncs.Cmd_Argv(2) ) );
}
void SpectatorSpray(void)
@ -76,8 +75,8 @@ void SpectatorSpray(void)
pmtrace_t * trace = gEngfuncs.PM_TraceLine( v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
if ( trace->fraction != 1.0 )
{
sprintf(string, "drc_spray %.2f %.2f %.2f %i",
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
sprintf(string, "drc_spray %.2f %.2f %.2f %i",
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
gEngfuncs.pfnServerCmd(string);
}
@ -90,8 +89,8 @@ void SpectatorHelp(void)
}
else*/
{
char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
if ( text )
{
while ( *text )
@ -154,11 +153,13 @@ int CHudSpectator::Init()
gEngfuncs.pfnAddCommand ("spec_menu", SpectatorMenu );
gEngfuncs.pfnAddCommand ("togglescores", ToggleScores );
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames","1",0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone","1",0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus","1",0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector","1",0);
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames_internal","1",0);
m_specmode = gEngfuncs.pfnRegisterVariable("spec_mode_internal","1",0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone_internal","1",0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus_internal","1",0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector_internal","1",0);
m_pip = gEngfuncs.pfnRegisterVariable("spec_pip","1",0);
m_lastAutoDirector = 0.0f;
if ( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip)
{
@ -182,7 +183,7 @@ void UTIL_StringToVector( float * pVector, const char *pString )
strcpy( tempString, pString );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ )
for ( j = 0; j < 3; j++ )
{
pVector[j] = atof( pfront );
@ -237,14 +238,14 @@ int UTIL_FindEntityInMap(char * name, float * origin, float * angle)
// we parse the first { now parse entities properties
while ( 1 )
{
{
// parse key
data = gEngfuncs.COM_ParseFile(data, token);
if (token[0] == '}')
break; // finish parsing this entity
if (!data)
{
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return 0;
};
@ -259,14 +260,14 @@ int UTIL_FindEntityInMap(char * name, float * origin, float * angle)
n--;
}
// parse value
// parse value
data = gEngfuncs.COM_ParseFile(data, token);
if (!data)
{
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return 0;
};
if (token[0] == '}')
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: closing brace without data");
@ -314,7 +315,7 @@ int UTIL_FindEntityInMap(char * name, float * origin, float * angle)
UTIL_StringToVector(origin, token);
};
} // while (1)
if (found)
@ -391,15 +392,35 @@ int CHudSpectator::Draw(float flTime)
if ( !g_iUser1 )
return 0;
if ( m_lastAutoDirector != m_autoDirector->value )
{
m_lastAutoDirector = m_autoDirector->value;
char cmd[64];
snprintf(cmd, sizeof(cmd), "spec_set_ad %f", m_autoDirector->value);
gEngfuncs.pfnClientCmd(cmd);
if ( m_lastAutoDirector == 0.0 )
{
if ( m_lastAutoDirector == 0.0 && g_iUser1 == OBS_CHASE_LOCKED )
{
SetModes(OBS_CHASE_FREE, INSET_OFF);
}
}
else if ( g_iUser1 == OBS_CHASE_FREE )
{
SetModes(OBS_CHASE_LOCKED, INSET_OFF);
}
}
// if user pressed zoom, aplly changes
if ( (m_zoomDelta != 0.0f) && ( g_iUser1 == OBS_MAP_FREE ) )
{
m_mapZoom += m_zoomDelta;
if ( m_mapZoom > 3.0f )
if ( m_mapZoom > 3.0f )
m_mapZoom = 3.0f;
if ( m_mapZoom < 0.5f )
if ( m_mapZoom < 0.5f )
m_mapZoom = 0.5f;
}
@ -416,7 +437,7 @@ int CHudSpectator::Draw(float flTime)
}
// Only draw the icon names only if map mode is in Main Mode
if ( g_iUser1 < OBS_MAP_FREE )
if ( g_iUser1 < OBS_MAP_FREE )
return 1;
if ( !m_drawnames->value )
@ -440,8 +461,8 @@ int CHudSpectator::Draw(float flTime)
if ( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) &&
m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
) continue;
m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
) continue;
}
color = GetClientColor( i+1 );
@ -469,133 +490,133 @@ void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
BEGIN_READ( pbuf, iSize );
int cmd = READ_BYTE();
switch ( cmd ) // director command byte
{
case DRC_CMD_START :
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
break;
switch ( cmd ) // director command byte
{
case DRC_CMD_START :
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
case DRC_CMD_EVENT :
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
if ( m_autoDirector->value )
{
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
V_ResetChaseCam();
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
break;
// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
break;
case DRC_CMD_EVENT :
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
case DRC_CMD_MODE :
if ( m_autoDirector->value )
{
SetModes( READ_BYTE(), -1 );
}
break;
if ( m_autoDirector->value )
{
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
V_ResetChaseCam();
case DRC_CMD_CAMERA :
if ( m_autoDirector->value )
{
vJumpOrigin[0] = READ_COORD(); // position
vJumpOrigin[1] = READ_COORD();
vJumpOrigin[2] = READ_COORD();
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
vJumpAngles[0] = READ_COORD(); // view angle
vJumpAngles[1] = READ_COORD();
vJumpAngles[2] = READ_COORD();
// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
break;
gEngfuncs.SetViewAngles( vJumpAngles );
case DRC_CMD_MODE :
if ( m_autoDirector->value )
{
SetModes( READ_BYTE(), -1 );
}
break;
iJumpSpectator = 1;
}
break;
case DRC_CMD_CAMERA :
if ( m_autoDirector->value )
{
vJumpOrigin[0] = READ_COORD(); // position
vJumpOrigin[1] = READ_COORD();
vJumpOrigin[2] = READ_COORD();
case DRC_CMD_MESSAGE:
{
client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
msg->effect = READ_BYTE(); // effect
vJumpAngles[0] = READ_COORD(); // view angle
vJumpAngles[1] = READ_COORD();
vJumpAngles[2] = READ_COORD();
UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
gEngfuncs.SetViewAngles( vJumpAngles );
strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
m_HUDMessageText[m_lastHudMessage][127]=0; // text
iJumpSpectator = 1;
}
break;
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
case DRC_CMD_MESSAGE:
{
client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
gHUD.m_Message.MessageAdd( msg );
msg->effect = READ_BYTE(); // effect
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
}
UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
break;
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
case DRC_CMD_SOUND :
string = READ_STRING();
value = READ_FLOAT();
// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
break;
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
case DRC_CMD_TIMESCALE :
value = READ_FLOAT();
break;
strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
m_HUDMessageText[m_lastHudMessage][127]=0; // text
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
gHUD.m_Message.MessageAdd( msg );
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
}
break;
case DRC_CMD_SOUND :
string = READ_STRING();
value = READ_FLOAT();
// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
break;
case DRC_CMD_TIMESCALE :
value = READ_FLOAT();
break;
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
//gViewPort->UpdateSpectatorPanel();
break;
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_FADE:
break;
/*case DRC_CMD_FADE:
break;*/
case DRC_CMD_STUFFTEXT:
ClientCmd( READ_STRING() );
break;
case DRC_CMD_STUFFTEXT:
ClientCmd( READ_STRING() );
break;
default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
}
}
@ -626,7 +647,7 @@ void CHudSpectator::FindNextPlayer(bool bReverse)
int iCurrent = iStart;
int iDir = bReverse ? -1 : 1;
int iDir = bReverse ? -1 : 1;
// make sure we have player info
//gViewPort->GetAllPlayersInfo();
@ -658,7 +679,7 @@ void CHudSpectator::FindNextPlayer(bool bReverse)
if ( !g_iUser2 )
{
gEngfuncs.Con_DPrintf( "No observer targets.\n" );
// take save camera position
// take save camera position
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
}
@ -679,12 +700,12 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
int newInsetMode = m_pip->value;
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
// if ( !gViewPort )
return;
// if ( !gViewPort )
return;
//Not in intermission.
if ( gHUD.m_iIntermission )
return;
return;
if ( !g_iUser1 )
return; // dont do anything if not in spectator mode
@ -692,7 +713,7 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
// don't handle buttons during normal demo playback
if ( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() )
return;
// Slow down mouse clicks.
// Slow down mouse clicks.
if ( m_flNextObserverInput > time )
return;
@ -735,14 +756,14 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
// Attack moves to the next player
if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) )
{
{
FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false );
if ( g_iUser1 == OBS_ROAMING )
{
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
// lease directed mode if player want to see another player
m_autoDirector->value = 0.0f;
@ -772,9 +793,9 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
{
//if ( !gViewPort )
return;
return;
// if ( !gViewPort->m_pSpectatorPanel->isVisible() )
// if ( !gViewPort->m_pSpectatorPanel->isVisible() )
// return; // dont do anything if not in spectator mode
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
@ -825,52 +846,52 @@ void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
switch ( iNewMainMode )
{
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_ROAMING : // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if ( g_iUser2 )
{
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case OBS_ROAMING : // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if ( g_iUser2 )
{
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE;
break;
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE;
break;
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
}
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
}
else
{
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
}
}
char string[128];
sprintf(string, "#Spec_Mode%d", g_iUser1 );
@ -884,11 +905,11 @@ void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
{
return ( ent &&
ent->player &&
return ( ent &&
ent->player &&
ent->curstate.solid != SOLID_NOT &&
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL
);
}
@ -945,7 +966,7 @@ bool CHudSpectator::ParseOverviewFile( )
{
// parse the global data
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if ( stricmp( token, "{" ) )
if ( stricmp( token, "{" ) )
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
return false;
@ -959,30 +980,30 @@ bool CHudSpectator::ParseOverviewFile( )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.zoom = atof( token );
}
}
else if ( !stricmp( token, "origin" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[0] = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.origin[1] = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile, token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[2] = atof( token );
}
else if ( !stricmp( token, "rotated" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.rotated = atoi( token );
}
else if ( !stricmp( token, "inset" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.insetWindowX = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.insetWindowY = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.insetWindowWidth = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.insetWindowHeight = atof( token );
}
@ -1008,8 +1029,8 @@ bool CHudSpectator::ParseOverviewFile( )
pfile = gEngfuncs.COM_ParseFile(pfile,token);
if ( stricmp( token, "{" ) )
if ( stricmp( token, "{" ) )
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
return false;
@ -1025,10 +1046,10 @@ bool CHudSpectator::ParseOverviewFile( )
strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token);
}
}
else if ( !stricmp( token, "height" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
pfile = gEngfuncs.COM_ParseFile(pfile,token);
height = atof(token);
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
}
@ -1088,13 +1109,13 @@ void CHudSpectator::DrawOverviewLayer()
}
screenaspect = 4.0f/3.0f;
screenaspect = 4.0f/3.0f;
xs = m_OverviewData.origin[0];
ys = m_OverviewData.origin[1];
z = ( 90.0f - v_angles[0] ) / 90.0f;
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
z = ( 90.0f - v_angles[0] ) / 90.0f;
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
@ -1125,17 +1146,17 @@ void CHudSpectator::DrawOverviewLayer()
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
@ -1144,13 +1165,13 @@ void CHudSpectator::DrawOverviewLayer()
y+=yStep;
}
}
}
else
{
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles;
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect ));
@ -1158,9 +1179,9 @@ void CHudSpectator::DrawOverviewLayer()
for (ix = 0; ix < yTiles; ix++)
{
y = ys + (4096.0f / (m_OverviewData.zoom));
for (iy = 0; iy < xTiles; iy++)
y = ys + (4096.0f / (m_OverviewData.zoom));
for (iy = 0; iy < xTiles; iy++)
{
if (hasMapImage)
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
@ -1168,17 +1189,17 @@ void CHudSpectator::DrawOverviewLayer()
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
@ -1214,7 +1235,7 @@ void CHudSpectator::DrawOverviewEntities()
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
for (i=0; i < MAX_PLAYERS; i++ )
m_vPlayerPos[i][2] = -1; // mark as invisible
m_vPlayerPos[i][2] = -1; // mark as invisible
// draw all players
for (i=0 ; i < MAX_OVERVIEW_ENTITIES ; i++)
@ -1318,14 +1339,14 @@ void CHudSpectator::DrawOverviewEntities()
offset[0] = XPROJECT(offset[0]);
offset[1] = YPROJECT(offset[1]);
offset[2] = 0.0f;
VectorSubtract(offset, screen, offset );
int playerNum = ent->index - 1;
m_vPlayerPos[playerNum][0] = screen[0];
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
m_vPlayerPos[playerNum][0] = screen[0];
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
}
if ( !m_pip->value || !m_drawcone->value )
@ -1334,7 +1355,7 @@ void CHudSpectator::DrawOverviewEntities()
// get current camera position and angle
if ( m_pip->value == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE )
{
{
V_GetInEyePos( g_iUser2, origin, angles );
}
else if ( m_pip->value == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE )
@ -1368,9 +1389,9 @@ void CHudSpectator::DrawOverviewEntities()
AngleVectors(angles, forward, NULL, NULL );
VectorScale (forward, 512.0f, forward);
offset[0] = 0.0f;
offset[1] = 45.0f;
offset[2] = 0.0f;
offset[0] = 0.0f;
offset[1] = 45.0f;
offset[2] = 0.0f;
AngleMatrix(offset, rmatrix );
VectorTransform(forward, rmatrix , right );
@ -1380,14 +1401,14 @@ void CHudSpectator::DrawOverviewEntities()
VectorTransform(forward, rmatrix , left );
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
gEngfuncs.pTriAPI->End ();
}
@ -1401,7 +1422,7 @@ void CHudSpectator::DrawOverview()
return;
// Only draw the overview if Map Mode is selected for this view
if ( m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) ) )
if ( m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) ) )
return;
if ( m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE )
@ -1440,10 +1461,10 @@ bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const
{
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
{
// blue and red teams are swapped in CS and TFC
case TEAM_TERRORIST: hSprite = m_hsprPlayerRed; break;
case TEAM_CT: hSprite = m_hsprPlayerBlue; break;
default: hSprite = m_hsprPlayer; break;
// blue and red teams are swapped in CS and TFC
case TEAM_TERRORIST: hSprite = m_hsprPlayerRed; break;
case TEAM_CT: hSprite = m_hsprPlayerBlue; break;
default: hSprite = m_hsprPlayer; break;
}
}
else
@ -1454,7 +1475,7 @@ bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const
return false;
}
else
return false;
return false;
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration );
}
@ -1500,7 +1521,7 @@ void CHudSpectator::CheckSettings()
{
// both would show map views
m_pip->value = INSET_CHASE_FREE;
}
}
// disble in intermission screen
if ( gHUD.m_iIntermission )
@ -1522,20 +1543,20 @@ void CHudSpectator::CheckSettings()
}
// HL/TFC has no oberserver corsshair, so set it client side
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
}
else
{
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 );
}
}
@ -1547,7 +1568,7 @@ void CHudSpectator::CheckSettings()
m_pip->value = INSET_OFF;
// draw small border around inset view, adjust upper black bar
// gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
// gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
}
int CHudSpectator::ToggleInset(bool allowOff)
@ -1559,13 +1580,13 @@ int CHudSpectator::ToggleInset(bool allowOff)
if ( newInsetMode > INSET_MAP_CHASE )
{
if (allowOff)
newInsetMode = INSET_OFF;
newInsetMode = INSET_OFF;
else
newInsetMode = INSET_MAP_FREE;
}
if ( newInsetMode == INSET_CHASE_FREE )
newInsetMode = INSET_MAP_FREE;
newInsetMode = INSET_MAP_FREE;
}
else
{
@ -1622,3 +1643,7 @@ void CHudSpectator::InitHUDData()
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
}
int CHudSpectator::MsgFunc_Spectator(const char *pszName, int iSize, void *buf)
{
return 1;
}

View File

@ -10,7 +10,7 @@
#pragma once
#include "cl_entity.h"
#include "hud.h"
#define INSET_OFF 0
@ -78,6 +78,7 @@ public:
void FindNextPlayer( bool bReverse );
void DirectorMessage( int iSize, void *pbuf );
void SetSpectatorStartPosition();
CHudMsgFunc(Spectator);
int Init();
int VidInit();
@ -95,9 +96,11 @@ public:
float m_mapZoom; // zoom the user currently uses
vec3_t m_mapOrigin; // origin where user rotates around
cvar_t * m_drawnames;
cvar_t * m_specmode;
cvar_t * m_drawcone;
cvar_t * m_drawstatus;
cvar_t * m_autoDirector;
float m_lastAutoDirector;
cvar_t * m_pip;

View File

@ -90,7 +90,7 @@ float VectorNormalize (float *v)
v[1] *= ilength;
v[2] *= ilength;
}
return length;
}
@ -119,7 +119,7 @@ void VectorMA (const float *veca, float scale, const float *vecb, float *vecc)
HSPRITE LoadSprite(const char *pszName)
{
int i;
char sz[256];
char sz[256];
if (ScreenWidth < 640)
i = 320;

View File

@ -1,6 +1,6 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright ? 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
// Purpose:
//
// $NoKeywords: $
//=============================================================================
@ -28,36 +28,36 @@
#include "hltv.h"
// Spectator Mode
extern "C"
extern "C"
{
float vecNewViewAngles[3];
int iHasNewViewAngles;
float vecNewViewOrigin[3];
int iHasNewViewOrigin;
int iIsSpectator;
float vecNewViewAngles[3];
int iHasNewViewAngles;
float vecNewViewOrigin[3];
int iHasNewViewOrigin;
int iIsSpectator;
}
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
extern "C"
extern "C"
{
int CL_IsThirdPerson( void );
void CL_CameraOffset( float *ofs );
int CL_IsThirdPerson( void );
void CL_CameraOffset( float *ofs );
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams );
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams );
void PM_ParticleLine( float *start, float *end, int pcolor, float life, float vert);
int PM_GetVisEntInfo( int ent );
int PM_GetPhysEntInfo( int ent );
void InterpolateAngles( float * start, float * end, float * output, float frac );
void NormalizeAngles( float * angles );
float Distance(const float * v1, const float * v2);
float AngleBetweenVectors( const float * v1, const float * v2 );
void PM_ParticleLine( float *start, float *end, int pcolor, float life, float vert);
int PM_GetVisEntInfo( int ent );
int PM_GetPhysEntInfo( int ent );
void InterpolateAngles( float * start, float * end, float * output, float frac );
void NormalizeAngles( float * angles );
float Distance(const float * v1, const float * v2);
float AngleBetweenVectors( const float * v1, const float * v2 );
float vJumpOrigin[3];
float vJumpAngles[3];
float vJumpOrigin[3];
float vJumpAngles[3];
}
void V_DropPunchAngle ( float frametime, float *ev_punchangle );
@ -84,7 +84,7 @@ extern cvar_t *cl_vsmoothing;
#define CAM_MODE_FOCUS 2
vec3_t v_origin, v_angles, v_cl_angles, v_sim_org, v_lastAngles;
float v_frametime, v_lastDistance;
float v_frametime, v_lastDistance;
float v_cameraRelaxAngle = 5.0f;
float v_cameraFocusAngle = 35.0f;
int v_cameraMode = CAM_MODE_FOCUS;
@ -149,7 +149,7 @@ void V_InterpolateAngles( float *start, float *end, float *output, float frac )
int i;
float ang1, ang2;
float d;
V_NormalizeAngles( start );
V_NormalizeAngles( end );
@ -164,7 +164,7 @@ void V_InterpolateAngles( float *start, float *end, float *output, float frac )
d -= 360;
}
else if ( d < -180 )
{
{
d += 360;
}
@ -182,13 +182,13 @@ float V_CalcBob ( struct ref_params_s *pparams )
float cycle;
static float lasttime;
vec3_t vel;
if ( pparams->onground == -1 ||
pparams->time == lasttime )
{
// just use old value
return bob;
return bob;
}
lasttime = pparams->time;
@ -196,7 +196,7 @@ float V_CalcBob ( struct ref_params_s *pparams )
bobtime += pparams->frametime;
cycle = bobtime - (int)( bobtime / cl_bobcycle->value ) * cl_bobcycle->value;
cycle /= cl_bobcycle->value;
if ( cycle < cl_bobup->value )
{
cycle = M_PI * cycle / cl_bobup->value;
@ -216,7 +216,7 @@ float V_CalcBob ( struct ref_params_s *pparams )
bob = min( bob, 4 );
bob = max( bob, -7 );
return bob;
}
/*
@ -227,23 +227,23 @@ Used by view and sv_user
*/
float V_CalcRoll (vec3_t angles, vec3_t velocity, float rollangle, float rollspeed )
{
float sign;
float side;
float value;
float sign;
float side;
float value;
vec3_t forward, right, up;
AngleVectors ( angles, forward, right, up );
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs( side );
sign = side < 0 ? -1 : 1;
side = fabs( side );
value = rollangle;
if (side < rollspeed)
if (side < rollspeed)
{
side = side * value / rollspeed;
}
else
else
{
side = value;
}
@ -310,14 +310,14 @@ void V_DriftPitch ( struct ref_params_s *pparams )
pd.driftmove = 0;
else
pd.driftmove += pparams->frametime;
if ( pd.driftmove > v_centermove->value)
{
V_StartPitchDrift ();
}
return;
}
delta = pparams->idealpitch - pparams->cl_viewangles[PITCH];
if (!delta)
@ -328,7 +328,7 @@ void V_DriftPitch ( struct ref_params_s *pparams )
move = pparams->frametime * pd.pitchvel;
pd.pitchvel += pparams->frametime * v_centerspeed->value;
if (delta > 0)
{
if (move > delta)
@ -349,11 +349,11 @@ void V_DriftPitch ( struct ref_params_s *pparams )
}
}
#endif
/*
==============================================================================
VIEW RENDERING
==============================================================================
*/
/*
==============================================================================
VIEW RENDERING
==============================================================================
*/
/*
==================
@ -361,9 +361,9 @@ V_CalcGunAngle
==================
*/
void V_CalcGunAngle ( struct ref_params_s *pparams )
{
{
cl_entity_t *viewent;
viewent = gEngfuncs.GetViewModel();
if ( !viewent )
return;
@ -371,7 +371,7 @@ void V_CalcGunAngle ( struct ref_params_s *pparams )
viewent->angles[YAW] = pparams->viewangles[YAW] + pparams->crosshairangle[YAW];
viewent->angles[PITCH] = -pparams->viewangles[PITCH] + pparams->crosshairangle[PITCH] * 0.25;
viewent->angles[ROLL] -= v_idlescale * sin(pparams->time*v_iroll_cycle.value) * v_iroll_level.value;
// don't apply all of the v_ipitch to prevent normally unseen parts of viewmodel from coming into view.
viewent->angles[PITCH] -= v_idlescale * sin(pparams->time*v_ipitch_cycle.value) * (v_ipitch_level.value * 0.5);
viewent->angles[YAW] -= v_idlescale * sin(pparams->time*v_iyaw_cycle.value) * v_iyaw_level.value;
@ -406,7 +406,7 @@ void V_CalcViewRoll ( struct ref_params_s *pparams )
{
float side;
cl_entity_t *viewentity;
viewentity = gEngfuncs.GetEntityByIndex( pparams->viewentity );
if ( !viewentity )
return;
@ -417,7 +417,7 @@ void V_CalcViewRoll ( struct ref_params_s *pparams )
if ( pparams->health <= 0 && ( pparams->viewheight[2] != 0 ) )
{
// only roll the view if the player is dead and the viewheight[2] is nonzero
// only roll the view if the player is dead and the viewheight[2] is nonzero
// this is so deadcam in multiplayer will work.
pparams->viewangles[ROLL] = 80; // dead view angle
return;
@ -438,7 +438,7 @@ void V_CalcIntermissionRefdef ( struct ref_params_s *pparams )
// ent is the player model ( visible when out of body )
ent = gEngfuncs.GetLocalPlayer();
// view is the weapon model (only visible from inside body )
view = gEngfuncs.GetViewModel();
@ -470,7 +470,7 @@ void V_CalcIntermissionRefdef ( struct ref_params_s *pparams )
#define ORIGIN_BACKUP 64
#define ORIGIN_MASK ( ORIGIN_BACKUP - 1 )
typedef struct
typedef struct
{
float Origins[ ORIGIN_BACKUP ][3];
float OriginTime[ ORIGIN_BACKUP ];
@ -513,7 +513,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// ent is the player model ( visible when out of body )
ent = gEngfuncs.GetLocalPlayer();
}
// view is the weapon model (only visible from inside body )
view = gEngfuncs.GetViewModel();
@ -535,12 +535,12 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// dissapear when viewed with the eye exactly on it.
// FIXME, we send origin at 1/128 now, change this?
// the server protocol only specifies to 1/16 pixel, so add 1/32 in each axis
pparams->vieworg[0] += 1.0/32;
pparams->vieworg[1] += 1.0/32;
pparams->vieworg[2] += 1.0/32;
// Check for problems around water, move the viewer artificially if necessary
// Check for problems around water, move the viewer artificially if necessary
// -- this prevents drawing errors in GL due to waves
waterOffset = 0;
@ -566,11 +566,11 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
{
waterEntity = 0; // Don't need this in software
}
VectorCopy( pparams->vieworg, point );
// Eyes are above water, make sure we're above the waves
if ( pparams->waterlevel == 2 )
if ( pparams->waterlevel == 2 )
{
point[2] -= waterDist;
for ( i = 0; i < waterDist; i++ )
@ -599,9 +599,9 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
}
pparams->vieworg[2] += waterOffset;
V_CalcViewRoll ( pparams );
V_AddIdle ( pparams );
// offsets
@ -617,7 +617,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
pparams->vieworg[i] += scr_ofsx->value*pparams->forward[i] + scr_ofsy->value*pparams->right[i] + scr_ofsz->value*pparams->up[i];
}
}
// Treating cam_ofs[2] as the distance
if( CL_IsThirdPerson() )
{
@ -637,15 +637,15 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
pparams->vieworg[ i ] += -ofs[2] * camForward[ i ];
}
}
// Give gun our viewangles
VectorCopy ( pparams->cl_viewangles, view->angles );
// set up gun position
V_CalcGunAngle ( pparams );
// Use predicted origin as view origin.
VectorCopy ( pparams->simorg, view->origin );
VectorCopy ( pparams->simorg, view->origin );
view->origin[2] += ( waterOffset );
VectorAdd( view->origin, pparams->viewheight, view->origin );
@ -665,7 +665,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// pushing the view origin down off of the same X/Z plane as the ent's origin will give the
// gun a very nice 'shifting' effect when the player looks up/down. If there is a problem
// with view model distortion, this may be a cause. (SJB).
// with view model distortion, this may be a cause. (SJB).
view->origin[2] -= 1;
// fudge position around to keep amount of weapon visible
@ -700,10 +700,10 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
if ( !pparams->smoothing && pparams->onground && pparams->simorg[2] - oldz > 0)
{
float steptime;
steptime = pparams->time - lasttime;
if (steptime < 0)
//FIXME I_Error ("steptime < 0");
//FIXME I_Error ("steptime < 0");
steptime = 0;
oldz += steptime * 150;
@ -738,7 +738,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// Smooth out whole view in multiplayer when on trains, lifts
if ( cl_vsmoothing && cl_vsmoothing->value &&
( pparams->smoothing && ( pparams->maxclients > 1 ) ) )
( pparams->smoothing && ( pparams->maxclients > 1 ) ) )
{
int foundidx;
int i;
@ -791,14 +791,14 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// Store off v_angles before munging for third person
v_angles = pparams->viewangles;
v_lastAngles = pparams->viewangles;
// v_cl_angles = pparams->cl_viewangles; // keep old user mouse angles !
// v_cl_angles = pparams->cl_viewangles; // keep old user mouse angles !
if ( CL_IsThirdPerson() )
{
VectorCopy( camAngles, pparams->viewangles);
float pitch = camAngles[ 0 ];
// Normalize angles
if ( pitch > 180 )
if ( pitch > 180 )
pitch -= 360.0;
else if ( pitch < -180 )
pitch += 360;
@ -836,7 +836,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
void V_SmoothInterpolateAngles( float * startAngle, float * endAngle, float * finalAngle, float degreesPerSec )
{
float absd,frac,d,threshhold;
NormalizeAngles( startAngle );
NormalizeAngles( endAngle );
@ -849,7 +849,7 @@ void V_SmoothInterpolateAngles( float * startAngle, float * endAngle, float * fi
d -= 360.0f;
}
else if ( d < -180.0f )
{
{
d += 360.0f;
}
@ -900,12 +900,12 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
int maxLoops = 8;
int ignoreent = -1; // first, ignore no entity
cl_entity_t * ent = NULL;
// Trace back from the target using the player's view angles
AngleVectors(angles, forward, NULL, NULL);
VectorScale(forward,-1,forward);
VectorCopy( origin, vecStart );
@ -923,11 +923,8 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
ent = gEngfuncs.GetEntityByIndex( PM_GetPhysEntInfo( trace->ent ) );
if ( ent == NULL )
break;
// hit non-player solid BSP , stop here
if ( ent->curstate.solid == SOLID_BSP && !ent->player )
if ( ent == NULL && ent->curstate.solid == SOLID_BSP && !ent->player )
break;
// if close enought to end pos, stop, otherwise continue trace
@ -942,22 +939,25 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
}
maxLoops--;
}
}
/* if ( ent )
/*if ( ent )
{
gEngfuncs.Con_Printf("Trace loops %i , entity %i, model %s, solid %i\n",(8-maxLoops),ent->curstate.number, ent->model->name , ent->curstate.solid );
} */
gEngfuncs.Con_Printf("Trace loops %i , entity %i, model %s, solid %i\n",(8-maxLoops),ent->curstate.number, ent->model->name , ent->curstate.solid );
}*/
VectorMA( trace->endpos, 4, trace->plane.normal, returnvec );
VectorMA( trace->endpos, 8, trace->plane.normal, returnvec );
//gEngfuncs.Con_DPrintf("origin(%f %f %f) returnvec(%f %f %f)\n", origin[0], origin[1], origin[2], returnvec[0], returnvec[1], returnvec[2]);
v_lastDistance = Distance(trace->endpos, origin); // real distance without offset
}
/*void V_GetDeathCam(cl_entity_t * ent1, cl_entity_t * ent2, float * angle, float * origin)
void V_GetDeathCam(cl_entity_t * ent1, cl_entity_t * ent2, float * angle, float * origin)
{
float newAngle[3]; float newOrigin[3];
float newAngle[3];
float newOrigin[3];
static vec3_t nonDestructedOrigin;
float distance = 168.0f;
v_lastDistance+= v_frametime * 96.0f; // move unit per seconds back
@ -968,7 +968,13 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
if ( distance > v_lastDistance )
distance = v_lastDistance;
VectorCopy(ent1->origin, newOrigin);
if (ent1->origin.x == 0 && ent1->origin.y == 0 && ent1->origin.z == 0)
nonDestructedOrigin.CopyToArray(newOrigin);
else
{
nonDestructedOrigin = ent1->origin;
VectorCopy(ent1->origin, newOrigin);
}
if ( ent1->player )
newOrigin[2]+= 17; // head level of living player
@ -976,7 +982,7 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
// get new angle towards second target
if ( ent2 )
{
VectorSubtract( ent2->origin, ent1->origin, newAngle );
VectorSubtract(ent2->origin, nonDestructedOrigin, newAngle);
VectorAngles( newAngle, newAngle );
newAngle[0] = -newAngle[0];
}
@ -990,46 +996,46 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
// and smooth view
V_SmoothInterpolateAngles( v_lastAngles, newAngle, angle, 120.0f );
V_GetChaseOrigin( angle, newOrigin, distance, origin );
VectorCopy(angle, v_lastAngles);
}*/
}
void V_GetSingleTargetCam(cl_entity_t * ent1, float * angle, float * origin)
{
float newAngle[3]; float newOrigin[3];
float newAngle[3]; float newOrigin[3];
int flags = gHUD.m_Spectator.m_iObserverFlags;
// see is target is a dead player
qboolean deadPlayer = ent1->player && (ent1->curstate.solid == SOLID_NOT);
float dfactor = ( flags & DRC_FLAG_DRAMATIC )? -1.0f : 1.0f;
float distance = 112.0f + ( 16.0f * dfactor ); // get close if dramatic;
// go away in final scenes or if player just died
if ( flags & DRC_FLAG_FINAL )
distance*=2.0f;
distance*=2.0f;
else if ( deadPlayer )
distance*=1.5f;
distance*=1.5f;
// let v_lastDistance float smoothly away
v_lastDistance+= v_frametime * 32.0f; // move unit per seconds back
if ( distance > v_lastDistance )
distance = v_lastDistance;
VectorCopy(ent1->origin, newOrigin);
if ( ent1->player )
{
if ( deadPlayer )
if ( deadPlayer )
newOrigin[2]+= 2; //laying on ground
else
newOrigin[2]+= 17; // head level of living player
}
else
newOrigin[2]+= 8; // object, tricky, must be above bomb in CS
@ -1047,9 +1053,9 @@ void V_GetSingleTargetCam(cl_entity_t * ent1, float * angle, float * origin)
// if final scene (bomb), show from real high pos
if ( flags & DRC_FLAG_FINAL )
newAngle[0] = 22.5f;
newAngle[0] = 22.5f;
// choose side of object/player
// choose side of object/player
if ( flags & DRC_FLAG_SIDE )
newAngle[1]+=22.5f;
else
@ -1076,7 +1082,7 @@ float MaxAngleBetweenAngles( float * a1, float * a2 )
d -= 360;
}
else if ( d < -180 )
{
{
d += 360;
}
@ -1098,11 +1104,11 @@ void V_GetDoubleTargetsCam(cl_entity_t * ent1, cl_entity_t * ent2,float * angle
float dfactor = ( flags & DRC_FLAG_DRAMATIC )? -1.0f : 1.0f;
float distance = 112.0f + ( 16.0f * dfactor ); // get close if dramatic;
// go away in final scenes or if player just died
if ( flags & DRC_FLAG_FINAL )
distance*=2.0f;
distance*=2.0f;
// let v_lastDistance float smoothly away
v_lastDistance+= v_frametime * 32.0f; // move unit per seconds back
@ -1124,7 +1130,7 @@ void V_GetDoubleTargetsCam(cl_entity_t * ent1, cl_entity_t * ent2,float * angle
// set angle diffrent in Dramtaic scenes
newAngle[0]+= 12.5f * dfactor; // lower angle if dramatic
if ( flags & DRC_FLAG_SIDE )
newAngle[1]+=22.5f;
else
@ -1171,8 +1177,8 @@ void V_GetDoubleTargetsCam(cl_entity_t * ent1, cl_entity_t * ent2,float * angle
/* take middle between two viewangles
InterpolateAngles( newAngle, tempVec, newAngle, 0.5f); */
}
@ -1207,17 +1213,17 @@ void V_GetDirectedChasePosition(cl_entity_t * ent1, cl_entity_t * ent2,float *
float dfactor = ( flags & DRC_FLAG_DRAMATIC )? -1.0f : 1.0f;
float distance = 112.0f + ( 16.0f * dfactor ); // get close if dramatic;
// go away in final scenes or if player just died
if ( flags & DRC_FLAG_FINAL )
distance*=2.0f;
distance*=2.0f;
// let v_lastDistance float smoothly away
v_lastDistance+= v_frametime * 32.0f; // move unit per seconds back
if ( distance > v_lastDistance )
distance = v_lastDistance;
VectorCopy(ent1->origin, newOrigin);
if ( ent1->player )
@ -1234,12 +1240,13 @@ void V_GetDirectedChasePosition(cl_entity_t * ent1, cl_entity_t * ent2,float *
void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles)
{
cl_entity_t * ent = NULL;
if ( target )
cl_entity_t *local = gEngfuncs.GetLocalPlayer();
if ( target )
{
ent = gEngfuncs.GetEntityByIndex( target );
};
}
if (!ent)
{
// just copy a save in-map position
@ -1247,17 +1254,25 @@ void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles
VectorCopy ( vJumpOrigin, origin );
return;
}
if ( gHUD.m_Spectator.m_autoDirector->value )
if( ent->index == local->index )
{
if ( g_iUser3 )
V_GetDirectedChasePosition( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
if ( g_iUser3 && g_iUser3 != 1 )
V_GetDeathCam( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
else
V_GetDirectedChasePosition( ent, ( cl_entity_t*)0xFFFFFFFF,
angles, origin );
V_GetDeathCam( ent, NULL,
angles, origin );
}
else if ( gHUD.m_Spectator.m_autoDirector->value )
{
if ( g_iUser3 && g_iUser3 != 1 )
V_GetDirectedChasePosition( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
else
V_GetDirectedChasePosition( ent, (cl_entity_t*)0xFFFFFFFF,
angles, origin );
}
else
{
@ -1271,13 +1286,13 @@ void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles
VectorCopy ( ent->origin, origin);
origin[2]+= 28; // DEFAULT_VIEWHEIGHT - some offset
V_GetChaseOrigin( angles, origin, cl_chasedist->value, origin );
}
v_resetCamera = false;
v_resetCamera = false;
}
void V_ResetChaseCam()
@ -1333,7 +1348,7 @@ void V_GetMapFreePosition( float * cl_angles, float * origin, float * angles )
zScaledTarget[0] = gHUD.m_Spectator.m_mapOrigin[0];
zScaledTarget[1] = gHUD.m_Spectator.m_mapOrigin[1];
zScaledTarget[2] = gHUD.m_Spectator.m_mapOrigin[2] * (( 90.0f - angles[0] ) / 90.0f );
AngleVectors(angles, forward, NULL, NULL);
@ -1355,7 +1370,7 @@ void V_GetMapChasePosition(int target, float * cl_angles, float * origin, float
// this is done to get the angles made by director mode
V_GetChasePos(target, cl_angles, origin, angles);
VectorCopy(ent->origin, origin);
// keep fix chase angle horizontal
angles[0] = 45.0f;
}
@ -1382,7 +1397,7 @@ void V_GetMapChasePosition(int target, float * cl_angles, float * origin, float
VectorNormalize(forward);
VectorMA(origin, -1536, forward, origin);
VectorMA(origin, -1536, forward, origin);
}
int V_FindViewModelByWeaponModel(int weaponindex)
@ -1442,9 +1457,9 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
static int lastWeaponModelIndex = 0;
static int lastViewModelIndex = 0;
cl_entity_t * ent = gEngfuncs.GetEntityByIndex( g_iUser2 );
pparams->onlyClientDraw = false;
// refresh position
@ -1469,7 +1484,7 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
velocity[0] = velocity[0]*0.9f + distance[0]*0.1f;
velocity[1] = velocity[1]*0.9f + distance[1]*0.1f;
velocity[2] = velocity[2]*0.9f + distance[2]*0.1f;
VectorCopy(velocity, pparams->simvel);
}
@ -1505,7 +1520,7 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
gunModel->model = IEngineStudio.GetModelByIndex( lastViewModelIndex );
gunModel->curstate.modelindex = lastViewModelIndex;
gunModel->curstate.frame = 0;
gunModel->curstate.colormap = 0;
gunModel->curstate.colormap = 0;
gunModel->index = g_iUser2;
}
else
@ -1529,26 +1544,32 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
switch ( g_iUser1 )
{
case OBS_CHASE_LOCKED: V_GetChasePos( g_iUser2, NULL, v_origin, v_angles );
break;
case OBS_CHASE_LOCKED:
V_GetChasePos( g_iUser2, NULL, v_origin, v_angles );
break;
case OBS_CHASE_FREE: V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_CHASE_FREE:
V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_ROAMING : VectorCopy (v_cl_angles, v_angles);
VectorCopy (v_sim_org, v_origin);
break;
case OBS_ROAMING:
VectorCopy (v_cl_angles, v_angles);
VectorCopy (v_sim_org, v_origin);
break;
case OBS_IN_EYE : V_CalcNormalRefdef ( pparams );
break;
case OBS_MAP_FREE : pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case OBS_IN_EYE:
V_CalcNormalRefdef ( pparams );
break;
case OBS_MAP_CHASE : pparams->onlyClientDraw = true;
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_MAP_FREE:
pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case OBS_MAP_CHASE:
pparams->onlyClientDraw = true;
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
}
if ( gHUD.m_Spectator.m_pip->value )
@ -1571,24 +1592,28 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
// override some settings in certain modes
switch ( (int)gHUD.m_Spectator.m_pip->value )
{
case INSET_CHASE_FREE : V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case INSET_CHASE_FREE:
V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case INSET_IN_EYE : V_CalcNormalRefdef ( pparams );
break;
case INSET_IN_EYE:
V_CalcNormalRefdef ( pparams );
break;
case INSET_MAP_FREE : pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case INSET_MAP_FREE:
pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case INSET_MAP_CHASE : pparams->onlyClientDraw = true;
case INSET_MAP_CHASE:
pparams->onlyClientDraw = true;
if ( g_iUser1 == OBS_ROAMING )
V_GetMapChasePosition( 0, v_cl_angles, v_origin, v_angles );
else
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
if ( g_iUser1 == OBS_ROAMING )
V_GetMapChasePosition( 0, v_cl_angles, v_origin, v_angles );
else
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
break;
}
gHUD.m_Spectator.m_iDrawCycle = 1;
@ -1597,7 +1622,7 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
// write back new values into pparams
VectorCopy ( v_cl_angles, pparams->cl_viewangles );
VectorCopy ( v_angles, pparams->viewangles )
VectorCopy ( v_origin, pparams->vieworg );
VectorCopy ( v_origin, pparams->vieworg );
}
@ -1607,19 +1632,19 @@ void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams )
{
// intermission / finale rendering
if ( pparams->intermission )
{
V_CalcIntermissionRefdef ( pparams );
{
V_CalcIntermissionRefdef ( pparams );
}
else if ( pparams->spectator || g_iUser1 ) // g_iUser true if in spectator mode
{
V_CalcSpectatorRefdef ( pparams );
V_CalcSpectatorRefdef ( pparams );
}
else if ( !pparams->paused )
{
V_CalcNormalRefdef ( pparams );
}
/*
/*
// Example of how to overlay the whole screen with red at 50 % alpha
#define SF_TEST
#if defined SF_TEST
@ -1648,7 +1673,7 @@ V_DropPunchAngle
void V_DropPunchAngle ( float frametime, float *ev_punchangle )
{
float len;
len = VectorNormalize ( ev_punchangle );
len -= (10.0 + len * 0.5) * frametime;
len = max( len, 0.0 );

View File

@ -6,6 +6,9 @@ LOCAL_MODULE := server
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CFLAGS += -w -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions

View File

@ -637,4 +637,4 @@ void SendItemStatus(CBasePlayer *pPlayer);
extern bool UseBotArgs;
extern const char *BotArgs[4];
#endif
#endif

View File

@ -34,6 +34,8 @@
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
bool g_bGlockBurstMode;
DLL_GLOBAL short g_sModelIndexLaser;
DLL_GLOBAL const char *g_pModelNameLaser = "sprites/laserbeam.spr";
DLL_GLOBAL short g_sModelIndexLaserDot;

View File

@ -18,6 +18,10 @@
#include "player.h"
#include "weapons.h"
#ifdef CLIENT_WEAPONS
extern bool g_bGlockBurstMode;
#endif
enum glock18_e
{
GLOCK18_IDLE1,
@ -131,11 +135,17 @@ void CGLOCK18::SecondaryAttack(void)
{
ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_SemiAuto");
m_iWeaponState &= ~WPNSTATE_GLOCK18_BURST_MODE;
#ifdef CLIENT_WEAPONS
g_bGlockBurstMode = false;
#endif
}
else
{
ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_BurstFire");
m_iWeaponState |= WPNSTATE_GLOCK18_BURST_MODE;
#ifdef CLIENT_WEAPONS
g_bGlockBurstMode = true;
#endif
}
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3;
@ -301,4 +311,4 @@ void CGLOCK18::WeaponIdle(void)
SendWeaponAnim(GLOCK18_IDLE2, UseDecrement() != FALSE);
}
}
}
}