Comment out VR mode
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@ -34,7 +34,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define ID_GLARE_REDUCTION 5
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#define ID_SIMPLE_SKY 6
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#define ID_ALLOW_MATERIALS 7
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#define ID_VRMODE 8
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//#define ID_VRMODE 8
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typedef struct
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{
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@ -52,7 +52,7 @@ typedef struct
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menuSlider_s glareReduction;
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menuCheckBox_s fastSky;
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menuCheckBox_s hiTextures;
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menuCheckBox_s vrmode;
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//menuCheckBox_s vrmode;
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HIMAGE hTestImage;
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} uiVidOptions_t;
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@ -83,8 +83,8 @@ static void UI_VidOptions_GetConfig( void )
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if( CVAR_GET_FLOAT( "host_allow_materials" ))
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uiVidOptions.hiTextures.enabled = 1;
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if( CVAR_GET_FLOAT( "vrmode" ))
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uiVidOptions.vrmode.enabled = 1;
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/*if( CVAR_GET_FLOAT( "vrmode" ))
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uiVidOptions.vrmode.enabled = 1;*/
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uiVidOptions.outlineWidth = 2;
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UI_ScaleCoords( NULL, NULL, &uiVidOptions.outlineWidth, NULL );
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@ -101,7 +101,7 @@ static void UI_VidOptions_UpdateConfig( void )
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CVAR_SET_FLOAT( "r_flaresize", (uiVidOptions.glareReduction.curValue * 200.0f ) + 100.0f );
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CVAR_SET_FLOAT( "r_fastsky", uiVidOptions.fastSky.enabled );
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CVAR_SET_FLOAT( "host_allow_materials", uiVidOptions.hiTextures.enabled );
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CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
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//CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
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if( CVAR_GET_FLOAT( "gl_ignorehwgamma" ))
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PIC_SetGamma( uiVidOptions.hTestImage, RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 1.8f, 7.0f ));
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else CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 0.5f, 2.3f ));
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@ -113,7 +113,7 @@ static void UI_VidOptions_SetConfig( void )
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CVAR_SET_FLOAT( "r_flaresize", (uiVidOptions.glareReduction.curValue * 200.0f ) + 100.0f );
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CVAR_SET_FLOAT( "r_fastsky", uiVidOptions.fastSky.enabled );
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CVAR_SET_FLOAT( "host_allow_materials", uiVidOptions.hiTextures.enabled );
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CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
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//CVAR_SET_FLOAT( "vrmode", uiVidOptions.vrmode.enabled );
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if( CVAR_GET_FLOAT( "gl_ignorehwgamma" ))
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CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 1.8f, 7.0f ));
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else CVAR_SET_FLOAT( "gamma", RemapVal( uiVidOptions.gammaIntensity.curValue, 0.0f, 1.0f, 0.5f, 2.3f ));
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@ -172,7 +172,7 @@ static void UI_VidOptions_Callback( void *self, int event )
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{
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case ID_SIMPLE_SKY:
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case ID_ALLOW_MATERIALS:
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case ID_VRMODE:
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//case ID_VRMODE:
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if( event == QM_PRESSED )
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((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
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else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
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@ -303,14 +303,14 @@ static void UI_VidOptions_Init( void )
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uiVidOptions.hiTextures.generic.callback = UI_VidOptions_Callback;
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uiVidOptions.hiTextures.generic.statusText = "let engine replace 8-bit textures with full color hi-res prototypes (if present)";
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uiVidOptions.vrmode.generic.id = ID_VRMODE;
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/*uiVidOptions.vrmode.generic.id = ID_VRMODE;
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uiVidOptions.vrmode.generic.type = QMTYPE_CHECKBOX;
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uiVidOptions.vrmode.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiVidOptions.vrmode.generic.name = "Activate VR";
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uiVidOptions.vrmode.generic.x = 72;
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uiVidOptions.vrmode.generic.y = 565;
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uiVidOptions.vrmode.generic.callback = UI_VidOptions_Callback;
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uiVidOptions.vrmode.generic.statusText = "Activate Virtual Reality mode.";
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uiVidOptions.vrmode.generic.statusText = "Activate Virtual Reality mode.";*/
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UI_VidOptions_GetConfig();
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@ -322,7 +322,7 @@ static void UI_VidOptions_Init( void )
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UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.glareReduction );
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UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.fastSky );
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UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.hiTextures );
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UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.vrmode );
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//UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.vrmode );
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UI_AddItem( &uiVidOptions.menu, (void *)&uiVidOptions.testImage );
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}
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