Update hud.h header
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6ca4200248
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278caf32a4
23
cl_dll/hud.h
23
cl_dll/hud.h
@ -107,6 +107,12 @@ public:
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int Draw(float flTime);
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void Think(void);
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void Reset(void);
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void DrawCrosshair( float flTime, int weaponId );
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void CalcCrosshairSize();
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void CalcCrosshairDrawMode();
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void CalcCrosshairColor();
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int DrawWList(float flTime);
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int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
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@ -133,6 +139,7 @@ public:
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void _cdecl UserCmd_Close( void );
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void _cdecl UserCmd_NextWeapon( void );
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void _cdecl UserCmd_PrevWeapon( void );
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void _cdecl UserCmd_Adjust_Crosshair( void );
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private:
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float m_fFade;
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@ -141,6 +148,20 @@ private:
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int m_HUD_bucket0;
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int m_HUD_selection;
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int m_iAlpha;
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int m_R, m_G, m_B;
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int m_cvarR, m_cvarG, m_cvarB;
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int m_iCurrentCrosshair;
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int m_iCrosshairScaleBase;
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float m_flCrosshairDistance;
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bool m_bAdditive;
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bool m_bObserverCrosshair ;
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bool m_bDrawCrosshair;
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int m_iAmmoLastCheck;
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cvar_t *m_pClCrosshairColor, *m_pClCrosshairTranslucent, *m_pClCrosshairSize;
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cvar_t *m_pClDynamicCrosshair;
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};
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//
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@ -725,9 +746,9 @@ public:
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void UserCmd_NVGAdjustUp();
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void UserCmd_NVGAdjustDown();
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int m_iEnable;
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private:
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int m_iAlpha;
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int m_iEnable;
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};
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