Comment out VR mode

This commit is contained in:
a1batross 2016-04-06 14:15:10 +03:00
parent dbc83446d5
commit 85c4818254

View File

@ -34,7 +34,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define ID_GLARE_REDUCTION 5
#define ID_SIMPLE_SKY 6
#define ID_ALLOW_MATERIALS 7
#define ID_VRMODE 8
//#define ID_VRMODE 8
typedef struct
{
@ -52,7 +52,7 @@ typedef struct
menuSlider_s glareReduction;
menuCheckBox_s fastSky;
menuCheckBox_s hiTextures;
menuCheckBox_s vrmode;
//menuCheckBox_s vrmode;
HIMAGE hTestImage;
} uiVidOptions_t;
@ -83,8 +83,8 @@ static void UI_VidOptions_GetConfig( void )
if( CVAR_GET_FLOAT( "host_allow_materials" ))
uiVidOptions.hiTextures.enabled = 1;
if( CVAR_GET_FLOAT( "vrmode" ))
uiVidOptions.vrmode.enabled = 1;
/*if( CVAR_GET_FLOAT( "vrmode" ))
uiVidOptions.vrmode.enabled = 1;*/
uiVidOptions.outlineWidth = 2;
UI_ScaleCoords( NULL, NULL, &uiVidOptions.outlineWidth, NULL );
@ -101,7 +101,7 @@ static void UI_VidOptions_UpdateConfig( void )
CVAR_SET_FLOAT( "r_flaresize", (uiVidOptions.glareReduction.curValue * 200.0f ) + 100.0f );
CVAR_SET_FLOAT( "r_fastsky", uiVidOptions.fastSky.enabled );
CVAR_SET_FLOAT( "host_allow_materials", uiVidOptions.hiTextures.enabled );
CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
//CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
if( CVAR_GET_FLOAT( "gl_ignorehwgamma" ))
PIC_SetGamma( uiVidOptions.hTestImage, RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 1.8f, 7.0f ));
else CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 0.5f, 2.3f ));
@ -113,7 +113,7 @@ static void UI_VidOptions_SetConfig( void )
CVAR_SET_FLOAT( "r_flaresize", (uiVidOptions.glareReduction.curValue * 200.0f ) + 100.0f );
CVAR_SET_FLOAT( "r_fastsky", uiVidOptions.fastSky.enabled );
CVAR_SET_FLOAT( "host_allow_materials", uiVidOptions.hiTextures.enabled );
CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
//CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
if( CVAR_GET_FLOAT( "gl_ignorehwgamma" ))
CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 1.8f, 7.0f ));
else CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 0.5f, 2.3f ));
@ -172,7 +172,7 @@ static void UI_VidOptions_Callback( void *self, int event )
{
case ID_SIMPLE_SKY:
case ID_ALLOW_MATERIALS:
case ID_VRMODE:
//case ID_VRMODE:
if( event == QM_PRESSED )
((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
@ -303,14 +303,14 @@ static void UI_VidOptions_Init( void )
uiVidOptions.hiTextures.generic.callback = UI_VidOptions_Callback;
uiVidOptions.hiTextures.generic.statusText = "let engine replace 8-bit textures with full color hi-res prototypes (if present)";
uiVidOptions.vrmode.generic.id = ID_VRMODE;
/*uiVidOptions.vrmode.generic.id = ID_VRMODE;
uiVidOptions.vrmode.generic.type = QMTYPE_CHECKBOX;
uiVidOptions.vrmode.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiVidOptions.vrmode.generic.name = "Activate VR";
uiVidOptions.vrmode.generic.x = 72;
uiVidOptions.vrmode.generic.y = 565;
uiVidOptions.vrmode.generic.callback = UI_VidOptions_Callback;
uiVidOptions.vrmode.generic.statusText = "Activate Virtual Reality mode.";
uiVidOptions.vrmode.generic.statusText = "Activate Virtual Reality mode.";*/
UI_VidOptions_GetConfig();
@ -322,7 +322,7 @@ static void UI_VidOptions_Init( void )
UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.glareReduction );
UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.fastSky );
UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.hiTextures );
UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.vrmode );
//UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.vrmode );
UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.testImage );
}