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# cs16-client
Counter-Strike 1.6 client.dll rewrite project.
# CS16Client
## Counter-Strike 1.6 client.dll rewrite project.
* Based on HLSDK 2.3.
* Works without VGUI.
* Runs on your phone.
* Helpful for modders.
Write your issues here.
[Latest stable release](https://github.com/SDLash3D/cs16-client/releases/latest)
## How to run
**Install**:
1) Install the APK from [GitHub Releases](https://github.com/SDLash3D/cs16-client/releases/latest).
* If you have **multi-core** device, choose APK with `omp` postfix.
* If you have **single-core** device or you have **problems** with OMP version, choose APK with `noomp` postfix.
2) Install the latest [Xash3D Android](https://github.com/SDLash3D/xash3d-android-project/releases/latest).
3) Copy `cstrike` and `valve` folders from your **Steam CS1.6** installation to `xash` folder on SDCard.
4) Run CS16Client and enjoy!
## Contributing
There is many things must be done. For example:
* Translations!
* Better and user-friendly Java Launcher design.
* Better weapon prediction system, animation fixes.
* Fixing crashes.
* Ports to another platforms.
* CZero support.
### Issues
**Issues temporarily disabled due to spam. Sorry about that.**
#### CS1.6 incompability
1) Explain what's wrong with cs16-client.
2) Attach a screenshot from Steam version of CS1.6. Please, please, don't send issues about modificated servers!
#### Crashes or bugs
1) Explain what's wrong with cs16-client
2) Attach a screenshot with cs16-client. Attach an engine.log. (if engine.log isn't written, rerun engine with `-log` parameter)
If you are experiencing bug on Android, attach an ADB log.
### Code guide
For some reason, originally client is more "C with classes" than "C++". Someday it will be refactored, but now I recommend to use "C++" if it looks more convenient.
For example, if you need to work with vectors, use `Vector` class, instead of `float[3]`. They are data-compatible, but `Vector` is more convenient for C++ code.
For code-style guide: Use `.clang-format`, Luke!