Fix m3 event
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@ -63,7 +63,7 @@ void EV_FireM3( event_args_t *args )
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{
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++g_iShotsFired;
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EV_MuzzleFlash();
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gEngfuncs.pEventAPI->EV_WeaponAnimation(M3_SHOOT1 + gEngfuncs.pfnRandomLong(0,2), 2);
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gEngfuncs.pEventAPI->EV_WeaponAnimation(gEngfuncs.pfnRandomLong(M3_SHOOT1, M3_SHOOT2), 2);
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}
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#if defined(_CS16CLIENT_FIX_EVENT_ORIGIN)
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else
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