Update submodules

This commit is contained in:
a1batross 2016-04-24 19:41:22 +03:00
parent 9eff7d46ce
commit 4474cd0fbc
3 changed files with 2 additions and 15 deletions

View File

@ -1,13 +0,0 @@
diff --git a/source/interface.cpp b/source/interface.cpp
index 2911690..c160ba4 100644
--- a/source/interface.cpp
+++ b/source/interface.cpp
@@ -3029,7 +3029,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
g_gameLib = new Library (gameDLLName);
if (!g_gameLib->IsLoaded ())
- AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, GetModName ());
+ AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, engine.GetModName ());
#else
static struct ModSupport
{

2
3rdparty/regamelite vendored

@ -1 +1 @@
Subproject commit 922d4bba5c85175635cb81d130ff16c6b1defa39
Subproject commit 4232d4ad0eba29d264c5aa95624b1909cbc20765

2
3rdparty/yapb vendored

@ -1 +1 @@
Subproject commit f1a3ae1f6f9245686ee0f04efa90fa9809702e24
Subproject commit 8a9ccfd083ed781815785e3ad47417cdb735c7c3