Fix glock18 burst mode(again), ugly fix of death cam. Autoindent on some files

This commit is contained in:
a1batross 2016-01-22 23:58:47 +03:00
parent 0b2fe9c159
commit 1a1d5d68a6
18 changed files with 557 additions and 484 deletions

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@ -27,10 +27,10 @@ project (CLDLL)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DLINUX -D_LINUX -DCLIENT_WEAPONS -DCLIENT_DLL")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings -Wl,--no-undefined")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb")
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set (CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os")
set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g -O3")
set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -ggdb -O3")
set (CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS}")
set (CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")

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@ -28,15 +28,15 @@ extern cvar_t *hud_textmode;
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \
{ \
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
}
{ \
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
}
#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \
gHUD.y.UserCmd_##x( ); \
}
{ \
gHUD.y.UserCmd_##x( ); \
}
inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); }
inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); }

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@ -169,9 +169,9 @@ void DLLEXPORT HUD_ProcessPlayerState( struct entity_state_s *dst, const struct
g_iPlayerClass = dst->playerclass;
g_iTeamNumber = g_PlayerExtraInfo[dst->number].teamnumber;
g_iUser1 = src->iuser1;
g_iUser2 = src->iuser2;
g_iUser3 = src->iuser3;
dst->iuser1 = g_iUser1 = src->iuser1;
dst->iuser2 = g_iUser2 = src->iuser2;
dst->iuser3 = g_iUser3 = src->iuser3;
}
dst->fuser2 = src->fuser2;
iOnTrain[src->number] = src->iuser4;

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@ -297,10 +297,10 @@ void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName )
int wallPuffSprite;
switch( iRand % 4 ) // but every bullet makes a wall puff
{
case 0: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff1.spr"); break;
case 1: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff2.spr"); break;
case 2: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff3.spr"); break;
case 3: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff4.spr"); break;
case 0: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff1.spr"); break;
case 1: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff2.spr"); break;
case 2: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff3.spr"); break;
case 3: wallPuffSprite = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/wall_puff4.spr"); break;
}
TEMPENTITY *te = gEngfuncs.pEfxAPI->R_DefaultSprite( pTrace->endpos, wallPuffSprite, 20.0f );
if( te )
@ -482,15 +482,15 @@ void EV_Dummy( struct event_args_s *args )
void RemoveBody(TEMPENTITY *te, float frametime, float current_time)
{
// go underground...
if ( current_time >= 2 * te->entity.curstate.fuser2 + 5.0 )
te->entity.origin.z -= 5.0 * frametime;
// go underground...
/*if ( current_time >= 2 * te->entity.curstate.fuser2 + 5.0 )
te->entity.origin.z -= 5.0 * frametime;*/
}
void HitBody(TEMPENTITY *ent, pmtrace_s *ptr)
{
if ( ptr->plane.normal.z > 0.0 )
ent->flags |= FTENT_NONE;
/*if ( ptr->plane.normal.z > 0.0 )
ent->flags |= FTENT_NONE;*/
}
@ -499,11 +499,11 @@ void CreateCorpse(Vector *p_vOrigin, Vector *p_vAngles, const char *pModel, floa
int modelIdx = gEngfuncs.pEventAPI->EV_FindModelIndex(pModel);
vec3_t null(0, 0, 0);
TEMPENTITY *model = gEngfuncs.pEfxAPI->R_TempModel( (float*)p_vOrigin,
null,
(float*)p_vAngles,
gEngfuncs.pfnGetCvarFloat("cl_corpsestay"),
modelIdx,
0 );
null,
(float*)p_vAngles,
gEngfuncs.pfnGetCvarFloat("cl_corpsestay"),
modelIdx,
0 );
if(model)
{

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@ -60,7 +60,7 @@ void EV_CreateSmoke(event_args_s *args)
{
// don't die when animation is ended
pTemp->flags |= (FTENT_SPRANIMATELOOP | FTENT_COLLIDEWORLD);
pTemp->die = 80.0f;
pTemp->die = gEngfuncs.GetClientTime() + 10.0f;
pTemp->entity.curstate.framerate = 4.0f;
pTemp->entity.curstate.rendermode = kRenderTransTexture;
pTemp->entity.curstate.renderfx = kRenderFxNone;

View File

@ -27,6 +27,8 @@
*/
#include "events.h"
bool g_bGlockBurstMode = false;
enum glock18_e
{
GLOCK18_IDLE1 = 0,
@ -88,7 +90,7 @@ void EV_Fireglock18( event_args_t *args )
if( g_bHoldingShield )
seq = GLOCK18_SHIELD_SHOOT;
else
seq = g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 ? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
seq = g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
}
else
{
@ -104,7 +106,7 @@ void EV_Fireglock18( event_args_t *args )
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, -right, up, 12, -10, -7 );
EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], shell, TE_BOUNCE_SHELL);
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON,
g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
1, ATTN_NORM, 0,
94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
EV_GetGunPosition( args, vecSrc, origin );

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@ -448,7 +448,7 @@ int CHudHealth::DrawDamage(float flTime)
pdmg->fExpire = min( flTime + DMG_IMAGE_LIFE, pdmg->fExpire );
if ( pdmg->fExpire <= flTime // when the time has expired
&& a < 40 ) // and the flash is at the low point of the cycle
&& a < 40 ) // and the flash is at the low point of the cycle
{
pdmg->fExpire = 0;
@ -598,7 +598,7 @@ void CHudHealth :: DrawRadar( float flTime )
}
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == 1)
// draw bomb for T
// draw bomb for T
{
if( g_PlayerExtraInfo[33].radarflashon )
{
@ -609,7 +609,7 @@ void CHudHealth :: DrawRadar( float flTime )
}
}
else
// draw hostages for CT
// draw hostages for CT
{
for( int i = 0; i < MAX_HOSTAGES; i++ )
{

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@ -50,6 +50,7 @@ extern "C" char PM_FindTextureType( char *name );
extern globalvars_t *gpGlobals;
extern int g_iUser1;
extern bool g_bGlockBurstMode;
// Pool of client side entities/entvars_t
static entvars_t ev[ 32 ];
@ -1449,7 +1450,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
player.m_rgAmmo[ pCurrent->m_iSecondaryAmmoType ] = (int)from->client.vuser4[ 2 ];
}
g_iWeaponFlags = from->weapondata[ from->client.m_iId - 1 ].m_iWeaponState;
if( g_pWpns[ from->client.m_iId - 1 ] )
g_iWeaponFlags = g_pWpns[ from->client.m_iId - 1 ]->m_iWeaponState;
// For random weapon events, use this seed to seed random # generator
player.random_seed = random_seed;
@ -1725,6 +1727,7 @@ void _DLLEXPORT HUD_PostRunCmd( local_state_t *from, local_state_t *to, struct u
g_iFreezeTimeOver = !(from->client.iuser3 & PLAYER_FREEZE_TIME_OVER);
g_bInBombZone = (from->client.iuser3 & PLAYER_IN_BOMB_ZONE) != 0;
g_bHoldingShield = (from->client.iuser3 & PLAYER_HOLDING_SHIELD) != 0;
g_bGlockBurstMode = false; // will be taken from g_iWeaponFlags
}
// All games can use FOV state

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@ -44,18 +44,18 @@ cvar_t *cl_lw = NULL;
wrect_t nullrc = { 0, 0, 0, 0 };
char *sPlayerModelFiles[12] =
{
"models/player.mdl",
"models/player/leet/leet.mdl", // t
"models/player/gign/gign.mdl", // ct
"models/player/vip/vip.mdl", //ct
"models/player/gsg9/gsg9.mdl", // ct
"models/player/guerilla/guerilla.mdl", // t
"models/player/arctic/arctic.mdl", // t
"models/player/sas/sas.mdl", // ct
"models/player/terror/terror.mdl", // t
"models/player/urban/urban.mdl", // ct
"models/player/spetsnaz/spetsnaz.mdl", // ct
"models/player/militia/militia.mdl" // t
"models/player.mdl",
"models/player/leet/leet.mdl", // t
"models/player/gign/gign.mdl", // ct
"models/player/vip/vip.mdl", //ct
"models/player/gsg9/gsg9.mdl", // ct
"models/player/guerilla/guerilla.mdl", // t
"models/player/arctic/arctic.mdl", // t
"models/player/sas/sas.mdl", // ct
"models/player/terror/terror.mdl", // t
"models/player/urban/urban.mdl", // ct
"models/player/spetsnaz/spetsnaz.mdl", // ct
"models/player/militia/militia.mdl" // t
};
void ShutdownInput (void);
@ -136,14 +136,14 @@ void CHud :: Init( void )
m_flTime = 1.0;
m_iNoConsolePrint = 0;
// fullscreen overlays
// fullscreen overlays
m_SniperScope.Init();
m_NVG.Init();
// Game HUD things
// Game HUD things
m_Ammo.Init();
m_Health.Init();
m_Radio.Init();
m_Radio.Init();
m_Timer.Init();
m_Money.Init();
m_AmmoSecondary.Init();
@ -151,8 +151,8 @@ void CHud :: Init( void )
m_Battery.Init();
m_StatusIcons.Init();
// chat, death notice, status bars and other
m_SayText.Init();
// chat, death notice, status bars and other
m_SayText.Init();
m_Spectator.Init();
m_Geiger.Init();
m_Flash.Init();
@ -162,7 +162,7 @@ void CHud :: Init( void )
m_TextMessage.Init();
m_MOTD.Init();
// all things that have own background and must be drawn last
// all things that have own background and must be drawn last
m_ProgressBar.Init();
m_Menu.Init();
m_Scoreboard.Init();
@ -236,7 +236,7 @@ void CHud :: VidInit( void )
// ----------
// Load Sprites
// ---------
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
m_hsprLogo = 0;
m_hsprCursor = 0;
@ -266,7 +266,7 @@ void CHud :: VidInit( void )
}
// allocated memory for sprite handle arrays
m_rghSprites = new HSPRITE[m_iSpriteCount];
m_rghSprites = new HSPRITE[m_iSpriteCount];
m_rgrcRects = new wrect_t[m_iSpriteCount];
m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
@ -488,7 +488,7 @@ void CHud::AddHudElem(CHudBase *phudelem)
{
HUDLIST *pdl, *ptemp;
//phudelem->Think();
//phudelem->Think();
if (!phudelem)
return;

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@ -19,7 +19,7 @@
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00FF1010 //255,16,16
@ -468,7 +468,7 @@ public:
CHudMsgFunc(SayText);
void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
friend class CHudSpectator;
friend class CHudSpectator;
private:

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@ -25,7 +25,6 @@
#include "studio_util.h"
#include "screenfade.h"
#pragma warning(disable: 4244)
extern "C" int iJumpSpectator;
@ -77,7 +76,7 @@ void SpectatorSpray(void)
if ( trace->fraction != 1.0 )
{
sprintf(string, "drc_spray %.2f %.2f %.2f %i",
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
gEngfuncs.pfnServerCmd(string);
}
@ -90,7 +89,7 @@ void SpectatorHelp(void)
}
else*/
{
char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
if ( text )
{
@ -154,11 +153,13 @@ int CHudSpectator::Init()
gEngfuncs.pfnAddCommand ("spec_menu", SpectatorMenu );
gEngfuncs.pfnAddCommand ("togglescores", ToggleScores );
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames","1",0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone","1",0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus","1",0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector","1",0);
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames_internal","1",0);
m_specmode = gEngfuncs.pfnRegisterVariable("spec_mode_internal","1",0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone_internal","1",0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus_internal","1",0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector_internal","1",0);
m_pip = gEngfuncs.pfnRegisterVariable("spec_pip","1",0);
m_lastAutoDirector = 0.0f;
if ( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip)
{
@ -391,6 +392,26 @@ int CHudSpectator::Draw(float flTime)
if ( !g_iUser1 )
return 0;
if ( m_lastAutoDirector != m_autoDirector->value )
{
m_lastAutoDirector = m_autoDirector->value;
char cmd[64];
snprintf(cmd, sizeof(cmd), "spec_set_ad %f", m_autoDirector->value);
gEngfuncs.pfnClientCmd(cmd);
if ( m_lastAutoDirector == 0.0 )
{
if ( m_lastAutoDirector == 0.0 && g_iUser1 == OBS_CHASE_LOCKED )
{
SetModes(OBS_CHASE_FREE, INSET_OFF);
}
}
else if ( g_iUser1 == OBS_CHASE_FREE )
{
SetModes(OBS_CHASE_LOCKED, INSET_OFF);
}
}
// if user pressed zoom, aplly changes
if ( (m_zoomDelta != 0.0f) && ( g_iUser1 == OBS_MAP_FREE ) )
{
@ -441,7 +462,7 @@ int CHudSpectator::Draw(float flTime)
m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
) continue;
) continue;
}
color = GetClientColor( i+1 );
@ -472,130 +493,130 @@ void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
switch ( cmd ) // director command byte
{
case DRC_CMD_START :
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
case DRC_CMD_START :
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
break;
break;
case DRC_CMD_EVENT :
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
case DRC_CMD_EVENT :
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
if ( m_autoDirector->value )
{
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
V_ResetChaseCam();
if ( m_autoDirector->value )
{
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
V_ResetChaseCam();
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
break;
// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
break;
case DRC_CMD_MODE :
if ( m_autoDirector->value )
{
SetModes( READ_BYTE(), -1 );
}
break;
case DRC_CMD_MODE :
if ( m_autoDirector->value )
{
SetModes( READ_BYTE(), -1 );
}
break;
case DRC_CMD_CAMERA :
if ( m_autoDirector->value )
{
vJumpOrigin[0] = READ_COORD(); // position
vJumpOrigin[1] = READ_COORD();
vJumpOrigin[2] = READ_COORD();
case DRC_CMD_CAMERA :
if ( m_autoDirector->value )
{
vJumpOrigin[0] = READ_COORD(); // position
vJumpOrigin[1] = READ_COORD();
vJumpOrigin[2] = READ_COORD();
vJumpAngles[0] = READ_COORD(); // view angle
vJumpAngles[1] = READ_COORD();
vJumpAngles[2] = READ_COORD();
vJumpAngles[0] = READ_COORD(); // view angle
vJumpAngles[1] = READ_COORD();
vJumpAngles[2] = READ_COORD();
gEngfuncs.SetViewAngles( vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
iJumpSpectator = 1;
}
break;
case DRC_CMD_MESSAGE:
{
client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
case DRC_CMD_MESSAGE:
{
client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
msg->effect = READ_BYTE(); // effect
msg->effect = READ_BYTE(); // effect
UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
m_HUDMessageText[m_lastHudMessage][127]=0; // text
strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
m_HUDMessageText[m_lastHudMessage][127]=0; // text
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
gHUD.m_Message.MessageAdd( msg );
gHUD.m_Message.MessageAdd( msg );
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
}
}
break;
break;
case DRC_CMD_SOUND :
string = READ_STRING();
value = READ_FLOAT();
case DRC_CMD_SOUND :
string = READ_STRING();
value = READ_FLOAT();
// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
break;
break;
case DRC_CMD_TIMESCALE :
value = READ_FLOAT();
break;
case DRC_CMD_TIMESCALE :
value = READ_FLOAT();
break;
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
//gViewPort->UpdateSpectatorPanel();
break;
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
//gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_FADE:
break;
/*case DRC_CMD_FADE:
break;*/
case DRC_CMD_STUFFTEXT:
ClientCmd( READ_STRING() );
break;
case DRC_CMD_STUFFTEXT:
ClientCmd( READ_STRING() );
break;
default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
}
}
@ -679,12 +700,12 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
int newInsetMode = m_pip->value;
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
// if ( !gViewPort )
return;
// if ( !gViewPort )
return;
//Not in intermission.
if ( gHUD.m_iIntermission )
return;
return;
if ( !g_iUser1 )
return; // dont do anything if not in spectator mode
@ -772,9 +793,9 @@ void CHudSpectator::HandleButtonsDown( int ButtonPressed )
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
{
//if ( !gViewPort )
return;
return;
// if ( !gViewPort->m_pSpectatorPanel->isVisible() )
// if ( !gViewPort->m_pSpectatorPanel->isVisible() )
// return; // dont do anything if not in spectator mode
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
@ -825,36 +846,36 @@ void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
switch ( iNewMainMode )
{
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_ROAMING : // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if ( g_iUser2 )
{
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case OBS_ROAMING : // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if ( g_iUser2 )
{
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE;
break;
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE;
break;
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
}
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
@ -887,8 +908,8 @@ bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
return ( ent &&
ent->player &&
ent->curstate.solid != SOLID_NOT &&
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL
);
}
@ -1125,17 +1146,17 @@ void CHudSpectator::DrawOverviewLayer()
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
@ -1168,17 +1189,17 @@ void CHudSpectator::DrawOverviewLayer()
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
@ -1380,14 +1401,14 @@ void CHudSpectator::DrawOverviewEntities()
VectorTransform(forward, rmatrix , left );
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
gEngfuncs.pTriAPI->End ();
}
@ -1440,10 +1461,10 @@ bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const
{
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
{
// blue and red teams are swapped in CS and TFC
case TEAM_TERRORIST: hSprite = m_hsprPlayerRed; break;
case TEAM_CT: hSprite = m_hsprPlayerBlue; break;
default: hSprite = m_hsprPlayer; break;
// blue and red teams are swapped in CS and TFC
case TEAM_TERRORIST: hSprite = m_hsprPlayerRed; break;
case TEAM_CT: hSprite = m_hsprPlayerBlue; break;
default: hSprite = m_hsprPlayer; break;
}
}
else
@ -1547,7 +1568,7 @@ void CHudSpectator::CheckSettings()
m_pip->value = INSET_OFF;
// draw small border around inset view, adjust upper black bar
// gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
// gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
}
int CHudSpectator::ToggleInset(bool allowOff)
@ -1622,3 +1643,7 @@ void CHudSpectator::InitHUDData()
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
}
int CHudSpectator::MsgFunc_Spectator(const char *pszName, int iSize, void *buf)
{
return 1;
}

View File

@ -10,7 +10,7 @@
#pragma once
#include "cl_entity.h"
#include "hud.h"
#define INSET_OFF 0
@ -78,6 +78,7 @@ public:
void FindNextPlayer( bool bReverse );
void DirectorMessage( int iSize, void *pbuf );
void SetSpectatorStartPosition();
CHudMsgFunc(Spectator);
int Init();
int VidInit();
@ -95,9 +96,11 @@ public:
float m_mapZoom; // zoom the user currently uses
vec3_t m_mapOrigin; // origin where user rotates around
cvar_t * m_drawnames;
cvar_t * m_specmode;
cvar_t * m_drawcone;
cvar_t * m_drawstatus;
cvar_t * m_autoDirector;
float m_lastAutoDirector;
cvar_t * m_pip;

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright ? 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -30,11 +30,11 @@
// Spectator Mode
extern "C"
{
float vecNewViewAngles[3];
int iHasNewViewAngles;
float vecNewViewOrigin[3];
int iHasNewViewOrigin;
int iIsSpectator;
float vecNewViewAngles[3];
int iHasNewViewAngles;
float vecNewViewOrigin[3];
int iHasNewViewOrigin;
int iIsSpectator;
}
#ifndef M_PI
@ -43,21 +43,21 @@ extern "C"
extern "C"
{
int CL_IsThirdPerson( void );
void CL_CameraOffset( float *ofs );
int CL_IsThirdPerson( void );
void CL_CameraOffset( float *ofs );
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams );
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams );
void PM_ParticleLine( float *start, float *end, int pcolor, float life, float vert);
int PM_GetVisEntInfo( int ent );
int PM_GetPhysEntInfo( int ent );
void InterpolateAngles( float * start, float * end, float * output, float frac );
void NormalizeAngles( float * angles );
float Distance(const float * v1, const float * v2);
float AngleBetweenVectors( const float * v1, const float * v2 );
void PM_ParticleLine( float *start, float *end, int pcolor, float life, float vert);
int PM_GetVisEntInfo( int ent );
int PM_GetPhysEntInfo( int ent );
void InterpolateAngles( float * start, float * end, float * output, float frac );
void NormalizeAngles( float * angles );
float Distance(const float * v1, const float * v2);
float AngleBetweenVectors( const float * v1, const float * v2 );
float vJumpOrigin[3];
float vJumpAngles[3];
float vJumpOrigin[3];
float vJumpAngles[3];
}
void V_DropPunchAngle ( float frametime, float *ev_punchangle );
@ -227,23 +227,23 @@ Used by view and sv_user
*/
float V_CalcRoll (vec3_t angles, vec3_t velocity, float rollangle, float rollspeed )
{
float sign;
float side;
float value;
float sign;
float side;
float value;
vec3_t forward, right, up;
AngleVectors ( angles, forward, right, up );
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs( side );
sign = side < 0 ? -1 : 1;
side = fabs( side );
value = rollangle;
if (side < rollspeed)
if (side < rollspeed)
{
side = side * value / rollspeed;
}
else
else
{
side = value;
}
@ -703,7 +703,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
steptime = pparams->time - lasttime;
if (steptime < 0)
//FIXME I_Error ("steptime < 0");
//FIXME I_Error ("steptime < 0");
steptime = 0;
oldz += steptime * 150;
@ -738,7 +738,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// Smooth out whole view in multiplayer when on trains, lifts
if ( cl_vsmoothing && cl_vsmoothing->value &&
( pparams->smoothing && ( pparams->maxclients > 1 ) ) )
( pparams->smoothing && ( pparams->maxclients > 1 ) ) )
{
int foundidx;
int i;
@ -791,7 +791,7 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
// Store off v_angles before munging for third person
v_angles = pparams->viewangles;
v_lastAngles = pparams->viewangles;
// v_cl_angles = pparams->cl_viewangles; // keep old user mouse angles !
// v_cl_angles = pparams->cl_viewangles; // keep old user mouse angles !
if ( CL_IsThirdPerson() )
{
VectorCopy( camAngles, pparams->viewangles);
@ -923,11 +923,8 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
ent = gEngfuncs.GetEntityByIndex( PM_GetPhysEntInfo( trace->ent ) );
if ( ent == NULL )
break;
// hit non-player solid BSP , stop here
if ( ent->curstate.solid == SOLID_BSP && !ent->player )
if ( ent == NULL && ent->curstate.solid == SOLID_BSP && !ent->player )
break;
// if close enought to end pos, stop, otherwise continue trace
@ -944,20 +941,23 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
maxLoops--;
}
/* if ( ent )
/*if ( ent )
{
gEngfuncs.Con_Printf("Trace loops %i , entity %i, model %s, solid %i\n",(8-maxLoops),ent->curstate.number, ent->model->name , ent->curstate.solid );
} */
}*/
VectorMA( trace->endpos, 4, trace->plane.normal, returnvec );
VectorMA( trace->endpos, 8, trace->plane.normal, returnvec );
//gEngfuncs.Con_DPrintf("origin(%f %f %f) returnvec(%f %f %f)\n", origin[0], origin[1], origin[2], returnvec[0], returnvec[1], returnvec[2]);
v_lastDistance = Distance(trace->endpos, origin); // real distance without offset
}
/*void V_GetDeathCam(cl_entity_t * ent1, cl_entity_t * ent2, float * angle, float * origin)
void V_GetDeathCam(cl_entity_t * ent1, cl_entity_t * ent2, float * angle, float * origin)
{
float newAngle[3]; float newOrigin[3];
float newAngle[3];
float newOrigin[3];
static vec3_t nonDestructedOrigin;
float distance = 168.0f;
v_lastDistance+= v_frametime * 96.0f; // move unit per seconds back
@ -968,7 +968,13 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
if ( distance > v_lastDistance )
distance = v_lastDistance;
VectorCopy(ent1->origin, newOrigin);
if (ent1->origin.x == 0 && ent1->origin.y == 0 && ent1->origin.z == 0)
nonDestructedOrigin.CopyToArray(newOrigin);
else
{
nonDestructedOrigin = ent1->origin;
VectorCopy(ent1->origin, newOrigin);
}
if ( ent1->player )
newOrigin[2]+= 17; // head level of living player
@ -976,7 +982,7 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
// get new angle towards second target
if ( ent2 )
{
VectorSubtract( ent2->origin, ent1->origin, newAngle );
VectorSubtract(ent2->origin, nonDestructedOrigin, newAngle);
VectorAngles( newAngle, newAngle );
newAngle[0] = -newAngle[0];
}
@ -994,7 +1000,7 @@ void V_GetChaseOrigin( float * angles, float * origin, float distance, float * r
V_GetChaseOrigin( angle, newOrigin, distance, origin );
VectorCopy(angle, v_lastAngles);
}*/
}
void V_GetSingleTargetCam(cl_entity_t * ent1, float * angle, float * origin)
{
@ -1234,11 +1240,12 @@ void V_GetDirectedChasePosition(cl_entity_t * ent1, cl_entity_t * ent2,float *
void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles)
{
cl_entity_t * ent = NULL;
cl_entity_t *local = gEngfuncs.GetLocalPlayer();
if ( target )
{
ent = gEngfuncs.GetEntityByIndex( target );
};
}
if (!ent)
{
@ -1249,15 +1256,23 @@ void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles
}
if ( gHUD.m_Spectator.m_autoDirector->value )
if( ent->index == local->index )
{
if ( g_iUser3 )
V_GetDirectedChasePosition( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
if ( g_iUser3 && g_iUser3 != 1 )
V_GetDeathCam( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
else
V_GetDirectedChasePosition( ent, ( cl_entity_t*)0xFFFFFFFF,
angles, origin );
V_GetDeathCam( ent, NULL,
angles, origin );
}
else if ( gHUD.m_Spectator.m_autoDirector->value )
{
if ( g_iUser3 && g_iUser3 != 1 )
V_GetDirectedChasePosition( ent, gEngfuncs.GetEntityByIndex( g_iUser3 ),
angles, origin );
else
V_GetDirectedChasePosition( ent, (cl_entity_t*)0xFFFFFFFF,
angles, origin );
}
else
{
@ -1529,26 +1544,32 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
switch ( g_iUser1 )
{
case OBS_CHASE_LOCKED: V_GetChasePos( g_iUser2, NULL, v_origin, v_angles );
break;
case OBS_CHASE_LOCKED:
V_GetChasePos( g_iUser2, NULL, v_origin, v_angles );
break;
case OBS_CHASE_FREE: V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_CHASE_FREE:
V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_ROAMING : VectorCopy (v_cl_angles, v_angles);
VectorCopy (v_sim_org, v_origin);
break;
case OBS_ROAMING:
VectorCopy (v_cl_angles, v_angles);
VectorCopy (v_sim_org, v_origin);
break;
case OBS_IN_EYE : V_CalcNormalRefdef ( pparams );
break;
case OBS_IN_EYE:
V_CalcNormalRefdef ( pparams );
break;
case OBS_MAP_FREE : pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case OBS_MAP_FREE:
pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case OBS_MAP_CHASE : pparams->onlyClientDraw = true;
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case OBS_MAP_CHASE:
pparams->onlyClientDraw = true;
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
}
if ( gHUD.m_Spectator.m_pip->value )
@ -1571,24 +1592,28 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
// override some settings in certain modes
switch ( (int)gHUD.m_Spectator.m_pip->value )
{
case INSET_CHASE_FREE : V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case INSET_CHASE_FREE:
V_GetChasePos( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
case INSET_IN_EYE : V_CalcNormalRefdef ( pparams );
break;
case INSET_IN_EYE:
V_CalcNormalRefdef ( pparams );
break;
case INSET_MAP_FREE : pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case INSET_MAP_FREE:
pparams->onlyClientDraw = true;
V_GetMapFreePosition( v_cl_angles, v_origin, v_angles );
break;
case INSET_MAP_CHASE : pparams->onlyClientDraw = true;
case INSET_MAP_CHASE:
pparams->onlyClientDraw = true;
if ( g_iUser1 == OBS_ROAMING )
V_GetMapChasePosition( 0, v_cl_angles, v_origin, v_angles );
else
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
if ( g_iUser1 == OBS_ROAMING )
V_GetMapChasePosition( 0, v_cl_angles, v_origin, v_angles );
else
V_GetMapChasePosition( g_iUser2, v_cl_angles, v_origin, v_angles );
break;
break;
}
gHUD.m_Spectator.m_iDrawCycle = 1;
@ -1597,7 +1622,7 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
// write back new values into pparams
VectorCopy ( v_cl_angles, pparams->cl_viewangles );
VectorCopy ( v_angles, pparams->viewangles )
VectorCopy ( v_origin, pparams->vieworg );
VectorCopy ( v_origin, pparams->vieworg );
}
@ -1619,7 +1644,7 @@ void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams )
V_CalcNormalRefdef ( pparams );
}
/*
/*
// Example of how to overlay the whole screen with red at 50 % alpha
#define SF_TEST
#if defined SF_TEST

View File

@ -6,6 +6,9 @@ LOCAL_MODULE := server
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CFLAGS += -w -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions

View File

@ -34,6 +34,8 @@
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
bool g_bGlockBurstMode;
DLL_GLOBAL short g_sModelIndexLaser;
DLL_GLOBAL const char *g_pModelNameLaser = "sprites/laserbeam.spr";
DLL_GLOBAL short g_sModelIndexLaserDot;

View File

@ -18,6 +18,10 @@
#include "player.h"
#include "weapons.h"
#ifdef CLIENT_WEAPONS
extern bool g_bGlockBurstMode;
#endif
enum glock18_e
{
GLOCK18_IDLE1,
@ -131,11 +135,17 @@ void CGLOCK18::SecondaryAttack(void)
{
ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_SemiAuto");
m_iWeaponState &= ~WPNSTATE_GLOCK18_BURST_MODE;
#ifdef CLIENT_WEAPONS
g_bGlockBurstMode = false;
#endif
}
else
{
ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_BurstFire");
m_iWeaponState |= WPNSTATE_GLOCK18_BURST_MODE;
#ifdef CLIENT_WEAPONS
g_bGlockBurstMode = true;
#endif
}
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3;