commit
b614a4ca7d
11
.gitignore
vendored
11
.gitignore
vendored
@ -28,3 +28,14 @@
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*.app
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*.user
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*.sdf
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*.opendb
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*.pdb
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*.iobj
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*.lastbuildstate
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*.tlog
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*.log
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*.suo
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*.ipch
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*.ipdb
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*.exp
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@ -274,5 +274,5 @@ stub functions for such things as precaching. So we don't have to modify weapon
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int stub_PrecacheModel ( char* s ) { return 0; }
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int stub_PrecacheSound ( char* s ) { return 0; }
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unsigned short stub_PrecacheEvent ( int type, const char *s ) { return 0; }
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const char *stub_NameForFunction ( u_int32_t function ) { return "func"; }
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const char *stub_NameForFunction ( unsigned int function ) { return "func"; }
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void stub_SetModel ( edict_t *e, const char *m ) {}
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@ -274,5 +274,5 @@ stub functions for such things as precaching. So we don't have to modify weapon
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int stub_PrecacheModel ( char* s ) { return 0; }
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int stub_PrecacheSound ( char* s ) { return 0; }
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unsigned short stub_PrecacheEvent ( int type, const char *s ) { return 0; }
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const char *stub_NameForFunction ( u_int32_t function ) { return "func"; }
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const char *stub_NameForFunction ( unsigned int function ) { return "func"; }
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void stub_SetModel ( edict_t *e, const char *m ) {}
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@ -222,7 +222,7 @@ void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, int pitch,
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void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage) { }
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void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr) { }
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float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType) { }
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float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType) { return 0.0f; }
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void UTIL_ScreenShake(const Vector ¢er, float amplitude, float frequency, float duration, float radius) { }
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void UTIL_Bubbles(Vector mins, Vector maxs, int count) { }
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void RemoveEntityHashValue(entvars_s *pev, const char *value, hash_types_e fieldType) { }
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@ -230,10 +230,10 @@ void AddEntityHashValue(entvars_s *pev, const char *value, hash_types_e fieldTyp
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int UTIL_PointContents(const Vector &vec) { }
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void UTIL_EmitAmbientSound(edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch) { }
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CGrenade *CGrenade::ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) { }
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CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) { }
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CGrenade *CGrenade::ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, unsigned short usEvent) { }
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CGrenade *CGrenade::ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, unsigned short usEvent) { }
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CGrenade *CGrenade::ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) { return 0; }
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CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) { return 0; }
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CGrenade *CGrenade::ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, unsigned short usEvent) { return 0; }
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CGrenade *CGrenade::ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, unsigned short usEvent) { return 0; }
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// CS16 END
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@ -13,6 +13,7 @@
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*
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****/
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#include "port.h"
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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@ -90,7 +90,7 @@ void EV_Fireglock18( event_args_t *args )
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if( g_bHoldingShield )
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seq = GLOCK18_SHIELD_SHOOT;
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else
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seq = g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
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seq = (g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE) != 0 || g_bGlockBurstMode? GLOCK18_SHOOT1: GLOCK18_SHOOT3;
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}
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else
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{
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@ -106,7 +106,7 @@ void EV_Fireglock18( event_args_t *args )
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EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, -right, up, 12, -10, -7 );
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EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], shell, TE_BOUNCE_SHELL);
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON,
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g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE != 0 || g_bGlockBurstMode ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
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(g_iWeaponFlags & WPNSTATE_GLOCK18_BURST_MODE) != 0 || g_bGlockBurstMode ? "weapons/glock18-1.wav": "weapons/glock18-2.wav",
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1, ATTN_NORM, 0,
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94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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EV_GetGunPosition( args, vecSrc, origin );
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@ -77,7 +77,7 @@ void EV_FireUSP( event_args_t *args )
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idx = args->entindex;
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bool silencer_on = !args->bparam2;
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bool empty = args->bparam1;
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bool empty = !!args->bparam1;
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VectorCopy( args->origin, origin );
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VectorCopy( args->angles, angles );
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VectorCopy( args->velocity, velocity );
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@ -31,6 +31,20 @@
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#include "com_weapons.h"
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//#include "vgui_TeamFortressViewport.h"
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#ifdef _MSC_VER
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void sincosf (float rad, float *sine, float *cosine)
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{
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*sine = sinf (rad);
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*cosine = cosf (rad);
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}
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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#endif
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WEAPON *gpActiveSel; // NULL means off, 1 means just the menu bar, otherwise
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// this points to the active weapon menu item
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WEAPON *gpLastSel; // Last weapon menu selection
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@ -710,6 +724,7 @@ int CHudAmmo::MsgFunc_Crosshair(const char *pszName, int iSize, void *pbuf)
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{
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m_bDrawCrosshair = false;
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}
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return 0;
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}
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int CHudAmmo::MsgFunc_Brass( const char *pszName, int iSize, void *pbuf )
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@ -1318,7 +1333,7 @@ void CHudAmmo::CalcCrosshairSize()
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{
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const char *size = m_pClCrosshairSize->string;
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if( !strcasecmp(size, "auto") )
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if( !stricmp(size, "auto") )
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{
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if( ScreenWidth < 640 )
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m_iCrosshairScaleBase = 1024;
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@ -1328,11 +1343,11 @@ void CHudAmmo::CalcCrosshairSize()
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return;
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}
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if( !strcasecmp( size, "large" ))
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if( !stricmp( size, "large" ))
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m_iCrosshairScaleBase = 640;
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else if( !strcasecmp( size, "medium" ))
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else if( !stricmp( size, "medium" ))
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m_iCrosshairScaleBase = 800;
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else if( !strcasecmp( size, "large" ))
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else if( !stricmp( size, "large" ))
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m_iCrosshairScaleBase = 1024;
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return;
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@ -542,4 +542,5 @@ int CHudHealth :: MsgFunc_ClCorpse(const char *pszName, int iSize, void *pbuf)
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CreateCorpse( &origin, &angles, szModel, delay, sequence, classID );
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#endif
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return 0;
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}
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@ -348,9 +348,10 @@ void CHudSpectator::SetSpectatorStartPosition()
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iJumpSpectator = 1;
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else
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{
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static const Vector &nullvec = Vector (0.0, 0.0, 0.0);
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// jump to 0,0,0 if no better position was found
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VectorCopy(vec3_origin, m_cameraOrigin);
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VectorCopy(vec3_origin, m_cameraAngles);
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VectorCopy(nullvec, m_cameraOrigin);
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VectorCopy(nullvec, m_cameraAngles);
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}
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VectorCopy(m_cameraOrigin, vJumpOrigin);
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@ -250,7 +250,7 @@ int CHudMenu::MsgFunc_AllowSpec(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_bAllowSpec = READ_BYTE();
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m_bAllowSpec = !!READ_BYTE();
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return 1;
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}
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@ -23,6 +23,8 @@ int CHudNVG::Init()
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m_iFlags = HUD_ACTIVE;
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m_iEnable = 0;
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m_iAlpha = 110; // 220 is max, 30 is min
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return 0;
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}
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int CHudNVG::Draw(float flTime)
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@ -7,6 +7,10 @@ Copyright (C) 2016 a1batross
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#include "cl_util.h"
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#include "parsemsg.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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DECLARE_COMMAND( m_Radar, ShowRadar )
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DECLARE_COMMAND( m_Radar, HideRadar )
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@ -197,6 +201,7 @@ int CHudRadar::Draw(float flTime)
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}
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}
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}
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return 0;
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}
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void CHudRadar::DrawPlayerLocation()
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@ -57,6 +57,8 @@ int CHudRadio::MsgFunc_ReloadSound(const char *pszName, int iSize, void *pbuf)
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strcpy( m_sentence, (char*)(isNotShotgun? "weapons/generic_reload.wav" : "weapons/generic_shot_reload.wav"));
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m_iFlags = HUD_ACTIVE;
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return 0;
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}
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void Broadcast( const char *sentence )
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@ -144,7 +144,7 @@ int CHudScoreboard :: Draw( float flTime )
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}
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}
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DrawScoreboard(flTime);
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return DrawScoreboard(flTime);
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}
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int CHudScoreboard :: DrawScoreboard( float fTime )
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@ -82,4 +82,6 @@ int CHudSniperScope::Draw(float flTime)
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gEngfuncs.pTriAPI->Begin(TRI_QUADS);
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Quad(right - 1.0f / ScreenWidth, 0, ScreenWidth, ScreenHeight);
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gEngfuncs.pTriAPI->End();
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return 0;
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}
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@ -15,7 +15,7 @@
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#include "camera.h"
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#include "in_defs.h"
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#ifdef _WIN32
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#include "windows.h"
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#include "port.h"
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#endif
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float CL_KeyState (kbutton_t *key);
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@ -95,7 +95,7 @@ float MoveToward( float cur, float goal, float maxspeed )
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{
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if( cur != goal )
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{
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if( abs( cur - goal ) > 180.0 )
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if( fabs( cur - goal ) > 180.0 )
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{
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if( cur < goal )
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cur += 360.0;
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@ -377,7 +377,7 @@ void DLLEXPORT CAM_Think( void )
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if( camAngles[ PITCH ] - viewangles[ PITCH ] != cam_idealpitch->value )
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camAngles[ PITCH ] = MoveToward( camAngles[ PITCH ], cam_idealpitch->value + viewangles[ PITCH ], CAM_ANGLE_SPEED );
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if( abs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 )
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if( fabs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 )
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camAngles[ 2 ] = cam_idealdist->value;
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else
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camAngles[ 2 ] += ( cam_idealdist->value - camAngles[ 2 ] ) / 4.0;
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@ -24,6 +24,11 @@
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extern cvar_t *hud_textmode;
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#ifdef _MSC_VER
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#pragma warning(disable : 4244) // 'argument': conversion from 'float' to 'int', possible loss of data
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#pragma warning(disable : 4101) // unreferenced local variable
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#endif
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// Macros to hook function calls into the HUD object
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#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
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@ -96,7 +101,7 @@ inline int TextMessageDrawChar( int x, int y, int number, int r, int g, in
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inline int DrawConsoleString( int x, int y, const char *string )
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{
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if( hud_textmode->value )
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return gHUD.DrawHudString( x, y, 9999, (char*)string, 255*color[0], 255*color[1], 255*color[2]);
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return gHUD.DrawHudString( x, y, 9999, (char*)string, (int) 255*color[0], (int) 255*color[1], (int) 255*color[2]);
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else
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return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
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@ -108,6 +113,7 @@ inline int DrawSetTextColor(float r, float g, float b)
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else
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gEngfuncs.pfnDrawSetTextColor( r, g, b );
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return 0;
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}
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inline void GetConsoleStringSize( const char *string, int *width, int *height )
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{
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|
@ -54,7 +54,7 @@ void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
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int stub_PrecacheModel( char* s );
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int stub_PrecacheSound( char* s );
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unsigned short stub_PrecacheEvent( int type, const char *s );
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const char *stub_NameForFunction ( u_int32_t function );
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const char *stub_NameForFunction ( unsigned int function );
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void stub_SetModel ( struct edict_s *e, const char *m );
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int GetWeaponAccuracyFlags( int weaponid );
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|
@ -19,7 +19,7 @@
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#include "in_defs.h"
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#include "../engine/keydefs.h"
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#include "view.h"
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#include "windows.h"
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#include "port.h"
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#define MOUSE_BUTTON_COUNT 5
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@ -304,10 +304,12 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
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gEngfuncs.GetViewAngles( (float *)viewangles );
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#if 0
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if ( in_mlook.state & 1)
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{
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V_StopPitchDrift ();
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}
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#endif
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//jjb - this disbles normal mouse control if the user is trying to
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// move the camera, or if the mouse cursor is visible or if we're in intermission
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@ -762,7 +764,7 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
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// y=ax^b; where a = 300 and b = 1.3
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// also x values are in increments of 800 (so this is factored out)
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// then bounds check result to level out excessively high spin rates
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fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
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fTemp = 300.0 * powf(fabs(fAxisValue) / 800.0, 1.3);
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if (fTemp > 14000.0)
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fTemp = 14000.0;
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// restore direction information
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@ -791,8 +793,11 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
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{
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viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value;
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}
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#if 0
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V_StopPitchDrift();
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#endif
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}
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#if 0
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else
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{
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// no pitch movement
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@ -804,6 +809,7 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
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V_StopPitchDrift();
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}
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||||
}
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#endif
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||||
}
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else
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{
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@ -863,8 +869,11 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
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{
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viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * speed * 180.0;
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}
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#if 0
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V_StopPitchDrift();
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#endif
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}
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||||
#if 0
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else
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{
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// no pitch movement
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||||
@ -876,6 +885,7 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
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V_StopPitchDrift();
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}
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}
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#endif
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}
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break;
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|
@ -93,8 +93,15 @@ void Draw_Triangles( void )
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}
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||||
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||||
#endif
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void AngleMatrix (const float angles[3], float (*matrix)[4] );
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||||
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||||
#ifdef _MSC_VER
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extern "C" {
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#endif
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void AngleMatrix (const float angles[3], float (*matrix)[4]);
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void VectorTransform (const float in1[3], float in2[3][4], float out[3]);
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#ifdef _MSC_VER
|
||||
}
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||||
#endif
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||||
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||||
void SetPoint( float x, float y, float z, float (*matrix)[4])
|
||||
{
|
||||
|
@ -116,6 +116,7 @@ GNU General Public License for more details.
|
||||
#pragma warning(disable : 4706) // assignment within conditional expression
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||||
#pragma warning(disable : 4054) // type cast' : from function pointer
|
||||
#pragma warning(disable : 4310) // cast truncates constant value
|
||||
#pragma warning(disable : 4244) // 'argument': conversion from 'float' to 'int', possible loss of data
|
||||
|
||||
#define HSPRITE WINAPI_HSPRITE
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||||
#include <windows.h>
|
||||
|
@ -860,452 +860,188 @@ CGrenade *CGrenade::ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vect
|
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pGrenade->pev->dmg = 35;
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return pGrenade;
|
||||
}
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||||
void CGrenade::C4Think(void)
|
||||
|
||||
void CGrenade::C4Think (void)
|
||||
{
|
||||
if (!IsInWorld())
|
||||
{
|
||||
UTIL_Remove(this);
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||||
return;
|
||||
}
|
||||
if (!IsInWorld ())
|
||||
{
|
||||
UTIL_Remove (this);
|
||||
return;
|
||||
}
|
||||
|
||||
pev->nextthink = gpGlobals->time + 0.12;
|
||||
pev->nextthink = gpGlobals->time + 0.12;
|
||||
|
||||
if (gpGlobals->time >= m_flNextFreq)
|
||||
{
|
||||
m_flNextFreq = gpGlobals->time + m_flNextFreqInterval;
|
||||
m_flNextFreqInterval *= 0.9;
|
||||
if (gpGlobals->time >= m_flNextFreq)
|
||||
{
|
||||
m_flNextFreq = gpGlobals->time + m_flNextFreqInterval;
|
||||
m_flNextFreqInterval *= 0.9;
|
||||
|
||||
switch (m_iCurWave)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep1.wav";
|
||||
m_fAttenu = 1.5;
|
||||
switch (m_iCurWave)
|
||||
{
|
||||
case 0:
|
||||
m_sBeepName = "weapons/c4_beep1.wav";
|
||||
m_fAttenu = 1.5;
|
||||
break;
|
||||
case 1:
|
||||
m_sBeepName = "weapons/c4_beep2.wav";
|
||||
m_fAttenu = 1.0;
|
||||
break;
|
||||
case 2:
|
||||
m_sBeepName = "weapons/c4_beep3.wav";
|
||||
m_fAttenu = 0.8;
|
||||
break;
|
||||
case 3:
|
||||
m_sBeepName = "weapons/c4_beep4.wav";
|
||||
m_fAttenu = 0.5;
|
||||
break;
|
||||
case 4:
|
||||
m_sBeepName = "weapons/c4_beep5.wav";
|
||||
m_fAttenu = 0.2;
|
||||
break;
|
||||
}
|
||||
++m_iCurWave;
|
||||
}
|
||||
|
||||
if (UTIL_IsGame("czero"))
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_STRING("bombticking");
|
||||
WRITE_BYTE(255);
|
||||
WRITE_SHORT(140);
|
||||
WRITE_SHORT(0);
|
||||
MESSAGE_END();
|
||||
}
|
||||
if (gpGlobals->time >= m_flNextBeep)
|
||||
{
|
||||
m_flNextBeep = gpGlobals->time + 1.4;
|
||||
EMIT_SOUND (ENT (pev), CHAN_VOICE, m_sBeepName, VOL_NORM, m_fAttenu);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep2.wav";
|
||||
m_fAttenu = 1.0;
|
||||
if (gpGlobals->time >= m_flNextBlink)
|
||||
{
|
||||
m_flNextBlink = gpGlobals->time + 2;
|
||||
|
||||
if (UTIL_IsGame("czero"))
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_STRING("bombticking");
|
||||
WRITE_BYTE(255);
|
||||
WRITE_SHORT(70);
|
||||
WRITE_SHORT(0);
|
||||
MESSAGE_END();
|
||||
}
|
||||
MESSAGE_BEGIN (MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE (TE_GLOWSPRITE);
|
||||
WRITE_COORD (pev->origin.x);
|
||||
WRITE_COORD (pev->origin.y);
|
||||
WRITE_COORD (pev->origin.z + 5);
|
||||
WRITE_SHORT (g_sModelIndexC4Glow);
|
||||
WRITE_BYTE (1);
|
||||
WRITE_BYTE (3);
|
||||
WRITE_BYTE (255);
|
||||
MESSAGE_END ();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep3.wav";
|
||||
m_fAttenu = 0.8;
|
||||
if (gpGlobals->time >= m_flC4Blow)
|
||||
{
|
||||
MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE (0);
|
||||
MESSAGE_END ();
|
||||
|
||||
if (UTIL_IsGame("czero"))
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_STRING("bombticking");
|
||||
WRITE_BYTE(255);
|
||||
WRITE_SHORT(40);
|
||||
WRITE_SHORT(0);
|
||||
MESSAGE_END();
|
||||
}
|
||||
if (m_pentCurBombTarget)
|
||||
{
|
||||
CBaseEntity *pBombTarget = CBaseEntity::Instance (m_pentCurBombTarget);
|
||||
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep4.wav";
|
||||
m_fAttenu = 0.5;
|
||||
if (pBombTarget)
|
||||
{
|
||||
pBombTarget->Use (CBaseEntity::Instance (pev->owner), this, USE_TOGGLE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (UTIL_IsGame("czero"))
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_STRING("bombticking");
|
||||
WRITE_BYTE(255);
|
||||
WRITE_SHORT(30);
|
||||
WRITE_SHORT(0);
|
||||
MESSAGE_END();
|
||||
}
|
||||
CBasePlayer *pBombOwner = (CBasePlayer *) CBaseEntity::Instance (pev->owner);
|
||||
if (pBombOwner)
|
||||
{
|
||||
pBombOwner->pev->frags += 3;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep5.wav";
|
||||
m_fAttenu = 0.2;
|
||||
MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END ();
|
||||
|
||||
if (UTIL_IsGame("czero"))
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_STRING("bombticking");
|
||||
WRITE_BYTE(255);
|
||||
WRITE_SHORT(20);
|
||||
WRITE_SHORT(0);
|
||||
MESSAGE_END();
|
||||
}
|
||||
g_pGameRules->m_bBombDropped = false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (pev->waterlevel != 0)
|
||||
UTIL_Remove (this);
|
||||
else
|
||||
SetThink (&CGrenade::Detonate2);
|
||||
}
|
||||
|
||||
++m_iCurWave;
|
||||
}
|
||||
if (m_bStartDefuse)
|
||||
{
|
||||
CBasePlayer *pPlayer = (CBasePlayer *) ((CBaseEntity *) m_pBombDefuser);
|
||||
|
||||
if (m_flNextBeep < gpGlobals->time)
|
||||
{
|
||||
m_flNextBeep = gpGlobals->time + 1.4;
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, m_sBeepName, VOL_NORM, m_fAttenu);
|
||||
if (pPlayer != NULL && gpGlobals->time < m_flDefuseCountDown)
|
||||
{
|
||||
int iOnGround = ((m_pBombDefuser->pev->flags & FL_ONGROUND) == FL_ONGROUND);
|
||||
|
||||
// TODO: Adds support for bots.
|
||||
// TheBots->OnEvent( EVENT_BOMB_BEEP, this, NULL );
|
||||
}
|
||||
if (gpGlobals->time > m_fNextDefuse || !iOnGround)
|
||||
{
|
||||
if (!iOnGround)
|
||||
{
|
||||
ClientPrint (m_pBombDefuser->pev, HUD_PRINTCENTER, "#C4_Defuse_Must_Be_On_Ground");
|
||||
}
|
||||
|
||||
if (m_flNextBlink < gpGlobals->time)
|
||||
{
|
||||
m_flNextBlink = gpGlobals->time + 2.0;
|
||||
pPlayer->ResetMaxSpeed ();
|
||||
pPlayer->m_bIsDefusing = false;
|
||||
pPlayer->SetProgressBarTime (0);
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_GLOWSPRITE);
|
||||
WRITE_COORD(pev->origin.x);
|
||||
WRITE_COORD(pev->origin.y);
|
||||
WRITE_COORD(pev->origin.z + 5.0);
|
||||
WRITE_SHORT(g_sModelIndexC4Glow);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_BYTE(3);
|
||||
WRITE_BYTE(255);
|
||||
MESSAGE_END();
|
||||
}
|
||||
m_pBombDefuser = NULL;
|
||||
m_bStartDefuse = false;
|
||||
m_flDefuseCountDown = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pPlayer != NULL && m_pBombDefuser->pev->deadflag == DEAD_NO)
|
||||
{
|
||||
Broadcast ("BOMBDEF");
|
||||
|
||||
CHalfLifeMultiplay *pGameRules = (CHalfLifeMultiplay*)g_pGameRules;
|
||||
|
||||
if (m_flC4Blow <= gpGlobals->time)
|
||||
{
|
||||
// TODO: Adds support for bots.
|
||||
// TheBots->OnEvent( EVENT_BOMB_EXPLODED, NULL, NULL );
|
||||
MESSAGE_BEGIN (MSG_SPEC, SVC_DIRECTOR);
|
||||
WRITE_BYTE (9);
|
||||
WRITE_BYTE (DRC_CMD_EVENT);
|
||||
WRITE_SHORT (ENTINDEX (m_pBombDefuser->edict ()));
|
||||
WRITE_SHORT (0);
|
||||
WRITE_LONG (15 | DRC_FLAG_FINAL | DRC_FLAG_FACEPLAYER | DRC_FLAG_DRAMATIC);
|
||||
MESSAGE_END ();
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(0);
|
||||
MESSAGE_END();
|
||||
UTIL_LogPrintf ("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n",
|
||||
STRING (m_pBombDefuser->pev->netname),
|
||||
GETPLAYERUSERID (m_pBombDefuser->edict ()),
|
||||
GETPLAYERAUTHID (m_pBombDefuser->edict ()));
|
||||
|
||||
if (m_pentCurBombTarget)
|
||||
{
|
||||
CBaseEntity *pEntity = CBaseEntity::Instance(m_pentCurBombTarget);
|
||||
UTIL_EmitAmbientSound (ENT (pev), pev->origin, "weapons/c4_beep5.wav", 0, ATTN_NONE, SND_STOP, 0);
|
||||
EMIT_SOUND (ENT (m_pBombDefuser->pev), CHAN_WEAPON, "weapons/c4_disarmed.wav", VOL_NORM, ATTN_NORM);
|
||||
UTIL_Remove (this);
|
||||
|
||||
if (pEntity)
|
||||
{
|
||||
CBaseEntity* pPlayer = CBaseEntity::Instance(pev->owner);
|
||||
m_bJustBlew = true;
|
||||
|
||||
if (pPlayer)
|
||||
{
|
||||
pEntity->Use(pPlayer, this, USE_TOGGLE, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
pPlayer->ResetMaxSpeed ();
|
||||
pPlayer->m_bIsDefusing = false;
|
||||
|
||||
CBasePlayer* pPlayer = (CBasePlayer *)CBaseEntity::Instance(pev->owner);
|
||||
MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE (0);
|
||||
MESSAGE_END ();
|
||||
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer->pev->frags += 3;
|
||||
}
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END();
|
||||
g_pGameRules->m_bBombDefused = true;
|
||||
g_pGameRules->CheckWinConditions ();
|
||||
|
||||
pGameRules->m_bBombDropped = false;
|
||||
m_pBombDefuser->pev->frags += 3;
|
||||
|
||||
if (pev->waterlevel)
|
||||
UTIL_Remove(this);
|
||||
else
|
||||
SetThink(&CGrenade::Detonate2);
|
||||
}
|
||||
MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END ();
|
||||
|
||||
if (m_bStartDefuse)
|
||||
{
|
||||
CBasePlayer* pDefuser = (CBasePlayer *)((CBaseEntity *)m_pBombDefuser);
|
||||
g_pGameRules->m_bBombDropped = FALSE;
|
||||
m_pBombDefuser = NULL;
|
||||
m_bStartDefuse = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pPlayer != NULL)
|
||||
{
|
||||
pPlayer->ResetMaxSpeed ();
|
||||
pPlayer->m_bIsDefusing = false;
|
||||
}
|
||||
|
||||
if (pDefuser && m_flDefuseCountDown > gpGlobals->time)
|
||||
{
|
||||
BOOL isOnGround = !!(pDefuser->pev->flags & FL_ONGROUND);
|
||||
|
||||
if (!isOnGround || m_fNextDefuse < gpGlobals->time)
|
||||
{
|
||||
if (!isOnGround)
|
||||
{
|
||||
ClientPrint(pDefuser->pev, HUD_PRINTCENTER, "#C4_Defuse_Must_Be_On_Ground");
|
||||
}
|
||||
|
||||
pDefuser->ResetMaxSpeed();
|
||||
pDefuser->SetProgressBarTime(0);
|
||||
|
||||
pDefuser->m_bIsDefusing = false;
|
||||
|
||||
m_bStartDefuse = false;
|
||||
m_flDefuseCountDown = 0.0;
|
||||
|
||||
// TODO: Adds support for bots.
|
||||
// TheBots->OnEvent( EVENT_DEFUSE_ABORTED, NULL, NULL );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Adds support for bots.
|
||||
// TheBots->OnEvent( EVENT_BOMB_DEFUSED, pDefuser, NULL );
|
||||
|
||||
Broadcast("BOMBDEF");
|
||||
|
||||
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
||||
WRITE_BYTE(9);
|
||||
WRITE_BYTE(DRC_CMD_EVENT);
|
||||
WRITE_SHORT(ENTINDEX(this->edict()));
|
||||
WRITE_SHORT(NULL);
|
||||
WRITE_ENTITY(DRC_FLAG_FINAL | DRC_FLAG_FACEPLAYER | DRC_FLAG_DRAMATIC | 15);
|
||||
MESSAGE_END();
|
||||
|
||||
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n",
|
||||
STRING(pDefuser->pev->netname),
|
||||
GETPLAYERUSERID(pDefuser->edict()),
|
||||
GETPLAYERAUTHID(pDefuser->edict()));
|
||||
|
||||
UTIL_EmitAmbientSound(ENT(pev), pev->origin, "weapons/c4_beep5.wav", 0, ATTN_NONE, SND_STOP, 0);
|
||||
EMIT_SOUND(ENT(pDefuser->pev), CHAN_WEAPON, "weapons/c4_disarmed.wav", 0.8, ATTN_NORM);
|
||||
//SetThink(&CGrenade::Detonate2);
|
||||
UTIL_Remove(this);
|
||||
m_bJustBlew = true;
|
||||
|
||||
pDefuser->ResetMaxSpeed();
|
||||
pDefuser->m_bIsDefusing = false;
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(0);
|
||||
MESSAGE_END();
|
||||
/*
|
||||
if (pGameRules->IsCareer())
|
||||
{
|
||||
TheCareerTasks->HandleEvent(EVENT_BOMB_DEFUSED, pDefuser, NULL);
|
||||
}
|
||||
*/
|
||||
pGameRules->m_bBombDefused = true;
|
||||
pGameRules->CheckWinConditions();
|
||||
|
||||
pDefuser->pev->frags += 3;
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END();
|
||||
|
||||
pGameRules->m_bBombDropped = FALSE;
|
||||
m_bStartDefuse = false;
|
||||
}
|
||||
}
|
||||
m_bStartDefuse = false;
|
||||
m_pBombDefuser = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
void CGrenade::C4Think(void)
|
||||
{
|
||||
if (!IsInWorld())
|
||||
{
|
||||
UTIL_Remove(this);
|
||||
return;
|
||||
}
|
||||
|
||||
pev->nextthink = gpGlobals->time + 0.12;
|
||||
|
||||
if (gpGlobals->time >= m_flNextFreq)
|
||||
{
|
||||
m_flNextFreq = m_flNextFreqInterval + gpGlobals->time;
|
||||
m_flNextFreqInterval *= 0.9;
|
||||
|
||||
switch (m_iCurWave)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep1.wav";
|
||||
m_fAttenu = 1.5;
|
||||
break;
|
||||
}
|
||||
|
||||
case 1:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep2.wav";
|
||||
m_fAttenu = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep3.wav";
|
||||
m_fAttenu = 0.8;
|
||||
break;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep4.wav";
|
||||
m_fAttenu = 0.5;
|
||||
break;
|
||||
}
|
||||
|
||||
case 4:
|
||||
{
|
||||
m_sBeepName = "weapons/c4_beep5.wav";
|
||||
m_fAttenu = 0.2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_iCurWave++;
|
||||
}
|
||||
|
||||
if (gpGlobals->time >= m_flNextBeep)
|
||||
{
|
||||
m_flNextBeep = gpGlobals->time + 1.4;
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, m_sBeepName, VOL_NORM, m_fAttenu);
|
||||
}
|
||||
|
||||
if (gpGlobals->time >= m_flNextBlink)
|
||||
{
|
||||
m_flNextBlink = gpGlobals->time + 2;
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_GLOWSPRITE);
|
||||
WRITE_COORD(pev->origin.x);
|
||||
WRITE_COORD(pev->origin.y);
|
||||
WRITE_COORD(pev->origin.z + 5);
|
||||
WRITE_SHORT(g_sModelIndexC4Glow);
|
||||
WRITE_BYTE(1);
|
||||
WRITE_BYTE(3);
|
||||
WRITE_BYTE(255);
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
if (m_flC4Blow <= gpGlobals->time)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(0);
|
||||
MESSAGE_END();
|
||||
|
||||
if (m_pentCurBombTarget)
|
||||
{
|
||||
CBaseEntity *pEntity = CBaseEntity::Instance(m_pentCurBombTarget);
|
||||
|
||||
if (pEntity)
|
||||
{
|
||||
CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
|
||||
pEntity->Use(pOwner, this, USE_TOGGLE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
|
||||
pOwner->pev->frags += 3;
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END();
|
||||
|
||||
g_pGameRules->m_bBombDropped = false;
|
||||
|
||||
if (pev->waterlevel != 0)
|
||||
UTIL_Remove(this);
|
||||
else
|
||||
SetThink(&CGrenade::Detonate2);
|
||||
}
|
||||
|
||||
if (m_bStartDefuse == true && m_pBombDefuser != NULL)
|
||||
{
|
||||
CBasePlayer *pDefuser = (CBasePlayer *)CBaseEntity::Instance(m_pBombDefuser);
|
||||
|
||||
if (m_flDefuseCountDown > gpGlobals->time)
|
||||
{
|
||||
int fOnGround = m_pBombDefuser->pev->flags & FL_ONGROUND;
|
||||
|
||||
if (m_fNextDefuse < gpGlobals->time || !fOnGround)
|
||||
{
|
||||
if (!fOnGround)
|
||||
ClientPrint(m_pBombDefuser->pev, HUD_PRINTCENTER, "#C4_Defuse_Must_Be_On_Ground");
|
||||
|
||||
pDefuser->ResetMaxSpeed();
|
||||
pDefuser->m_bIsDefusing = false;
|
||||
pDefuser->SetProgressBarTime(0);
|
||||
m_bStartDefuse = false;
|
||||
m_pBombDefuser = NULL;
|
||||
m_flDefuseCountDown = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_pBombDefuser->pev->deadflag == DEAD_NO)
|
||||
{
|
||||
Broadcast("BOMBDEF");
|
||||
|
||||
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
||||
WRITE_BYTE(9);
|
||||
WRITE_BYTE(DRC_CMD_EVENT);
|
||||
WRITE_SHORT(ENTINDEX(ENT(m_pBombDefuser->pev)));
|
||||
WRITE_SHORT(0);
|
||||
WRITE_LONG(15 | DRC_FLAG_FINAL | DRC_FLAG_FACEPLAYER | DRC_FLAG_DRAMATIC);
|
||||
MESSAGE_END();
|
||||
|
||||
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n", STRING(m_pBombDefuser->pev->netname), GETPLAYERUSERID(m_pBombDefuser->edict()), GETPLAYERAUTHID(m_pBombDefuser->edict()));
|
||||
UTIL_EmitAmbientSound(ENT(pev), pev->origin, "weapons/c4_beep5.wav", 0, ATTN_NONE, SND_STOP, 0);
|
||||
EMIT_SOUND(ENT(m_pBombDefuser->pev), CHAN_WEAPON, "weapons/c4_disarmed.wav", VOL_NORM, ATTN_NORM);
|
||||
UTIL_Remove(this);
|
||||
|
||||
m_bJustBlew = true;
|
||||
pDefuser->ResetMaxSpeed();
|
||||
pDefuser->m_bIsDefusing = false;
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScenarioIcon);
|
||||
WRITE_BYTE(0);
|
||||
MESSAGE_END();
|
||||
|
||||
if (g_pGameRules->IsCareer())
|
||||
{
|
||||
if (!pDefuser->IsBot())
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
g_pGameRules->m_bBombDefused = true;
|
||||
g_pGameRules->CheckWinConditions();
|
||||
pDefuser->pev->frags += 3;
|
||||
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
||||
MESSAGE_END();
|
||||
|
||||
g_pGameRules->m_bBombDropped = false;
|
||||
m_bStartDefuse = false;
|
||||
m_pBombDefuser = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
pDefuser->ResetMaxSpeed();
|
||||
pDefuser->m_bIsDefusing = false;
|
||||
m_bStartDefuse = false;
|
||||
m_pBombDefuser = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
void CGrenade::UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code)
|
||||
{
|
||||
if (!pevOwner)
|
||||
|
@ -6918,7 +6918,7 @@ void CBasePlayer::AddAutoBuyData(const char *string)
|
||||
if (len > 0)
|
||||
m_autoBuyString[len] = ' ';
|
||||
|
||||
strncat(m_autoBuyString, string, MAX_AUTOBUY_LENGTH - len-1);//strncat âñòàâëÿåò òåðìèíàëüíûé 0.
|
||||
strncat(m_autoBuyString, string, MAX_AUTOBUY_LENGTH - len-1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -7344,7 +7344,11 @@ AutoBuyInfoStruct *CBasePlayer::GetAutoBuyCommandInfo(const char *command)
|
||||
|
||||
while (ret == NULL)
|
||||
{
|
||||
temp = &(g_autoBuyInfo[i]);
|
||||
temp = &g_autoBuyInfo[i];
|
||||
|
||||
if (!temp || !temp->m_class || !temp->m_command)
|
||||
break;
|
||||
|
||||
++i;
|
||||
|
||||
if (stricmp(temp->m_command, command) == 0)
|
||||
|
@ -414,7 +414,9 @@ typedef struct
|
||||
short flags;
|
||||
} TYPEDESCRIPTION;
|
||||
|
||||
#ifndef ARRAYSIZE
|
||||
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -1106,7 +1106,7 @@ void UI_KeyEvent( int key, int down )
|
||||
return;
|
||||
if( key == K_MOUSE1 )
|
||||
{
|
||||
cursorDown = down;
|
||||
cursorDown = !!down;
|
||||
}
|
||||
|
||||
if( uiStatic.menuActive->keyFunc )
|
||||
|
BIN
projects/Debug/server/int/vc140.idb
Normal file
BIN
projects/Debug/server/int/vc140.idb
Normal file
Binary file not shown.
BIN
projects/Debug/server/mp.ilk
Normal file
BIN
projects/Debug/server/mp.ilk
Normal file
Binary file not shown.
22
projects/client.sln
Normal file
22
projects/client.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "client", "client.vcxproj", "{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|x86.Build.0 = Debug|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|x86.ActiveCfg = Release|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
264
projects/client.vcxproj
Normal file
264
projects/client.vcxproj
Normal file
@ -0,0 +1,264 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\cl_dll\cdll_int.cpp" />
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\com_weapons.cpp" />
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_baseentity.cpp" />
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_objects.cpp" />
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_weapons.cpp" />
|
||||
<ClCompile Include="..\cl_dll\demo.cpp" />
|
||||
<ClCompile Include="..\cl_dll\entity.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_ak47.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_aug.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_awp.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_createexplo.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_createsmoke.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_deagle.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_decal_reset.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_elite_left.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_elite_right.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_famas.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_fiveseven.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_g3sg1.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_galil.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_glock18.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_knife.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_m249.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_m3.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_m4a1.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_mac10.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_mp5n.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_p228.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_p90.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_scout.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_sg550.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_sg552.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_tmp.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_ump45.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_usp.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_vehicle.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\event_xm1014.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\ev_cs16.cpp" />
|
||||
<ClCompile Include="..\cl_dll\events\hl_events.cpp" />
|
||||
<ClCompile Include="..\cl_dll\ev_common.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\ammo.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\ammohistory.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\ammo_secondary.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\battery.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\death.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\flashlight.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\geiger.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\health.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\hud.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\hud_msg.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\hud_redraw.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\hud_spectator.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\hud_update.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\menu.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\message.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\money.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\MOTD.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\nvg.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\radar.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\radio.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\saytext.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\scoreboard.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\sniperscope.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\statusbar.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\status_icons.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\text_message.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\timer.cpp" />
|
||||
<ClCompile Include="..\cl_dll\hud\train.cpp" />
|
||||
<ClCompile Include="..\cl_dll\input.cpp" />
|
||||
<ClCompile Include="..\cl_dll\inputw32.cpp" />
|
||||
<ClCompile Include="..\cl_dll\in_camera.cpp" />
|
||||
<ClCompile Include="..\cl_dll\overview.cpp" />
|
||||
<ClCompile Include="..\cl_dll\parsemsg.cpp" />
|
||||
<ClCompile Include="..\cl_dll\rain.cpp" />
|
||||
<ClCompile Include="..\cl_dll\studio\GameStudioModelRenderer.cpp" />
|
||||
<ClCompile Include="..\cl_dll\studio\StudioModelRenderer.cpp" />
|
||||
<ClCompile Include="..\cl_dll\studio\studio_util.cpp" />
|
||||
<ClCompile Include="..\cl_dll\tri.cpp" />
|
||||
<ClCompile Include="..\cl_dll\unicode_strtools.cpp" />
|
||||
<ClCompile Include="..\cl_dll\util.cpp" />
|
||||
<ClCompile Include="..\cl_dll\vgui_parser.cpp" />
|
||||
<ClCompile Include="..\cl_dll\view.cpp" />
|
||||
<ClCompile Include="..\common\interface.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_ak47.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_aug.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_awp.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_c4.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_deagle.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_elite.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_famas.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_fiveseven.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_flashbang.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_g3sg1.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_galil.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_glock18.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_hegrenade.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_knife.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m249.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m3.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m4a1.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_mac10.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_mp5navy.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_p228.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_p90.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_scout.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_sg550.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_sg552.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_smokegrenade.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_tmp.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_ump45.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_usp.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_xm1014.cpp" />
|
||||
<ClCompile Include="..\pm_shared\pm_debug.c" />
|
||||
<ClCompile Include="..\pm_shared\pm_math.c" />
|
||||
<ClCompile Include="..\pm_shared\pm_shared.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\cl_dll\include\camera.h" />
|
||||
<ClInclude Include="..\cl_dll\include\cl_dll.h" />
|
||||
<ClInclude Include="..\cl_dll\include\cl_util.h" />
|
||||
<ClInclude Include="..\cl_dll\include\com_weapons.h" />
|
||||
<ClInclude Include="..\cl_dll\include\demo.h" />
|
||||
<ClInclude Include="..\cl_dll\include\events.h" />
|
||||
<ClInclude Include="..\cl_dll\include\eventscripts.h" />
|
||||
<ClInclude Include="..\cl_dll\include\ev_hldm.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\ammo.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\ammohistory.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\health.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud_iface.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud_spectator.h" />
|
||||
<ClInclude Include="..\cl_dll\include\hud\radar.h" />
|
||||
<ClInclude Include="..\cl_dll\include\in_defs.h" />
|
||||
<ClInclude Include="..\cl_dll\include\kbutton.h" />
|
||||
<ClInclude Include="..\cl_dll\include\overview.h" />
|
||||
<ClInclude Include="..\cl_dll\include\parsemsg.h" />
|
||||
<ClInclude Include="..\cl_dll\include\rain.h" />
|
||||
<ClInclude Include="..\cl_dll\include\studio\GameStudioModelRenderer.h" />
|
||||
<ClInclude Include="..\cl_dll\include\studio\StudioModelRenderer.h" />
|
||||
<ClInclude Include="..\cl_dll\include\studio\studio_util.h" />
|
||||
<ClInclude Include="..\cl_dll\include\tf_defs.h" />
|
||||
<ClInclude Include="..\cl_dll\include\unicode_strtools.h" />
|
||||
<ClInclude Include="..\cl_dll\include\util_vector.h" />
|
||||
<ClInclude Include="..\cl_dll\include\vgui_parser.h" />
|
||||
<ClInclude Include="..\cl_dll\include\view.h" />
|
||||
<ClInclude Include="..\cl_dll\include\wrect.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>hl_cdll</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<TargetName>client</TargetName>
|
||||
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|
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<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
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||||
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471
projects/client.vcxproj.filters
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471
projects/client.vcxproj.filters
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||||
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||||
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<Filter>src\events</Filter>
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<ClCompile Include="..\cl_dll\events\event_createexplo.cpp">
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<Filter>src\events</Filter>
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||||
<Filter>src\events</Filter>
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||||
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||||
<ClCompile Include="..\cl_dll\events\event_deagle.cpp">
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||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_decal_reset.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_elite_left.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_elite_right.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
<Filter>src\events</Filter>
|
||||
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|
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|
||||
<Filter>src\events</Filter>
|
||||
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|
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<Filter>src\events</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\cl_dll\events\event_m4a1.cpp">
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<Filter>src\events</Filter>
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_mp5n.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_p90.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_p228.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_scout.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_sg550.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\events\event_sg552.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_tmp.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\cl_dll\events\event_ump45.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_usp.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\events\event_vehicle.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\cl_dll\events\event_xm1014.cpp">
|
||||
<Filter>src\events</Filter>
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||||
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||||
<ClCompile Include="..\cl_dll\events\hl_events.cpp">
|
||||
<Filter>src\events</Filter>
|
||||
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|
||||
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|
||||
<Filter>src\studio</Filter>
|
||||
</ClCompile>
|
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|
||||
<Filter>src\studio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\studio\StudioModelRenderer.cpp">
|
||||
<Filter>src\studio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\com_weapons.cpp">
|
||||
<Filter>src\cs</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_baseentity.cpp">
|
||||
<Filter>src\cs</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_objects.cpp">
|
||||
<Filter>src\cs</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\cs_wpn\cs_weapons.cpp">
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_aug.cpp">
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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<ClCompile Include="..\dlls\wpn_shared\wpn_famas.cpp">
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||||
<Filter>src\weapons</Filter>
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||||
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||||
<ClCompile Include="..\dlls\wpn_shared\wpn_fiveseven.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_flashbang.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_g3sg1.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_galil.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_glock18.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_hegrenade.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_knife.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m3.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m4a1.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_m249.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_mac10.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_mp5navy.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_p90.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_p228.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_scout.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_sg550.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_sg552.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_smokegrenade.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_tmp.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_ump45.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_usp.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_xm1014.cpp">
|
||||
<Filter>src\weapons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\interface.cpp">
|
||||
<Filter>src\gs</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\ammo.cpp">
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||||
<Filter>src\hud</Filter>
|
||||
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|
||||
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|
||||
<Filter>src\hud</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\ammohistory.cpp">
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||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\battery.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\death.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\flashlight.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\geiger.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\health.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\hud.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\hud_msg.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\hud_redraw.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\hud_spectator.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\hud_update.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\menu.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\message.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\money.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\MOTD.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\nvg.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\radar.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\radio.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\saytext.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\scoreboard.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\sniperscope.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\status_icons.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\statusbar.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\text_message.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\timer.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\hud\train.cpp">
|
||||
<Filter>src\hud</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\cdll_int.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\demo.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\entity.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\ev_common.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
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|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\in_camera.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\input.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\inputw32.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\overview.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
<ClCompile Include="..\cl_dll\parsemsg.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\rain.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\tri.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\unicode_strtools.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\util.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\vgui_parser.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\cl_dll\view.cpp">
|
||||
<Filter>src</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\cl_util.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\com_weapons.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\demo.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\ev_hldm.h">
|
||||
<Filter>inc</Filter>
|
||||
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|
||||
<ClInclude Include="..\cl_dll\include\events.h">
|
||||
<Filter>inc</Filter>
|
||||
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|
||||
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|
||||
<Filter>inc</Filter>
|
||||
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|
||||
<ClInclude Include="..\cl_dll\include\in_defs.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\kbutton.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\overview.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\parsemsg.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\rain.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\tf_defs.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\unicode_strtools.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\util_vector.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\vgui_parser.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\view.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\wrect.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\studio\GameStudioModelRenderer.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\studio\studio_util.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\studio\StudioModelRenderer.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\ammo.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\ammohistory.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\health.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud_iface.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\hud_spectator.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\cl_dll\include\hud\radar.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
22
projects/mainui.sln
Normal file
22
projects/mainui.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mainui", "mainui.vcxproj", "{90F48F37-D9F8-4F36-B04F-1FC8CC834424}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{90F48F37-D9F8-4F36-B04F-1FC8CC834424}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{90F48F37-D9F8-4F36-B04F-1FC8CC834424}.Debug|x86.Build.0 = Debug|Win32
|
||||
{90F48F37-D9F8-4F36-B04F-1FC8CC834424}.Release|x86.ActiveCfg = Release|Win32
|
||||
{90F48F37-D9F8-4F36-B04F-1FC8CC834424}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
123
projects/mainui.vcxproj
Normal file
123
projects/mainui.vcxproj
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\mainui\basemenu.h" />
|
||||
<ClInclude Include="..\mainui\enginecallback.h" />
|
||||
<ClInclude Include="..\mainui\extdll.h" />
|
||||
<ClInclude Include="..\mainui\menufont.h" />
|
||||
<ClInclude Include="..\mainui\menu_btnsbmp_table.h" />
|
||||
<ClInclude Include="..\mainui\menu_strings.h" />
|
||||
<ClInclude Include="..\mainui\ui_title_anim.h" />
|
||||
<ClInclude Include="..\mainui\utils.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\mainui\basemenu.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_advcontrols.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_audio.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_btns.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_configuration.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_controls.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_creategame.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_credits.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_filedialog.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_gameoptions.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_internetgames.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_langame.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_main.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_multiplayer.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_playersetup.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_strings.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_touch.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_touchbuttons.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_touchedit.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_touchoptions.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_video.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_vidmodes.cpp" />
|
||||
<ClCompile Include="..\mainui\menu_vidoptions.cpp" />
|
||||
<ClCompile Include="..\mainui\udll_int.cpp" />
|
||||
<ClCompile Include="..\mainui\ui_title_anim.cpp" />
|
||||
<ClCompile Include="..\mainui\utils.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{90F48F37-D9F8-4F36-B04F-1FC8CC834424}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>mainui</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../engine;../common;../pm_shared</IncludePath>
|
||||
<TargetName>menu</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../engine;../common;../pm_shared</IncludePath>
|
||||
<TargetName>menu</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>XASH_VGUI;XASH_SDL;WIN32;MAINUI_EXPORTS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>XASH_VGUI;WIN32;MAINUI_EXPORTS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
123
projects/mainui.vcxproj.filters
Normal file
123
projects/mainui.vcxproj.filters
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\mainui\basemenu.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\enginecallback.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\extdll.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\menu_btnsbmp_table.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\menu_strings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\menufont.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\ui_title_anim.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\mainui\utils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\mainui\basemenu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_advcontrols.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_audio.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_btns.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_configuration.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_controls.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_creategame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_credits.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_filedialog.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_gameoptions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_internetgames.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_langame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_multiplayer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_playersetup.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_strings.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_touch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_touchbuttons.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_touchedit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_touchoptions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_video.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_vidmodes.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\menu_vidoptions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\udll_int.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\ui_title_anim.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\mainui\utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
22
projects/server.sln
Normal file
22
projects/server.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|x86.Build.0 = Debug|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|x86.ActiveCfg = Release|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
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|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
258
projects/server.vcxproj
Normal file
258
projects/server.vcxproj
Normal file
@ -0,0 +1,258 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\dlls\bmodels.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\cbase.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\combat.cpp" />
|
||||
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|
||||
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|
||||
<ClCompile Include="..\dlls\explode.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\func_tank.cpp" />
|
||||
<ClCompile Include="..\dlls\game.cpp" />
|
||||
<ClCompile Include="..\dlls\gamerules.cpp" />
|
||||
<ClCompile Include="..\dlls\ggrenade.cpp" />
|
||||
<ClCompile Include="..\dlls\globals.cpp" />
|
||||
<ClCompile Include="..\dlls\healthkit.cpp" />
|
||||
<ClCompile Include="..\dlls\hintmessage.cpp" />
|
||||
<ClCompile Include="..\dlls\hostage.cpp" />
|
||||
<ClCompile Include="..\dlls\hostage_localnav.cpp" />
|
||||
<ClCompile Include="..\dlls\h_ai.cpp" />
|
||||
<ClCompile Include="..\dlls\h_battery.cpp" />
|
||||
<ClCompile Include="..\dlls\h_cycler.cpp" />
|
||||
<ClCompile Include="..\dlls\h_export.cpp" />
|
||||
<ClCompile Include="..\dlls\items.cpp" />
|
||||
<ClCompile Include="..\dlls\lights.cpp" />
|
||||
<ClCompile Include="..\dlls\mapinfo.cpp" />
|
||||
<ClCompile Include="..\dlls\maprules.cpp" />
|
||||
<ClCompile Include="..\dlls\MemPool.cpp" />
|
||||
<ClCompile Include="..\dlls\mortar.cpp" />
|
||||
<ClCompile Include="..\dlls\mpstubb.cpp" />
|
||||
<ClCompile Include="..\dlls\multiplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\dlls\observer.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\perf_counter.cpp" />
|
||||
<ClCompile Include="..\dlls\plane.cpp" />
|
||||
<ClCompile Include="..\dlls\plats.cpp" />
|
||||
<ClCompile Include="..\dlls\player.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\skill.cpp" />
|
||||
<ClCompile Include="..\dlls\sound.cpp" />
|
||||
<ClCompile Include="..\dlls\soundent.cpp" />
|
||||
<ClCompile Include="..\dlls\spectator.cpp" />
|
||||
<ClCompile Include="..\dlls\stdafx.cpp" />
|
||||
<ClCompile Include="..\dlls\subs.cpp" />
|
||||
<ClCompile Include="..\dlls\training_gamerules.cpp" />
|
||||
<ClCompile Include="..\dlls\triggers.cpp" />
|
||||
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|
||||
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||||
<ClCompile Include="..\dlls\weapons.cpp" />
|
||||
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||||
<ClCompile Include="..\dlls\wpn_shared\wpn_ak47.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_aug.cpp" />
|
||||
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|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_c4.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_deagle.cpp" />
|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_elite.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\dlls\wpn_shared\wpn_xm1014.cpp" />
|
||||
<ClCompile Include="..\game_shared\voice_banmgr.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
<ClInclude Include="..\dlls\cdll_dll.h" />
|
||||
<ClInclude Include="..\dlls\client.h" />
|
||||
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|
||||
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|
||||
<ClInclude Include="..\dlls\effects.h" />
|
||||
<ClInclude Include="..\dlls\enginecallback.h" />
|
||||
<ClInclude Include="..\dlls\explode.h" />
|
||||
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|
||||
<ClInclude Include="..\dlls\func_break.h" />
|
||||
<ClInclude Include="..\dlls\game.h" />
|
||||
<ClInclude Include="..\dlls\gamerules.h" />
|
||||
<ClInclude Include="..\dlls\hintmessage.h" />
|
||||
<ClInclude Include="..\dlls\hostage.h" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="..\dlls\schedule.h" />
|
||||
<ClInclude Include="..\dlls\scriptevent.h" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
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|
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|
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|
||||
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||||
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|
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|
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|
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||||
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||||
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|
450
projects/server.vcxproj.filters
Normal file
450
projects/server.vcxproj.filters
Normal file
@ -0,0 +1,450 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</Project>
|
Loading…
Reference in New Issue
Block a user